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Median XL - Version Log

Median XL - Σ 2.10.0

Game 游戏

General 一般情况

Engine 发动机

  • Loot Filter: located in a new tab in the game settings menu
    战利品过滤器:位于游戏设置菜单的新选项卡中
    • Supports multiple different filtering lists, with one active at a time
      支持多个不同的过滤列表,一次只能使用一个列表
    • Switching between different filters is easy and you can also set a favourite that you can load with a hotkey
      在不同的过滤器之间切换非常方便,您还可以设置一个收藏夹,通过热键加载该收藏夹。
    • You can export or import filters from the clipboard with a single click
      只需单击一下,即可从剪贴板导出或导入筛选器
    • Display loot notifications on the screen and in the chat history, and/or on the minimap
      在屏幕上、聊天记录中和/或小地图上显示战利品通知
    • Create custom rules tailored to your needs based on: Quality, Item Level, Item Type, Item Base, and more
      根据您的需求创建自定义规则:质量、项目级别、项目类型、项目基础等
  • Loot Display: overhauled loot label display algorithm to be more efficient
    战利品显示:全面修改战利品标签显示算法,提高效率
    • Many more items can be seen on the screen at once
      屏幕上可同时显示更多项目
    • Will now show items that dropped at the edge of the screen without requiring you to backtrack
      现在将显示掉落在屏幕边缘的物品,而无需您回退
    • You are now able to show or hide drops based on your filter settings
      现在,您可以根据过滤器设置显示或隐藏水滴
    • You can now use a hotkey to toggle display on or off, instead of holding down a key
      现在,您可以使用热键来开关显示屏,而无需按住一个键
    • Loot labels no longer interfere with other unit interactions (attacking monsters, opening doors etc.)
      战利品标签不再干扰其他单位的互动(攻击怪物、开门等)。
  • Almost all minions now inherit the owner's Fire, Cold, Lightning, and Poison pierce
    现在几乎所有小兵都会继承主人的火焰、寒冷、闪电和剧毒穿刺技能
    • Excludes: Iron Golem, Jinn, Annihilation, Spirit of Vengeance, Assassin Traps, Vine Companion
      不包括铁甲巨人、精灵、湮灭、复仇之魂、刺客陷阱、藤蔓伴侣
  • Implemented "keep attacking after monster dies" in-game
    在游戏中启用 "怪物死亡后继续攻击 "功能
  • Re-added difficulty keyboard shortcuts from vanilla (R/N/H)
    重新添加新版难度键盘快捷键(R/N/H)
  • Disabled repair hotkey 禁用修复热键

Monsters 怪物

  • Reduced the damage that minions and mercenaries receive from most bosses by 13%
    将小兵和雇佣兵从大多数 BOSS 处受到的伤害降低 13
  • The following monsters now cause a "dangerous monster" alert to appear above your health globe when nearby:
    以下怪物现在会在您的健康球上方显示 "危险怪物 "提示:
    • Ominous Spirit, Unstable Anomaly, Abyssal Shrine
      不祥之灵、不稳定异常点、深渊神殿
  • Sszark the Burning: duration of flaming leap circles halved
    燃烧的斯扎克:火焰跃迁圈的持续时间减半

Endgame Quests 终局任务

Trophy Rework 奖杯重做

  • Trophy fragments no longer drop from any boss
    奖杯碎片不再从任何 BOSS 处掉落
  • All Trophies are now gained through new Trophy Challenges. Each boss that had a trophy drop before now has a specific challenge instead, outside of Athulua
    现在所有奖杯都可以通过新的奖杯挑战获得。以前有奖杯掉落的每个 BOSS 现在都有了特定的挑战,除了阿图鲁阿之外
  • These challenges will be listed in the corresponding boss section of the patch notes, and can be viewed in game by right clicking any charm with a trophy
    这些挑战将列在补丁说明中相应的老板部分,并可在游戏中右键单击任何带有奖杯的符咒进行查看
  • Trophy challenges that have a time limit will require you to kill the boss and cube the charm within the limit. Ones that do not will simply require you to cube within 10 seconds of killing the boss. Exceptions will be noted
    有时间限制的奖杯挑战将要求您在限制时间内杀死老板并将护身符立方体化。没有时间限制的挑战则只要求您在击杀 BOSS 后 10 秒内将其立方体化。例外情况会注明
  • Dying or entering another zone with a trophy challenge will void the one you've already started, so be careful
    死亡或进入另一个有奖杯挑战的区域将使您已开始的挑战失效,因此请务必小心
  • Completing a trophy challenge will allow you to upgrade the charm, giving the same bonuses as before, with the new addition of locking the charm to the class used to complete the challenge
    完成奖杯挑战后,您就可以升级护身符,获得与以前相同的奖励,但新增加了将护身符锁定在完成挑战时使用的等级上的功能
  • The class lock will prevent the market from being flooded by a few accounts using specific characters that excel at certain trophies. There will be value in farming difficult trophies on difficult classes
    等级锁定将防止市场被少数使用擅长某些奖杯的特定角色的账号所充斥。在高难度等级上耕耘高难度奖杯是有价值的
  • Only one of each charm can be upgraded per character per game
    每个角色在每个游戏中只能升级一种护身符
  • Full trophies can still drop from pillar bosses in the Dimensional Labyrinth. These versions, along with non ladder versions, do not stack with trophy challenges but also do not lock the charm to any class, giving them niche value
    次元迷宫中的柱状怪物仍会掉落完整奖杯。这些版本与非天梯版本一样,不能与奖杯挑战叠加,但也不会将魅力锁定在任何等级上,因此具有特殊价值

Nephalem Rifts 奈法林大裂谷

Secret Cow Level 神秘奶牛关卡

  • Wirt's leg is no longer consumed when opening a portal to the rift
    打开通往裂缝的传送门时不再消耗 Wirt 的腿部能量
  • The cube recipe to open a portal can only be executed once per game
    打开传送门的魔方配方在每局游戏中只能执行一次

Kurast 3000 BA 库拉斯特 3000 BA

  • Increased density on hell mode by 10%
    将地狱模式的密度提高 10
  • Totem protection aura now reduces damage taken by allies by 67%, up from 50%
    图腾保护光环现在可减少盟友所受伤害的 67%,原为 50%。

