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TrueTrace: suggestions

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suggestions 聊天

  1. do I need attach something to Sun light?
    我需要在日光灯上附加什么东西吗
  2. Strange
    奇怪
  3. Can I see the game screen?
    我能看看游戏画面吗
  4. try this and make sure the settings looks something liek this
    试试这个,并确保设置看起来像这样
  5. 重试    错误原因
    • I got real time colors and light power but still no success with rotate Sun or moving physical light sources (same position when I change rotation or move light)
      我得到了真实的时间颜色和光功率,但仍然没有成功与旋转太阳或移动物理光源(相同的位置,当我改变旋转或移动光
    • there is something strange with metallic: from 0.9 to 1.0 is like step instead smooth transition (this is physical behavior?)
      金属有一个奇怪的地方:从0.91.0就像台阶,而不是平滑的过渡(这是物理行为)
    • Roughness not working
      粗糙度不起作用
    • TrueTrace is not working in background (Unity must have activated windows - otherwise it stop) - but this is no problem and I think you can do nothing with this but...I have special scripts for rendering in HTrace for Panorama/Animation and these allow Unity working in background
      TrueTrace在后台不工作(Unity必须激活Windows-否则它会停止-但这没有问题,我认为你对此无能为力. .我有特殊的脚本渲染在HTrace全景/动画,这些允许Unity在后台工作
      .
  6. Wtf
    • I got real time colors and light power but still no success with rotate Sun or moving physical light sources (same position when I change rotation or move light)
    • there is something strange with metallic: from 0.9 to 1.0 is like step instead smooth transition (this is physical behavior?)
    • Roughness not working
    • TrueTrace is not working in background (Unity must have activated windows - otherwise it stop) - but this is no problem and I think you can do nothing with this but...I have special scripts for rendering in HTrace for Panorama/Animation and these allow Unity working in background.

    Is accumulation off when you move the sun? If accumulation is on and your not moving the camera, you’ll get smears and such
    当你移动太阳的时候积累会消失吗?如果积累是对的,你不移动相机,你会得到涂片等
  7. I have no clue what’s going wrong
    我不知道出了什么问题
  8. Nothing works with rotation/moving physical lights....I think what can be wrong... let me do some test
    旋转/移动物理灯光不起作用. . 我想可能有什么不对. .让我做些测试
  9. Nothing works with rotation/moving physical lights....I think what can be wrong... let me do some test

    Show me your truetrace settings menu
    显示您的truetrace设置菜单
  10. sec
  11. 图片
  12. Turn off image accumulation and try moving?
    关闭图像累积并尝试移动
  13. nope
    不是
  14. I did everything
    我做了一切
  15. The fuck
    他妈
  16. before I posted to you
    在我发给你之前
  17. Yeah you did
    是的,你说了
  18. Al,l effects in Unity are relal time
    Unity中的Al,l效果是相对时间
  19. Ok would you mind if we hopped into a call in a few minutes to have you screenshare and show me? Because it’s fully working on my end so I’m super confused
    好的,你介意我们几分钟后打个电话让你分享屏幕给我看吗?因为它在我这边完全起作用了所以我超级困惑
  20. np
  21. Yeah this is very weird
    是啊,这很奇怪
  22. call
    呼叫
  23. Yeah gimme a few minutes
    是的,给我几分钟
  24. ok im ready , want to call in this server or over DMs?
    好的,我准备好了,想要调用这个服务器或通过DM
  25. yes
    是的
  26. server or DM?
    服务器还是DM
  27. as you want
    只要你想
  28. lets just do server voice channel for now then
    让我们现在只做服务器语音通道,然后
    新的
  29. wee, new stuff coming
    新东西来了
  30. it worked turn off and then on

    before i fixed like same but not working now ugh. anyway i will make child my camera and parent one is will be rotated
    之前我固定一样,但现在不工作,唉。无论如何,我会让孩子我的相机和父母之一是将旋转
  31. Ok sorry
    好的抱歉
    新的
  32. I hate that that’s the solution for now
    我不喜欢这是目前的解决方案
    新的
  33. some texture tilings breaking
    一些纹理瓷砖破碎
    新的
  34. like my ground is x50 y50 after playing it looks like x1 y1
    像我的地面是x50 y50后,发挥它看起来像x1 y1
    新的
  35. lens flares goes invert btw
    透镜耀斑去倒置btw
    新的
  36. Wat
    新的
  37. Show me the textures
    给我看看纹理
    新的
  38. 图片
    新的
  39. Oh In the raytracingobject(gameobject in inspector) you need to change the tilings there
    哦在光线追踪对象(游戏对象在督察),你需要改变平铺在那里
    新的
  40. yes probably
    是的,可能
    新的
  41. why windows are not transparent?
    窗户为什么不透明
    新的
  42. Turn their specTrans to 1 in the raytracingobject and the metallic and such to 0
    在光线追踪对象中将它们的光谱转换为1,在金属类对象中将它们的光谱转换为0
    新的
  43. okkay
    奥凯
    新的
  44. SpecTrans = specular transmission = glass
    SpecTrans=镜面透射=玻璃
    新的
  45. It also interacts with IOR
    它还与IOR相互作用
    新的
  46. okkay
    奥凯
    新的