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GGST/A.B.A  《GGST - A.B.A 角色概览》

From Dustloop Wiki  来自 Dustloop 维基

Overview  概述

Overview  概述

A.B.A is a rushdown/brawler who is defined by her polarized stances. She spends the game switching back and forth between being a slow, read-based character, and an offensive powerhouse with absurd speed, scary damage and oppressive moves. Managing these stances - when to switch between them, how you switch between them, and what you do in them - are the skills one must have to master this character.
A.B.A 是一位以极端姿态切换为特色的突进型/格斗角色。她需要在缓慢依赖预判的防守形态与拥有惊人速度、恐怖伤害和压制性招式的进攻形态之间不断切换。掌握这个角色的核心技巧在于:精准把控姿态转换时机、灵活运用切换方式,以及在不同形态下采取最优行动策略。

A.B.A starts each round in Normal Mode, in which she has pathetic mobility with miserable walk/dash speeds, severely hindering her neutral and access to offense. Despite this, she has she has access to several surprisingly strong moves in normal mode, such as her low profile slide , high profile hop , and huge (though slow) 5H. While these are large commitments in neutral, they can easily keep your opponent on their toes. 2K can be an invaluable fast poke, and j.D can be used as an atypical movement and approach option. A.B.As gameplan involves building her Jealousy Gauge with her S and HS normals, , and moves like so she can eventually get in and safely switch into...
A.B.A 开局处于普通模式,该状态下她的机动性极差,缓慢的移动/冲刺速度严重限制了其中立战和进攻机会。尽管如此,普通模式下她仍拥有几招出人意料的强力招式:可下段躲判定的滑铲 214K、可上段回避的跳跃 236K,以及虽出手缓慢但判定巨大的 5H。这些招式在中立战中风险较高,但能有效牵制对手。2K 作为快速突袭技价值非凡,而非常规位移技 j.D 可用于特殊走位和近身。A.B.A 的核心战术在于通过 S 与 HS 普通技、狂乱与惊愕等招式,以及限制与约束等技能积攒嫉妒量表,最终寻找机会安全切换至...

...Jealous Rage, an state and A.B.A's signature feature which dramatically improves her in nearly every way for a limited amount of time. This mode grants A.B.A mobility beyond the fastest characters in the game, greatly improved S and HS normals, enhanced special moves, the new all-around excellent special move , a monstrous damage boost to her supers, and more. Her mixup game, combo potential, neutral presence, block pressure, and especially her damage output all become enormously better. A.B.A is very, very good in Jealous Rage, and it is important to spend as much time in this mode as possible.
...嫉妒狂怒,一种安装状态,也是 A.B.A 的标志性特性,能在有限时间内全方位大幅提升她的能力。此模式赋予 A.B.A 超越游戏中最快角色的机动性,显著强化的 S 和 HS 普通技,强化版特殊技,新增的全能型优秀特殊技"审判与感伤",超必杀技的恐怖伤害加成等。她的择人能力、连段潜力、中立牵制、压制力,尤其是伤害输出都将获得质的飞跃。嫉妒狂怒状态下的 A.B.A 堪称顶尖战力,尽可能延长该模式的持续时间至关重要。

A.B.A's extreme stances of course mean she is prone to end up in very polarized situations; If she lands the right hits she can initiate a terrifying snowball, with her hits generating her Jealousy as she goes, letting her stay in Jealous Rage for extended periods both in neutral and on her offense. However, if she runs out of Jealousy Gauge without manually exiting it, she is forced into a recovery animation leaving her at a disadvantage on which the opponent can easily capitalize. Without any way to passively generate Jealousy, it can be difficult for her to make a comeback, leaving her very prone to getting zoned or camped out. A.B.A does have several notable defensive tools with her 4-frame 2P, as an unusual parry-like option, and her previously mentioned high and low profile options, as well as an that places her in to Jealous Rage. Using these tools effectively requires intimate knowledge of your opponents offense, especially in midrange situations where A.B.As lack of traditional pokes is most apparent, but can be very potent used well.
A.B.A 的极端姿态自然意味着她极易陷入两极分化的局面:若能命中关键攻击,她便能掀起恐怖的滚雪球效应,在进攻与对峙中通过连续打击持续积累嫉妒值,从而长时间维持"嫉妒暴怒"状态。但若嫉妒槽耗尽却未主动退出该状态,她将被迫陷入硬直恢复动作,使对手有机可乘。由于缺乏被动生成嫉妒值的手段,她往往难以逆转劣势,极易被对手牵制或风筝。不过 A.B.A 确实拥有若干特色防御手段——包括 4 帧判定的 2P、类似格挡的特殊技"狂乱"与"惊愕",前文提及的高低身位切换选项,以及能直接进入嫉妒暴怒状态的超必杀反击技。要有效运用这些工具,必须透彻掌握对手的进攻模式,尤其在 A.B.A 传统牵制技匮乏的中距离对抗中,这些技巧若运用得当将极具威慑力。

A.B.A is a temperamental and volatile character with euphoric highs and miserable lows. She requires strong resource management skills to play effectively, as poor decision-making can leave you stuck carrying around a 300-pound key that you can barely lift. But if you play your cards right, make the right reads and land the right hits you can unlock one of the scariest characters in all of Guilty Gear -Strive-, completely running over your opponent.
A.B.A 是个喜怒无常的角色,情绪波动极大,时而狂喜时而消沉。要有效操控她,必须具备出色的资源管理能力,因为决策失误会让你被迫拖着一把 300 磅重、几乎举不动的钥匙作战。但若能精准预判、巧妙出招,你就能解锁《罪恶装备-奋战-》中最令人胆寒的角色形态,彻底碾压对手。
A.B.A
Damage Received Mod  受击伤害修正
×0.9
Guts Rating  抗击打等级
2
Prejump  预跳跃
4F
Backdash  后撤步
24F Duration  24 帧持续时间
1-6F Invuln  1-6 帧无敌状态
1-15F Airborne  1-15 帧空中状态
Jealous Rage Backdash  嫉妒狂暴后撤步
16F Duration  16 帧持续时间
1-6F Invuln  1-6 帧无敌状态
1-10F Airborne  1-10 帧空中状态
Unique Movement Options  特殊移动选项
Haul and Heed  拖曳与警觉
Fastest Attack  最快攻击
(4F)  2P(4 帧)
Reversals  反击技
The Law is Key, Key is King (10F)
法则即钥匙,钥匙即王道(10 帧)
A.B.A is a volatile stance character who starts off slow and weak and wants to find a way into her powerful install state so she can dominate the match with her versatile neutral and oppressive offense.
A.B.A 是一个极具爆发力的姿态型角色,初始阶段行动迟缓且弱势,但通过寻找机会进入强力安装状态后,她便能凭借多变的立回和压制性进攻主宰战局。
Pick if you like  推荐给喜欢以下玩法的你 Avoid if you dislike  不推荐给反感以下特点的你
  • Powering up over time to overwhelm your opponent with dramatically enhanced offense and blistering speed.
    随时间积累力量,以大幅强化的进攻能力和惊人的速度彻底压制对手。
  • A clear dominating win condition with many means of access.
    拥有多种制胜手段的明确优势局面
  • A variety of defensive tools, including a metered reversal, a parry, and several evasive moves.
    多样化的防御手段,包括计量反击技、格挡技和多种闪避动作。
  • A "feast or famine" playstyle, forcing you to play to survive in Normal Mode.
    "非胜即败"的游戏风格,迫使你在普通模式下为生存而战
  • Taking large risks and having to call out your opponent to win.
    需要承担巨大风险并通过预判对手行动来取胜
  • Being forced to spend time in a disadvantage state.
    不得不长时间处于劣势状态的被动局面
  • An extreme lack of mobility outside of Jealous Rage.
    在嫉妒狂暴状态外机动性极度匮乏。
  • Polarizing matchups.  两极分化的对战格局。

Jealous Rage

Unique Mechanic: Jealous Rage
独特机制:嫉妒狂暴
A.B.A's Jealousy Gauge.  A.B.A 的嫉妒量表。

A.B.A starts the round in Normal Mode or NM with 60 out of 120 Jealousy Points. Jealous Rage is an state in which A.B.A is greatly powered up for a short period of time as the Gauge gradually drains over time. The benefits include:
A.B.A 开局时处于普通模式(NM),初始嫉妒值为 60/120。嫉妒狂暴是一种强化状态,在此状态下 A.B.A 会获得短暂但显著的战斗力提升,同时计量槽会随时间逐渐消耗。该状态的优势包括:

  • A slight damage buff to all moves.
    所有招式伤害小幅提升。
  • Greatly improved S and HS normals.
    大幅强化了 S 和 HS 普通技。
  • The ability to use the extremely powerful (623H).
    能够使用极其强大的审判与情感(623H)。
  • New properties on existing special moves (for example, (214K) travels a greater distance).
    现有特殊招式新增特性(例如,拖曳与留意(214K)的移动距离增加)。
  • Immensely improved movement, replacing her pseudo- with a run on par with Chipp Zanuff, and the best backdash in the game.
    大幅提升的移动能力,将原有的伪步冲刺替换为与 奇普·扎努夫同级别的奔跑速度,并拥有游戏中最优秀的后撤步。