High Heavens/Library of Fate
天堂/命运图书馆

  • Heroic Variant:  英雄变体
    • Drop rate of Heavenly Souls from Ethereal and Avatars has been halved
      从 "缥缈者 "和 "阿凡达 "处获得的 "天魂 "掉落率减半
    • Ethereal can now be resurrected with the Paladin ultimate skill
      缥缈者现在可以使用圣骑士终极技能复活

Tran Athulua

  • Trophy Challenge: Kill Skovos and Lycander within 10 seconds of each other. Cube while both buffs are on your character
    奖杯挑战:在 10 秒内杀死 Skovos 和 Lycander。在角色同时获得这两个 BUFF 的情况下,获得方块

Triune 三位一体

  • Trophy Challenge: Kill Lucien without being struck by Malic's burn missiles
    奖杯挑战:在不被马利克的燃烧导弹击中的情况下杀死卢西恩

Duncraig 邓克莱格

  • Trophy Challenge: Enter from the waypoint, and kill Assur without being hit by his Flamefront
    奖杯挑战:从航点进入,在不被阿苏尔的火焰前线击中的情况下杀死他

Viz-Jun

  • Trophy Challenge: Enter from the waypoint, and kill the Master Control System and cube the charm within 25 seconds
    奖杯挑战:从航点进入,在 25 秒内杀死主控制系统和方块符咒
    • Stat rolls on the charm are now 16-30, up from 11-30
      符咒上的统计卷从 11-30 增加到 16-30

Scosglen 斯科斯格伦

  • Tenet of Restraint: now requires any emblem, instead of 4 trophy fragments
    克制之网:现在需要任何徽记,而不是 4 个奖杯碎片

Dimensional Labyrinth 立体迷宫

  • Archbishop Lazarus now has fixed hp independent of lab tier. It will take 3 times as many purifies to kill him in Lab as it does normally
    拉扎罗斯大主教现在的固定生命值与实验室等级无关。在实验室中杀死他所需的净化次数是正常情况下的 3 倍
    • He now always drops his trophy on kill, and has a 10% chance to drop the star chart fragment
      他现在总是在击杀时掉落奖杯,并有 10% 的几率掉落星图碎片
    • Groupies spawned by Lazarus now deal 50% less damage, and no longer have elemental pierce at any tier
      拉扎罗斯产生的群星现在造成的伤害降低 50%,并且在任何层级都不再具有元素穿刺效果

Endgame Dungeons 终局地下城

Nightmare at the Rogue Camp
流氓营的噩梦

  • A new game mode, exclusive to the Sin War realm
    罪恶战域独有的全新游戏模式
  • The Rogue Camp has been overrun by a vicious undead horde, are you up to the challenge?
    游侠营地已被邪恶的亡灵部落占领,你能迎接挑战吗?
  • Can be accessed by any character at level 125, regardless of progress
    任何 125 级的角色均可访问,与进度无关
  • To start playing create a game on Hell difficulty with password: halloween
    要开始游戏,请在地狱难度下创建一个游戏,密码为:万圣节
  • Killing monsters rewards you with Harvest Points which can be exchanged for keys to the Spooky Chest
    击杀怪物可获得丰收点数,丰收点数可兑换幽灵宝箱的钥匙
  • Harvest points are shared between players in the event
    收获点数由参赛选手共享
  • Trick or Treat:  不给糖就捣蛋
    • The chest can be opened repeatedly, drops improve with each successful unlock
      箱子可重复打开,每次成功解锁都会提高掉落量
    • Rarely unlocks will fail and your hard earned key will poof, better luck next time
      偶尔会出现解锁失败的情况,您辛苦赚来的钥匙会 "噗 "的一声掉在地上,下次运气会更好。
    • Rewards include Sets, Sacred Uniques, Enhanced Runes, Unique Jewels, Relics, and jump scares (no, really)
      奖励包括套装、圣物、强化符文、独特宝石、遗物和惊吓(真的没有)。
    • As well as Scrolls of Enchantment - unique modifiers and stat boosts that can be applied once to each of your items
      以及附魔卷轴--独特的修改器和状态提升,可在每件物品上使用一次
    • The chest can be looted in the camp or in a safe area accessible after interacting with the Deus Ex machina
      箱子可在营地内或与 Deus Ex machina 互动后可进入的安全区域内抢夺
  • Survive long enough to face the evil controlling the nightmare
    存活足够长的时间来面对控制噩梦的恶魔

Mirror Temple 镜寺

  • Sets for season 38 are:
    第 38 季的布景是
    • Zerae's Divinity 泽雷的神性
    • The Snake Pit 蛇坑
    • Big Game Hunter 大型猎物猎人
    • Kale Monath 凯莱-莫纳特
    • The Towerlord 塔主
    • Cinadide's Craft Cinadide 的工艺
    • Elemental Children 元素之子

Binding of Baal 巴力的约束

  • Level lockdown now happens after 60 seconds, up from 20
    等级锁定现在会在 60 秒后发生,而原来是 20 秒

Legacy of Blood 血的遗产

  • Trophy Challenge: Kill Bartuc and cube the charm within 15 seconds of entering
    奖杯挑战:进入后 15 秒内杀死 Bartuc 并将护身符立方体化

The Veiled Prophet 蒙面先知

  • Trophy Challenge:  奖杯挑战赛:
    • Kill Oris or Gamuel before destroying the Veil Piercer
      在摧毁面纱穿刺者之前杀死奥利斯或加缪尔
    • Kill The Veiled Prophet 杀死蒙面先知

Heart of Sin 罪恶之心

  • Trophy Challenge: Kill Azmodan without being hit by a Molten Boulder from a Flameblood
    奖杯挑战:杀死阿兹莫丹而不被火焰之血的熔岩巨石击中

Invasion II 入侵 II

  • Once the charm has been upgraded with essence, the cube recipe will no longer appear to "execute"
    用精华升级护身符后,魔方配方将不再 "执行"。
  • Improved the wording in the instructions to the bonus quests
    改进了奖励任务说明中的措辞

Judgement Day 审判日

  • Trophy Challenge: Kill both Imperius and Malthael within 60 seconds of the hooded figure disappearing. Cube with both buffs on your character
    奖杯挑战:在蒙面人消失后 60 秒内杀死英派瑞斯和马尔赛尔。魔方中的角色同时拥有这两个 BUFF

Quov Tsin

  • Trophy Challenge: Kill Quov Tsin without being struck by a bone spear
    奖杯挑战:在不被骨矛击中的情况下杀死 Quov Tsin

