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⇽ All Adventures  ⇽ 所有冒险

Chapter 2: The Wizards Three
第二章:三位巫师
[–]

Alustriel and Tasha desperately cast a Wish spell to try to stop Vecna's evil plan. Mordenkainen, who is Kas in disguise, secretly sabotages the spell
阿露丝缇雅和塔莎绝望地施展了“祈愿术”,试图阻止维卡纳的邪恶计划。伪装成卡斯的莫登凯南暗中破坏了法术。
Evyn Fong

Time has passed since the characters' experience in Neverdeath Graveyard. That ordeal might seem firmly in the past, but the characters receiving Vecna's Link is the harbinger of events none could predict. In this chapter, the characters become involved in three powerful wizards' desperate bid to stop the remaking of existence at the hands of the lich-god Vecna. The characters are soon led to believe that retrieving and reconstructing a legendary artifact is the only way to avoid a bleak future for the entire multiverse.
自从角色们在永亡墓地的经历以来,时间已经过去。那场磨难似乎已经牢牢地留在了过去,但角色们获得维卡纳之链的预示了无人能预料的事件。在这一章中,角色们卷入了三位强大巫师为阻止巫妖之神维卡纳重塑存在的绝望努力。角色们很快被引导相信,找回并重建一件传奇神器是避免整个多元宇宙陷入黑暗未来的唯一途径。


Running This Chapter  运行本章节[–]

This chapter begins sometime after the characters' adventure in Neverwinter—days, months, or years, at your discretion. After you and the players determine what the characters have been doing following their Neverwinter escapades, the heroes are abruptly shunted to a mysterious sanctum in Sigil, the city at the center of the multiverse (see the "Surprise Development" section later in this chapter).
本章开始于角色们在无冬城的冒险之后——几天、几个月或几年,由你决定。在你和玩家们确定角色们在无冬城的冒险之后一直在做什么之后,英雄们突然被传送到位于多元宇宙中心的城市——印记城中的一个神秘圣所(参见本章后面的“意外发展”部分)。

The characters learn a sobering fact from the renowned wizards Alustriel Silverhand, Mordenkainen, and Tasha: the lich-god Vecna is planning to remake the multiverse and emerge as its most powerful being, subjugating all existence. Mordenkainen, who is actually the vampire Kas in disguise, believes the characters are the only ones who can stop Vecna's plans using the fabled Rod of Seven Parts, pieces of which are scattered throughout the multiverse.
角色们从著名法师阿露丝翠·银手、魔邓肯和塔莎那里得知了一个令人警醒的事实:巫妖之神维卡纳正计划重塑多元宇宙,并成为其中最强大的存在,征服一切。魔邓肯实际上是伪装成吸血鬼的卡斯,他认为角色们是唯一能够使用传说中的七节杖阻止维卡纳计划的人,而七节杖的碎片散落在多元宇宙各处。

Alustriel, Mordenkainen, and Tasha aid the characters in their task. This quest leads the characters deep into the Underdark in Faerûn, where the first piece of the rod is hidden in Web's Edge, a secret haven for cultists of the demon-god Lolth.
阿露丝缇雅、魔邓肯和塔莎协助角色完成任务。这次任务将角色们带入了费伦的幽暗地域深处,第一块权杖碎片隐藏在“蛛网边缘”,这是恶魔女神罗丝信徒的秘密庇护所。

Character Advancement  角色升级[–]

The characters should be 11th level when this chapter begins. The characters gain a level after they retrieve the first piece of the Rod of Seven Parts from Web's Edge in the Underdark.
角色在本章开始时应为 11 级。角色在从幽暗地域的蛛网边缘找回七节权杖的第一部分后,将提升一个等级。

Power of Secrets  秘密之力[–]

The characters can learn two secrets in this chapter or later that are applicable to the rules in "The Power of Secrets" section in this book's introduction:
角色可以在本章或之后了解到两个秘密,这些秘密适用于本书引言中“秘密的力量”部分的规则:

  • Gertrude's Secret. The characters can learn that Gertrude, the lone survivor of an ambushed caravan, and her friend Rockzanna knew about an imminent attack by Lolth's cultists but said nothing (see area W6a in Web's Edge).
    格特鲁德的秘密。角色们可以得知,格特鲁德——一支被伏击的商队的唯一幸存者——和她的朋友洛克赞娜知道洛斯的信徒即将发动袭击,但她们什么都没说(见“蛛网边缘”的 W6a 区域)。

  • Mordenkainen's Secret. Mordenkainen is duping Alustriel, Tasha, and the characters and is actually Kas in disguise. (The characters aren't likely to learn this until later in the adventure.)
    莫登凯恩的秘密。莫登凯恩正在欺骗阿露丝翠、塔莎和角色们,实际上他是卡斯的伪装。(角色们很可能在冒险的后期才会发现这一点。)

First Rod Piece  第一根权杖碎片[–]

The first piece of the Rod of Seven Parts is in area W12 of Web's Edge later in this chapter. For more information about the rod and the spell this piece allows its wielder to cast, see this book's introduction.
七节权杖的第一块碎片位于本章稍后提到的“蛛网边缘”区域的 W12 区域。有关权杖的更多信息以及这块碎片允许持有者施放的法术,请参阅本书的引言部分。


After Neverdeath  在永亡之后[–]

It's up to you whether the events of this chapter happen after some time passes or immediately following the characters' experience in Neverdeath Graveyard. If you wish to emphasize urgency, this chapter's events happen a few days after the characters report their success to Lord Neverember in Neverwinter. If you'd rather emphasize the methodical nature of an eternal lich-god planning his dominance over the multiverse, months or years could pass before the characters arrive in Sigil.
本章事件的发生时间由你决定,可以是在一段时间之后,也可以紧接在角色们经历永死墓园之后。如果你想强调紧迫感,本章事件可以在角色们向无冬城的领主奈维姆报告成功后几天内发生。如果你更想强调一位永恒巫妖之神有条不紊地计划着他对多元宇宙的统治,那么角色们到达印记城可能需要数月或数年的时间。

Vecna's Link  维卡纳的链接[–]

Before resolving how the characters spend the time between their Neverwinter adventure and the events of this chapter, reiterate that each character retains their Vecna's Link. At various times throughout the interim period, the characters are reminded that they're metaphysically linked to Vecna. However you narrate this, make it clear that there's something supernatural about this connection. The link can't be removed, and attempts to research the link are unsuccessful. The characters don't know it yet, but they'll soon learn that the link is a harbinger of events to come.
在解决角色们如何度过从无冬城冒险到本章事件之间的时间之前,重申每个角色都保留着他们的“维卡纳之链”。在这段间歇期的不同时刻,角色们会被提醒他们与维卡纳在形而上学上有所联系。无论你如何叙述这一点,都要明确这种联系具有某种超自然的性质。这种联系无法被移除,尝试研究它的努力也毫无结果。角色们现在还不知道,但他们很快就会了解到,这种联系是即将发生事件的预兆。

During the Interim  在过渡期间[–]

If months or years pass before the characters meet the Wizards Three (see the "Surprise Development" section later in this chapter), ask the players what their characters did during this time. The party might have stayed together and gone on further adventures, or each character could have gone their own way.
如果角色们在数月或数年后才遇到三位巫师(参见本章后面的“意外发展”部分),询问玩家他们的角色在这段时间里做了什么。队伍可能一直在一起并进行了更多的冒险,或者每个角色可能各自走上了不同的道路。

If the players aren't sure or you'd like to offer them suggestions, consult the Interim Events table below. Choose your favorite result or roll randomly as you see fit.
如果玩家不确定或你想提供建议,请参考下面的临时事件表。选择你最喜欢的结果或根据需要随机掷骰。

Interim Events  临时事件
d6Event  事件
1Determined to find answers about what happened to them, the characters worked as protection for gravediggers in Neverdeath Graveyard. They fought undead, grave robbers, and sometimes even devils who served evil cultists.
决心找到关于他们遭遇的答案,角色们在永亡墓地担任掘墓人的护卫。他们与亡灵、盗墓者,有时甚至是侍奉邪恶教徒的魔鬼战斗。
2Hoping to put their Neverwinter experiences behind them, the characters hopped on a ship to the Moonshae Isles and escorted traders around the Sword Coast area. They fought privateers and oceanic monsters in their bid for high adventure.
希望将他们在无冬城的经历抛诸脑后,角色们登上一艘前往月影群岛的船,并护送商人在剑湾地区航行。他们在追求高冒险的征程中与私掠者和海洋怪物战斗。
3The characters became obsessed with the cult of Vecna, researching it in prominent libraries and memorizing historical accounts of its activities. As a result, they know everything the Wizards Three tell the party about Vecna except his attempts to re-create the multiverse.
角色们对维卡纳的邪教产生了痴迷,他们在著名的图书馆中研究它,并记住了其活动的历史记录。因此,他们知道“三法师”告诉队伍关于维卡纳的一切,除了他试图重塑多元宇宙的企图。
4Sobered by their experiences, the characters passed the time peacefully in the houses Lord Neverember granted them in Neverwinter. Adventure became less of a priority as they settled into domestic life.
经历了种种冒险后,角色们冷静下来,在奈维尔领主赐予他们的无冬城住所中平静地度过了时光。随着他们逐渐适应了家庭生活,冒险不再是他们的首要任务。
5Obsessed with the concept of the multiverse, the characters studied the realms that make up existence, traveling between them to learn more. As a result, they know everything the Wizards Three tell the party about the planes where the pieces of the rod are located.
痴迷于多元宇宙的概念,角色们研究了构成存在的各个位面,穿梭其间以了解更多。因此,他们知道“三法师”告诉队伍关于权杖碎片所在位面的一切信息。
6Hoping to put their experiences behind them, the characters accepted a call for heroes to confront a murderous young red dragon named Rhagaermati in the wilds outside Myth Drannor. They are fighting the dragon when they experience the events described in the "Surprise Development" section.
希望将过去的经历抛诸脑后,角色们响应了英雄的召唤,前往密斯卓诺外的荒野对抗一只名为拉加玛蒂的凶残年轻红龙。他们正在与龙战斗时,经历了“意外发展”部分所描述的事件。

Rise of the Lich-God  巫妖之神的崛起[–]

Regardless of the characters' activities after their Neverwinter adventure, key plots elements of this adventure progress in the background. While the characters live their lives, a powerful wizard and former ruler of the city of Silverymoon, Alustriel Silverhand, detects a sinister wave of magic rippling through the multiverse.
无论角色们在无冬城冒险之后的活动如何,这次冒险的关键情节元素都会在背景中推进。当角色们过着他们的生活时,一位强大的法师、银月城的前统治者——阿露丝翠·银手,察觉到了一股邪恶的魔法波动正在多元宇宙中蔓延。

Using her divining abilities, Alustriel eventually traces the magical pulse to Vecna. She learns that Vecna's activities span multiple realms. After a period of investigation, Alustriel discovers the sobering truth: using stolen secrets, Vecna and his cults have siphoned incredible amounts of power from individuals throughout the multiverse. Worse, Alustriel eventually stops detecting these activities, leading the archmage to believe that Vecna plans to unleash this power for a heinous purpose. Alustriel realizes this could unravel the entire multiverse, elevating Vecna and cowing all others to his will.
利用她的预言能力,阿露丝翠最终追踪到了魔法脉动的源头——维卡。她了解到维卡的活动跨越了多个位面。经过一段时间的调查,阿露丝翠发现了一个令人震惊的真相:维卡和他的教派利用窃取的秘密,从多元宇宙中的无数个体身上汲取了巨大的力量。更糟糕的是,阿露丝翠最终停止了对这些活动的侦测,这让这位大法师相信维卡计划将这些力量用于一个邪恶的目的。阿露丝翠意识到,这可能会导致整个多元宇宙的崩溃,使维卡凌驾于一切之上,迫使所有其他存在屈服于他的意志。

The Archmages' Desperation
大法师们的绝望
[–]