The Jealousy Gauge is filled by landing certain attacks, or by absorbing a hit with (214S). While in Jealous Rage, the gauge will automatically deplete over time - upon running out of Jealousy Gauge, A.B.A is forced out of Jealous Rage via a and returns to Normal Mode.
嫉妒量表可通过命中特定攻击,或使用"狂乱与惊愕"(214S)吸收攻击来填充。处于嫉妒暴怒状态时,量表会随时间自动减少——当嫉妒量表耗尽时,A.B.A 会通过画面冻结动画强制退出嫉妒暴怒状态,并返回普通模式。

A.B.A has a diverse set of tools to use to swap between Normal Mode and Jealous Rage, including (63214P), (214H) and (632146H). Using any of these moves will swap A.B.A in and out of Jealous Rage, and careful management of this gauge is key to playing A.B.A well.
A.B.A 拥有多样化的招式在普通模式与嫉妒狂暴间切换,包括变易与摇摆(63214P)、结合与分解(214H)以及律法即钥匙,钥匙即王权(632146H)。使用任意这些招式都能让 A.B.A 在嫉妒狂暴状态进出切换,而妥善管理这个能量槽是玩好 A.B.A 的关键。

Note: May also be referred to as "Moroha" by the community, due to existing nomenclature from older games.
注意:由于旧作中的命名惯例,玩家社区也可能称其为"双刃"。

Pseudo-Stepdash

Unique Mechanic: Pseudo-Stepdash
独特机制:伪瞬步冲刺

When in Normal Mode, A.B.A has a unique kind of dash that is like a mix between a normal run and a , where holding down the dash input will cause her to repeatedly move forward in short bursts, as opposed to a continuous run or a single burst of speed. Inputting back or downback while holding the dash input will cause A.B.A to halt immediately. Inputting back or downback immediately after inputting dash will carry momentum into the halt, allowing A.B.A to approach safely while in Normal Mode, albeit in very short bursts.
在普通模式下,A.B.A 拥有一种独特的冲刺方式,介于普通奔跑和步冲之间。持续按住冲刺键会使她以短促的爆发式移动前进,而非持续奔跑或单次加速。在按住冲刺键时输入后或下后方向,A.B.A 会立即停止移动。若在输入冲刺后立即输入后或下后方向,则能保留冲刺惯性实现急停,这使得 A.B.A 在普通模式下能以短促突进的方式安全接近对手。

Normal Moves  普通招式

Frames  启动帧数
Frames  有效帧数
Frames  非活跃帧
Frames  恢复帧
Frames  特殊恢复帧
Active  投射物激活
Window  取消窗口

5P

Version  版本
Damage  伤害值
5P
20
All  全部
5
3
8
-1
JR 5P
23
All  全部
5
3
8
-1
Total:  总计:15

A fast, high hitting 5F jab, generally best used as fast antiair in situations where A.B.A's multitude of other anti-airs would be too slow. 2P is generally preferable for abare due to its better speed, but 5P has slightly better range and is still faster than A.B.A's K normals.
一记快速且高伤害的 5F 轻拳,通常在 A.B.A 其他对空技都显得太慢时作为快速对空手段使用。2P 凭借更优的出招速度更适合用于反击,但 5P 攻击范围略胜一筹,且仍比 A.B.A 的 K 系普通技更快。

  • Whiffs on crouchers, including big body characters like Potemkin
    对下蹲角色会挥空(包括 波鲁克宁古这类大体型角色)
Gatling Options: 5P, 2P, 6P, 6H
连段派生选项:5P、2P、6P、6H

5K

Version  版本
Damage  伤害值
5K
25
All  全部
6
5
10
-3
JR 5K
31
All  全部
6
5
10
-3
Total:  总计:20

A quick poke, with decent range for its speed, and a retracted lower hitbox starting on frame 3. Serves as an excellent poke that's fast (making it a decent abare tool) and hard to whiff punish, combos into a hard knockdown via the gatling to 2D, and can snuff out some lows. It is also a strong tool in her combo structure due to its dash-cancel property and the way it floats the opponent.
一记快速突刺,以其速度而言攻击范围相当不错,且从第 3 帧开始下段受击判定会收回。作为突刺技表现优异:出招迅捷(使其成为不错的反击手段)、难以被挥空惩罚,通过连段派生至 2D 可造成强制倒地,还能截击部分下段攻击。凭借其可冲刺取消的特性及使对手浮空的效果,这招在她的连段构成中也是强力组件。

  • Jump and dash-cancellable
    可跳跃取消及冲刺取消
Gatling Options: 6P, 6H, 5D, 2D
连段派生选项:6P、6H、5D、2D

c.S

Version  版本
Damage  伤害
c.S  蹲强击
38
All  全部
7
6
10
+1
JR c.S
43
All  全部
7
6
10
+1
Total:  总计:22

A very typical close slash: a plus on block normal with a wide variety of gatlings, generally making it A.B.A's most rewarding combo starter and pressure/frame trap tool.
这是一记非常典型的近身斜斩:格挡后形成优势帧,拥有多样化的连段衔接,通常能成为 A.B.A 最具回报的连招起手以及压制/帧陷阱手段。

  • Increases Jealousy Gauge by 6 points (5%) on hit, and half that on block
    命中时嫉妒值增加 6 点(5%),格挡时增幅减半
  • Hits decently high above A.B.A, making it a very rewarding, albiet situational anti-air
    攻击范围在 A.B.A 上方相当高,作为对空技虽然需要特定时机但回报极高
  • Spikes airborne opponents down into a ground bounce, allowing A.B.A to easily extend juggle combos
    将空中对手击落至地面弹起,便于 A.B.A 轻松衔接浮空连段
  • Jump and dash cancellable
    可跳跃取消和冲刺取消

Jealous Rage  嫉妒狂怒

In Jealous Rage, this move deals more damage and launches grounded opponents, giving access to some new routes like c.S > 2S for a high launch or c.S into air normals like j.S or j.H for extended air combos.
在嫉妒狂暴状态下,此招式会造成更高伤害并击飞地面敌人,从而解锁新连段路线——例如用蹲轻拳接站中拳实现高浮空,或是用蹲轻拳衔接空中普攻(如空中重斩或空中脚踢)来延长空中连击。

Gatling Options: 6P, f.S, 2S, 5H, 2H, 6H, 5D, 2D
取消派生选项:6P、前重斩、站中拳、蹲重斩、站重斩、6 重斩、5D、2D

f.S

Version  版本
Damage  伤害值
f.S
29
All  全部
10
3
14
-3
JR f.S  JR 前冲站立
35
All  全部
9
3
16
-5
f.S  前冲站立
Total:  总计:26
JR f.S  JR 前冲站立
Total:  总计:27

Short-range poke and stagger pressure tool.
短距离牵制与压制工具

f.S is very small for a poke and has no disjoint, but it advances slightly with surprisingly good recovery. While this makes it a pretty miserable poke/counterpoke in mid-range neutral, this move is only -3 on block with effective cancels such as 2H, 5H, 214H, 236S, and 236K, making it a strong tool for stagger pressure in the corner.
f.S 作为突刺技判定范围很小且没有分离判定,但略微前移的特性配合出人意料的优秀收招速度。虽然这使得它在中距离立回中作为突刺/反突刺技表现欠佳,但该招式被防仅有-3 帧不利,并能有效取消至 2H、5H、214H、236S 和 236K 等招式,使其成为角落压制中实施错位压制的强力工具。

Though it is difficult to threaten throw without using the fairly reactable 214K, A.B.A gets meter, Jealousy Gauge, and RISC build even if her opponent is simply downbacking, encouraging them to seek an escape.
虽然不使用较易被反制的 214K 招式就难以构成投技威胁,但即便对手只是蹲防,A.B.A 也能获得能量槽、嫉妒值积累和 RISC 值增长,迫使对手不得不寻求脱身之法。

  • Increases Jealousy Gauge by 6 points (5%) on hit, and half that on block
    命中时增加 6 点嫉妒值(5%),格挡时获得该数值的一半

Jealous Rage  嫉妒狂怒

Jealous Rage f.S trades some on-block frame advantage for ridiculously low startup, great range, and an absurd disjoint, turning into a souped-up version of a more traditional f.S, that excels as a poke/counterpoke in neutral.
"嫉妒暴怒"远 S 牺牲了部分格挡帧数优势,换来了极低的启动时间、超强攻击范围和夸张的判定分离,成为传统远 S 的强化版本,在中距离牵制/反牵制中表现卓越。

Both versions combo into their respective mode's version of 2H, allowing A.B.A to extend her combos into 214H or 236S in normal mode and 623H in Jealous Rage.
两种形态的连段都能衔接至各自形态下的 2H 重攻击,使 A.B.A 在普通形态下可接续 214H 或 236S,在嫉妒狂暴形态下可接续 623H。

Gatling Options: 5H, 2H
加特林攻击选项:5H,2H

5H

Version  版本
Damage  伤害值
5H  5H(重攻击)
39
All  全部
15
3
31
-15
JR 5H  JR 5H(跳跃取消重攻击)
53
All  全部
11
8
15
-5
5H
Total:  总计:48
JR 5H
Total:  总计:33

Enormous long-range poke for controlling space and fishing for counter hits. Just don't whiff it.
超远距离牵制技,用于控制空间和蹭反击。注意别打空。

5H has high blockstun, high pushback, and absurd range, easily competing with buttons like Ramlethal's or Bridget's 5H in size. This makes it NM A.B.A's best neutral tool by far, as it gives her the range to help her contend with the rest of the cast, though its slow speed means it should be used carefully.
5H 具备高硬直、强击退和夸张的攻击范围,尺寸上甚至能与拉姆或布里吉特的 5H 抗衡。这使其成为 NM 形态下艾芭目前最强的中立战工具,赋予她与全角色周旋的资本,但出招较慢需谨慎使用。