Kingdom of Shadow 阴影王国

  • Trophy Challenge: Purify the Ominous Statue by the entrance, then kill Juris Khan while debuffed
    奖杯挑战净化入口处的不祥雕像,然后在眩晕状态下杀死尤里斯-可汗(Juris Khan
  • The Ominous Statue grants a debuff which causes all teleport skills to have +50 seconds to cooldown
    不祥雕像会造成一个debuff,使所有传送技能的冷却时间+50秒

Banisher of Light 光明驱逐者

  • Trophy Challenge: Kill Kabraxis without being struck by his Pillar of Poison
    奖杯挑战:在不被卡布拉西斯的 "毒药柱 "击中的情况下杀死他
  • Max resistance rolls on the charm are now 2-3%, up from 1-3%
    护身符的最大抗性从 1-3%提高到 2-3%。

Legion of the Damned 被诅咒者军团

  • Bone Chimes: Magic Find scaling has been doubled
    骨钟:魔法查找缩放比例翻倍

Eve of Destruction 毁灭前夕

  • Trophy Challenge: Kill Baal without being hit by his Black Carpet Bomb spell
    奖杯挑战:杀死巴尔而不被他的黑毯炸弹法术击中

Lord of Lies 谎言之王

  • Trophy Challenge: Kill the real Belial after killing all of his clones
    奖杯挑战:杀死贝利亚的所有克隆体后,再杀死真正的贝利亚

Ghosts of Old Bremmtown 老布雷姆镇的幽灵

  • Trophy Challenge: Identical to old trophy upgrade requirement
    奖杯挑战:与旧奖杯升级要求相同
  • Regular charm upgrade no longer requires you to kill the Dark Star Dragon within 90 seconds, can now be done at any time
    常规魅力升级不再需要在 90 秒内杀死黑暗星龙,现在可以随时升级

Yshari Sanctum 伊莎莉圣殿

  • Trophy Challenge: Kill Valthek and cube the charm within 5 minutes of killing his Altar
    奖杯挑战:在杀死瓦尔泰克的祭坛后 5 分钟内杀死他并获得方块符咒
  • Charm resistances rolls raised to 10-20, from 5-20
    魅力抵抗卷从 5-20 卷提高到 10-20 卷

Xazax

  • Trophy Challenge: Kill Xazax without being struck by a penitent
    奖杯挑战:在不被忏悔者击中的情况下杀死 Xazax
  • Trophy now grants 75-125 tri-elemental damage instead of 4% slow target
    奖杯现在可对目标造成 75-125 三元素伤害,而不是 4% 的减速效果

Astrogha

  • Spider Totems now empower nearby enemies in a small radius, granting them 20% increased damage
    蜘蛛图腾现在可增强小范围内附近敌人的能力,使其受到的伤害提高 20
  • Fixed a bug where totems could drop double loot sometimes
    修正了一个图腾有时会掉落双倍战利品的错误
  • Trophy Challenge: Kill the real Astrogha while he is empowered by a Spider Totem
    奖杯挑战:杀死真正的阿斯特洛加,同时让他获得蜘蛛图腾的力量

Nymyr's Light 涅密尔之光

  • The Sleep charm is now upgraded by cubing it in place of a charm after completing a trophy challenge. Bonuses are identical to before
    睡眠护身符现在可以升级,方法是在完成奖杯挑战后用立方体代替护身符。奖励与之前相同
  • Full trophies from Lab or Non Ladder cannot be used to upgrade the sleep
    实验室或非天梯的完整奖杯不能用于升级睡眠

Invasion III 入侵 III

  • Once the charm has been upgraded with essence, the cube recipe will no longer appear to "execute"
    用精华升级护身符后,魔方配方将不再 "执行"。
  • Improved the wording in the instructions to the bonus quests
    改进了奖励任务说明中的措辞

The Void 虚空

  • Inarius: Removed excessive poison resistance
    Inarius:移除了过高的毒药抗性
  • Trophy Challenge: Kill Inarius without allowing Lilith to take any damage
    奖杯挑战:杀死伊纳留,不让莉莉丝受到任何伤害
  • Trophy now grants +2 to all skills, up from +1
    奖杯现在可为所有技能带来 +2(原为 +1)的效果

Nephalem's Sacrifice 尼法莱姆的牺牲

  • Trophy Challenge:  奖杯挑战赛:
    • Kill Uldyssian and cube the charm within 4 minutes of killing Moreina the Corrupted
      在杀死腐化者莫瑞娜后的 4 分钟内杀死 Uldyssian 并获得方块符咒
    • Do not fail Azmodan's or Baal's trophy conditions on the path
      不要辜负阿兹莫丹或巴尔在这条道路上的奖杯条件
  • Trophy now grants 4% Deadly Strike and 8% Innate Elemental Damage instead of 100-150 tri-elemental damage
    奖杯现在可获得 4% 的致命一击和 8% 的先天元素伤害,而不是 100-150 的三元素伤害
  • Korlic: no longer leaps, fixing a longstanding bug where he would desync and become difficult to kill
    科利奇:不再跳跃,修复了一个长期存在的错误,即科利奇会停止同步并变得难以击杀

Archbishop Lazarus 拉撒路大主教

  • Trophy Challenge: Kill Archbishop Lazarus without allowing any Black Hand Totem to cast Tremor
    奖杯挑战:杀死拉撒路大主教,同时不让任何黑手图腾施放震颤术

Herald of the End 末日先驱

  • Standing in the Pentagram will now display a buff icon
    站在五芒星上现在会显示一个 BUFF 图标

Characters 人物

Animation Rework 动画重新制作

  • Glossary:  术语表
    • 1H Swing = 1H Swords, 1H Axes (including Throwing Axes), Maces, War Hammer, Sceptres
      1H 摆动 = 1H 剑、1H 斧(包括投掷斧)、锤、战斧、权杖
    • 1H Thrust = Javelins, Daggers, Throwing Knives
      1H Thrust = 标枪、匕首、投掷刀
    • 2H Other = 2H Hammers, 2H Axes, Staves, Scythes, Naginata
      2H 其他 = 2H 锤、2H 斧、长棍、镰刀、长刀
    • FPA = frames per animation. Lower numbers are better as they mean more attacks per second
      FPA = 每动画帧数。数字越小越好,因为这意味着每秒攻击次数越多
  • Note: animations not mentioned below are unchanged
    注:以下未提及的动画保持不变