Determined to oppose Vecna but unsure how the lich-god intends to unleash his amassed magic, Alustriel contacts her most powerful allies. Answering her call are the archmages Mordenkainen and a version of Tasha from Oerth, though Alustriel and Tasha don't yet know that Mordenkainen is Kas the Destroyer in disguise. These Wizards Three retreat to a sanctum Alustriel keeps in Sigil. Using their combined magic, the archmages weave a Wish spell in hopes of sabotaging Vecna's accumulated power and defusing his ritual.
决心对抗维卡纳但不确定这位巫妖神打算如何释放他积聚的魔法,阿露丝翠联系了她最强大的盟友。响应她召唤的是大法师莫登凯恩和来自欧斯的塔莎,尽管阿露丝翠和塔莎还不知道莫登凯恩其实是伪装成毁灭者卡斯的。这三位法师退到了阿露丝翠在印记城中的庇护所。利用他们联合的魔法,大法师们编织了一个祈愿术,希望能破坏维卡纳积聚的力量并化解他的仪式。

Instead of any expected effect, the Wish spell shunts the characters to Alustriel Silverhand's Sigil sanctum, as explained in the "Surprise Development" section later in this chapter. With time of the essence and the archmages weakened, Mordenkainen suggests a desperate contingency plan. The characters could use the fabled Rod of Seven Parts to stop Vecna. The rod's seven pieces are scattered throughout the multiverse, but Mordenkainen knows where the first piece is located.
“祈愿术”并未产生预期的效果,而是将角色们传送到了阿露丝缇·银手的印记圣所,正如本章稍后“意外发展”部分所解释的那样。时间紧迫且大法师们力量衰弱,莫登凯恩提出了一个孤注一掷的应急计划。角色们可以使用传说中的七节之杖来阻止维卡纳。杖的七个部分散落在多元宇宙各处,但莫登凯恩知道第一块碎片的位置。


The Sigil Sanctum  印记圣所[–]

Hundreds of years ago, Lady Alustriel of Silverymoon needed a secure place to conduct sensitive magic work and research. After discovering a portal from Silverymoon to Sigil, Alustriel traveled to Sigil. There she spent decades creating a private sanctum around the portal.
数百年前,银月城的阿露丝缇女士需要一个安全的地方来进行敏感的魔法工作和研究。在发现从银月城通往印记城的传送门后,阿露丝缇前往了印记城。在那里,她花费了数十年时间在传送门周围建立了一个私人圣所。

Alustriel magically fused the portal in her sanctum with a Well of Many Worlds, destroying the magic item in the process. As a result, the portal now leads to numerous locations throughout the multiverse. Further, the portal reacts to magic items and artifacts, allowing those who carry such objects to step through the portal to the exact places they wish to travel. Alustriel carefully maintains the sanctum's secrecy, bringing guests here only after first meeting them in a neutral location. So far, either her portal's strange teleportation properties have gone unnoticed by Sigil's Lady of Pain and her agents, or the Lady of Pain is allowing the portal to function this way for reasons of her own.
阿露丝翠拉将她的圣所中的传送门与多元宇宙之井魔法融合,在此过程中摧毁了这件魔法物品。结果,传送门现在通向多元宇宙中的众多地点。此外,传送门对魔法物品和神器有反应,允许携带这些物品的人通过传送门前往他们希望到达的精确地点。阿露丝翠拉小心翼翼地维护着圣所的隐秘,只有在先在中立地点见过客人后,才会将他们带到这里。到目前为止,要么她的传送门奇异的传送特性未被印记城的痛苦女士及其代理人察觉,要么痛苦女士出于自己的原因允许传送门以这种方式运作。

Magic in the Sanctum  圣所中的魔法[–]

Planar magic functions differently in Sigil. For instance, the only way to reach Sigil is through portals; teleporting into or out of the city doesn't work. Since the characters might spend significant time in Sigil, take note of how the following types of magic work in the city:
在印记城,位面魔法的运作方式有所不同。例如,到达印记城的唯一途径是通过传送门;直接传送进入或离开城市是行不通的。由于角色可能会在印记城停留较长时间,请注意以下类型的魔法在城中的运作方式:

Lady Alustriel Silverhand
阿露丝缇·银手女士
Ekaterina Burmak
  • Banishment. Effects that banish a target from Sigil treat the target as if Sigil were its home plane.
    放逐。将目标从印记城放逐的效果会将目标视为印记城为其原生位面。

  • Extradimensional Space. Extradimensional spaces, demiplanes, and pocket dimensions—such as those created by a Bag of Holding or the Rope Trick spell—function within Sigil, but those spaces follow these restrictions as if they were part of the city.
    异次元空间。异次元空间、半位面和口袋维度——例如由次元袋或绳技法术创造的空间——在印记城内可以正常运作,但这些空间需遵循与城市相同的限制。

  • Planar Travel. Effects that allow interplanar travel, such as the Astral Projection and Plane Shift spells, fail if used to try to enter or leave Sigil, with one exception (see "Teleportation Circles" below).
    位面旅行。允许跨位面旅行的效果,例如星界投影和异界传送法术,如果试图进入或离开印记城,将会失败,但有一个例外(见下文“传送法阵”)。

  • Summoning. Spells, magic items, and effects that summon creatures or objects from other planes, such as a Ring of Djinni Summoning, instead summon targets from within Sigil if possible or otherwise fail. Effects that summon a specific target from outside Sigil, such as the Drawmij's Instant Summons and Leomund's Secret Chest spells, automatically fail.
    召唤。法术、魔法物品和效果若从其他位面召唤生物或物体,例如召唤巨灵之戒,将尽可能从印记城内召唤目标,否则失败。从印记城外召唤特定目标的效果,例如德鲁伊的即时召唤和利奥蒙德的秘密宝箱法术,将自动失败。

  • Teleportation. Attempts to teleport into or out of Sigil fail, but such magic functions normally when teleporting within the city.
    传送。试图传送到印记城或从印记城传送出去的尝试都会失败,但在城内进行传送时,此类魔法会正常生效。

  • Teleportation Circles. Permanent teleportation circles exist within Sigil, but attempts to create new ones fail. If the Lady of Pain permits, they can be used to enter the city via the Plane Shift spell but not to leave.
    传送法阵。印记城中存在永久性的传送法阵,但尝试创建新的传送法阵会失败。如果痛苦女士允许,可以通过异界传送法术使用这些法阵进入城市,但无法用于离开。

General Features  通用特性[–]

The features of Alustriel's sanctum are described in the following sections.
艾露诗翠圣所的特征将在以下部分中描述。

Ceilings  天花板[–]

The ceilings on the first floor of the sanctum are 20 feet high. The ceilings on the upper floor are 10 feet high.
圣所一层的天花板高 20 英尺,上层楼的天花板高 10 英尺。

Doors  [–]

No doors separate areas S1–S3 of the sanctum, though open archways set off each area. The doors in areas S5–S7 of the sanctum are unlocked. The door to area S8, Mordenkainen's room, is sealed with an Arcane Lock spell that requires a successful DC 30 Dexterity (Sleight of Hand) check using thieves' tools to open.
圣所的区域 S1 至 S3 之间没有门分隔,尽管每个区域都有开放的拱门。圣所的区域 S5 至 S7 的门是未上锁的。通往区域 S8,即莫登凯恩的房间的门,被一道“秘法锁”法术封印,需要使用盗贼工具并通过 DC 30 的敏捷(巧手)检定才能打开。

Lighting  照明[–]

Continual Flame spells cast on sconces bathe most areas in bright light. Only area S8 is unlit.
持续火焰法术在壁灯上施放,使大部分区域沐浴在明亮的光线中。只有 S8 区域没有照明。

Safe from Prying Eyes  远离窥探之眼[–]

Everyone in the sanctum is under the effect of a Nondetection spell while they remain inside the structure.
圣所内的每个人在建筑内时都受到“回避侦测”法术的影响。

Walls  墙壁[–]

Alustriel magically reinforced the walls of the sanctum, which are made of a combination of brick and layers of cement. Only exceedingly powerful destructive magic could harm the sanctum's structural integrity.
阿露丝翠用魔法加固了圣所的墙壁,这些墙壁由砖块和水泥层组合而成。只有极其强大的破坏性魔法才能损害圣所的结构完整性。

Sanctum Locations  圣所位置[–]

The following locations are keyed to map 2.1.
以下位置对应地图 2.1。

Francesca Baerald

S1: Library  S1: 图书馆[–]

[–]

Gleaming, floor-to-ceiling bookshelves filled with leather-bound tomes wrap around the sanctum's west end, while marble pillars hold up vaulted ceilings to the east. Spiral staircases in the corners lead upward.
闪闪发光的、从地板延伸到天花板的书架上摆满了皮革装帧的典籍,环绕着圣所的西端,而大理石柱支撑着东边的拱形天花板。角落里的螺旋楼梯通向上方。

This section of the sanctum holds Alustriel's collection of rare books. The books aren't magical, but the characters can use them to research any esoteric topic.
圣所的这部分存放着阿露丝翠的稀有书籍收藏。这些书籍并非魔法物品,但角色们可以用它们来研究任何深奥的主题。

If a character researches a specific topic, roll a d4. On a roll of 1 or 2, the character finds information about the topic. At your discretion, this might grant the character advantage for the rest of the day on any ability checks made to recall or use the information they've learned.
如果角色研究特定主题,掷一个 d4。掷出 1 或 2 时,角色找到关于该主题的信息。根据你的判断,这可能会让角色在当天剩余时间内,在进行任何回忆或使用所学信息的技能检定时获得优势。

S2: Parlor  S2: 客厅[–]

[–]

Plush, antique furniture, including sofas and footstools, is arranged here. To the north is a grand staircase. To the south, a garden of ferns and flowering plants grows around a raised marble dais.
柔软的古典家具,包括沙发和脚凳,摆放在这里。北面是一座宏伟的楼梯。南面,一个由蕨类和开花植物组成的花园环绕着一个凸起的大理石台座。

When Alustriel invites dignitaries into her sanctum, she holds business and political discussions in this parlor. The grand staircase ascends to area S4.
当阿露丝翠邀请贵宾进入她的圣所时,她在这间客厅里进行商业和政治讨论。宏伟的楼梯通向区域 S4。

Dais. The dais in the center of the garden is the site of the portal Alustriel has tweaked to lead to numerous multiplanar locations.
高台。花园中央的高台是阿露丝翠调整过的传送门所在地,通往多个多元宇宙位置。

Garden. The greenery is the result of Alustriel's dabbling in magical gardening. The plants here need no tending.
花园。这片绿意是阿露丝翠尔在魔法园艺上的尝试成果。这里的植物无需照料。

What mischief is Mordenkainen up to?
莫登凯恩在搞什么恶作剧?
Lauren Walsh

S3: Workspace  S3: 工作区[–]

[–]

A desk covered in paperwork and books sits in the middle of this work area. Nearby are curio cabinets filled with magical trinkets—everything from necklaces and brooches to sparkling stones and shoes.
一张堆满文件和书籍的桌子位于这个工作区的中央。附近是装满魔法小饰品的陈列柜——从项链和胸针到闪闪发光的石头和鞋子,应有尽有。

Characters transported to the sanctum by the failed Wish spell appear here (see the "Surprise Development" section later in this chapter).
因失败的祈愿术而被传送到圣所的角色会出现在这里(参见本章后面的“意外发展”部分)。

Curio Cabinets. Alustriel keeps an impressive collection of magic items here. If the characters ask, Alustriel allows each character to borrow their choice of any single magic item of rare or lower rarity from the Dungeon Master's Guide. Later in this chapter, Kas, disguised as Mordenkainen, retrieves the Chime of Exile from one of these cabinets.
奇物柜。阿露诗翠尔在这里收藏了令人印象深刻的魔法物品。如果角色们提出请求,阿露诗翠尔允许每个角色从《地下城主指南》中借取一件稀有或更低稀有度的魔法物品。在本章稍后,伪装成莫登凯南的卡斯从其中一个柜子中取走了放逐之钟。

S4: Lounge  S4:休息室[–]

[–]

Roaring fireplaces are built into the east and west walls of this lounge. Comfortable couches and chairs are artfully arranged before a grand staircase that leads downward.
东墙和西墙上嵌有熊熊燃烧的壁炉。舒适的沙发和椅子巧妙地摆放在通往下方的大楼梯前。