At almost all spacings, A.B.A can combo into 236S to build Jealousy Gauge, or 236K to advance while scoring a soft knockdown. On counter-hit, she can cancel into 214K, 236K, or 236S and link c.S, f.S, 5K, or 2K for longer extensions. On block, she can cancel into 236K for a gapless blockstring that is only -2 and keeps her close to the opponent, though with next to no opportunity to push her turn without meter.
在绝大多数距离下,艾芭可接 236S 积攒嫉妒值,或接 236K 突进并造成软倒地。反击命中时可取消接 214K/236K/236S,并衔接 c.S/f.S/5K/2K 形成长连段。防御时可取消接 236K 形成无间隙压制(仅-2 帧且保持贴身),但缺乏气槽时几乎无法延续攻势。

Though its irregular pushback makes 5H somewhat safe on block when cancelled into 63214P, it can also work against A.B.A if she wants to stay in to build Jealousy Gauge or simply continue pressure.
虽然非常规击退特性使 5H 取消 63214P 时相对安全,但当艾芭希望维持站位积攒嫉妒值或持续施压时,这种特性反而会适得其反。

The lengthy whiff recovery and high hitbox make this move very vulnerable to low-profiles and whiff punishing.
该招式因漫长的挥空硬直和高判定框,极易被下段技躲避并遭到挥空惩罚

  • Increases Jealousy Gauge by 12 points (10%) on hit, and half that on block
    命中时增加 12 点(10%)嫉妒值,格挡时获得该数值的一半
  • Moves A.B.A slightly forward from her starting position after recovery
    收招后会使 A.B.A 从起始位置略微前移

Jealous Rage  嫉妒狂怒
In Jealous Rage, this move deals more damage, becomes even *more* disjointed, gains a slight decrease in startup, and loses the incredibly long whiff animation from the normal version. This makes it significantly safer on block and whiff, while the faster startup results in f.S > 5H becoming a gapless blockstring. It maintains its role as an enormous poke and counterhit fishing tool, but with substantially less risk due to the improved recovery and much more reward due to the improvements of other JR moves (for example, the improved range on 214K and 236S) as well as JR's overall stronger conversion ability/damage output, making JR 5H an oppressive normal in certain matchups.
嫉妒狂暴状态下,此招式伤害提升,攻击判定框*进一步*分离,起始帧略微减少,并移除了普通版超长的挥空动画。这使得它在格挡和挥空时安全性显著提升,而更快的起始帧让 f.S>5H 形成无间隙连段。它依然承担着超远距离牵制和打康工具的角色,但由于硬直改善和其他 JR 招式强化(例如 214K 和 236S 的范围提升)以及 JR 整体更强的连段能力/伤害输出,其风险大幅降低而收益显著增加,使 JR 5H 成为特定对局中的压制利器。

5D

Version  版本
Damage  伤害值
5D
45
High  
20
4
25
-15
5[D]
56
High  
28
4
25
-10
5D
Total:  总计:48
5[D]
Total:  总计:56
Uncharged Dust  未蓄力尘击

Universal overhead attack. Tapping D gives a fast but weak overhead, while holding down D will give a much slower but much more powerful strike.
通用上段攻击。轻按 D 发动快速但威力较弱的劈砍,长按 D 则会释放速度极慢但威力巨大的重击。

In Jealous Rage, this move is almost entirely outclassed by , which is faster, much bigger, grants full combos on hit without using meter, and is safe on block. In NM, when A.B.A otherwise lacks mix-up options, her awful movement speed and this move's poor range make it practically useless. Contender for the worst 5D in the game.
在嫉妒狂暴状态下,这招几乎完全被"纠缠斜斩"取代——后者出招更快、判定范围更大、命中后无需消耗能量即可打出完整连段,且被防御时仍保持安全。在常规形态下,由于 A.B.A 缺乏择段手段,配合其糟糕的移动速度与本招贫弱的攻击范围,实用性近乎为零。堪称全游戏最弱 5D 技的有力竞争者。


Charged Dust  蓄力尘击
  • Holding any upwards direction during the hitstop of Charged Dust will perform a Homing Jump:
    在蓄力尘埃的受击停顿期间按住任意上方向键可发动追踪跳跃:
    • Performing a Homing Jump puts the opponent into a unique high damaging air combo state and will cause an Area Shift afterwards, resetting character positions to neutral at slightly farther than round start distance.
      发动追踪跳跃会使对手进入特殊的高伤害空中连段状态,随后触发场景切换,将双方角色位置重置至比回合开始时稍远的中立距离。
    • Pressing any attack twice in a row without jump/dash canceling will perform a unique Finishing Blow attack, causing a hard knockdown and leaving A.B.A at +23 instead of neutral (+-0).
      连续快速按下两次攻击键(不进行跳跃/冲刺取消)会发动独特的终结攻击,造成强制倒地并使 A.B.A 获得+23 帧优势(而非中立状态的±0 帧)。
Similar to uncharged Dust but is slow enough for opponents to reliably react to. On raw hit, it results in a very high damage Homing Jump combo. Due to its slow startup Charged Dust is primarily used for juggling during combos to add damage after a Red Roman Cancel launch or Counter Hit c.S, but can also be used for simple punishes on extremely unsafe moves.
与未蓄力尘埃类似,但出招缓慢足以让对手可靠地作出反应。直接命中时可形成高伤害的追踪跳跃连段。由于启动缓慢,蓄力尘埃主要用于连段中的浮空追击,例如在红色罗马取消击飞或反击命中 c.S 后追加伤害,也可用于对极端不安全招式进行简单惩罚。

2P

Version  版本
Damage  伤害值
2P
19
All  全部
4
2
10
-2
JR 2P
21
All  全部
4
2
10
-2
Total:  总计:15

An incredibly fast 4-frame jab, a frame faster than most character's fastest option. This single frame greatly enhances A.B.A.'s defensive capabilities, as it allows her to mash or trade her way out of sequences that most of the roster has to hold. It also easily converts into moves that give Jealousy Gauge like 236S or 214H, making it fairly rewarding as well.
这是一个快得惊人的 4 帧抢招轻拳,比大多数角色的最快选项还要快 1 帧。这 1 帧的优势极大提升了 A.B.A 的防御能力,使她能在其他角色必须硬吃的压制套路中通过抢招或相杀脱身。该招式还能轻松衔接 236S 或 214H 等增加嫉妒槽的技能,因此回报也相当可观。

This move's main weakness is its low range, so in some cases, other abare options like 5P or her K buttons can be preferable.
此招式的主要缺点是攻击范围较短,因此在某些情况下,使用 5P 或 K 系按键等其他抢招选项可能更为合适。

Gatling Options: 5P, 2P, 6P, 6H
连段派生选项:5P、2P、6P、6H

2K

Version  版本
Damage  伤害值
2K  下段踢
22
Low  低段攻击
6
5
9
-2
JR 2K  跳跃重击 2K
26
Low  低段攻击
6
5
9
-2
Total:  总计:19

Fast low poke with many uses in neutral, mixups, combos, and punishing.
快速低位突刺,在中立、连段、压制和惩罚中都有多种用途。

Has very good range for a 2K, making it a solid poke in neutral. It's also A.B.A's fastest low, making it useful for high/low mixups in conjunction with her j.H F-Shiki in Jealous Rage. Can be useful in stagger pressure due to its solid frame advantage.
作为 2K 招式拥有极佳的射程,使其成为中距离对局中可靠的牵制手段。这也是 A.B.A 最快的下段攻击,配合嫉妒狂暴形态下的 j.H·F 式,能有效形成上下段择。凭借其优秀的帧数优势,该招式在错位压制中也颇具价值。

Though 2K itself does not change much aside from a (negligible) damage increase during Jealous Rage, A.B.A's greatly increased movement makes dash 2K a terrifying, low-commitment poke that leads to high damage.
尽管 2K 本身在嫉妒狂暴状态下除了(可忽略的)伤害提升外变化不大,但 A.B.A 大幅增强的移动能力使冲刺 2K 成为一种威慑力极强、风险极低的牵制技,并能衔接高伤害连段。

Gatling Options: 6P, 6H, 5D, 2D
加特林攻击选项:6P、6H、5D、2D

2S

Version  版本
Damage  伤害值
2S
33
All  全部
7
6
20
-12
JR 2S
44
All  全部
9
6
17
-9
2S
Total:  总计:32
JR 2S
Total:  总计:31

An unorthodox 2S that is similar to Jack-O's serving as a disjointed anti-air hitting directly above A.B.A rather than the traditional low-poke 2S buttons tend to be.
这是一招非传统的 2S 攻击,类似于 Jack-O 的 2S,作为非连击式对空技直接打击 A.B.A 正上方的敌人,而非传统下段牵制型 2S 按键的用法。