Main 主页

  • Reduced damage multiplier of unarmed attacks from 100% to 50%
    将徒手攻击的伤害倍率从 100% 降低到 50%

Amazon 亚马逊

Animations 动画

  • 1H Thrust casting speed improved to 7 FPA, down from 9
    1H 推力投掷速度从 9 FPA 提高到 7 FPA
  • 2H Swords attacks improved to 8 FPA, down from 10
    2H 剑的攻击力从 10 提升至 8 FPA
  • 2H Swords casting speed improved to 8 FPA, down from 9
    2H 剑的施法速度从 9 提升至 8 FPA
  • Crossbow attacks improved to 7 FPA, down from 8
    弩的攻击力从 8 提升至 7 FPA
  • 1H Thrust blocking speed improved to 2 FPA, down from 3
    1H 推力阻挡速度从 3 提升至 2 FPA
    • Block speed required for fastest animation is now 292, down from 434
      最快动画所需的块速度从 434 降至 292

Spear 

  • Great Hunt: maximum range of the spirits reduced by 50%
    大狩猎:亡灵的最大射程减少 50

Assassin 刺客

Animations 动画

  • 1H Swing & 1H Thrust attacks now improved to 6 FPA, down from 8
    1H 摆动和 1H 刺击的攻击力从 8 提升至 6 FPA
  • 2H Swords & Spears attacks now improved to 8 FPA, down from 11
    2H 剑与矛的攻击力从 11 提升至 8 FPA
  • 2H Other attacks slowed down slightly, but still unchanged at 7 FPA
    2H 其他攻击略有减慢,但仍保持在 7 FPA 不变
  • Bow attacks improved to 8 FPA, down from 9
    弓箭攻击从 9 级提高到 8 级 FPA
  • Crossbow attacks improved to 8 FPA, down from 11. High Attack Speed required
    弩的攻击力从 11 提升至 8 FPA。需要高攻击速度
  • 2H Other casting now improved to 7 FPA, down from 8
    2H 其他铸造现在改进为 7 FPA,低于 8
  • All blocking speeds improved to 2 FPA, down from 3
    所有拦截速度从 3 FPA 提高到 2 FPA
    • Block speed required for fastest animation is now 292, down from 600
      最快动画所需的块速从 600 降至 292

Psionic 幻术

  • Psionic Storm:
    幻象风暴
    • % Mana drain moved to Energize
      %法力消耗移至 "能量 "状态
    • Mana cost reduced 降低法力消耗
    • Now gains +0.4% total damage per cognition if you have at least 75 cognition, this boost is reflected in the tooltip
      现在,如果拥有至少 75 个认知,每个认知可获得 +0.4% 的总伤害,这一提升反映在工具提示中
    • Matched real damage to the damage listed in the tooltip, resulting in around a 20-30% damage boost at high skill levels
      将实际伤害与工具提示中列出的伤害相匹配,从而在高技能水平下提升约 20-30% 的伤害
  • Energize:
    Energize
    • Now only activates under 90% life
      现在只能在 90% 的寿命下激活
    • Drains 5% maximum mana per cast of Psionic Storm to heal 1% maximum life per base level
      每次施放幻象风暴可消耗 5%的最大法力值,治疗每基础等级 1%的最大生命值
    • Requires at least 10% of your maximum mana pool to trigger
      需要至少 10%的最大法力池才能触发
    • Maximum skill level reduced to 5
      最高技能等级降至 5

Claw 爪子

  • Anathema:
    Anathema
    • No longer restricts to melee skills
      不再局限于近战技能
    • Can now be toggled on/off
      现在可以切换开/关
    • Innate Elemental Damage at Base Level 1 now +11%, up from +6%
      基础等级 1 的先天元素伤害现在 +11%,原为 +6%。
    • Max Base Level is now 20, down from 25
      最高基础等级从 25 降至 20
    • Fixed a bug where you could sometimes grant this buff to a party member
      修正了一个 Bug,在该 Bug 中,有时可将此 Buff 赋予一名成员

Throwing 投掷

  • Maelstrom MkIV: weapon damage now 100%, down from 105%
    大漩涡 MkIV:武器伤害从 105% 下降到现在的 100%
  • Wychwind:
    Wychwind
    • Reduced number of hits per cast by ~40%
      每次施放的命中次数减少 ~40
    • The skill hit count has not been changed significantly since Ultimative when the game state was highly different
      自《终极之战》以来,技能命中率一直没有重大变化,而当时的游戏状态却大相径庭
    • Currently with stationary bosses, curses like Banish, and much more accessible "on striking" healing effects the number of hits is very excessive
      目前,有了固定的 Boss、诅咒(如放逐)和更容易获得的 "攻击时 "治疗效果,命中次数就显得非常多了。
    • The skill remains the best "stacked damage" ability in the game
      该技能仍然是游戏中最好的 "叠加伤害 "能力

Barbarian 野蛮人

Animations 动画

  • Crossbow attacks improved to 8 FPA, down from 11
    弩的攻击力从 11 提升至 8 FPA
  • 2H Other casting speed improved to 8 FPA, down from 9
    2H 其他铸造速度从 9 FPA 提高到 8 FPA
  • All blocking speeds improved to 2 FPA, down from 4
    所有拦截速度从 4 FPA 提高到 2 FPA
    • Block speed required for fastest animation is now 292, up from 232
      最快动画所需的块速从 232 提升到 292

Earthshaker 撼地者

  • Earthquake: Aftershock damage now 180%, down from 200%
    地震余震伤害现在为 180%,低于 200

Elementalist 元素师

  • Conflux: fixed tooltip error with skill classification
    流量:修复了技能分类的工具提示错误

Druid 德鲁伊

Animations 动画

  • Bow & Crossbow casting speed improved to 7 FPA, down from 8
    弓和弩的投掷速度从 8 FPA 提高到 7 FPA
  • All blocking speeds improved to 3 FPA, down from 7
    所有拦截速度从 7 FPA 提高到 3 FPA
    • Block speed required for fastest animation is now 292, down from 600
      最快动画所需的块速从 600 降至 292

Wereowl

  • Wereowl Form:
    Wereowl Form
    • All blocking speeds improved to 3 FPA, down from 4
      所有拦截速度从 4 FPA 提高到 3 FPA
    • Block speed required for fastest animation is now 200, down from 566
      最快动画所需的块速度从 566 降至 200
  • Progeny's Blessing: fixed a bug with the synergy description, the numbers were the wrong way around
    Progeny's Blessing:修复了协同作用描述中的一个错误,数字的方向是错误的