Alustriel and her friends socialize, dine, and relax in this lounge. Alustriel is known for her sumptuous dinner parties. Discreet drawers in the bottoms of the couches store fine china and cutlery for when Alustriel transforms the center table into a dining table. Additional storage is in the northwest corner.
阿露丝翠和她的朋友们在这个休息室里社交、用餐和放松。阿露丝翠以其奢华的晚宴而闻名。沙发底部的隐蔽抽屉里存放着精美的瓷器和餐具,以备阿露丝翠将中央桌子变成餐桌时使用。额外的储物空间位于西北角。

When the characters are shunted to the sanctum, Alustriel offers them use of the lounge.
当角色们被传送到圣所时,阿露丝翠允许他们使用休息室。

S5–S8: Bedrooms  S5–S8:卧室[–]

These small but comfortable bedrooms are where Alustriel and her guests stay when they need personal quarters, whether it's to sleep or be alone.
这些虽小但舒适的卧室是阿露丝翠和她的客人在需要私人空间时居住的地方,无论是为了睡觉还是独处。

Area S5 is the bedroom of Alustriel and her wife, Malaina van Talstiv. A retired adventurer, Malaina is a neutral good human who uses the assassin stat block. Malaina is meeting with associates to thwart a scheme against Waterdeep when the characters arrive. When the characters return, Malaina speaks with them (see the "Next Steps" section at the end of this chapter).
S5 区域是阿露丝翠和她的妻子玛莱娜·范·塔尔斯提夫的卧室。玛莱娜是一位退休的冒险者,她是一位中立善良的人类,使用刺客的统计数据。当角色们到达时,玛莱娜正在与同伙会面,以挫败针对深水城的阴谋。当角色们返回时,玛莱娜会与他们交谈(参见本章末尾的“下一步”部分)。

Area S6 is Tasha's room. Area S7 is an empty room, which Alustriel offers to the characters for their use. Area S8 is Mordenkainen's bedroom, which contains clues hinting at subterfuge (see the "Evidence of Deception" section later in this chapter).
区域 S6 是塔莎的房间。区域 S7 是一个空房间,阿露丝缇雅提供给角色们使用。区域 S8 是魔邓肯的卧室,里面藏有暗示诡计的线索(参见本章后面的“欺骗的证据”部分)。


The Wizards Three  巫师三人组[–]

Three legendary archmages serve as the characters' allies throughout the rest of this adventure, though one of these individuals is an impostor. (See the "Kas the Destroyer" section.) More information about each spellcaster follows.
三位传奇大法师将在接下来的冒险中作为角色的盟友,但其中一人是冒名顶替者。(参见“毁灭者卡斯”部分。)以下是每位施法者的更多信息。

Alustriel Silverhand  阿露丝缇·银手[–]

More than seven centuries old, Lady Alustriel Silverhand is beloved throughout Faerûn for her kindliness and for using her incredible spellcasting power to protect the innocent. Alustriel is an immortal daughter of Mystra, a god of magic, and is a chaotic good, human wizard. Alustriel served as High Mage of Silverymoon, battled demons on the Outer Planes, and prevented the lich Larloch from ascending to godhood. She has seen the rise and fall of evil powers, though Vecna's plot troubles her greatly. More about Alustriel, including her stat block, appears in appendix B.
超过七百岁的阿露丝缇·银手女士因其仁慈和运用她不可思议的施法能力保护无辜者而深受费伦各地的爱戴。阿露丝缇是魔法女神密斯特拉的永生女儿,是一位混乱善良的人类法师。她曾担任银月城的高阶法师,在外层位面与恶魔战斗,并阻止了巫妖拉洛克晋升为神。她见证了邪恶势力的兴衰,尽管维卡纳的阴谋令她深感忧虑。关于阿露丝缇的更多信息,包括她的属性数据,见附录 B。

Mordenkainen  莫登凯南[–]

Renowned for his bravery but not his judgment, Mordenkainen is a powerful spellcaster from Oerth. The chaotic neutral, human wizard led a council of famous archmages known as the Circle of Eight. He later became trapped in the dread realm of Barovia, where he lost his spellbook and staff as well as his grip on reality and wandered adrift for some time. Alustriel trusts Mordenkainen and respects his gumption, even though he occasionally embarks on tasks that outstrip his capabilities. The real Mordenkainen doesn't appear in this adventure, though the characters likely believe they're interacting with him.
以勇敢而非判断力著称的莫登凯恩是来自欧斯的强大施法者。这位混乱中立的人类巫师领导着一个由著名大法师组成的议会,名为“八人议会”。后来,他被困在恐怖的巴洛维亚领域,失去了法术书和法杖,也失去了对现实的掌控,漂泊了一段时间。阿露丝特瑞尔信任莫登凯恩,并尊重他的胆识,尽管他偶尔会承担超出自己能力的任务。真正的莫登凯恩并未出现在这次冒险中,尽管角色们可能认为他们正在与他互动。

Tasha  塔莎[–]

Tasha is a chaotic neutral archmage from Oerth, a renowned demonologist, and the adopted daughter of Baba Yaga. Tasha is widely considered the multiverse's foremost authority on the Abyss, having authored the fabled Demonomicon of Iggwilv. Although Tasha's motives are fickle, Alustriel has found Tasha an unparalleled ally when their interests align, as Tasha can access and influence places where even the daughter of Mystra dares not tread. The version of Tasha who answers Alustriel's summons is from the past, before Tasha became Iggwilv the Witch Queen. More about Tasha, including her stat block, can be found in appendix B.
塔莎是来自欧斯的混乱中立大法师,著名的恶魔学家,也是芭芭雅嘎的养女。塔莎被广泛认为是多元宇宙中关于深渊的顶尖权威,她撰写了传说中的《伊格维尔芙的恶魔之书》。尽管塔莎的动机反复无常,但当她们的利益一致时,阿露丝翠发现塔莎是一位无与伦比的盟友,因为塔莎能够进入并影响连密斯特拉的女儿都不敢涉足的地方。回应阿露丝翠召唤的塔莎来自过去,那时她还未成为女巫女王伊格维尔芙。关于塔莎的更多信息,包括她的属性数据,可以在附录 B 中找到。

Tasha  塔莎
Irina Nordsol  伊琳娜·诺德索尔

Kas the Destroyer  毁灭者卡斯[–]

The vampire warlord Kas maintains his masquerade as Mordenkainen, likely fooling the characters until the events of chapter 9. The blood feud between Kas and Vecna stretches back centuries to a time when Kas served as Vecna's first lieutenant. More about Kas, including his stat block, appears in appendix B.
吸血鬼军阀卡斯继续伪装成魔邓肯,很可能在第九章事件之前一直欺骗着角色们。卡斯与维卡之间的血仇可以追溯到几个世纪前,当时卡斯曾是维卡的第一副官。关于卡斯的更多信息,包括他的属性数据,出现在附录 B 中。

Manipulation in Motion  运动中的操控[–]

After the Dark Powers released him, Kas tracked down a cell of Vecna's cultists, who told the vampire more about the lich-god's planned ritual. The vampire used the Crown of Lies to intercept a message from Alustriel to Mordenkainen, then used the crown to mimic Mordenkainen. Kas then met with Alustriel and gained her confidence.
在黑暗力量释放他之后,卡斯追踪到了维卡纳的一群信徒,他们向吸血鬼透露了更多关于巫妖神计划中的仪式的信息。吸血鬼利用谎言王冠截获了阿露丝翠尔发给莫登凯恩的消息,随后用王冠模仿了莫登凯恩。卡斯随后与阿露丝翠尔会面,并赢得了她的信任。

While posing as Mordenkainen, Kas sabotages the archmages' Wish spell. As a consequence, the spell shunts the characters to Alustriel's sanctum. Suspecting that the characters are somehow linked to Vecna, Kas urges them to retrieve the pieces of the Rod of Seven Parts. As Mordenkainen, Kas claims that the rod is the only way to weaken Vecna to the point where the characters might thwart his ritual and banish the lich-god to Oerth.
伪装成魔邓肯的卡斯破坏了法师们的祈愿术。结果,法术将角色们传送到了阿露丝特瑞尔的圣所。怀疑角色们与维兹南有某种联系,卡斯敦促他们找回七节权杖的碎片。作为魔邓肯,卡斯声称权杖是唯一能削弱维兹南的方法,使角色们能够阻止他的仪式并将这位巫妖之神放逐到欧斯。

In truth, Kas intends to steal the Rod of Seven Parts once he has all the pieces. He plans to whisk the artifact to the plane of Pandemonium, use it to free the demon known as Miska the Wolf-Spider, and kill Vecna. Kas doesn't yet know the site of Vecna's ritual is also on Pandemonium, the same plane where Miska is imprisoned, but the vampire finds out later in this adventure.
事实上,卡斯打算一旦集齐所有碎片就偷走七节之杖。他计划将这件神器带到潘德莫尼姆位面,用它来释放被称为狼蛛米斯卡的恶魔,并杀死维卡。卡斯还不知道维卡的仪式地点也在潘德莫尼姆,即米斯卡被囚禁的同一位面,但吸血鬼在这次冒险的后期会得知这一点。

Kas in the Sanctum  卡斯在圣所[–]

While disguised as Mordenkainen, Kas never lets his guard down or removes the Crown of Lies. Occasionally during this adventure, Mordenkainen is absent from the sanctum. During these interludes, the vampire warlord travels to other realms and eventually deduces where Vecna plans to enact the multiverse-unraveling ritual. This sets into motion the betrayal that takes place in chapter 9.
伪装成魔邓肯时,卡斯从未放松警惕或摘下谎言王冠。在这次冒险中,魔邓肯偶尔会离开圣所。在这些间隙中,这位吸血鬼军阀会前往其他位面,并最终推断出维兹南计划实施多元宇宙解构仪式的地点。这为第 9 章中的背叛埋下了伏笔。

Evidence of Deception  欺骗的证据[–]

While in the sanctum, Kas is careful to leave no direct evidence that he's not Mordenkainen. In Mordenkainen's quarters (area S8), Kas leaves spellbooks and collections of notes spread across the desk to reinforce his fake identity.
在圣所内,卡斯小心谨慎,不留下任何直接证据表明他不是莫登凯南。在莫登凯南的住所(区域 S8),卡斯将法术书和笔记散放在桌子上,以强化他的假身份。

However, a character who searches Mordenkainen's quarters and succeeds on a DC 30 Intelligence (Investigation) check notices that none of the famed spells Mordenkainen authored are mentioned in these spellbooks or notes. The jumbled notes are written awkwardly, while Mordenkainen is known for his academic, methodical style.
然而,一个角色如果搜索了莫登凯恩的住所,并在 DC 30 的智力(调查)检定中成功,会注意到这些法术书或笔记中并未提及莫登凯恩所著的任何著名法术。这些杂乱无章的笔记写得十分笨拙,而莫登凯恩以其学术性、有条理的风格著称。

Any thorough search of Mordenkainen's quarters yields a black Bag of Holding tucked underneath the mattress. Inside the bag is a mundane silver chain bearing a sword-shaped pendant inlaid with black diamonds, worth 5,000 gp total. Also inside is a magically preserved, leather-bound journal.
对莫登凯南的住所进行彻底搜查后,会在床垫下发现一个黑色的次元袋。袋内有一条普通的银链,链上挂着一枚镶嵌黑钻石的剑形吊坠,总价值 5000 金币。袋内还有一本用魔法保存的皮革封面的日记。

The journal's contents are written in a cipher. A character who spends at least 1 hour examining the text can make a successful DC 30 Intelligence (Investigation) check, decoding it on a success. The journal tells the story of two people called "K." and "V." who once crafted murderous battle plans together, but then parted bitterly and became enemies. A successful DC 20 Intelligence (History) check reveals that this story refers to Kas and Vecna.
日记的内容是用密码写成的。一个角色如果花费至少 1 小时研究文本,可以通过一次成功的 DC 30 智力(调查)检定来解码。日记讲述了两个名为“K.”和“V.”的人的故事,他们曾一起策划了致命的战斗计划,但后来分道扬镳并成为敌人。一次成功的 DC 20 智力(历史)检定可以揭示这个故事指的是卡斯和维克那。

Mordenkainen's Secret. If the characters find out at any point in this adventure that Mordenkainen is Kas in disguise, it counts as a secret for the purposes of the Power of Secrets rules in this book's introduction.
莫登凯恩的秘密。如果角色在本冒险中的任何时刻发现莫登凯恩是卡斯的伪装,根据本书引言中的“秘密之力”规则,这将被视为一个秘密。