This move is a very potent anti-air due to its great speed, large disjointed hitbox, and the way it lowers A.B.A's hurtbox, making it similar to a 6P in some regards. However, unlike most 6P buttons, this move gives a very generous upward launch/float on hit, making it a very rewarding combo starter. Its speed, launch angle, and gatling to 2H also make it a strong extender in NM A.B.A's strongest combos.
该招式凭借其极快的出招速度、巨大的非连击判定框以及压低 A.B.A 受击框的特性,成为极其强力的对空手段,某些方面类似 6P。但与多数 6P 按键不同,这招命中时会产生夸张的向上击飞/浮空效果,堪称回报极高的连段起手式。其出招速度、击飞角度以及与 2H 的连锁效果,更使其成为 NM 形态下 A.B.A 最强连段中的重要衔接技。

While this move is primarily used against opponents in the air due to its almost non-existent horizontal range, it can still see use against grounded opponents. The speed and mild low profile make it a decent counter-poking tool like a 6P, though this is not very reliable.
虽然由于近乎为零的水平攻击范围,该招式主要针对空中对手,但依然能用于对抗地面敌人。其出招速度和轻微低身位特性使其具备类似 6P 的反牵制能力,不过可靠性较低。

  • Increases Jealousy Gauge by 6 points (5%) on hit, and half that on block
    命中时增加 6 点(5%)嫉妒量表,格挡时获得一半效果

Jealous Rage  嫉妒狂怒

In Jealous Rage, this move sacrifices some startup speed for an even bigger hitbox with a much better disjoint. This makes it an outright oppressive anti-air that effectively covers almost all of the space above A.B.A, making it great for stopping any kind of air approach, sniping opponents trying to run away and stall A.B.A out, or keeping cornered opponents from jumping out to safety. It also maintains the launching aspects of its NM version, which can make it a useful combo extender and a devastating starter against recklessly approaching opponents.
在嫉妒狂暴状态下,此招式牺牲部分启动速度换取更大的攻击判定范围和更优秀的攻击分离效果。这使其成为极具压制性的对空技,几乎能覆盖 A.B.A 头顶所有空间,可有效拦截各种空中突进、狙击试图逃跑拖延的对手,或阻止角落中的敌人跳跃脱困。同时保留了普通形态的浮空特性,既能作为连段延伸手段,对冒然突进的敌人更是致命的起手技。

Gatling Options: 5H, 2H
取消衔接选项:5H、2H

2H  重击

Version  版本
Damage  伤害值
2H  重斩
19,19
All  全部
14
3(3)3
25
-11
JR 2H
20,31
Low, Low  低,低
16
2,3
25
-9
2H
Total:  总计:47
JR 2H
Total:  总计:45

An advancing move with two hits. Useful in combos to launch the opponent, and keeps A.B.A close enough in blockstrings to use .
带有两段攻击的突进招式。在连段中可用于击飞对手,且在压制时能保持 A.B.A 处于足够近的距离以便使用结合与溶解。

  • Each hit increases Jealousy Gauge by 6 points (5%) on hit, and half that on block
    每次命中可增加 6 点(5%)嫉妒量表,格挡时则减半
  • Hits OTG. Combined with the fact that it still gives the same amount of Jealousy Gauge on OTG hit, it makes something like 2H > 214K a rewarding framekill on a hard knockdown such as after a throw.
    击中倒地对手。结合击打倒地目标时仍能获得相同嫉妒值的特点,使得诸如 2H 接 214K 这类连段在硬直倒地(如投技后)时成为极具回报的帧杀手段。

Jealous Rage  嫉妒狂怒
In Jealous Rage, this move's forward movement is reduced, but now hits low, making it a strong mixup tool with high reward on hit.
在嫉妒狂暴状态下,此招式的突进距离缩短,但会变为下段攻击,使其成为强力的择招手段,命中时回报极高。

2D

Version  版本
Damage  伤害值
2D
29
Low  下段攻击
10
6
17
-9
JR 2D
36
Low  低空
12
3
20
-9
2D
Total:  总计:32
JR 2D
Total:  总计:34

Universal sweep that gives a hard knockdown. A.B.A's longest range low poke, that gives a hard knockdown on hit, allowing for okizeme, combos, or an easy route into . Gapless blockstring when cancelled into from 5K or 2K
这是一记能造成强制倒地的全范围下段扫击。作为 A.B.A 攻击距离最长的下段牵制技,命中后可强制击倒对手,便于展开压制、连段衔接,或是轻松进入结合/溶解状态。若从 5K 或 2K 取消衔接,可形成无破绽的压制连段。


Jealous Rage  嫉妒狂怒
In Jealous Rage, this move gets a big boost in range and becomes very disjointed, but is otherwise largely the same. Is no longer a gapless blockstring from A.B.A's kicks, instead having a 1 frame gap.
在嫉妒狂暴状态下,此招式的攻击范围会大幅提升且判定框极为分离,但其他方面基本保持不变。该招式不再能形成与 A.B.A 踢击的无缝防御压制链,而是会出现 1 帧的防御间隙。

6P

Version  版本
Damage  伤害值
6P
29
All  全部
11
6
23
-15
1-2 Below Crouch  1-2 下段蹲姿
3-16 Low Profile  3-16 低姿态
JR 6P
34
All  全部
11
6
23
-15
1-2 Upper Body/3-16 Above Knees
1-2 上半身/3-16 膝盖以上
Total:  总计:39

Low profile hurtbox, and hence good for anti-airs with its far-reaching hitbox. Works in tandem with 214K as an option to beat high-hitting moves, if A.B.A would rather hold her ground than advance.
低矮的受击判定框,配合远距离攻击判定框使其成为优秀的对空手段。若 A.B.A 选择固守而非突进,可与 214K 形成连携技,有效应对高位攻击招式。

  • Increases Jealousy Gauge by 6 points (5%) on hit, and half that on block
    命中时嫉妒值增加 6 点(5%),格挡时增幅减半
  • Hard knockdown on air Counter Hit.
    空中 Counter Hit 造成强制倒地。

6H  6H(重斩)

Version  版本
Damage  伤害值
6H  6H(重斩)
49
All  全部
17
6
25
-12
JR 6H
62
All  全部
17
6
25
-12
Total:  总计:47

A.B.A's highest damage normal, making it strong combo filler. Can also serve as an extremely high reward frametrap option. However, A.B.A's other frametrap options are generally more useful as they have higher flexibility on block, while 6H is only superior in damage.
A.B.A 伤害最高的普通攻击,是强力的连段填充技。也可作为超高回报的帧陷阱选择。不过 A.B.A 的其他帧陷阱选项通常更具实用性,因为它们在防御状态下灵活性更高,而 6H 仅在伤害方面占优。

  • Increases Jealousy Gauge by 12 points (10%) on hit, and half that on block
    命中时增加 12 点(10%)嫉妒值,格挡时获得该数值的一半
  • This move's first three active frames whiff on all crouching characters.
    该招式的前三帧有效判定对蹲姿角色全部无效。
  • Uniquely, when hitting a grounded opponent this move will display the animation of the later active frames during hitstop, regardless of which active frames actually hit the opponent. This does not modify the move's framedata.
    独特之处在于,当击中地面上的对手时,无论实际由哪一帧有效判定击中,该招式都会在受击硬直期间显示后续有效判定的动画效果。此特性不会改变招式的帧数数据。
  • Ground bounces on hit.  命中时会使对手地面弹起。

Jealous Rage  嫉妒狂怒
In Jealous Rage, the second hitbox becomes slightly larger, but this move is otherwise the same. Remains an extremely high damage combo filling move, especially due to the relatively high damage increase.
在嫉妒狂暴状态下,第二段攻击判定框会略微扩大,但除此之外招式性能不变。依然是伤害极高的连段填充技,尤其得益于该状态下相对较高的伤害加成。

j.P  j.P(空中轻拳)

Version  版本
Damage  伤害值
j.P  j.P(空中轻拳)
17
High  
5
4
14
JR j.P
22
High  
5
4
14
Total:  总计:22

Fast, mashable air-to-air. Struggles to hit crouching opponents.
快速可连打的空对空招式,但难以击中蹲姿对手。

Gatling Options: j.P  加特林选项:j.P

j.K  j.K(空中轻腿)

Version  版本
Damage  伤害值
j.K  j.K(空中轻腿)
22
High  
6
8
12
JR j.K
28
High  高攻击
6
8
12
Total:  总计:25

A decent air-to-air. Can hit crouching opponents more easily than j.P can.
优秀的对空招式。相比 j.P 更容易击中蹲姿对手。

Gatling Options: j.D  连段选择:j.D

j.S  j.S(空中重斩)

Version  版本
Damage  伤害值
j.S  j.S(空中重斩)
28
High  
7
4
16
-1 (IAD)
JR j.S
36
High  
8
6
18
+3 (IAD)  +3(IAD)
j.S  j.S(空中重斩)
Total:  总计:26
JR j.S
Total:  总计:31

A passable jump-in normal that hits crossup.
可穿越对手的普通跳入攻击,性能尚可。

  • Increases Jealousy Gauge by 6 points (5%) on hit, and half that on block
    命中时增加 6 点嫉妒值(5%),格挡时获得该数值的一半

Jealous Rage  嫉妒狂怒

In Jealous Rage, this move can still hit crossup but sacrifices much of the crossup hitbox for a much larger hitbox in front of A.B.A, making it a much better aerial poke and air-to-air. Additionally, its low hitting hitbox makes it a very threatening f-shiki that can lead into combos on hit.
在嫉妒狂暴状态下,该招式仍能穿越对手,但会牺牲大部分穿越判定框,转而强化 A.B.A 正前方的攻击范围,使其成为更优秀的空中牵制与对空手段。其低位判定框使其成为极具威胁的压起身招式,命中后可衔接连段。

