Trophy fragments no longer drop from any boss 奖杯碎片不再从任何 BOSS 处掉落
All Trophies are now gained through new Trophy Challenges. Each boss that had a trophy drop before now has a specific challenge instead, outside of Athulua 现在所有奖杯都可以通过新的奖杯挑战获得。以前有奖杯掉落的每个 BOSS 现在都有了特定的挑战,除了阿图鲁阿之外
These challenges will be listed in the corresponding boss section of the patch notes, and can be viewed in game by right clicking any charm with a trophy 这些挑战将列在补丁说明中相应的老板部分,并可在游戏中右键单击任何带有奖杯的符咒进行查看
Trophy challenges that have a time limit will require you to kill the boss and cube the charm within the limit. Ones that do not will simply require you to cube within 10 seconds of killing the boss. Exceptions will be noted 有时间限制的奖杯挑战将要求您在限制时间内杀死老板并将护身符立方体化。没有时间限制的挑战则只要求您在击杀 BOSS 后 10 秒内将其立方体化。例外情况会注明
Dying or entering another zone with a trophy challenge will void the one you've already started, so be careful 死亡或进入另一个有奖杯挑战的区域将使您已开始的挑战失效,因此请务必小心
Completing a trophy challenge will allow you to upgrade the charm, giving the same bonuses as before, with the new addition of locking the charm to the class used to complete the challenge 完成奖杯挑战后,您就可以升级护身符,获得与以前相同的奖励,但新增加了将护身符锁定在完成挑战时使用的等级上的功能
The class lock will prevent the market from being flooded by a few accounts using specific characters that excel at certain trophies. There will be value in farming difficult trophies on difficult classes 等级锁定将防止市场被少数使用擅长某些奖杯的特定角色的账号所充斥。在高难度等级上耕耘高难度奖杯是有价值的
Only one of each charm can be upgraded per character per game 每个角色在每个游戏中只能升级一种护身符
Full trophies can still drop from pillar bosses in the Dimensional Labyrinth. These versions, along with non ladder versions, do not stack with trophy challenges but also do not lock the charm to any class, giving them niche value 次元迷宫中的柱状怪物仍会掉落完整奖杯。这些版本与非天梯版本一样,不能与奖杯挑战叠加,但也不会将魅力锁定在任何等级上,因此具有特殊价值
Wirt's leg is no longer consumed when opening a portal to the rift 打开通往裂缝的传送门时不再消耗 Wirt 的腿部能量
The cube recipe to open a portal can only be executed once per game 打开传送门的魔方配方在每局游戏中只能执行一次
Kurast 3000 BA 库拉斯特 3000 BA
Increased density on hell mode by 10% 将地狱模式的密度提高 10
Totem protection aura now reduces damage taken by allies by 67%, up from 50% 图腾保护光环现在可减少盟友所受伤害的 67%,原为 50%。
High Heavens/Library of Fate 天堂/命运图书馆
Heroic Variant:
英雄变体
Drop rate of Heavenly Souls from Ethereal and Avatars has been halved 从 "缥缈者 "和 "阿凡达 "处获得的 "天魂 "掉落率减半
Ethereal can now be resurrected with the Paladin ultimate skill 缥缈者现在可以使用圣骑士终极技能复活
Tran Athulua
Trophy Challenge: Kill Skovos and Lycander within 10 seconds of each other. Cube while both buffs are on your character 奖杯挑战:在 10 秒内杀死 Skovos 和 Lycander。在角色同时获得这两个 BUFF 的情况下,获得方块
Triune 三位一体
Trophy Challenge: Kill Lucien without being struck by Malic's burn missiles 奖杯挑战:在不被马利克的燃烧导弹击中的情况下杀死卢西恩
Duncraig 邓克莱格
Trophy Challenge: Enter from the waypoint, and kill Assur without being hit by his Flamefront 奖杯挑战:从航点进入,在不被阿苏尔的火焰前线击中的情况下杀死他
Viz-Jun
Trophy Challenge: Enter from the waypoint, and kill the Master Control System and cube the charm within 25 seconds
奖杯挑战:从航点进入,在 25 秒内杀死主控制系统和方块符咒
Stat rolls on the charm are now 16-30, up from 11-30 符咒上的统计卷从 11-30 增加到 16-30
Scosglen 斯科斯格伦
Tenet of Restraint: now requires any emblem, instead of 4 trophy fragments 克制之网:现在需要任何徽记,而不是 4 个奖杯碎片
Dimensional Labyrinth 立体迷宫
Archbishop Lazarus now has fixed hp independent of lab tier. It will take 3 times as many purifies to kill him in Lab as it does normally
拉扎罗斯大主教现在的固定生命值与实验室等级无关。在实验室中杀死他所需的净化次数是正常情况下的 3 倍
He now always drops his trophy on kill, and has a 10% chance to drop the star chart fragment 他现在总是在击杀时掉落奖杯,并有 10% 的几率掉落星图碎片
Groupies spawned by Lazarus now deal 50% less damage, and no longer have elemental pierce at any tier 拉扎罗斯产生的群星现在造成的伤害降低 50%,并且在任何层级都不再具有元素穿刺效果
A new game mode, exclusive to the Sin War realm 罪恶战域独有的全新游戏模式
The Rogue Camp has been overrun by a vicious undead horde, are you up to the challenge? 游侠营地已被邪恶的亡灵部落占领,你能迎接挑战吗?