If They Find Out?  如果他们发现了呢?[–]

Malaina van Talstiv  玛莱娜·范·塔尔斯蒂夫
Diana Cearley  戴安娜·西尔利

Although it's unlikely, the characters might become suspicious of Mordenkainen and question him. The characters could investigate the wizard's activities outside the Sigil sanctum, or they might find the strange personal items in Mordenkainen's Bag of Holding. If the characters put sufficient effort into their investigations, consider allowing them to discover before chapter 9 that Mordenkainen is an impostor.
虽然可能性不大,但角色们可能会对莫登凯恩产生怀疑并质问他。角色们可以调查这位法师在印记圣所之外的活动,或者他们可能会在莫登凯恩的次元袋中发现奇怪的个人物品。如果角色们在调查中投入足够的努力,可以考虑让他们在第 9 章之前发现莫登凯恩是个冒牌货。

Kas Defeats the Characters. If the characters confront Kas before chapter 9, allow the battle to play out using the stat block for Kas in appendix B. If Kas defeats the characters, he kills them and absconds to Pandemonium. Alustriel has the clerics of Silverymoon bring the characters back to life, apologetic for not discovering Kas's ruse and angry she was duped. Alustriel suspects Kas knows where Vecna weaves his ritual and encourages the characters to follow the vampire to Pandemonium when they can.
卡斯击败了角色们。如果角色们在第 9 章之前与卡斯对峙,使用附录 B 中卡斯的属性块进行战斗。如果卡斯击败了角色们,他会杀死他们并逃往潘德莫尼姆。阿露丝缇雅让银月城的牧师们复活了角色们,她为未能识破卡斯的诡计而感到抱歉,并对自己被欺骗感到愤怒。阿露丝缇雅怀疑卡斯知道维卡进行仪式的地点,并鼓励角色们在有能力时跟随这个吸血鬼前往潘德莫尼姆。

In this case, Kas lacks the completed Rod of Seven Parts. Adjust chapter 10 to reflect that Miska never begins to escape his prison. The characters' priority remains stopping Vecna, but if they don't permanently destroy Kas, at some point the vampire hunts down the characters. Once the characters eventually defeat Kas, they learn where Vecna weaves his ritual and can proceed to chapter 11.
在这种情况下,卡斯缺少完整的七节之杖。调整第 10 章以反映米斯卡从未开始逃离他的监狱。角色的首要任务仍然是阻止维卡,但如果他们没有永久消灭卡斯,吸血鬼最终会追捕他们。一旦角色最终击败卡斯,他们将得知维卡进行仪式的地点,并可以继续前往第 11 章。

The Characters Defeat Kas. If the characters defeat Kas, allow them to decide how to proceed. They might still want to reassemble the Rod of Seven Parts to use its power against the lich-god. However, to reinforce the story's sense of urgency, feel free to skip the characters ahead to chapter 10. If you do, award the characters the appropriate number of milestone level-ups so they have a fair chance of defeating the threats in the adventure's final chapters.
角色们击败了卡斯。如果角色们击败了卡斯,允许他们决定如何继续。他们可能仍想重新组装七节之杖,利用它的力量对抗巫妖之神。然而,为了加强故事的紧迫感,可以自由地将角色们直接跳到第 10 章。如果这样做,请为角色们授予适当数量的里程碑等级提升,以便他们在冒险的最终章节中有公平的机会击败威胁。


Surprise Development  意外发展[–]

When the failed Wish spell transports the characters to Alustriel's sanctum, read or paraphrase the following:
当失败的祈愿术将角色传送到阿露丝特瑞尔的圣所时,阅读或转述以下内容:

[–]

With a flash of multicolored light, the world winks out of existence. Nothingness envelops your senses, though you feel the thrum of magic rushing like an electric spark through your veins.
随着一道多彩的光芒闪过,世界瞬间消失不见。虚无包裹了你的感官,但你感受到魔法如电火花般在血管中奔涌。

When you regain focus, you stand in a plush, candlelit parlor. A stately woman in blue robes leans toward you, her brow furrowed in confusion and concern. In the blurry background stand a frowning woman in a flowing, black dress and a man tugging in confusion at his high, crimson collar.
当你重新集中注意力时,你站在一间铺着厚地毯、烛光摇曳的客厅里。一位身着蓝色长袍的端庄女子向你倾身,眉头紧锁,显得困惑而担忧。在模糊的背景中,站着一位身穿飘逸黑色长裙的皱眉女子,以及一位正困惑地拉扯着高耸猩红领口的男子。

The characters appear in area S3 of the Sigil sanctum. The woman leaning toward the characters is Alustriel, and the two individuals behind her are Tasha and Mordenkainen. "You can't be the answer to our Wish," Tasha sneers, while Alustriel shushes her and ushers the characters toward the sanctum's comfortable lounge furniture.
角色们出现在印记圣所的 S3 区域。向角色们倾斜身子的女子是阿露丝翠,她身后的两人是塔莎和魔邓肯。“你们不可能是我们愿望的答案,”塔莎讥讽道,而阿露丝翠则示意她安静,并引导角色们走向圣所舒适的休息区家具。

Some Answers  一些答案[–]

At this point, Alustriel explains where the characters are and how they arrived, though she doesn't understand why they teleported to the sanctum as a result of the Wish spell. She then introduces herself and her wizardly companions.
此时,阿露丝翠解释了角色们所在的位置以及他们是如何到达的,尽管她并不明白为什么他们会在许愿术的作用下传送到圣所。接着,她介绍了自己和她的法师同伴们。

Kas  卡斯
Ekaterina Burmak

As the characters try to figure out what's going on, Alustriel asks whether they have any ties to Vecna. If the characters mention Vecna's Link, Alustriel reasons that the characters' fate must somehow be interwoven with Vecna's. She surmises that since the Wish was unable to fulfill its parameters, it instead found beings tied to Vecna and brought them to Sigil. She then explains everything she knows as described in "Rise of the Lich-God" earlier in this chapter.
当角色们试图弄清楚发生了什么时,阿露丝缇询问他们是否与维迦有任何联系。如果角色们提到维迦的链接,阿露丝缇推断他们的命运一定以某种方式与维迦交织在一起。她推测,由于“祈愿术”无法实现其参数,它反而找到了与维迦有关的存在,并将他们带到了印记城。然后,她解释了她在本章前面“巫妖之神的崛起”中所描述的一切。

Aftermath of a Wish  愿望的后果[–]

As the characters interact with Alustriel, Tasha stands near them, aloof and occasionally interjecting acerbic comments. Mordenkainen remains silent, focusing intensely on everything the characters say.
当角色们与阿露丝翠尔互动时,塔莎站在他们附近,显得冷淡,偶尔插上几句尖刻的评论。莫登凯恩则保持沉默,全神贯注地倾听着角色们所说的每一句话。

After a few minutes of conversation, the characters notice that the Wizards Three seem tired and weakened. Any character proficient in the Medicine skill understands that the wizards are extremely fatigued. Any character proficient in the Arcana skill realizes that the wizards expended a great deal of arcane energy casting the Wish spell. (Mordenkainen is faking his fatigue, but in the context of Alustriel and Tasha's real physical weakness, it seems legitimate.)
经过几分钟的交谈,角色们注意到三位巫师似乎疲惫不堪且虚弱。任何精通医药技能的角色都能理解这些巫师极度疲劳。任何精通奥秘技能的角色则意识到这些巫师在施展“祈愿术”时消耗了大量的奥术能量。(莫登凯恩在假装疲惫,但在阿露丝缇雅和塔莎真实的体力虚弱背景下,这种伪装显得合情合理。)

A New Plan  一个新计划[–]

After the characters absorb their situation, Alustriel expresses concern that the wizards can't stop Vecna. Mordenkainen says, "I have an alternative plan."
在角色们消化了当前的情况后,阿露丝翠尔表达了对法师们无法阻止维卡纳的担忧。莫登凯恩说:“我有个替代计划。”

Mordenkainen strides over to a cabinet full of magic items and picks up a silver chime. He then approaches the characters, displays the chime, and says the following:
莫登凯恩大步走向一个装满魔法物品的柜子,拿起一个银色的铃铛。然后他走近角色们,展示铃铛,并说道:

[–]

"I worried that perhaps our Wish wouldn't stop one as powerful as Vecna. Alustriel, please forgive me, but I did plan a contingency.
“我担心我们的祈愿术可能无法阻止像维克纳这样强大的存在。阿露丝缇,请原谅我,但我确实准备了一个应急计划。”

"Vecna is too powerful to stop directly at this point. However, no power is absolute. I suspect Vecna will be vulnerable while he weaves his ritual. If you confront and weaken him, this Chime of Exile can banish him to Oerth. He would no longer be able to affect multiple realms at once. His plan to remake the multiverse would fail."
"维兹南目前过于强大,无法直接阻止。然而,没有力量是绝对的。我怀疑维兹南在进行仪式时会变得脆弱。如果你能对抗并削弱他,这枚放逐之钟可以将他驱逐到欧斯。他将无法再同时影响多个位面。他重塑多元宇宙的计划将会失败。"

Mordenkainen's eyes gleam with excitement as he continues:
莫登凯恩的眼中闪烁着兴奋的光芒,他继续说道:

[–]

"There is an artifact that is, I believe, the only way to weaken Vecna so the chime can be used against him. It's called the Rod of Seven Parts. Unfortunately, its component pieces are scattered across existence.
“我相信有一件神器是削弱维兹南的唯一方法,这样钟声才能对他生效。它被称为七节之杖。不幸的是,它的各个部分散落在各个位面中。”

"While my esteemed colleagues researched the magic needed to cast a Wish spell powerful enough to stop Vecna, I looked into finding the rod's pieces should we need them. The first piece is deep in the Underdark, somewhere inside a hidden safe house for worshipers of the demon-god Lolth. Web's Edge, it's called.
“当我的尊贵同事们研究施展足以阻止维卡纳的祈愿术所需的魔法时,我则着手寻找权杖的碎片,以备不时之需。第一块碎片位于幽暗地域深处,藏在恶魔女神罗丝信徒的隐秘安全屋中。那里被称为‘蛛网边缘’。”

"Find that first piece of the rod, my friends. The portal on the dais will take you to it. Once you locate the first piece, the magic inherent in the artifact will point you to the second piece, and then to the third, and so on. This sanctum's portal reacts to powerful magic such as this artifact, so as you find each piece, this portal will lead to the next. No need to use another key; the most recent piece of the rod will suffice.
“找到那根法杖的第一块碎片,我的朋友们。祭坛上的传送门会带你们去那里。一旦你们找到第一块碎片,这件神器内在的魔法会指引你们找到第二块,然后是第三块,以此类推。这个圣所的传送门会对像这件神器这样强大的魔法产生反应,所以当你们找到每一块碎片时,这个传送门会带你们去下一块。不需要再使用其他钥匙;最近找到的法杖碎片就足够了。”

"There's no time to waste. Once you've reassembled the rod, we can all confront Vecna and stop his heinous plan. You'll be the heroes of the multiverse! How does that sound?"
“没时间浪费了。一旦你们重新组装好法杖,我们就能一起面对维迦,阻止他邪恶的计划。你们将成为多元宇宙的英雄!听起来如何?”