Werewolf 狼人

  • Werewolf Form:
    狼人形态
    • All blocking speeds improved to 2 FPA, down from 3
      所有拦截速度从 3 FPA 提高到 2 FPA
    • Block speed required for fastest animation is now 292, up from 200
      最快动画所需的块速从 200 提升到 292
  • Twisted Claw: reworked, now causes a spiral of damaging tornados to erupt from the target
    扭曲之爪:已重做,现在会从目标身上爆发出螺旋状的破坏性龙卷风

Necromancer 亡灵巫师

Animations 动画

  • Bow attacks improved to 8 FPA, down from 10
    弓箭攻击从 10 提升到 8 FPA
  • All blocking speeds improved to 2 FPA, down from 3
    所有拦截速度从 3 FPA 提高到 2 FPA
    • Block speed required for fastest animation is now 292, up from 280
      最快动画所需的块速从 280 提升到 292

Deathspeaker 死亡发言者

  • Sacrifice: removed annoying "Help us" audio. This applies to the monster version as well
    牺牲:移除了恼人的 "帮助我们 "音频。这也适用于怪物版本

Malice 恶意

  • Dream Eater: damage reduced by 10%
    噬梦者:伤害降低 10

Melee 近战

  • Deathlord: Hit Recovery speed required for fastest animations is now 292, down from 600
    死神:最快动画所需的命中恢复速度现在为 292,低于 600

Crossbow 

  • Deathly Effigy:
    Deathly Effigy
    • Reduced weapon damage multiplier of Bolt Rush from 90% to 50%
      将 "霹雳冲击 "的武器伤害倍率从 90% 降低到 50%
    • Bolt Rush range reduced by 37%
      弩箭攻击范围减少 37
    • No longer blocks pathing 不再阻碍路径

Summon 召唤

  • Night Hawks:
    夜鹰
    • Damage gain from levels smoothed out, damage will be lower until slvl 50, and slightly higher above
      平滑了等级带来的伤害增益,50 级之前伤害会降低,50 级以上伤害会略微提高
    • Death proc %wdm raised from 17% to 50% (will deal about their tooltip damage per proc)
      死亡触发 %wdm 从 17% 提升至 50%(每次触发将造成与其工具提示相当的伤害)

Paladin 圣骑士

Animations 动画

  • Spear attacks improved to 6 FPA, down from 7. High Attack Speed required
    长矛攻击力从 7 提升至 6 FPA。
  • Bow & Crossbow attacks improved to 7 FPA, down from 10
    弓和弩的攻击力从 10 提升至 7 FPA
  • All blocking speeds improved to 2 FPA, down from 3
    所有拦截速度从 3 FPA 提高到 2 FPA
    • Block speed required for fastest animation is now 292, down from 600
      最快动画所需的块速从 600 降至 292

Aspects 方面

  • Rapture: fixed a bug with the tooltip displaying wrong base duration
    捕获:修复了工具提示显示错误的基本持续时间的错误

Incarnation 化身

  • Annihilation: fixed a bug where the hydra could sometimes be killed by enemies
    湮灭:修复了九头蛇有时会被敌人杀死的错误

Reward 奖励

  • Superbeast:
    Superbeast
    • Hit Recovery (and hence blocking) speed improved to 3 FPA, down from 4
      命中恢复(以及格挡)速度从 4 提升至 3 FPA
    • Hit recovery speed required for fastest animations is now 292, down from 535
      最快动画所需的命中恢复速度从 535 降至 292

Sorceress 女巫

Animations 动画

  • 1H Thrust attacks improved to 7 FPA, down from 8
    1H 推力攻击从 8 提升至 7 FPA
  • 2H Swords attacks improved to 8 FPA, down from 11
    2H 剑的攻击力从 11 提升至 8 FPA
  • 2H Spears attacks improved to 8 FPA, down from 11
    2H 长矛的攻击力从 11 提升至 8 FPA
  • All blocking speeds improved to 2 FPA, down from 4
    所有拦截速度从 4 FPA 提高到 2 FPA
    • Block speed required for fastest animation is now 292, up from 280
      最快动画所需的块速从 280 提升到 292