Gatling Options: j.H, j.D
连段选项:j.H、j.D

j.H  轻攻击

Version  版本
Damage  伤害值
j.H  轻攻击
34
High  
16
4
13
+9 (IAD)  +9(空中命中)
JR j.H  JR 跳跃重击
48
High  
11
4
18
+6 (IAD)  +6(空中命中)
j.H  轻攻击
Total:  总计:32
JR j.H  JR 跳跃重击
Total:  总计:32

A.B.A's longest range air-to-air, but with very long startup and low reward. The high-hitting angle means it's also poor as a jump-in, whiffing on crouchers. Almost entirely overshadowed by A.B.A's other air normals.
A.B.A 射程最长的对空招式,但前摇极长且回报偏低。其高打击角度也使其作为跳入攻击表现欠佳,会直接越过蹲姿对手。几乎完全被 A.B.A 的其他空中普通技所掩盖。

  • Increases Jealousy Gauge by 12 points (10%) on hit, and half that on block
    命中时增加 12 点(10%)嫉妒量表,格挡时获得半数值

Jealous Rage  嫉妒狂怒

j.H becomes incredibly strong in Jealous Rage, speeding up and gaining a large hitbox beneath and behind A.B.A. In addition, it now ground bounces on hit for high reward. Paired with Jealous Rage's fast airdash and low height jump, this move is deceptively difficult to anti-air and makes A.B.A extremely threatening in the air.
在嫉妒狂暴状态下,j.H 会获得惊人强化:出招加速并获得覆盖 A.B.A 身下及身后的大范围判定框。此外,命中时还会触发地面弹墙效果带来高回报。配合嫉妒狂暴状态的快速空中冲刺与低高度跳跃,这招具有极强的反拦截欺骗性,使 A.B.A 在空中极具威胁性。

Gatling Options: j.D  取消链选项:j.D

j.D  重攻击

Version  版本
Damage  伤害值
j.D  下 D
38
All  全部
17
Until Landing  直到落地
6
+5 (IAD)  +5(空中突进)
JR j.D  跳跃重击 下 D
48
High  高攻击
11
4
13
+6 (IAD)  +6(空中命中)
Total:  总计:22
Total:  总计:27
()  (备注)

A.B.A stops most of her air momentum and slams down to the ground. Despite this move's low range and long startup, it is one of A.B.A's best jump-ins in Normal Mode, and is useful in many other situations as well.
A.B.A 会立即停止大部分空中动量并猛砸向地面。尽管这招攻击范围小且启动时间长,但它是 A.B.A 在普通形态下最优秀的跳入攻击之一,在其他多种场合也同样实用。

As j.D quickly alters air momentum, it can be used to fake air approaches and mess with anti-air timings. j.D can also be used in pressure as a throw bait that also dodges and even potentially punishes most standard , making it a relatively low-risk method of seeing how the opponent is defending, though this must be done sparingly as it can be punished very hard with dedicated callouts such as c.S.
由于 j.D 能快速改变空中动量,可用于佯装空中接近并干扰对手的对空时机。IASj.D 还可在压制中用作投技诱饵,同时能回避甚至可能惩罚大多数常规反击,使其成为试探对手防守方式的低风险选择——不过需谨慎使用,因为该动作可能被针对性对策(例如 c.S)严厉惩罚。

This move's frame advantage is variable and depends on A.B.A's height upon use, becoming less plus the higher it is performed. It is also less advantaged the higher A.B.A is when it hits, making it less plus against tall characters and standing opponents, especially when hitting them directly above their center. However, even when done from max double jump height, it is usually even at worst, and frequently at least slightly plus. In practice, A.B.A can almost always frametrap and combo with 2P or 2K after j.D done at most heights.
该招式的帧数优势会随 A.B.A 使用时的离地高度变化,高度越高优势越小。当命中位置较高时优势也会降低,因此对抗高大体型角色或站立对手时优势较弱,尤其是命中对手正上方中心点时。不过即便从最高二段跳高度发动,最差情况通常也能形成帧数均势,多数情况下仍能保有轻微优势。实战中 A.B.A 在绝大多数高度使用 j.D 后,几乎总能通过 2P 或 2K 形成帧数陷阱或连段。

  • Despite variability in frame advantage in most other situations, j.D is very consistently +5 on block against a standing opponent from an IAD, regardless of character height
    尽管在多数其他情况下帧数优势会有所变化,但通过空中冲刺下劈(j.D)攻击站立状态的对手时,无论角色身高差异,该招式总能稳定获得+5 的防御硬直优势。
  • Increases Jealousy Gauge by 12 points (10%) on hit, and half that on block
    命中时增加 12 点(10%)嫉妒量表,格挡时减半

Jealous Rage  嫉妒狂怒

j.D changes into an entirely different move in Jealous Rage, no longer altering air momentum in anyway. Instead, it is now a more standard air normal, but with a strong wallbounce.
在嫉妒狂暴状态下,j.D 会变成完全不同的招式,不再以任何方式改变空中动量。取而代之的是一个更标准的空中普通攻击,但带有强力墙壁弹反效果。

A poor jump-in and air-to-air, at least compared to A.B.A's other air normals in Jealous Rage, this move is almost entirely used in pressure and combos due to its wallbounce on hit and place in long aerial gatling chains on block.
作为较差的跳入和对空手段(至少相比 A.B.A 在嫉妒狂暴形态下的其他空中普通技而言),该招式因其命中时的墙壁弹墙效果以及在防御时能接续长空中连段链的特性,几乎完全用于压制和连段中。

Universal Mechanics  通用机制

Ground Throw  地面投技

6D or 4D  6D 或 4D

Damage  伤害值
80
Ground Throw  地面投掷
2
3
38
Total:  总计:42

A.B.A rapidly claws at the opponent's face.
A.B.A 快速抓挠对手面部。

An important thing to note when going for a throw is that A.B.A's Jealousy Gauge still depletes over time during the animation, and since A.B.A has such a long throw animation you will lose a fairly hefty amount of Gauge for it.
使用投技时需注意:A.B.A 的嫉妒槽在投技动画期间仍会持续减少,由于她的投技动画时间较长,会因此消耗相当可观的槽量。

  • Can throw the opponent either forward or backwards.
    可将对手向前或向后投掷。
  • 75% forced proration before all damage is dealt, 50% forced proration after all damage is dealt.
    所有伤害结算前强制伤害修正 75%,所有伤害结算后强制伤害修正 50%。
  • A.B.A is in Counter Hit state during recovery.
    A.B.A 在受击恢复期间处于 Counter Hit 状态。

Air Throw  空中投技

j.6D or j.4D  j.6D 或 j.4D

Damage  伤害值
80
Air Throw  空中投掷
2
3
38 or Until Landing+10  38 帧或落地后+10 帧
Total:  总计:42
Total:  总计:14

A.B.A smacks the enemy to the ground. Doesn't give amazing okizeme midscreen, but does its job otherwise.
A.B.A 将敌人狠狠击倒在地。虽然在中场无法形成绝佳的压制局面,但其他方面表现尚可。

  • Hard knockdown on hit.
    命中时强制倒地。
  • 75% forced proration before all damage is dealt, 50% forced proration after all damage is dealt.
    所有伤害结算前强制伤害修正 75%,所有伤害结算后强制伤害修正 50%。
  • A.B.A is in Counter Hit state during recovery.
    A.B.A 在恢复期间处于反击命中状态。

Wild Assault  狂野突袭

236D with 50% Burst (Hold OK)
236D 消耗 50%爆气能量(可蓄力)

Version  版本
Damage  伤害值
236D
30
All (Guard Crush)  全部(破防)
20~31
3
20
+13
236[D]
50
All (Guard Crush)  全部(破防)
32
3
20
+17
Wild Assault  狂野突袭
Total:  总计:38
Fully Charged Wild Assault
蓄力完成的狂野突袭
Total:  总计:54

Blue Wild Assault: Causes Guard Crush on block, and Stagger on uncharged hit. See here for more info on Wild Assault types.
蓝色狂野突袭:格挡时造成破防,未蓄力命中时造成踉跄。关于狂野突袭类型的更多信息请参见此处。


A fast advancing strike at the cost of 50% Burst. On block, she can use to switch into Jealous Rage and still be plus enough to land c.S. Can be somewhat useful to start pressure if A.B.A is spaced away and manages to make the opponent block 5H.
以消耗 50%爆气槽为代价发动的快速突进攻击。被防御时,她可通过"变装"与"摇曳"切换至嫉妒狂怒状态,并仍保有足够帧数优势接续蹲中拳。当 A.B.A 与对手保持一定距离并成功使对方防御重拳时,此招可作为开启压制的手段之一。

  • Normal, special, jump, and backdash cancelable.
    普通攻击、特殊技、跳跃及后撤步均可取消。
  • Drains 7.14% of the opponent's Burst Gauge on hit or block.
    命中或被格挡时消耗对手 7.14%的爆气槽。
  • Applies a Hard Knockdown on air hit.
    空中命中时触发强制倒地效果。

Special Moves  特殊招式

Bonding and Dissolving  羁绊与消融

214H (Air OK)  214H (空中可发动)

Version  版本
Damage  伤害值
214H
10,20,30
All (Guard Crush)  全部(破防)
12
4
30
+2
JR 214H
10,20,30
All (Guard Crush)  全部(破防)
12
4
30
+2
Total:  总计:45