Subtle evidence of Mordenkainen's true identity is hidden in the sanctum
莫登凯恩真实身份的微妙证据隐藏在圣所中
CoupleOfKooks

Although taken aback at how much work Mordenkainen has done on this contingency, Alustriel and Tasha admit that the plan Mordenkainen has laid out is the best hope to stop Vecna. Alustriel compliments Mordenkainen on his foresight.
虽然对莫登凯恩在这项应急计划上所做的努力感到惊讶,但阿露丝翠和塔莎都承认,莫登凯恩制定的计划是阻止维卡纳的最佳希望。阿露丝翠称赞了莫登凯恩的远见。

The wizards answer the characters' questions to the best of their ability. Like Mordenkainen, Alustriel and Tasha urge the characters to make haste, though they help the characters prepare for their journey any way they can. Mordenkainen, Alustriel, and Tasha explain that while the characters reassemble the rod, the archmages must continue to research Vecna's plans and potential weaknesses.
巫师们尽其所能回答角色们的问题。与莫登凯恩一样,阿露丝翠和塔莎也催促角色们加快行动,尽管他们仍会尽力帮助角色们为旅程做好准备。莫登凯恩、阿露丝翠和塔莎解释说,在角色们重新组装法杖的同时,大法师们必须继续研究维卡纳的计划和潜在弱点。

Before the characters depart for Web's Edge, Alustriel relays any information they haven't yet learned, including the details found in "Magic in the Sanctum" earlier in this chapter.
在角色们前往韦布之刃之前,阿露丝翠尔会传达他们尚未了解的任何信息,包括本章前面“圣所中的魔法”中发现的细节。

A Significant Lie  一个重大的谎言[–]

In the guise of Mordenkainen, Kas has lied to the characters about the Rod of Seven Parts. While the rod is useful against Vecna, Kas simply wants the characters to retrieve the rod so he can use it to free Miska.
以莫登凯恩的伪装,卡斯向角色们谎报了七节之杖的用途。虽然这根法杖对维克那确实有用,但卡斯只是想让角色们找回法杖,以便他用来释放米斯卡。

Kas doesn't know that Vecna is weakened to pre-god status while weaving the Ritual of Remaking. The characters will learn this when they confront Vecna in chapter 11.
卡斯不知道维卡纳在编织重塑仪式时已削弱至半神状态。角色们将在第 11 章与维卡纳对峙时得知这一点。

Sending Vecna Back  将维肯送回[–]

The Chime of Exile is Alustriel's property and ultimately can send Vecna back to Oerth, interrupting his ritual. The interruption would dissipate the secret-based magic Vecna is weaving, significantly setting back his plot and leaving the lich-god in a weakened state. If the characters wish to take the chime with them, Alustriel assents.
放逐之钟是阿露丝缇的财产,最终可以将维肯送回奥尔斯,打断他的仪式。打断仪式会消散维肯正在编织的基于秘密的魔法,极大地阻碍他的计划,并使这位巫妖神处于虚弱状态。如果角色们希望带走钟铃,阿露丝缇会同意。

Chime of Exile  放逐之铃[–]

Wondrous Item, Very Rare  奇物,非常稀有

This silver chime is engraved with delicate magic sigils. While holding the chime, you can use an action to cast the Banishment spell (spell save DC 20). If the target of the spell has 50 hit points or fewer, it automatically fails its saving throw. Once the chime has been used to cast the spell, it can't be used this way again until the next dawn.
这枚银铃上刻有精致的魔法符文。当你持有这枚银铃时,你可以使用一个动作来施放放逐术(法术豁免 DC 20)。如果法术目标的生命值为 50 点或更少,它将自动豁免失败。一旦银铃被用来施放该法术,直到下一个黎明之前,它都无法再次以这种方式使用。


Toward Web's Edge  向着网的边缘[–]

Alustriel's Chime of Exile might help the characters defeat Vecna
阿露丝翠尔的放逐之铃或许能帮助角色们击败维克那
Irina Nordsol  伊琳娜·诺德索尔

After stepping through the portal, the characters emerge deep in the Underdark in Faerûn. The rod piece is hidden in Web's Edge, a nearby safe house for agents of the demon-god Lolth.
穿过传送门后,角色们出现在费伦的幽暗地域深处。权杖碎片藏在“蛛网边缘”,这是恶魔女神罗丝特工们的一个附近安全屋。

The characters initially emerge through a door-shaped fissure in one wall of a claustrophobic, seemingly abandoned corridor outside the hidden entrance to Web's Edge. There is no light source, and the invisible portal back to Sigil remains open.
角色们最初通过一扇门状的裂缝出现在一个幽闭、看似废弃的走廊中,这条走廊位于织网边缘隐藏入口的外侧。这里没有光源,而通往印记城的那扇隐形传送门仍然敞开着。

Web's Edge Entrance  网之边缘入口[–]

The entrance to Web's Edge is hidden mere steps from where the characters arrive in the Underdark. The 10-foot-wide doorway is closed and cloaked with a permanent invisibility effect. Those who can perceive invisible objects see a nondescript iron door. The door is sealed with an Arcane Lock spell and requires a successful DC 22 Dexterity (Sleight of Hand) check using thieves' tools to open.
蛛网之缘的入口隐藏在角色们抵达幽暗地域的几步之遥。这扇 10 英尺宽的门被关闭,并被永久隐形效果所掩盖。那些能够感知隐形物体的人会看到一扇普通的铁门。门被一道奥术锁法术封印,需要使用盗贼工具并通过 DC 22 的敏捷(巧手)检定才能打开。

Visible to characters who can see invisible objects are eight symbols subtly carved into the rock above the doorway. Tiny Undercommon characters are embedded in each symbol. When touched in the order that spells out "Web's Edge," the doorway opens.
对于能够看见隐形物体的角色来说,门框上方的岩石上刻有八个微妙的符号。每个符号中都嵌有细小的幽暗地域文字。按照拼写出“蛛网边缘”的顺序触摸这些符号,门就会打开。


Web's Edge  网之边缘[–]

Chime of Exile  放逐之铃
Irina Nordsol  伊琳娜·诺德索尔

Web's Edge is a hidden meeting place for agents of Lolth who operate throughout the Underdark beneath the Sword Coast, pursuing missions for the glory of their demon-god. These agents use Web's Edge to plot infiltration missions targeting virtuous clerical orders; to sabotage efforts to quash Lolth's worship; to orchestrate the upheaval of good-aligned governments; and to plan large-scale conversion efforts in Underdark cities, including Blingdenstone, Gracklstugh, and Mithral Hall.
蛛网之缘是洛丝蛛后特工在剑湾地下的幽暗地域中秘密会面的地点,他们在此为他们的恶魔之神执行任务。这些特工利用蛛网之缘策划针对善良神职组织的渗透任务;破坏镇压洛丝崇拜的努力;策划颠覆善良阵营的政府;并在幽暗地域的城市中策划大规模的皈依行动,包括布林登石城、格拉克斯图格和秘银厅。

Agents might spend a few hours in Web's Edge, attending tactical meetings before dispersing. Others stay for 14 days or more while they await the arrival of colleagues from all reaches of the Underdark. A few spend months at a time in Web's Edge, using its barrack to lie low while authorities elsewhere hunt for them.
特工们可能会在蛛网边缘待上几个小时,参加战术会议后分散。其他人则停留 14 天或更长时间,等待来自幽暗地域各处的同事到来。少数人会在蛛网边缘待上数月,利用其兵营低调行事,而其他地方的当局正在追捕他们。

Owing to the highly sensitive and wicked work that takes place here, Web's Edge is a carefully guarded secret. Only the highest-ranking covert operatives and members of Lolth's clergy know about it, though powerful demons and devils allied with the Spider Queen are also aware of Web's Edge. A few cultists live in Web's Edge to maintain its facilities and serve as support staff to the operatives. These cultists are confined to the facility for life—a sacrifice they make willingly to show their devotion to the Spider Queen.
由于这里进行的高度敏感和邪恶的工作,蛛网边缘是一个被严密守护的秘密。只有最高级别的秘密特工和罗丝的牧师成员知道它的存在,尽管与蜘蛛女王结盟的强大恶魔和魔鬼也知晓蛛网边缘。一些邪教徒居住在蛛网边缘,负责维护设施并作为特工的后勤人员。这些邪教徒终生被限制在设施内——这是他们自愿做出的牺牲,以表达对蜘蛛女王的忠诚。

General Features  通用特性[–]

Recurring features of Web's Edge are described in the following sections.
Web's Edge 的重复特性将在以下部分进行描述。

Agents and Cultists  特工与邪教徒[–]

No matter why they're in Web's Edge, all Lolth worshipers here are fanatics devoted to the demon-god. In a battle against the characters, these fanatics always fight to the death.
无论他们为何来到蛛网边缘,这里所有的罗丝信徒都是对恶魔之神极度狂热的信徒。在与角色的战斗中,这些狂热者总是会战斗至死。

Ceilings  天花板[–]

The ceilings in most areas of Web's Edge are 20 feet high, with stalactites occasionally jutting down a few feet. The ceilings in the fodder chamber (area W9) and Sacred Web Hall (area W12) are 50 feet tall and relatively smooth.
蛛网边缘大部分区域的天花板高 20 英尺,偶尔有几英尺长的钟乳石垂下。饲料室(区域 W9)和神圣蛛网大厅(区域 W12)的天花板高 50 英尺,相对较为平滑。

Doors  [–]

The doors in Web's Edge are made of iron. The doors to areas W3, W4, and W5 are sealed with Arcane Lock spells, requiring a successful DC 20 Dexterity (Sleight of Hand) check using thieves' tools to unlock. Additionally, areas W6a–W6d are locked and each require a successful DC 15 Dexterity (Sleight of Hand) check using thieves' tools to unlock. The nalfeshnee in area W5 carries keys to all the cells in area W6. All other doors in Web's Edge are unlocked.
织网之地的门由铁制成。通往区域 W3、W4 和 W5 的门被施放了秘法锁法术,需要使用盗贼工具并通过 DC 20 的敏捷(巧手)检定才能解锁。此外,区域 W6a 至 W6d 的门也被锁上,每扇门都需要使用盗贼工具并通过 DC 15 的敏捷(巧手)检定才能解锁。区域 W5 中的纳尔菲什尼持有 W6 区域所有牢房的钥匙。织网之地的其他门均未上锁。

Lighting  照明[–]

There are no natural or magical light sources in the complex. Area descriptions assume the characters have a light source or some other means of seeing in the dark. Light sources bring the attention of the complex's denizens, although the characters might not immediately be recognized as intruders (see "Infiltrating Web's Edge" below).
建筑群内没有自然或魔法的光源。区域描述假设角色拥有光源或其他在黑暗中视物的手段。光源会吸引建筑群内居民的注意,尽管角色可能不会立即被识别为入侵者(见下文“潜入蛛网边缘”)。

Safe from Prying Eyes  远离窥探之眼[–]

Everyone in Web's Edge is under the effect of a Nondetection spell while inside the structure.
在韦布之刃内部,每个人都处于“回避侦测”法术的影响之下。

Walls  墙壁[–]

The walls in Web's Edge are rocky, jagged, and uneven. Decades ago, Lolth's faithful enlarged the chamber that contains Sacred Web Hall (area W12) using the Stone Shape spell. As such, the walls in area W12 are smooth.
蛛网之缘的墙壁粗糙、参差不齐且凹凸不平。几十年前,罗丝的忠实信徒使用塑石术扩大了包含神圣蛛网大厅(区域 W12)的洞穴。因此,区域 W12 的墙壁是光滑的。

Infiltrating Web's Edge  潜入蛛网边缘[–]

Heroes who stumble into Web's Edge unaware of its dangers usually meet a gruesome end
误入蛛网边缘而不知其危险的英雄们,通常都会遭遇可怕的结局
Irina Nordsol  伊琳娜·诺德索尔

Web's Edge is a dangerous place. If the characters burst into the complex without a plan, they're unlikely to survive the experience, let alone retrieve the first piece of the Rod of Seven Parts. See the advice below for handling strategies the characters might adopt.
蛛网边缘是个危险之地。如果角色们毫无计划地闯入这个建筑群,他们很可能无法生还,更不用说找回七节权杖的第一部分了。请参阅以下建议,了解角色们可能采取的处理策略。

Being Sneaky  偷偷摸摸[–]

If the characters are careful, they might be able to sneak through Web's Edge and steal the rod piece without anyone catching them.
如果角色们小心行事,他们或许能悄悄穿过蛛网边缘,偷走权杖碎片而不被任何人发现。

If any devotees in Web's Edge spot the characters infiltrating the safe house, they scream for help to any denizen within earshot and attack unless otherwise noted.
如果网之边缘的任何信徒发现角色们潜入安全屋,他们会向任何在听力范围内的居民呼救并发动攻击,除非另有说明。

Impersonating Worshipers  冒充信徒[–]