Fire 消防

  • Havoc: damage reduced by 10%
    浩劫:伤害降低 10

Item Only Skills 仅项目技能

  • Arcane Swarm: damage reduced by 14%
    Arcane Swarm:伤害降低 14
  • Orb of Annihilation:
    湮灭之球
    • Doubled damage at level 1, damage per Skill Level increased by 25% (~34% damage boost at endgame values)
      1 级伤害翻倍,每级技能伤害提高 25%(游戏结束时伤害提高约 34)
    • Tooltip now shows damage numbers instead of memes
      工具提示现在显示伤害数字,而不是备忘录
    • Reduced visual intensity 降低视觉强度
  • ATMG:
    ATMG
    • The skill has received a major improvement to make it competitive without relying on the old placement mechanics
      该技能已得到重大改进,使其不再依赖于旧的放置机制而具有竞争力
    • Base radius is now 10 yards, down from 13.3
      基础半径从 13.3 码变为 10 码
    • Radius now increases with base Dexterity: +33% at 200, 500, and 900 (Max radius of 20 yards)
      半径现在随基础灵巧度增加:200、500 和 900 时 +33%(最大半径为 20 码)
    • Weapon damage now 60%, up from 55%
      武器伤害从 55% 提高到 60
    • The weapon damage modifier of this skill will now increase with your Deadly/Critical Strike or Innate Elemental Damage (whichever is higher)
      现在,该技能的武器伤害修正值将随致命/关键一击或先天元素伤害(以较高者为准)而增加
    • Deals 75% weapon damage if you have at least 55% Deadly/Critical Strike or 55% Innate Elemental Damage
      如果你拥有至少 55% 的致命/关键一击或 55% 的先天元素伤害,则可造成 75% 的武器伤害
    • Deals 95% weapon damage if you have at least 85% Deadly/Critical Strike or 110% Innate Elemental Damage
      如果拥有至少 85% 的致命/关键一击或 110% 的先天元素伤害,则可造成 95% 的武器伤害
    • Mana cost now increases by 3 per Skill Level, up from 2
      每级技能的法力消耗现在增加 3,原为 2
  • Flash:
    Flash
    • Reduced damage variance 减少伤害差异
    • Damage gain from skills after level 28 reduced by 14%
      28 级后技能的伤害增益降低 14
  • Summon Glowing Fungus, Summon Sinner and Summon Frostwalker:
    Summon Glowing FungusSummon SinnerSummon Frostwalker
    • Removed elemental pierce gain from Minion Attack Rating
      移除小兵攻击等级中的元素穿刺增益
    • Will now gain elemental pierce from your own
      现在将从自身获得元素穿刺效果
  • Clear Mind: damage reduced by 11%
    Clear Mind:伤害降低 11
  • Guided Chain:
    导向链
    • Weapon Damage increased to 120%
      武器伤害提高至 120
    • Seek range and Lifetime of first arrow chain increased to better acquire targets
      增加第一箭链的射程和寿命,以更好地捕捉目标
  • Banish: enemy flat magic damage reduction reduced by 28%
    禁言:敌人的平魔法伤害减免降低 28
  • Mana Tide Totem:
    玛娜潮汐图腾
    • Can now be summoned without a targeted corpse
      现在可以在没有目标尸体的情况下召唤
    • Health increased by 300% to make it more durable at baseline (Totemancer health is unchanged)
      生命值增加 300%,使其在基线上更加持久(图腾巫师的生命值不变)
    • Mana recovery is now 10 + 2% per Skill level
      每级技能的法力恢复现在为 10 + 2
    • The old value was way too high because essentially provided infinite mana
      旧版的价值太高了,因为它基本上提供了无限的法力值
  • Elemental Totem:
    元素图腾
    • Can now be summoned without a targeted corpse
      现在可以在没有目标尸体的情况下召唤
    • Health increased by 300% to make it more durable at baseline (Totemancer health is unchanged)
      生命值增加 300%,使其在基线上更加持久(图腾巫师的生命值不变)
    • Now also grants a bonus to Innate Elemental Damage: 9% + 1% per Skill Level
      现在还能获得先天元素伤害加成:9% + 1% 每技能等级
    • Clarified tooltip wording
      澄清了工具提示的措辞
  • Cherubim:
    Cherubim
    • Added bonus magic damage display to the tooltip (if you have any)
      在工具提示中添加了额外魔法伤害显示(如果有的话)
    • Fixed a bug where the bonus magic damage from Consecration was never applied
      修正了一个错误,该错误导致从未应用 "献祭 "的额外魔法伤害
  • Time Wave: rare affix skill levels increased to (8-12), up from 1
    时间波:稀有附加技能等级从 1 提升至 (8-12)。

Items 项目

General Changes 总体变化

  • Soulbinder Gloves:
    Soulbinder 手套
    • New Mastercrafted gloves 新的 Mastercrafted 手套
    • Can spawn nearly all oSkills from the rare affix pool
      可从稀有属性池中生成几乎所有技能
    • This includes those which can be found on any rare base, regardless of slot or class requirement
      这包括在任何稀有基地上都能找到的,不分插槽或等级要求
    • Will still respect affix generation rules
      仍将遵守词缀生成规则
    • Base item requires 350 Strength, 350 Dexterity, and Level 100
      基础物品需要 350 力量、350 灵巧和 100 级
    • Is a very rare drop from regular enemies in Kurast 3000BA on Hell difficulty, and a 3% drop from Manoruk, the commander of the Legion of the Damned
      在地狱难度的库拉斯特 3000BA 中,从普通敌人身上极少掉落,而从诅咒军团指挥官曼诺鲁克身上则有 3% 的掉落率。
    • The requirements and drop rate take into account that oSkill builds are mainly used by veteran players and that these are similar to an extra Relic for many builds
      要求和掉率考虑到了 oSkill 构建主要由资深玩家使用,而且对于许多构建来说,这些要求和掉率与额外的遗迹类似
  • Flying Kinzhal:
    Flying Kinzhal
    • New Mastercrafted elemental base throwing knife
      新的大师级元素底座投掷刀
    • Adds 40% of Dexterity as cold damage to weapon
      为武器增加 40% 的灵巧冷伤害
    • Gain +1 Life on Striking per 100 base Vitality
      每 100 基本生命值在攻击时获得 +1 生命值
    • Base item has the same requirements as the Sacred Throwing Knife
      基础物品与神圣投掷刀的要求相同
    • Only drops in Bremmtown on Hell difficulty
      只在地狱难度的布雷姆镇掉落
    • Introduces an elemental base for knife users with powerful sustain as a trade off for damage
      为刀客引入元素基础,以强大的持续伤害作为交换条件
  • Invictus:
    Invictus
    • Removed the weapon physical damage scaling from Strength
      移除了 "力量 "中的武器物理伤害缩放比例
    • It gave no meaningful bonus to early game characters (11% WPD at 500 strength), and was too high at endgame
      它对游戏初期的角色没有任何意义(500 力量时为 11% WPD),而在游戏结束时却过高了
    • Replaced with extra +40% WPD at tier 4, scaled down at lower tiers
      在第 4 层改为额外 +40% WPD,在较低层则按比例降低
  • Shrines:
    祭坛
    • Improved the tooltips of all shrines by explaining how you can bless items in game
      改进了所有神龛的工具提示,解释了如何在游戏中祝福物品
    • Now also explains an item can only be blessed once and that blessings do not work on Ethereal items
      现在还解释了一件物品只能被祝福一次,而且祝福对虚无缥缈的物品无效。
  • Due to inflation, the I am Rich gem now requires an Archbishop Lazarus trophy, a Vial of Elder Blood, and an Essence of Time to create
    由于通货膨胀,我很富有宝石现在需要拉扎勒斯大主教奖杯、长老之血小瓶和时间精华来制作
  • Arrow and Bolt Quivers have had their affixes modified:
    箭箙和弩箙的固定装置已修改:
    • No longer roll resistances, gold find, or life regeneration
      不再滚动抗性、黄金发现或生命再生
    • Can now roll modest amounts of flat elemental damage, innate elemental damage, and fire/cold/lightning pierce
      现在可以滚动适量的平面元素伤害、先天元素伤害和火/冷/闪电穿刺
    • Chance to Cast Cryo Beam on Striking has been replaced by Chance to Cast Cascade on Kill
      击杀时施放冷冻光束的几率已被击杀时施放级联的几率所取代
    • Chance to Cast Sun Strike on Striking has been replaced by Chance to Cast Arrow on Striking
      攻击时施放 "太阳打击 "的几率已被攻击时施放 "箭矢 "的几率所取代
  • Angelic Crossbows: now have a strength damage bonus value of 14%, up from 11%
    天使弩:现在的力量伤害加成值从 11% 提高到 14
  • Fixed a bug where magic/rare/crafted class items could sometimes spawn +Skill bonuses to other classes
    修正了一个 Bug,在该 Bug 中,魔法/稀有/手工类物品有时会为其他类别带来 +Skill 加成
  • Angelic Shields: will now be able to spawn +Druid Skills due to a technical limitation
    天使之盾:由于技术限制,现在将能够生成+德鲁伊技能
  • Fixed a bug where Miasma on Attack was spawning on Angelic ranged weapons
    更正了一個錯誤,這錯誤令天使射程武器出現攻擊瘴氣