Also referred to as "Keygrab" by the community.
也被玩家群体称为"钥匙掠夺者"。

A short-range hitgrab that Guard Crushes on block and switches A.B.A's state on hit (Jealous Rage to Normal Mode or vice versa). Strong combo ender and pressure tool that refills a large amount of Jealousy Gauge.
近身抓取技,格挡时触发破防效果,命中后切换 A.B.A 的状态(从嫉妒狂暴转为普通模式,或反之)。作为强力连段终结技与压制手段,可大幅恢复嫉妒能量槽。

Keygrab is the strongest way to end combos in Normal Mode, entering Jealous Rage to follow up with very powerful into pressure. It gives slightly stronger oki than 236S~6S (e.g. allowing for a overhead using JR 236K which would usally trade with jabs), but has significantly less range, making it less reliable. Keygrab is also a strong tool in blockstrings, being able to frametrap while also continuing pressure.
在普通模式下,钥匙夺取是终结连段的最强力方式,可接嫉妒狂暴状态展开极具压制力的起身择。相比 236S~6S(例如使用 JR 236K 打中段时通常会被轻拳相杀),它能提供稍强的起身压制,但攻击范围显著缩小,稳定性较低。钥匙夺取在压制链中同样强势,既能设置帧陷阱又能延续压制节奏。

While in Jealous Rage, Keygrab is mostly outclassed by A.B.A's other enhanced tools. A.B.A has significantly stronger tools on block, but Keygrab maintains some unique utility to end combos. While exiting Jealous Rage with Keygrab is usually not ideal, it can be useful to do so if you have too little Jealousy Gauge to continue pressure after the combo. On block, FRRC 63124P can be used from Keygrab to safely exit Jealous Rage while saving your gauge and remaining +15 on block to continue pressure in Normal Mode.
在嫉妒狂暴状态下,Keygrab 通常被 A.B.A 的其他强化招式所超越。虽然 A.B.A 拥有更强力的格挡压制手段,但 Keygrab 仍保留着终结连段的独特功能性。虽然通过 Keygrab 退出嫉妒狂暴通常并非最佳选择,但当连段结束后嫉妒槽所剩无几难以维持压制时,这一操作仍具战术价值。面对格挡时,可通过 FRRC 63124P 从 Keygrab 安全退出嫉妒狂暴状态,既能保留能量槽,又能在普通模式下保持+15 帧优势继续压制。

Unlike the ground version, the air version does not guard crush, and given that the recovery lasts until landing it is often punishable on block without a setup.
与地面版本不同,空中版本不会造成破防,且由于收招动作会持续到落地为止,若无前置连段配合,被防御后通常会被对手惩罚。

  • Increases Jealousy Gauge by 30 points (25%) on hit, if blocked in normal mode increases Jealousy Gauge by 15 points (12.5%)
    命中时增加 30 点(25%)嫉妒量表,普通模式下被格挡则增加 15 点(12.5%)嫉妒量表
  • Can only hit the enemy player themself, meaning this move will completely ignore moves and other non-player entities with hurtboxes like Zato-1's , Happy Chaos' , or Jack-O's Servants.
    该招式仅能命中敌方玩家本身,意味着会完全无视其他带有受击判定的招式及非玩家实体,例如 Zato-1 的"对立"、 Happy Chaos 的"替罪羊"或 Jack-O 的仆从。

Changing and Swaying  变幻与摇曳

63214P

Version  版本
Damage  伤害值
63214P
Total 29  总计 29
JR 63214P
Total 29  总计 29
Total:  总计:29

Causes A.B.A to manually swap to/from Jealous Rage, provided she has enough Jealousy Meter. This allows A.B.A to change stances without landing a move such as or in situations like neutral or after a knockdown from moves like or 2D.
当 A.B.A 拥有足够的嫉妒计量时,可手动切换至/脱离嫉妒狂暴状态。此机制允许 A.B.A 无需通过特定招式(如结合与溶解)命中,或在中立状态/受限制与约束等招式击倒后/2D 后等场合自由切换战斗姿态。

A.B.A is in counterhit state for the entire duration of the move. Additionally, she changes stances part way through the move, meaning if she is hit while transitioning into Jealous Rage, she will be in that stance for the duration of any subsequent follow-up, gradually losing Jealousy Gauge, so this move should be used carefully.
A.B.A 在招式持续期间全程处于被反击状态。此外,她在招式中途会切换架势,这意味着若她在切换至"嫉妒狂怒"姿态时受击,后续所有连段都将维持该姿态并持续消耗嫉妒值量表,因此需谨慎使用此招式。

Cancelling into this from a blocked normal move leaves her vulnerable, but can potentially catch the opponent off guard. When cancelled from a move with long recovery such as Normal Mode 5H, this may even make A.B.A slightly less disadvantaged then that move normally would be. A full list of the frame advantage on block can be found here.
在被格挡的普通招式后取消接续此招会让她处于不利状态,但有可能打对手一个措手不及。若从收招较慢的招式(如普通模式 5H)中取消接续,甚至可能让 A.B.A 的劣势比原招式常态时稍小。完整的格挡帧数优势列表可在此处查阅。

  • Rage activates on frame 19.
    愤怒状态在第 19 帧激活。
  • Cannot be used in Normal Mode if A.B.A has less than 25% Jealousy Meter (indicated by the thin line on the right-hand side of the bar)
    若 A.B.A 的嫉妒计量表低于 25%(以计量条右侧细线为标识),则无法在普通模式下使用
  • When used to leave Jealous Rage it will return about 50% of the Jealousy Meter consumed during the Rage. This can make it more efficient than using to exit out of long-lasting rages.
    当用于退出嫉妒狂暴状态时,将返还狂暴期间消耗的约 50%嫉妒值。这比通过结合与溶解来退出持久狂暴状态更为高效。

Haul and Heed  拖曳与警觉

214K

Version  版本
Damage  伤害值
214K  21.4 万
Total 26  总计 26 帧
Below Crouch 1-2; 19-23  下蹲 1-2 帧;19-23 帧
Low Profile 3-18  低姿态 3-18 帧
JR 214K  跳跃 214K
Total 26  总计 26
1-2 Upper Body/3-18 Above Knees/19-23 Upper Body
1-2 上半身/3-18 膝盖以上/19-23 上半身
Total:  总计:26

A command dash with upper body invulnerability, allowing A.B.A to approach while going under high pokes. This makes it a useful tool in normal mode to help supplement base A.B.A's poor movement. It can also see some use during blockstrings or at the end of a combo as a surprise reset tool or a means to keep pressure going.
带有上半身无敌效果的冲刺指令技,使 A.B.A 能在突进时规避高位牵制攻击。该技能在常规模式下能有效弥补基础 A.B.A 机动力不足的缺陷,也可在压制连段中作为突袭重置手段,或用于维持攻势压力。

Certain normal moves with long recovery can be made harder to punish by cancelling into this move. A full list of the frame advantage on block can be found here.
通过取消硬直接续此招式,可使某些收招较长的普通技更难被惩罚。完整的防御帧数优势列表可在此处查阅。

  • Distance traveled greatly increases in Jealous Rage
    嫉妒狂暴状态下的移动距离大幅增加

Intertwine and Tilt

236K

Version
Damage
236K
34
All
17
6
13
-2
7-10 Below Waist/11-16 Below Head/17-22 Below Waist
JR 236K
40
High
18
6
15
-2
5-17 Below Head
236K
Total:35
JR 236K
Total:38

Often referred to as "Hopkick" by the community.

A mostly safe, low-crushing stomp to complement the low-profile of that changes wildly depending on A.B.A's current stance.

High-profiles most low attacks and a surprising amount of mid pokes, as well as all grounded throws. In normal mode, it's primarily used as a low-crushing neutral poke or as mix-up tool in conjunction with meter. This move gives relatively little reward on both normal hit and counter hit without meter, with A.B.A only receiving a soft knockdown or hard knockdown respectively. It also does not work well as a combo ender due the lack of Jealousy Gauge built on hit, and are much rather preferred.

A.B.A is airborne during this move, FRC on contact or during startup allows for a difficult to contest three-way mixup between high/low/throw by either pressing j.S, whiffing air throw into 2K or a ground throw (PRC only).


Jealous Rage

In Jealous Rage, this move loses some range, its disjoint, and has slightly worse frame data. In exchange, it now hits overhead and launches the opponent for a full combo, giving A.B.A some frightening (and rewarding) mixup potential. The high-profile component of this attack also becomes more pronounced, even being able to go over moves like Ky's f.S.

It's a poor mix-up if cancelled into after normals which come at the end of a gatling tree, such as 2D or 2H. Try to cancel it from normals like 5K and f.S, making it much harder to predict and reducing the chances of being IB'd and punished.

  • Launches the opponent on hit, which can be followed up with 5K or c.S.
  • Can be Roman Cancelled on block to give a double overhead with j.K
  • Despite being -2 on block, the JR version of this move has enough pushback to be safe from throw punishes unless IB'd or used with dash momentum.

Menace and Groan

236S

Version
Damage
236S
25
All
12
3
16
-5
JR 236S
30
All
12
3
16
-2
Total:30

236S is an invaluable part of A.B.A's midrange. Its startup and range lie in between the stubby but fast f.S and the massive but slow 5H, making it extremely useful as a poke and a whiff punish. On hit, it has a very easy confirm into 236S~6S, granting a hard knockdown and a good chunk of Jealousy Gauge. Its great frame advantage and momentum also allow her to start pressure against respectful opponents.