Masquerading as devotees of Lolth could be an effective strategy. Creatures of all backgrounds and origins use Web's Edge as a meeting place, a safe house, and a place of worship. Web's Edge has only a handful of permanent attendants, none of whom could possibly be familiar with every Lolth agent in the Underdark.
伪装成罗丝的虔诚信徒可能是一种有效的策略。来自各种背景和起源的生物都将蛛网边缘用作会面地点、安全屋和礼拜场所。蛛网边缘只有少数常驻人员,他们中没有人可能熟悉幽暗地域中的每一个罗丝特工。

If the characters want to blend in with the Lolth worshipers, any disguises they use (magical or otherwise) should include spider-shaped paraphernalia. A successful DC 14 Wisdom (Religion) or Intelligence (History) check reveals that "The Spider Queen smiles on you" is a typical religious greeting that those in Web's Edge expect to hear from fellow devotees. Any creature in Web's Edge who sees a character wearing something spider-shaped or hears the character speak this greeting has disadvantage on ability checks to see through the characters' disguises.
如果角色们想要融入洛丝信徒中,他们使用的任何伪装(无论是魔法还是其他方式)都应包含蜘蛛形状的饰品。成功的 DC 14 感知(宗教)或智力(历史)检定会揭示“蜘蛛女王对你微笑”是网缘地区的信徒们期望从同教者那里听到的典型宗教问候语。任何在网缘地区看到角色穿着蜘蛛形状物品或听到角色说出这句问候语的生物,在识破角色伪装的属性检定上具有劣势。

Devotees in Web's Edge who identify the characters as impostors scream for help and attack.
网之边缘的信徒们认出这些角色是冒牌货,尖叫着求救并发动攻击。

Web's Edge Locations  Web 的边缘位置[–]

The following locations are keyed to map 2.2.
以下位置对应地图 2.2。

W1: False Front  W1: 虚假门面[–]

[–]

The remains of mold-covered broken wagons and barrels languish in this large foyer. Humanoid skeletal remains lie strewn about, their swords and armor bent and rusted. Something gleams next to the bodies propped along the northern wall. Double doors on the east, northeast, and southeast walls are rusted shut, and a semicircular chamber that opens in the southwest wall contains a shrine.
发霉的破碎马车和木桶的残骸散落在这个宽敞的门厅中。人形骨骼的遗骸四处散落,他们的剑和盔甲弯曲生锈。靠在北墙的尸体旁边有什么东西在闪烁。东、东北和东南墙上的双扇门因生锈而紧闭,西南墙上的半圆形房间内有一座神龛。

To convince unwelcome visitors that this cave is unused, the facility's cultists created a false front in this foyer. The skeletal remains and rusted gear belong to five long-dead adventurers whom the characters can identify as two dwarves, an elf, a gnome, and a tiefling.
为了让不受欢迎的访客相信这个洞穴无人使用,设施的邪教徒在这个前厅制造了一个假象。这些骨骼遗骸和生锈的装备属于五位早已死去的冒险者,角色们可以辨认出他们分别是两个矮人、一个精灵、一个侏儒和一个提夫林。

Traps. The gleams in the northern part of the chamber are magical traps placed on fist-size, fake rubies tucked conspicuously next to two skeletons. The fake rubies are fixed to the floor and can't be removed. Any character who touches one of the rubies must make a DC 20 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save or half as much damage on a successful one.
陷阱。房间北部的闪光是被放置在拳头大小的假红宝石上的魔法陷阱,这些假红宝石显眼地放在两具骨架旁边。假红宝石固定在地板上,无法移除。任何触碰其中一颗红宝石的角色必须进行一次 DC 20 的敏捷豁免检定,若失败则受到 54(12d8)点闪电伤害,成功则只受到一半伤害。

The traps can't be disabled, but a character who comes within 5 feet of one of the rubies and examines it can make a DC 18 Intelligence (Investigation) check. On a success, the character deduces that the ruby is fake, worthless, and magically trapped to release a violent electric shock.
陷阱无法被解除,但角色若靠近其中一颗红宝石并在 5 英尺内检查它,可以进行一次 DC 18 的智力(调查)检定。若成功,角色会推断出这颗红宝石是假的、毫无价值,并且被魔法陷阱所困,会释放出猛烈的电击。

W2: Lolth Shrine  W2: 罗丝神殿[–]

[–]

This semicircular chamber forms a natural alcove. Shelves carved into the wall from floor to ceiling hold small, repulsive items, including bloody baubles, shriveled fingers, and idols carved from bone. Two figures crouch before the shelves.
这个半圆形的房间形成了一个天然的壁龛。从地板到天花板的墙壁上凿出的架子上摆放着一些令人厌恶的小物件,包括血淋淋的饰品、干瘪的手指和用骨头雕刻的偶像。两个身影蹲在架子前。

Two agents of Lolth have come to pray at this shrine. They are Makubli Khee, a chaotic evil, hobgoblin assassin, and Torkner Ironteeth, a chaotic evil, duergar mage. Because they're engrossed in their prayers, Makubli and Torkner don't notice the characters unless a member of the party deliberately hails them or the characters have a light source.
两位罗丝的使者来到这座神殿祈祷。他们是马库布里·基,一位混乱邪恶的熊地精刺客,以及托克纳·铁牙,一位混乱邪恶的灰矮人法师。由于他们全神贯注于祈祷,马库布里和托克纳不会注意到角色,除非队伍中有成员主动招呼他们或角色有光源。

The items on the shelves are nonmagical. Any character who looks at the ceiling and succeeds on a DC 15 Wisdom (Perception) check spots a small, spider-shaped carving in the rock—a hint of this shrine's purpose.
架子上的物品都是非魔法的。任何角色如果看向天花板并通过 DC 15 的感知(观察)检定,会发现岩石上有一个小型的蜘蛛形状雕刻——这是这座神殿用途的线索。

Makubli and Torkner. Both Makubli and Torkner operate along the well-traveled route between Menzoberranzan and Blingdenstone, sabotaging supply caravans and generally causing mayhem. They usually kill or convert victims who survive their initial attacks, although Makubli recently turned over custody of a cyclops to the Web's Edge prison (see area W6a). Makubli and Torkner dislike each other intensely. Neither knows many other covert Lolth operatives, so clever characters could masquerade as allies (see "Impersonating Worshipers" earlier in this chapter).
马库布里和托克纳。马库布里和托克纳都在梅兹伯兰赞和布林登斯通之间的繁忙路线上活动,破坏补给车队并制造混乱。他们通常会杀死或转化那些在初次袭击中幸存下来的受害者,尽管马库布里最近将一个独眼巨人移交给了蛛网边缘监狱(见区域 W6a)。马库布里和托克纳彼此极度厌恶。他们都不认识其他许多隐秘的罗丝特工,因此聪明的角色可以伪装成他们的盟友(见本章前面的“冒充信徒”)。

The cultists who maintain Web's Edge are friendly with both agents, making Makubli and Torkner good candidates for the characters to impersonate. If either agent suspects that the characters aren't fellow Lolth operatives, they attack.
维持“蛛网边缘”的邪教徒与两位特工关系友好,使得马库布里和托克纳成为角色冒充的合适人选。如果任何一位特工怀疑角色并非罗丝的同伙,他们就会发动攻击。

W3: Summoning Chamber  W3:召唤室[–]

[–]

An enormous pentagram drawn in chalk, with stubby unlit candles placed at each of its five points, covers the floor of this open chamber. A hooded figure hunches over a cluttered table in the southwest corner, mumbling profane phrases.
一个巨大的五角星用粉笔画在地板上,五个角上各放着一根未点燃的短蜡烛,覆盖了这个开放房间的地面。一个披着斗篷的身影在西南角的杂乱桌子前弯着腰,低声念叨着亵渎的咒语。

Cultists and agents gather here to commune with Lolth's Abyssal servants and occasionally summon Fiends to assist with missions. The figure at the table is Grottenelle Stonecutter, a chaotic evil, svirfneblin mage who serves as the facility's high summoner.
邪教徒和代理人聚集于此,与罗丝的深渊仆从交流,并偶尔召唤恶魔来协助任务。桌旁的人物是格罗特内尔·斯通卡特,一位混乱邪恶的斯维尔夫涅布林法师,担任该设施的高级召唤师。

Summoning in Progress. Grottenelle is in the middle of a summoning ritual. Have Grottenelle and the characters roll initiative. If the characters attack or otherwise interrupt Grottenelle before the start of her first turn, the summoning fails. Otherwise, a glabrezu appears in the center of the pentagram at the start of Grottenelle's turn. Grottenelle attacks intruders and commands the glabrezu to do the same if the summoning is successful.
召唤进行中。格罗特内尔正在进行召唤仪式。让格罗特内尔和角色们投掷先攻。如果角色们在格罗特内尔的第一个回合开始前攻击或以其他方式打断她,召唤将失败。否则,在格罗特内尔的回合开始时,一个格拉布祖将出现在五芒星阵的中心。如果召唤成功,格罗特内尔会攻击入侵者并命令格拉布祖也这样做。

High Summoner Grottenelle Stonecutter calls on a glabrezu to help with an evil mission the Lolth cultists are planning
高阶召唤师格罗特内尔·斯通卡特召唤了一只格拉布祖,以协助洛丝邪教信徒策划的邪恶任务
Zuzanna Wuzyk

Grottenelle needs the glabrezu to assist in the operation being planned in area W7. At your discretion, the noise from a battle might alert the agents in that area, prompting them to investigate.
格罗特内尔需要格拉布祖协助在 W7 区域计划的行动。根据你的判断,战斗的噪音可能会引起该区域特工的警觉,促使他们前来调查。

Treasure. Grottenelle's table holds a Spell Scroll of Circle of Death, an ornate +2 Dagger, and an assortment of unguents and oils worth 500 gp.
宝藏。格罗特内尔的桌子上放着一张《死亡之环》法术卷轴、一把华丽的+2 匕首,以及价值 500 金币的各种药膏和油。

W4: Corridor  W4: 走廊[–]

[–]

This corridor is empty. Heavy iron double doors bookend the western and eastern access points.
这条走廊空无一人。沉重的铁制双扇门分别位于西侧和东侧的入口处。

Additionally, if the characters haven't yet explored area W3, read the following aloud:
此外,如果角色们尚未探索过区域 W3,请大声朗读以下内容:

[–]

From the north, you hear a faint voice mumbling profane phrases.
从北方,你听到一个微弱的声音在喃喃自语着亵渎的词语。

The cultists keep the door to the fodder chamber (area W9) closed in case the food intended for Ker-arach in the Sacred Web Hall (area W12) tries to escape.
邪教徒们将通往饲料室(区域 W9)的门关着,以防为神圣蛛网大厅(区域 W12)中的凯尔-阿拉克准备的食物试图逃跑。

W5: Guardian Chamber  W5:守护者之室[–]

[–]

An enormous, winged biped with a boar's head paces in front of a barred prison door to the southwest. A ring of keys hangs from a hook on the creature's trident.
一只巨大的、长着翅膀的双足生物,头部像野猪,正在西南方一扇带铁栏的监狱门前踱步。一串钥匙挂在它三叉戟上的钩子上。

The creature is a nalfeshnee named Maaltok, the guardian and keeper of the prison cells (areas W6a–W6d). Sometime in the last few decades, Maaltok switched allegiance from Graz'zt to Lolth. Since he is a recent recruit, Maaltok's yochlol handlers assigned him guard duty, which he performs grudgingly.
这个生物是一只名为马尔托克的纳尔菲什尼,是监狱牢房(区域 W6a–W6d)的守护者和看守者。在过去的几十年里,马尔托克从格拉兹特转投了罗丝的阵营。由于他是新近招募的成员,马尔托克的约克洛尔上司给他分配了守卫任务,他对此心怀不满地执行着。

Maaltok knows each of the prison cells' inhabitants and doesn't expect infiltrators. If the characters are impersonating devotees of Lolth, Maaltok tells them who's imprisoned in each cell.
Maaltok 认识每个牢房的囚犯,并不认为会有渗透者。如果角色假扮成罗丝的虔诚信徒,Maaltok 会告诉他们每个牢房里关押的是谁。

Cell Keys. Maaltok carries keys to each of the cells in the prison (areas W6a–W6d). Stealing Maaltok's key ring without his knowledge requires a successful DC 16 Dexterity (Sleight of Hand) check.
牢房钥匙。马尔托克携带着监狱中每间牢房的钥匙(区域 W6a–W6d)。在马尔托克不知情的情况下偷走他的钥匙串,需要通过一次 DC 16 的敏捷(巧手)检定。