Occult Effigies 神秘祭品

  • Elemental Dominion: Reworked, now applies to Melee elemental weapons, granting them 4% chance to cast level 10 life spark on melee attack and +5 level required. Can be applied 2 times
    元素主宰:重做,现在适用于近战元素武器,使其有 4% 的几率在近战攻击时施放 10 级生命火花,并需要 +5 等级。可应用 2 次
  • Elemental Ire: Reworked, now applies to ranged elemental weapons, granting them 1% chance to cast level 4 life spark on striking and +5 level required. Can be applied 2 times
    元素之怒:重做,现在适用于远程元素武器,使其在攻击时有 1%的几率施放 4 级生命火花,并需要 +5 级。可使用 2 次

Sacred Uniques 神圣的独一无二

  • Items that have the restitution mechanic (Wintry Majesty, Arrogance, and Endless Pride) now require Heavenly Souls to restore instead of trophy fragments
    具有恢复机制的物品(凛冽陛下、傲慢和无尽傲慢)现在需要天魂来恢复,而不是战利品碎片。
  • Khazra Pouch:
    Khazra 袋
    • Physical resist is now +5%, up from +(1-5)%
      物理抗性从 +(1-5)% 提高到 +5
    • Mana on attack is now +(25-50), up from +(10-50)
      攻击时的法力值现在为 +(25-50),高于 +(10-50)。
    • Bonus to Defense is now +(25-50)%, up from +(20-50)%
      防御奖励从 +(20-50)% 提高到 +(25-50)%
    • Flat physical damage added is now 15-25, up from 10-20
      平摊物理伤害从 10-20 提升到 15-25
    • Added +(2-3)% to Maximum Fire and Lightning resistances
      最大火抗和雷抗增加 +(2-3)%
    • Increased bonus Magic Damage from strength to 60%, up from 50%
      魔法伤害从 50%提高到 60%。
    • Clarified it only works if you have a source of AoE attack
      澄清了只有在有 AoE 攻击源的情况下才有效
  • Lacuni Cowl:
    Lacuni Cowl
    • Maximum Elemental Resists bonus is now always +1%, up from +(0-1)%
      最大元素抗性奖励从 +(0-1)% 变为 +1%。
    • Fire/Lightning elemental pierce is now +(15-25)%, up from +(5-20)%
      火元素/闪电元素穿刺现在为 +(15-25)%,高于 +(5-20)%
    • Fire/Lightning damage is now 200-300, up from 150-200
      火焰/闪电伤害从 150-200 提高到 200-300
  • Shiverhood:
    Shiverhood
    • Replaced Minion Life bonus with +3% to Maximum Cold resist
      用最大寒冷抗性 +3% 取代小兵生命值奖励
    • Cold Spell Damage increased to +(30-40)%, up from +(20-30)%
      寒冷法术伤害从+(20-30)%提高到+(30-40)
  • Aidan's Lament:
    艾丹的哀歌
    • Replaced +2% Maximum Lightning Resist with +1% to all Maximum Resistances
      将 +2% 最大闪电抗性改为 +1% 所有最大抗性
    • Undead/Demons damage bonuses are now +(90-120)%, up from +(60-120)%
      亡灵/恶魔的伤害加成现在为 +(90-120)%,高于 +(60-120)%
    • Added +(4-8)% to Physical Resist
      物理抗性增加 +(4-8)%
  • Metalhead:
    金属头
    • Removed Ignore Target's Defense bonus (doesn't work against bosses), reanimate chance, bonus to defense
      移除了 "无视目标防御 "奖励(对 BOSS 无效)、复活几率、防御奖励
    • Increased Lightning damage to +(250-500), up from +(1-50)
      闪电伤害从+(1-50)提高到+(250-500)
    • Added +(1-2)% to Maximum Elemental Resistances
      最大元素抗性增加 +(1-2)%
  • Veil of Steel:
    钢铁之躯
    • Required level is now 100, down from 130
      所需等级从 130 降至 100
    • Weapon Physical Damage bonus is now +200%, up from +150%
      武器物理伤害奖励从 +150% 提高到 +200
  • Leah's Vision: now also gives +1 Death Ripple Enhancement
    莉亚的视野:现在还提供 +1 死亡波纹强化
  • The Point of No Return: reworked completely
    不归点:完全重做
    • This item is now all about harnessing the power of corruption
      该项目现在的主题是利用腐败的力量
    • It can be used for an oSkill build and/or for traditional casters depending on corruptions
      它可用于 oSkill 构建和/或传统投石机,具体取决于损坏情况
    • Adds 101% Movement Speed, 202% Mana Regeneration, +25 to Orb of Annihilation
      增加 101% 移动速度,202% 法力再生,湮灭之球 +25
    • Also adds the following corruption related properties:
      还添加了以下与损坏相关的属性
    • Can be corrupted 10 times
      可损坏 10 次
    • Empowered corruption Outcomes (see below)
      权力腐败成果(见下文)
    • Failed corruptions do not increase required level (and failure probability is reduced)
      失败的损坏不会增加所需的级别(故障概率降低)
    • Successful corruptions increase required level by 10
      腐败成功后,所需等级提高 10
    • Orb of Annihilation: +10% Total Damage per corrupted item worn
      湮灭之球每穿戴一件腐化物品,总伤害+10
    • Possible corruption outcomes:
      可能的腐败结果:
    • +4 to All Skills 所有技能+4
    • +2% to Maximum Elemental Resistances
      最大元素抗性 +2
    • +25% Spell Damage +25% 法术伤害
    • +10% Maximum Life +10% 最长寿命
    • +25% Maximum Mana 最大法力值 +25
    • +20% Elemental Pierce +20%元素穿刺
    • +10% Physical Resist +10% 物理抗性
    • +20% to All Attributes 所有属性 +20
    • +150 Life regenerated per second
      每秒恢复 +150 生命值
    • Required level is now 50
      所需等级现在为 50
  • Cold Blood:
    冷血
    • Removed Banish 删除了驱逐
    • Cold Pierce is now +(20-30)%, up from 10%
      寒冷穿刺现在是 +(20-30)%,高于 10%
    • Blizzard proc level now 63, up from 50
      暴风雪攻击等级从 50 提升到 63
    • Flat cold damage given specifically by Cold Blood doubled, now adds +150% to Cold Spell Damage
      冷血造成的平冷伤害翻倍,现在对冷系法术伤害的加成为 +150%。
  • Strength Beyond Strength:
    超越力量
    • Removed Pyroblast proc 移除 "火焰爆破 "效果
    • Added physical damage is now 25-40
      增加的物理伤害现在为 25-40
  • Panthera's Bite: clarified that the Superbeast proc has a short duration
    潘瑟拉之咬(Panthera's Bite):澄清了超兽的持续时间较短的问题
  • Segnitia: reworked completely
    Segnitia: 完全重做
    • This item is now competitive with other endgame physical damage chest pieces while bringing unique flavor
      现在,该道具不仅能与其他终结者物理伤害胸牌相媲美,还能带来独特的风味
    • Base stats: 基本数据
    • 5% CtC Thunder Hammer on Striking (old proc was causing single target damage loss due to high frequency ND application)
      5% CtC 雷霆之锤(由于高频率使用 ND,旧操作会造成单目标伤害损失)。
    • Elemental Resists +50% 元素抗性 +50
    • Weapon Physical Damage +(200-250)%
      武器物理伤害 +(200-250)%
    • Physical Resist +(15-20)%
      物理抗性 +(15-20)%
    • Guard Tower: +1 Arrow 守卫塔+1 箭
    • Cherubim: +(50-75) Magic damage per Skill Level
      Cherubim:每级技能+(50-75) 魔法伤害
    • In addition, if you have any of the following skills at level 30 or higher:
      此外,如果您拥有以下任何一种 30 级或以上的技能:
    • ATMG, Charged Strike, Cherubim, Guard Tower, Lex Talionis, Rock Shock, Time Wave
      ATMG、充电打击、谢鲁比姆、守卫塔、塔里昂力士、岩石冲击、时间波
    • +20% Slow Target +20% 慢速目标
    • +100 Life after each kill
      每次击杀后生命值+100
    • +20% chance of Crushing Blow
      碾压打击几率+20
    • Physical Damage reduced by 150
      物理伤害降低 150
    • The armor provides straightforward benefits to any builds which use the above skills
      盔甲可为任何使用上述技能的构建提供直接的好处
    • Even if your build doesn't main the above skills, the conditional bonuses can be unlocked through strategic gear choices. For example:
      即使你的构建不主打上述技能,也可以通过战略性的装备选择来解锁条件性奖励。例如
    • Charged Strike affix on rare amulets
      稀有护身符上的 "充能一击 "词缀
    • The Last Crusader, Hellmouth sacred uniques
      最后的十字军战士,地狱之门神圣独一无二
    • Relics 文物
    • etc. 等等
  • Hellmouth:
    Hellmouth
    • Bonus to defense is now always 50%
      防御奖励现在始终为 50
    • Max Fire Resist is now always +2%
      最大火抗现在总是 +2%
    • Bonus to strength is now +(15 to 25)%, up from +(11 to 15)%
      力量加成从 +(11-15)% 提高到 +(15-25)%
    • Now also adds +2% to Max Poison Resist
      现在还能增加 +2% 的最大毒抗