As a combo tool it's very consistent in both modes, as it will only whiff in some air combos and at max 5H range in normal mode.

Since the input for the followup is a forward motion, this move is very easy to kara cancel into her supers, which lets her get strong enders with or start intense pressure with .


Jealous Rage
This move is largely the same in Jealous Rage, albiet it gains a sizable increase in range/momentum as well as a higher attack level, making it safer on block and giving it utility in counterhit combos such as after 5H.

Restriction and Constraint

6S during Menace and Groan

Version
Damage
236S~6S
38
Low
11
3
31
-15
JR 236S~6S
52
Low
11
3
31
-15
Total:44

The followup to , A.B.A's . A low-hitting combo-finisher that gives a very generous knockdown on hit. This can make it A.B.A's most reliable combo ender over , as it has better range, combos from the same things, gives the same amount of Jealousy Gauge on hit (in normal mode), doesn't force A.B.A to change stances, and has so much advantage on hit that A.B.A can manually change stances with and still push some okizeme.

While its property as a low might give it some use as a or low poke, the move is incredibly disadvantageous on block, all but guaranteeing a punish on A.B.A without a Roman Cancel, so it should mostly be used when confirming from .


Normal Mode

In Normal Mode, this move increases the Jealousy Gauge by 30 points (25%) on hit, and half that on block. It also puts the opponent it a very long sliding knockdown, which leaves A.B.A at +42, giving her time to switch stance with and begin running oki. The sliding knockdown also gives it some combo utility when FRC'd into or .


Jealous Rage
This move doesn't change much in Jealous Rage, save for a damage increase, a groundbouncing knockdown that leaves A.B.A even more plus than the normal version, and it not giving Gauge on hit.

Frenzy and Astonishment

214S in Normal Mode

Damage  伤害值
7
16
15
7-22F Guard Point
Total:37

Frequently referred to as "Parry" by the community.

A.B.A assumes a defensive position, absorbing and nullifying strikes while filling her Jealousy Gauge. Opponents who strike A.B.A during this time can still cancel as though their move connected, and A.B.A is placed in a 33 frame invulnerable recovery animation.

By immediately PRCing after absorbing an attack, A.B.A can cut her effective recovery dramatically, allowing for interesting counterattack options against moves that would typically be safe.

Using this move is key to gaining momentum and building Jealousy Gauge against opponents who would otherwise be able to easily zone against A.B.A.

  • Counter Hit recovery
  • Unusable in Jealous Rage

Judgment and Sentiment

623H during Jealous Rage

Damage  伤害值
30, 70
All (Guard Crush)  全体(破防)
17
6(20)3
25
+4
9-45 Guard Point  9-45 帧防御判定
Total:  总计:70

Also referred to as "Danzai" by the community.
该招式被玩家社群称为"断罪"。

A.B.A performs a high-damage, plus-on block, Guard Crushing, and guard point 2-hit swing with Paracelsus. A Swiss Army-knife style move with a myriad of incredibly powerful properties that make it useful in almost any situation. It's a strong counterpoke in neutral, anti-air, pressure extender, combo extender, and / tool.
A.B.A 与帕拉塞尔苏斯协同发动的高伤害二段斩击,具备压制优势、破防效果及全身防御判定。这把"瑞士军刀"式的万能招式拥有近乎变态的性能,适用于任何战况:既是中距离强力截击技,又能对空、延续压制、衔接连段,还可用于起身压制/打逆。

While most refer to this move as being "armored," it actually gives A.B.A a full-body "guard point" starting on frame 9 that lasts throughout the attack. It behaves similarly to armor in that A.B.A tanks hits and you can still gatling/special cancel on hit, but she takes no damage and can tank an infinite number of hits, including Overdrives. This makes it an almost uncontestable preemptive counterpoke/anti-air.
虽然多数玩家称其为"霸体技",但实际上该招式在第 9 帧开始赋予 A.B.A 持续至动作结束的全身"防御判定"。其机制类似霸体:A.B.A 能承受攻击且命中后仍可衔接普通技/必杀技,但不会受到伤害且能无限次抵挡攻击(包括超必杀)。这使其成为近乎无解的预判性截击/对空手段。

It also shines as an okizeme tool, as not only does the Guard Crush give good frame advantage when used as a meaty, but the guard point will flat-out beat and counterhit the majority of wake-up reversal options, including s such as Ky's and wakeup supers. This will either knock the opponent down again or launch them for a full combo if they are airborne (such as after a DP).
作为压制收尾技同样出色,不仅因为防御崩坏效果在打中起身时能带来极佳的帧数优势,其防御判定点更能直接击破并反制绝大多数起身反击招式——包括诸如 凯的蒸汽突刺等升龙技及起身超必杀。若对手处于空中状态(如升龙后),这将使其再次倒地或被击飞形成完整连段。

As a pressure tool, this move is not as oppressive as it would seem on paper, as while it is a whopping +4 Guard Crush on block, the intense pushback will likely push you out of range to maintain pressure, particularly if the opponent uses Faultless Defense. That being said, JR A.B.A has incredibly strong, disjointed normals at this range like f.S and 5H, allowing her to easily counterhit/punish any attempt by the opponent to take their turn.
作为压制手段,这招的实际效果不如纸面数据那般强势。虽然防御崩坏能带来惊人的+4 帧优势,但强力的击退效果往往会将你推出压制范围,尤其当对手使用完美防御时。不过值得注意的是,JR 状态下的 A.B.A 在此距离拥有如 f.S 和 5H 等判定极强且无责任的中段技,能轻松以 Counter Hit 惩罚任何试图抢回回合的对手。

Lastly, this move is a cornerstone of JR A.B.A's combo game, as it does enormous damage and gives a very lenient launch on air hit, allowing her to get several in a single combo and still break the wall afterwards. It'll only give a hard knockdown on grounded hit, but almost all of JR A.B.A's combo starters launch the opponent, so this is rarely an issue.
这一招式是 JR A.B.A 连段体系的核心支柱,不仅造成巨额伤害,空中命中时还能提供极其宽松的击飞效果,使她能在单套连段中多次使用并仍可完成破墙。虽然地面命中仅造成硬直倒地,但 JR A.B.A 绝大多数起手技都能击飞对手,因此这几乎不成问题。

The only real weaknesses of this move are its long duration (thus consuming a ton of Jealousy Gauge in the process) and subsequently long whiff recovery, the slow startup of the guard point, and its vulnerability to throws. Aside from that, it's an extremely powerful move, and one of A.B.A's strongest assets.
该招式仅有的缺陷在于:长动作持续时间(会消耗大量嫉妒能量)、随之产生的冗长挥空硬直、防御判定的启动延迟,以及易被投技克制的特性。除此之外,这是 A.B.A 最具威力的招式之一,堪称其核心优势所在。

  • Not a true reversal; guard point is not frame 1
    非真正意义上的反击技;防御判定并非首帧生效
  • Cannot clash with any attack
    无法与任何攻击发生相杀判定
  • Grants a hard knockdown on ground hit, launches for full combos on air hit and grounded counter hit.
    地面命中时造成强制倒地,空中命中或地面反击命中时可形成完整连段

Jealous Rage Deactivation
嫉妒狂怒解除

Automatically after Jealousy Gauge empties
嫉妒计量表耗尽后自动触发

Damage  伤害值
1+(59 Flash)  1+(59 帧闪光)
10
1F All  1 帧全判定
2-11F Throw  2-11 帧投技
2-11F Block Only  2-11 帧仅防御
Total:  总计:11

On A.B.A's first actionable frame when the Jealousy Gauge is empty, she will be forced to exit Jealous Rage. This creates a one second pause to see what is happening, followed by a 10 frame recovery in which A.B.A can only Block.
当嫉妒槽为空时,在 A.B.A 首个可行动帧她会强制退出嫉妒狂暴状态。这将产生 1 秒的僵直观察期,随后进入 10 帧的硬直恢复阶段,期间 A.B.A 仅能进行防御。

When this happens, she retains none of the Gauge like she would from , but it carries much less risk. Even if the gauge is empty, A.B.A will not deactivate until she fully recovers from an animation, including if she's in blockstun. This means she can continue to gatling and cancel freely, and she can hold FD similarly to Nagoriyuki to stall the deactivation. She also cannot deactivate until landing if airborne.
该状态下她不会像切换/摇摆时那样保留任何槽值,但风险也大幅降低。即便槽值为空,A.B.A 也不会在动作完全恢复前解除状态(包括受击硬直期间)。这意味着她仍可自由进行连段取消,并能像 Nagoriyuki 那样通过 FD 防御延迟解除。空中状态下则必须落地后才会解除。

If A.B.A was knocked down, this automatically happens frame one after wakeup unless stalled with FD. If A.B.A RCs while her Jealousy Gauge is empty, this move will force her to do a frame-perfect FRC (fast Roman Cancel). This will result in the Roman Cancel costing nearly half of its usual cost, making RC > immediate keygrab a meter-efficient tactic for maintaining momentum, and can immediately regain Jealousy Gauge if done mid-combo.
若 A.B.A 处于倒地状态,起身首帧就会自动触发解除(使用 FD 防御可延缓)。当嫉妒槽为空时发动 RC,该机制会强制触发完美帧 FRC(快速罗马取消)。此举将使罗马取消消耗量减半,使得 RC 接即时抓取成为维持攻势的高效气槽战术,在连段中使用还可立即恢复嫉妒槽值。