W6: Holding Cells  W6:拘留室[–]

[–]

Four jail cells are arrayed along the south wall of this cavern. The first holds a cyclops; the second holds a dead elf; the third holds a bugbear slumped against a bench; and the fourth holds a hunched, gray-skinned figure in robes. A worn chest sits along the room's northwest wall. Leaning next to it is a giant-size club.
沿着这个洞穴的南墙排列着四间牢房。第一间关着一个独眼巨人;第二间关着一具精灵的尸体;第三间关着一个靠在长凳上的熊地精;第四间关着一个驼背的、灰色皮肤、穿着长袍的身影。房间的西北墙边放着一个破旧的箱子,旁边靠着一根巨人尺寸的木棒。

The chest contains confiscated weapons and equipment from prisoners kept in the nearby cells. It's locked and requires a DC 20 Dexterity (Sleight of Hand) check using thieves' tools to open.
箱子里装着从附近牢房囚犯那里没收的武器和装备。它被锁上了,需要使用盗贼工具进行一次 DC 20 的敏捷(巧手)检定才能打开。

Treasure. Inside the chest are a +1 Dagger and a +1 Longsword confiscated from the recently deceased elf prisoner, Fernil, whose body is in area W6b. The giant-size club next to the chest is a +2 Greatclub that belongs to Gertrude, the cyclops imprisoned in area W6a. The greatclub resizes to serve its wielder.
宝藏。箱子里有一把+1 匕首和一把+1 长剑,这些是从最近死去的精灵囚犯费尼尔身上没收的,他的尸体在 W6b 区域。箱子旁边的巨人之棒是一把+2 巨棒,属于被关押在 W6a 区域的独眼巨人葛楚德。这把巨棒会根据使用者的大小自动调整尺寸。

W6a: Holding Cell A  W6a:拘留室 A[–]

[–]

A burly cyclops sits on a bench in this jail cell, shackled to the walls by her hands and legs. She holds her head in her hands, looking defeated.
一个魁梧的独眼巨人坐在牢房的长凳上,手脚都被锁链拴在墙上。她双手抱头,看起来十分沮丧。

This jail cell contains a bench and a bucket. The inhabitant is Gertrude, a chaotic neutral cyclops who was the lone survivor of an attack on a supply caravan near the ruins of the city of Ched Nasad. Makubli (see area W2) captured Gertrude weeks ago and brought her here as a prisoner, hoping she would reveal information about Blingdenstone's interest in Ched Nasad. Gertrude is a caravan guard and has no information the cultists can use; as soon as they realize this, they'll kill Gertrude, and she knows it. Her prized +2 Greatclub is stashed in the chest in area W6.
这间牢房里有一条长凳和一个桶。居住者是格特鲁德,一个混乱中立的独眼巨人,她是切德纳萨德城废墟附近一支补给商队袭击事件的唯一幸存者。马库布里(见区域 W2)几周前抓住了格特鲁德,并将她作为囚犯带到这里,希望她能透露布林登石对切德纳萨德感兴趣的信息。格特鲁德是一名商队护卫,没有邪教徒可以利用的信息;一旦他们意识到这一点,就会杀死格特鲁德,而她也知道这一点。她珍视的+2 巨棒藏在区域 W6 的箱子里。

Recruiting Gertrude. Gertrude hates Lolth and is eager to escape Web's Edge. If she realizes the characters are infiltrators, she begs them to free her. In exchange for her freedom, Gertrude offers to help the characters, including giving them her greatclub from the chest in area W6.
招募格特鲁德。格特鲁德憎恨罗丝,渴望逃离蛛网边缘。如果她意识到角色们是潜入者,她会恳求他们解救她。作为自由的交换,格特鲁德愿意帮助角色们,包括从 W6 区域的箱子中取出她的巨棒交给他们。

Gertrude's Secret. Even if the characters free her, Gertrude remains despondent. If the characters ask her what's wrong, Gertrude reveals that her friend, a svirfneblin named Rockzanna, was involved in a nearby mining operation and discovered that two of the operation's leaders were secret Lolth cultists planning an attack on the operation. Rockzanna was too scared to tell anyone besides Gertrude, and the cyclops fears a terrible fate for the miners.
格特鲁德的秘密。即使角色们救了她,格特鲁德仍然郁郁寡欢。如果角色们问她出了什么事,格特鲁德会透露她的朋友——一个名叫洛克赞娜的斯弗涅布林——参与了附近的一个采矿行动,并发现该行动的两名领导者是秘密的罗丝邪教徒,计划对采矿行动发动袭击。洛克赞娜太害怕了,除了格特鲁德之外不敢告诉任何人,而独眼巨人担心矿工们会遭遇可怕的命运。

Regardless of the characters' reaction to this revelation, learning it counts for the purposes of the Power of Secrets rules in this book's introduction. The mining operation is the same one the cultists in area W7 are discussing.
无论角色们对这一揭露有何反应,了解此事都符合本书引言中“秘密之力”规则的目的。这个采矿行动与 W7 区域的邪教徒们所讨论的是同一个。

W6b: Holding Cell B  W6b: 拘留室 B[–]

[–]

This jail cell contains a bench and a tattered blanket. The desiccated corpse of an elf lies on the floor.
这间牢房里有一张长凳和一条破旧的毯子。地板上躺着一具干枯的精灵尸体。

The body was once an elf named Fernil Orellian, an adventurer and priest of Corellon Larethian. A cloaker in the Underdark injured Fernil and killed his companions. An agent of Lolth came upon Fernil and marched him to Web's Edge, where he died shortly thereafter.
这具尸体曾是一位名叫费尼尔·奥雷利安的精灵,他是一位冒险者,也是科瑞隆·拉瑞斯安的祭司。在幽暗地域中,一只暗影魔蝠击伤了费尼尔并杀害了他的同伴。一位罗丝的代理人发现了费尼尔,并将他带到了蛛网边缘,不久后他便在那里死去。

Treasure. Any character who examines the body and succeeds on a DC 16 Intelligence (Investigation) check notices a vial tucked into the corpse's belt. This is a Potion of Fire Resistance—the agent of Lolth never noticed it.
宝藏。任何检查尸体并成功通过 DC 16 智力(调查)检定的角色都会注意到尸体腰带中藏有一个小瓶。这是一瓶抗火药水——洛丝的代理人从未注意到它。

W6c: Holding Cell C  W6c: 拘留室 C[–]

[–]

A bugbear with thick eyebrows is slumped on the bench against the wall in this jail cell.
一个眉毛浓密的熊地精正瘫坐在牢房墙边的长凳上。

Although she looks like she's sleeping, the bugbear in this cell, Rothgral, is dead. She deserted a band of mercenaries based near Mithral Hall after meeting a persuasive duergar agent of Lolth named Vundren. Vundren brought Rothgral here, but the cultists determined the bugbear didn't have the skills necessary to become a covert Lolth operative. The cultists imprisoned her until they could determine what to do with her, and she died about a day ago due to neglect.
虽然她看起来像是在睡觉,但这间牢房里的熊地精,罗斯格拉尔,已经死了。她在遇到一位名叫冯德伦的洛丝信徒——一位极具说服力的灰矮人特工后,离开了驻扎在秘银厅附近的一支佣兵团。冯德伦将罗斯格拉尔带到了这里,但邪教徒们认定这只熊地精不具备成为洛丝秘密特工所需的技能。邪教徒们将她囚禁起来,直到他们决定如何处理她,而她大约在一天前因被忽视而死去。

W6d: Holding Cell D  W6d:拘留室 D[–]

[–]

A gray-skinned creature with stringy, black hair and cultist's robes sits hunched in a corner of this cell.
一个灰色皮肤、头发稀疏乌黑、身穿邪教徒长袍的生物蜷缩在这间牢房的角落里。

This prisoner is Sril Brayspoke, a chaotic evil grimlock. Until a week ago, Sril was a cultist in residence at Web's Edge devoted to serving the Spider Queen. However, the bumbling Sril accidentally insulted the yochlol in area W12. The powerful Fiend had Sril thrown into jail, and the cultists are considering feeding him to Ker-arach to appease Lolth.
这名囚犯是斯里尔·布雷司波克,一个混乱邪恶的盲族。直到一周前,斯里尔还是蛛网边缘的常驻邪教徒,致力于侍奉蜘蛛女王。然而,笨拙的斯里尔不小心在 W12 区域冒犯了尤格罗斯。这位强大的恶魔将斯里尔投入监狱,邪教徒们正考虑将他喂给凯尔-阿拉克以安抚罗丝。

Recruiting Sril. Whether the characters are masquerading as Lolth worshipers or not, Sril begs to join the characters. A character who succeeds on a DC 14 Wisdom (Insight) check knows that Sril is still devoted to Lolth and will betray the characters if necessary to return to the cultists' good graces. If Sril is freed and knows the characters are impostors, he reveals their charade as soon as he sees another Lolth devotee.
招募斯里尔。无论角色是否伪装成罗丝信徒,斯里尔都恳求加入角色。成功通过 DC 14 感知(洞察)检定的角色知道斯里尔仍然忠于罗丝,并在必要时会背叛角色以重新获得邪教徒的青睐。如果斯里尔被释放并知道角色是冒牌货,他一见到其他罗丝信徒就会揭穿他们的伪装。

W7: Meeting Room  W7: 会议室[–]

The Lolth cultists are planning an assault on a nearby svirfneblin mining operation
洛丝邪教信徒正计划袭击附近的一个斯涅布林采矿作业
Ralph Horsley  拉尔夫·霍斯利
[–]

Relief carvings of spiders in webs decorate this chamber's walls, which are papered over with tactical maps and schematics. Gathered around a paperwork-covered table in the room's center are several cloaked figures as well as a horned, winged devil with a whip on her belt.
墙上装饰着蜘蛛网的浮雕,贴满了战术地图和示意图。房间中央的桌子堆满了文件,周围聚集着几个披着斗篷的身影,还有一个腰间挂着鞭子、长着角和翅膀的魔鬼。

Jolera Hartoph  乔莱拉·哈托夫
Robson Michel  罗布森·米歇尔

Seven Lolth devotees are meeting in this room to plan an assault on a svirfneblin mining operation located about 20 miles from Web's Edge. The devotees have coordinated with two Lolth operatives embedded in the mining operation. The devotees plan to kidnap the most powerful miners and feed them to Ker-arach in area W12. They'll kill any remaining miners who don't worship Lolth.
七名罗丝信徒正在这个房间里会面,计划对位于蛛网边缘约 20 英里处的一个斯涅布林采矿行动发动袭击。这些信徒已经与两名潜伏在采矿行动中的罗丝特工协调好了。信徒们计划绑架最强大的矿工,并将他们喂给 W12 区域的凯尔-阿拉克。他们会杀死任何不崇拜罗丝的剩余矿工。

The devotees include a chaotic evil, elf assassin named Jolera Hartoph; two mages named Bromtok and Shiroktu, who are chaotic evil orcs; two grimlocks named Roltharni and Sharlotte, who are chaotic evil; and an erinyes named Fernitha.
信徒包括一位名叫乔莱拉·哈托夫的混乱邪恶精灵刺客;两位名叫布罗姆托克和希罗克图的混乱邪恶兽人法师;两位名叫罗尔塔尼和夏洛特的混乱邪恶地底盲族;以及一位名叫费尔妮莎的复仇女神。

Fernitha, Bromtok, and Shiroktu plan to attack the svirfneblin while the deep gnomes rest. If the characters eavesdrop on the planning before they investigate the summoning chamber (area W3), they learn that the high summoner, Grottenelle Stonecutter, is summoning a glabrezu to help with the operation.
费尔妮莎、布罗姆托克和希罗克图计划在深侏儒休息时发动袭击。如果角色在调查召唤室(区域 W3)之前偷听到他们的计划,他们会得知高级召唤师格罗特内尔·斯通卡特正在召唤一只格拉布祖以协助行动。

The Lolth devotees here attack any apparent interlopers. The glabrezu summoned in area W3 joins the fight if the characters haven't already defeated the demon (or prevented its summoning).
这里的罗丝信徒会攻击任何明显的入侵者。如果角色们尚未击败(或阻止召唤)W3 区域召唤出的格拉兹特恶魔,它也会加入战斗。