Sets 设置

  • Witchhunter's Hood:
    女巫猎人的头巾
    • reduced Maximum Elemental Resistance bonus to +1, down from +2
      最大元素抗性奖励从 +2 降至 +1
    • added maximum resistance bonuses to multiple level 105 Sacred Uniques to compensate and provide more gearing options
      为多个 105 级 "圣物 "增加了最大抗性奖励,以补偿并提供更多装备选择
  • Celestia's Myth: Maximum resistances on full set bonus reduced to 1%
    塞勒斯提亚的神话:全套奖励的最大抗性降低至 1

Runewords

  • Farseer: new helm runeword
    Farseer: 新舵手符文
    • Requires Zod-El-Cham 需要 Zod-El-Cham
    • Adds +1 to Max Elemental Resistances and +(100-200)% Enhanced Defense
      最大元素抗性+1,强化防御+(100-200)
    • Adds 8% to Max Mana and 5% to Max Life
      最大法力值增加 8%,最大生命值增加 5
    • Adds +1 to All skills and 75 Life regenerated per second
      所有技能+1,每秒恢复 75 生命值
  • Myth:
    神话
    • New 2H Barbarian Axe Runeword
      新 2H 野蛮人斧头符文
    • Requires Jah-Ko-Gul-Jah 要求 Jah-Ko-Gul-Jah
    • Adds +200% Enhanced damage and +(35-50) to (95-125) flat Physical damage
      强化伤害+200%,物理伤害+(35-50)至(95-125)。
    • Also has +30% Attack Speed, 20% Strength, 10% Physical Resist, and +(1-5)% Life leech
      还有 +30% 攻击速度、20% 力量、10% 物理抗性和 +(1-5)% 生命值消耗
  • Atlacamani: fixed a description bug with the innate elemental damage amount
    阿特拉卡马尼:修复了先天元素伤害量的描述错误
  • Comaetho: fixed a description bug, haunt duration is increased by 4 seconds, not 2
    Comaetho: 修复了一个描述错误,困扰持续时间增加了 4 秒,而不是 2 秒

Relics 文物

  • Titan's Fortitude: now has 2 min duration like to match innate
    泰坦的坚毅:现在有 2 分钟持续时间,与先天相匹配。
  • Hurricane: regeneration now works
    飓风:再生现在有效
  • Balefire: now actually gives Balefire instead of Wrath
    烈火:现在实际提供的是烈火而非愤怒
  • Banish: removed
    Banish: 已删除

Previous Patches 以前的补丁



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