Can be accessed by any character at level 125, regardless of progress 任何 125 级的角色均可访问,与进度无关
To start playing create a game on Hell difficulty with password: halloween 要开始游戏,请在地狱难度下创建一个游戏,密码为:万圣节
Killing monsters rewards you with Harvest Points which can be exchanged for keys to the Spooky Chest 击杀怪物可获得丰收点数,丰收点数可兑换幽灵宝箱的钥匙
Harvest points are shared between players in the event 收获点数由参赛选手共享
Trick or Treat:
不给糖就捣蛋
The chest can be opened repeatedly, drops improve with each successful unlock 箱子可重复打开,每次成功解锁都会提高掉落量
Rarely unlocks will fail and your hard earned key will poof, better luck next time 偶尔会出现解锁失败的情况,您辛苦赚来的钥匙会 "噗 "的一声掉在地上,下次运气会更好。
Rewards include Sets, Sacred Uniques, Enhanced Runes, Unique Jewels, Relics, and jump scares (no, really) 奖励包括套装、圣物、强化符文、独特宝石、遗物和惊吓(真的没有)。
As well as Scrolls of Enchantment - unique modifiers and stat boosts that can be applied once to each of your items 以及附魔卷轴--独特的修改器和状态提升,可在每件物品上使用一次
The chest can be looted in the camp or in a safe area accessible after interacting with the Deus Ex machina 箱子可在营地内或与 Deus Ex machina 互动后可进入的安全区域内抢夺
Survive long enough to face the evil controlling the nightmare 存活足够长的时间来面对控制噩梦的恶魔
Mirror Temple 镜寺
Sets for season 38 are:
第 38 季的布景是
Zerae's Divinity 泽雷的神性
The Snake Pit 蛇坑
Big Game Hunter 大型猎物猎人
Kale Monath 凯莱-莫纳特
The Towerlord 塔主
Cinadide's Craft Cinadide 的工艺
Elemental Children 元素之子
Binding of Baal 巴力的约束
Level lockdown now happens after 60 seconds, up from 20 等级锁定现在会在 60 秒后发生,而原来是 20 秒
Legacy of Blood 血的遗产
Trophy Challenge: Kill Bartuc and cube the charm within 15 seconds of entering 奖杯挑战:进入后 15 秒内杀死 Bartuc 并将护身符立方体化
The Veiled Prophet 蒙面先知
Trophy Challenge:
奖杯挑战赛:
Kill Oris or Gamuel before destroying the Veil Piercer 在摧毁面纱穿刺者之前杀死奥利斯或加缪尔
Kill The Veiled Prophet 杀死蒙面先知
Heart of Sin 罪恶之心
Trophy Challenge: Kill Azmodan without being hit by a Molten Boulder from a Flameblood 奖杯挑战:杀死阿兹莫丹而不被火焰之血的熔岩巨石击中
Invasion II 入侵 II
Once the charm has been upgraded with essence, the cube recipe will no longer appear to "execute" 用精华升级护身符后,魔方配方将不再 "执行"。
Improved the wording in the instructions to the bonus quests 改进了奖励任务说明中的措辞
Judgement Day 审判日
Trophy Challenge: Kill both Imperius and Malthael within 60 seconds of the hooded figure disappearing. Cube with both buffs on your character 奖杯挑战:在蒙面人消失后 60 秒内杀死英派瑞斯和马尔赛尔。魔方中的角色同时拥有这两个 BUFF
Quov Tsin
Trophy Challenge: Kill Quov Tsin without being struck by a bone spear 奖杯挑战:在不被骨矛击中的情况下杀死 Quov Tsin
Kingdom of Shadow 阴影王国