W8: Mission Hall  W8: 任务大厅[–]

The east end of this hallway holds a secret door that leads into the Sacred Web Hall (area W12). A character who examines the wall and succeeds on a DC 16 Intelligence (Investigation) check finds the door, which serves as an escape for the cultists who attend to Ker-arach when the creature is in a particularly foul mood.
走廊的东端有一扇通往神圣蛛网大厅(区域 W12)的暗门。一个角色若检查墙壁并成功通过 DC 16 的智力(调查)检定,便能发现这扇门,它是侍奉克阿拉赫的邪教徒在生物情绪特别恶劣时的逃生通道。

W9: Fodder Chamber  W9:饲料室[–]

[–]

Peering from this rocky room's center are four large lizards. The pungent smell of raw meat hangs in the air.
从这间石室中央窥视的是四只大蜥蜴。空气中弥漫着生肉的刺鼻气味。

The cultists keep a supply of prey creatures here to feed Ker-arach. Right now, the chamber is occupied by four giant lizards. The cultists release a lizard into the Sacred Web Hall (area W12) whenever Ker-arach is grumpy, providing her with recreation and a meal.
邪教徒在这里储备了一些猎物生物,用来喂养凯尔-阿拉克。目前,这个房间里关着四只巨型蜥蜴。每当凯尔-阿拉克脾气暴躁时,邪教徒就会将一只蜥蜴释放到神圣蛛网大厅(区域 W12),为她提供娱乐和一顿美餐。

Releasing the Lizards. The cultists recently fed the lizards raw meat from the pantry in area W10, so the creatures are complacent. A character who holds raw meat near a giant lizard can successfully give that lizard simple commands (such as "follow me," "go where I point," or "bite her") for 10 minutes without giving the lizard the meat. If the lizard doesn't get the meat after 10 minutes, it attacks that character.
释放蜥蜴。邪教徒最近从 W10 区域的储藏室给蜥蜴喂了生肉,所以这些生物现在很温顺。一个角色如果拿着生肉靠近巨型蜥蜴,可以在不给蜥蜴肉的情况下,成功向蜥蜴发出简单的命令(如“跟着我”、“去我指的地方”或“咬她”),持续 10 分钟。如果 10 分钟后蜥蜴没有得到肉,它会攻击那个角色。

If either exit is left open, the lizards meander into the complex. If a lizard wanders into area W12, Ker-arach has disadvantage on Wisdom (Perception) checks and initiative rolls made in relation to the characters, since she is distracted while trying to capture the lizard and cocoon it in the chamber's central web.
如果任何一个出口保持打开状态,蜥蜴会漫游进入建筑群。如果一只蜥蜴进入 W12 区域,克阿拉克在与角色相关的感知(察觉)检定和先攻掷骰上处于劣势,因为她会分心试图捕捉蜥蜴并将其包裹在房间中央的蛛网中。

W10: Barrack of the Faithful
W10:信仰者营房
[–]

[–]

Five bedrolls, each with a small chest beside it, are tucked into this room. A large desk stands near the east wall. A small room to the south holds a long table with chairs around it.
五张铺盖卷,每张旁边都放着一个小箱子,整齐地摆放在这个房间里。一张大桌子靠东墙而立。南边的小房间里有一张长桌,周围摆着椅子。

This meager barrack houses the cultists who live in Web's Edge.
这简陋的营房住着住在蛛网边缘的邪教徒。

Chests. The chests contain the personal belongings of each cultist. Each chest is locked and requires a successful DC 18 Dexterity (Sleight of Hand) check using thieves' tools to open.
箱子。这些箱子里装着每个邪教徒的个人物品。每个箱子都上了锁,需要使用盗贼工具并通过一次 DC 18 的敏捷(巧手)检定才能打开。

Each chest contains a ceremonial holy symbol of Lolth worth 50 gp. The chest near the bedroll closest to the entrance also contains two Potions of Healing (superior). The chest near the southernmost bedroll contains a Gem of Seeing.
每个箱子中都装有一个价值 50 金币的罗丝仪式圣徽。靠近入口处铺盖卷旁的箱子里还装有两瓶优质治疗药水。最南端铺盖卷旁的箱子里装有一颗洞察宝石。

Desk. A Detect Magic spell reveals an aura of conjuration magic around the desk, which bears a magical trap. Any character who touches the desk releases a swarm of spiders and must make a DC 18 Dexterity saving throw, taking 20 (8d4) poison damage on a failed save or half as much damage on a successful one. The trap triggers once, after which the spiders disappear and the desk becomes nonmagical. Casting Dispel Magic on the desk removes the trap.
书桌。一个侦测魔法法术会揭示书桌周围环绕着咒法魔法的灵光,书桌上附有一个魔法陷阱。任何触碰书桌的角色都会释放出一群蜘蛛,并且必须进行一次 DC 18 的敏捷豁免,若豁免失败则受到 20(8d4)点毒素伤害,若豁免成功则受到一半伤害。陷阱只会触发一次,之后蜘蛛会消失,书桌也会变为非魔法物品。对书桌施展解除魔法可以移除陷阱。

The desk contains notes about covert missions the Lolth worshipers are planning in the next few months. Additionally, it contains gold- and gem-encrusted, spider-shaped knickknacks worth 500 gp total.
桌子上放着关于洛丝信徒在未来几个月内计划的秘密任务的笔记。此外,桌上还有一些镶嵌着黄金和宝石的蜘蛛形状的小饰品,总价值 500 金币。

Dining Area. The resident cultists eat and store their food in the room to the south. Characters who search the room find boxes of dried meat and other shelf-stable provisions. An ice box in the southeast corner is full of raw meat, which the characters can use to command the giant lizards in area W9.
用餐区。居住在此的邪教徒在南部房间内用餐并储存食物。角色们若搜索房间,会发现成箱的干肉和其他耐储存的食品。东南角的冰盒里装满了生肉,角色们可以用这些肉来指挥 W9 区域的巨型蜥蜴。

W11: Passageway  W11:通道[–]

[–]

At the east end of this hallway is an enormous pile of bones.
走廊的东端有一堆巨大的骨头。

The bones are remnants of meals eaten by Ker-arach, the spiderdragon in area W12.
这些骨头是 W12 区域的蜘蛛龙 Ker-arach 进食后留下的残骸。

W12: Sacred Web Hall  W12: 神圣之网大厅[–]

[–]

An enormous web stretches across this open cavern's center, its strands plastered over stalagmites and stalactites. Crawling on the web is a gigantic reptilian creature with eight legs. Near that creature stands a smaller, one-eyed creature with a body that resembles melting wax.
一张巨大的蛛网横跨在这个开阔洞穴的中央,蛛丝粘附在石笋和钟乳石上。一只巨大的八腿爬行动物正在蛛网上爬行。在那只生物附近,站着一个较小的独眼生物,它的身体像融化的蜡一样。

This cavern's ceilings are 50 feet tall. The cavern is the lair of Ker-arach, the spiderdragon (see appendix A). Ker-arach crawled into this cavern through a temporary rift to the Abyss that opened during a ritual conducted here about half a year ago. Ker-arach brought with her a piece of the Rod of Seven Parts, which she uses to answer questions posed directly to the Spider Queen. Ker-arach is essentially a tourist attraction for the few Lolth devotees who know she exists. The cultists consider her a sign of Lolth's favor, even though she eats hundreds of pounds of meat every few days and doesn't otherwise contribute to the complex.
这个洞穴的天花板高达 50 英尺。洞穴是蜘蛛龙凯尔-阿拉克(见附录 A)的巢穴。大约半年前,凯尔-阿拉克通过一次仪式中打开的通往深渊的临时裂隙爬进了这个洞穴。她随身携带了七节杖的一部分,并用它来直接回答蜘蛛女王的问题。凯尔-阿拉克基本上是少数知道她存在的罗丝信徒的旅游景点。尽管她每隔几天就要吃掉数百磅的肉,并且对复杂的教派活动没有其他贡献,但邪教徒们仍将她视为罗丝眷顾的象征。

A piece of the Rod of Seven Parts
七节权杖的碎片
CoupleofKooks

Standing near Ker-arach is a yochlol named Ylellith, which the cultists recently summoned to help with a mission. When the creatures see the characters and realize the characters are enemies, they attack and fight to the death.
站在凯尔-阿拉克附近的是一只名为伊莱利斯的尤克洛,邪教徒最近召唤它来协助一项任务。当这些生物看到角色并意识到他们是敌人时,它们会发动攻击并战斗至死。

Ker-arach's Web. The web in the center of the cavern is made of ultra-strong, ultra-sticky strands of Ker-arach's silk. Additionally, Ker-arach has spun other, smaller webs throughout the area. The webs are difficult terrain. Any creature that enters the webbing for the first time on a turn or ends its turn there must succeed on a DC 12 Strength saving throw or it becomes stuck and has the restrained condition. As an action, a creature can try to pull itself or another creature within its reach from the webbing, doing so with a successful DC 15 Strength (Athletics) check. A creature freed in this way is no longer restrained by the webbing.
凯拉赫之网。洞穴中央的网由凯拉赫的超强、超粘的丝线制成。此外,凯拉赫还在整个区域编织了其他较小的网。这些网是困难地形。任何生物在回合中首次进入蛛网或在其回合结束时停留在蛛网中,必须成功通过 DC 12 的力量豁免,否则将被粘住并陷入束缚状态。作为一个动作,生物可以尝试将自己或在其触及范围内的另一个生物从蛛网中拉出,成功通过 DC 15 的力量(运动)检定即可。以这种方式被解救的生物不再被蛛网束缚。

The webs are flammable. Any 5-foot cube of webs exposed to fire burns away, dealing 5 (2d4) fire damage to any creature in that area.
蛛网是可燃的。任何暴露在火焰中的 5 英尺立方体蛛网会被烧毁,并对该区域内的任何生物造成 5(2d4)点火焰伤害。

Retrieving the Rod Piece. The first piece of the Rod of Seven Parts is wrapped tightly in silk at the center of this cavern's web. Characters who have darkvision or a light source can see the rod piece from up to 30 feet away. A character within reach of the rod piece can use a sharp tool to cut it free of the web as an action. For more about the Rod of Seven Parts, see this book's introduction.
取回权杖碎片。七节权杖的第一块碎片被紧紧包裹在丝绸中,位于这个洞穴蛛网的中心。拥有黑暗视觉或光源的角色可以在 30 英尺外看到权杖碎片。角色若在权杖碎片的触及范围内,可以使用锋利的工具将其从蛛网中割下,这需要一个动作。有关七节权杖的更多信息,请参阅本书的引言。


Next Steps  下一步[–]

The spiderdragon Ker-arach and the yochlol Ylellith use a piece of the Rod of Seven Parts to communicate directly with the demon-god Lolth
蜘蛛龙凯尔-阿拉克和尤克洛尔伊莱利斯使用七节权杖的一部分直接与恶魔女神罗丝沟通
Brian Valeza

Once the characters have acquired the first piece of the Rod of Seven Parts, they can return to Sigil through the portal that remains open outside Web's Edge. At this point, the characters will likely want to rest, confer with their allies in Sigil, and see where this first rod piece points them to go next.
一旦角色们获得了七节权杖的第一部分,他们可以通过在网缘外保持开放的传送门返回印记城。此时,角色们可能会想要休息,与他们在印记城的盟友商议,并看看这第一块权杖碎片指引他们接下来前往何处。

When the characters return to the sanctum, Malaina is there (see "The Sigil Sanctum" earlier in this chapter for more details). Malaina offers to help however she can, including seeking information outside of Sigil or retrieving specific magic items the characters might want.
当角色们回到圣所时,玛莱娜会在那里(更多详情请参见本章前面的“印记圣所”)。玛莱娜愿意尽其所能提供帮助,包括在印记之外寻找信息或获取角色们可能想要的特定魔法物品。

Once the characters have concluded their business in the sanctum, they can begin their quest for the location of the second rod piece, as described in the next chapter.
一旦角色们在圣所中完成了他们的任务,他们就可以开始寻找第二根权杖碎片的旅程,正如下一章所述。

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