  • If hit by an attack during the animation, the 1F invuln will cause the attack to hit 1 frame more meaty than it normally would. This can give the opponent slightly improved frame advantage.
    如果在动画期间被攻击命中,1 帧的无敌状态会使攻击比正常情况下多出 1 帧的判定优势。这可能让对手获得略微改善的帧数优势。
  • During the recovery when ABA can only block, she cannot be thrown.
    在艾芭只能防御的恢复动作期间,她不会被投技抓住。

Overdrives  超必杀技

The Law is Key, Key is King
律法即钥匙,钥匙即王权

632146H

Version  版本
Damage  伤害值
632146H
30,70
All  全部
7+3
4(64)8
58
-47
1-13F Full  1-13 帧完全无敌
JR 632146H
50, 25x2, (40~100 across 2-4 hits)
50,25x2,(2-4 次攻击造成 40~100 伤害)
All  全部
7+3
4(64)8
58
-47
1-13F Full  1-13 帧完全无敌
Total:  总计:143

An invulnerable reversal that, like keygrab, swaps A.B.A into/out of Jealous Rage.
作为无敌对空技,与钥匙抓取类似,能将 A.B.A 切换至/脱离嫉妒狂暴状态。

The Normal Mode version is a relatively standard reversal super that essentially functions like a stronger version of keygrab, granting 25% Jealousy Gauge on hit and switching A.B.A into Jealous Rage. This makes it a strong option for breaking the wall, as it gives you Gauge, puts you in JR, and gives a hard knockdown to immediately begin pushing your advantage.
普通模式版本是相对标准的对空超必杀,本质上相当于强化版钥匙抓取,命中后可获得 25%嫉妒值并切换至嫉妒狂暴状态。这使其成为破墙的强力选择——既能获取气槽进入 JR 状态,又能造成硬直倒地立即展开压制。

The Jealous Rage version is a different story, however. While it still functions as an invincible reversal, landing it causes a cinematic animation that deals significantly more damage and switches A.B.A back to Normal Mode. However, it also has a unique "cash out" mechanic where it will deal additional hits depending on how much Gauge A.B.A has while emptying her Gauge in the process. After the three initial hits, each additional hit has a capped 80% minimum damage scaling as opposed to the standard 20% for Overdrives. A.B.A has a minimum of 2 "cash-out" hits, up to 4 with 51% or more gauge.
然而,"嫉妒狂怒"版本则截然不同。虽然它仍可作为无敌反击技使用,但命中后会触发过场动画,造成显著更高的伤害并将 A.B.A 切换回普通模式。该招式还拥有独特的"结算"机制:根据 A.B.A 当前能量槽的储量追加额外打击次数,同时清空所有能量。在最初的三段攻击后,每段追加攻击的最低伤害倍率锁定为 80%(普通超必杀技的标准值为 20%)。A.B.A 至少能打出 2 段"结算"攻击,当能量槽达到 51%以上时最多可追加 4 段。

This makes the JR version of this super have some of the best minimum damage in the entire game, competing with the likes of and in terms of dealing damage in scaled combos, allowing it to kill at far higher thresholds than other Overdrives, while also just being one of the strongest single attacks in the entire game. However, due to A.B.A being left in Normal Mode with no gauge, it's unwise to use this if it won't kill.
这使得该超必杀的 JR 版本拥有全游戏中最顶尖的最低伤害值,在比例连段伤害方面可与"Calvados"和"Wasureyuki"媲美,使其斩杀线远高于其他超必杀技,同时本身就是全游戏最强的单发攻击之一。但要注意若未能击杀对手,使用后会令 A.B.A 陷入无气槽的普通模式,因此非斩杀场合慎用。

In both forms, the Jealous Rage swap will only occur if the opponent is hit by the initial hit after the super flash while within certain distance in front of A.B.A. Hence, within specific circumstances (such as the opponent being behind or too far away from A.B.A), this super can sometimes be used without switching stances. In JR, this will cause the cinematic to not trigger and the attack will hit for a maximum total of 120 damage.
两种形态下,只有当对手在特定距离内被超必杀闪光后的初始攻击命中时,才会触发嫉妒狂暴的形态切换。因此在特定情况下(例如对手位于 A.B.A 身后或距离过远时),该超必杀有时可不切换形态直接使用。若在嫉妒狂暴形态下未触发过场动画,该攻击最多可造成 120 点伤害。

  • Additional cash-out hits:
    追加结算伤害:
    • 76%-100% Jealousy Gauge: 20x3, 40
      76%-100%嫉妒值:20x3,40
    • 51-75% Jealousy Gauge: 20x4
      51-75%嫉妒量表:20x4
    • 26-50% Jealousy Gauge: 20x3
      26-50%嫉妒量表:20x3
    • 0-25% Jealousy Gauge: 20x2
      0-25%嫉妒量表:20x2

Keeper of the Key  钥匙守护者

632146K

Version  版本
Damage  伤害值
632146K
60
All (Guard Crush)  全体(破防)
7+7
10
Total 83  总计 83
+6
JR 632146K
30,30,60
All (Guard Crush)  全部(破防)
7+7
6(15)6(16)6
Total 83  总计 83
+49
Total:  总计:83
Total:  总计:83

Also referred to as "Door Super" by the community.
被玩家社群昵称为"门神超杀"。

A projectile super that erupts from the floor underneath the opponent's position. A potent fireball punish due to hitting anywhere on the screen extremely quickly. Gives A.B.A enough time to safely enter Install and start to approach on a successful hit, but gives little reward if it is blocked or A.B.A has no Jealousy Gauge remaining.
从对手站立位置的地面突然爆发的飞行道具型超必杀技。由于能极速打击屏幕任意位置,是强力的火球惩罚手段。命中后可为 A.B.A 争取足够时间安全进入安装状态并开始接近,但若被格挡或 A.B.A 的嫉妒量表耗尽时则收益甚微。

While the startup post-superflash is relatively long, the projectile is guaranteed to come out after the superflash even if A.B.A is hit. Unfortunately (or perhaps, fortunately) this post-flash period is long enough to enable opponents to PRC and block if they were previously commited to an action. This forces them to spend meter to stay safe, making this super very potent during scrambles or for closing out rounds.
虽然超级闪光后的启动时间相对较长,但即使 A.B.A 被击中,投射物也保证会在超级闪光后出现。不幸的是(或者说幸运的是),这段后闪光时间足够长,能让对手在已执行动作的情况下使用快速取消防御(PRC)进行格挡。这迫使他们消耗能量槽来确保安全,使得该必杀技在混战或终结回合时极具威力。

  • Becomes roughly -14~16 on block when air blocked on reaction to the superflash.
    当对手在空中对超级闪光作出反应进行格挡时,该招式会产生约-14~16 帧的不利帧。

Jealous Rage  嫉妒狂怒

The Jealous Rage version has 2 additional hits, deals more damage, and becomes significantly more plus on block. Remains a fireball punish as well as becoming an incredibly powerful neutral skip, though the long startup post-superflash can partially limit this.
嫉妒狂暴版本增加 2 次额外打击,造成更高伤害,且格挡后优势帧大幅提升。虽然超长后闪光启动时间会部分限制效果,但它既能惩罚波动拳,又能成为极其强力的中立跳过手段。

When it hits, or is blocked on the ground, A.B.A is left enormously advantaged, allowing her to start pressure from anywhere on the screen.
当命中或在地面被格挡时,A.B.A 将获得巨大优势帧,使她能够从屏幕任意位置发起压制。

However, the long startup post superflash means that it can be air blocked on reaction to the super flash, which reduces its frame advantage to around +17~+19. This is still enough for A.B.A to approach significantly, but not necessarily begin offense from anywhere on screen. It also allows characters with meterless reversals or very extreme movement options to potentially avoid it entirely.
然而,超必杀闪光后的长启动时间意味着对手可以通过空中格挡来应对闪光,这将其帧数优势降至约+17~+19。虽然仍足以让 A.B.A 大幅拉近距离,但未必能在屏幕任意位置发起攻势。该特性还使得拥有无气量反击技或极端位移手段的角色可能完全规避此招。

This move cannot usually be comboed from without a Roman Cancel, but if A.B.A is hit after the superflash she becomes fully actionable far earlier than usual, opening up the possibility for extremely damaging trade combos.
通常需要罗马取消才能衔接连段,但若 A.B.A 在超必杀闪光后遭受攻击,其行动恢复时间会大幅提前,从而创造极高伤害的换血连段机会。

  • The Jealousy Gauge does not drain while A.B.A is performing this move.
    A.B.A 施展此招式期间,嫉妒量表不会衰减。

Colors  色彩

Color 1  色彩 1
Color 3  色彩 3
Color 4  配色 4
Color 5  配色 5
Color 6  配色 6
Color 7  配色 7
Color 8  配色 8
Color 9  配色 9
Color 10  配色 10
Color 11  配色 11
Color 12  配色 12
Color 13  配色 13
Color 14  配色 14
Color 15  配色 15
Color 16  配色 16
Colors 7-16 are
配色 7-16 需通过 DLC 获取

Navigation  导航

To edit frame data, edit values in GGST/A.B.A/Data.
如需编辑帧数据,请修改 GGST/A.B.A/Data 目录下的数值
Systems Pages  系统页面
Application & Advanced Information
申请与进阶信息
Archived Information  归档信息