Trophy Challenge: Purify the Ominous Statue by the entrance, then kill Juris Khan while debuffed 奖杯挑战净化入口处的不祥雕像,然后在眩晕状态下杀死尤里斯-可汗(Juris Khan
The Ominous Statue grants a debuff which causes all teleport skills to have +50 seconds to cooldown 不祥雕像会造成一个debuff,使所有传送技能的冷却时间+50秒
Banisher of Light 光明驱逐者
Trophy Challenge: Kill Kabraxis without being struck by his Pillar of Poison 奖杯挑战:在不被卡布拉西斯的 "毒药柱 "击中的情况下杀死他
Max resistance rolls on the charm are now 2-3%, up from 1-3% 护身符的最大抗性从 1-3%提高到 2-3%。
Legion of the Damned 被诅咒者军团
Bone Chimes: Magic Find scaling has been doubled 骨钟:魔法查找缩放比例翻倍
Eve of Destruction 毁灭前夕
Trophy Challenge: Kill Baal without being hit by his Black Carpet Bomb spell 奖杯挑战:杀死巴尔而不被他的黑毯炸弹法术击中
Lord of Lies 谎言之王
Trophy Challenge: Kill the real Belial after killing all of his clones 奖杯挑战:杀死贝利亚的所有克隆体后,再杀死真正的贝利亚
Ghosts of Old Bremmtown 老布雷姆镇的幽灵
Trophy Challenge: Identical to old trophy upgrade requirement 奖杯挑战:与旧奖杯升级要求相同
Regular charm upgrade no longer requires you to kill the Dark Star Dragon within 90 seconds, can now be done at any time 常规魅力升级不再需要在 90 秒内杀死黑暗星龙,现在可以随时升级
Yshari Sanctum 伊莎莉圣殿
Trophy Challenge: Kill Valthek and cube the charm within 5 minutes of killing his Altar 奖杯挑战:在杀死瓦尔泰克的祭坛后 5 分钟内杀死他并获得方块符咒
Charm resistances rolls raised to 10-20, from 5-20 魅力抵抗卷从 5-20 卷提高到 10-20 卷
Xazax
Trophy Challenge: Kill Xazax without being struck by a penitent 奖杯挑战:在不被忏悔者击中的情况下杀死 Xazax
Trophy now grants 75-125 tri-elemental damage instead of 4% slow target 奖杯现在可对目标造成 75-125 三元素伤害,而不是 4% 的减速效果
Astrogha
Spider Totems now empower nearby enemies in a small radius, granting them 20% increased damage 蜘蛛图腾现在可增强小范围内附近敌人的能力,使其受到的伤害提高 20
Fixed a bug where totems could drop double loot sometimes 修正了一个图腾有时会掉落双倍战利品的错误
Trophy Challenge: Kill the real Astrogha while he is empowered by a Spider Totem 奖杯挑战:杀死真正的阿斯特洛加,同时让他获得蜘蛛图腾的力量
Nymyr's Light 涅密尔之光
The Sleep charm is now upgraded by cubing it in place of a charm after completing a trophy challenge. Bonuses are identical to before 睡眠护身符现在可以升级,方法是在完成奖杯挑战后用立方体代替护身符。奖励与之前相同
Full trophies from Lab or Non Ladder cannot be used to upgrade the sleep 实验室或非天梯的完整奖杯不能用于升级睡眠
Invasion III 入侵 III
Once the charm has been upgraded with essence, the cube recipe will no longer appear to "execute" 用精华升级护身符后,魔方配方将不再 "执行"。
Improved the wording in the instructions to the bonus quests 改进了奖励任务说明中的措辞
1H Swing & 1H Thrust attacks now improved to 6 FPA, down from 8 1H 摆动和 1H 刺击的攻击力从 8 提升至 6 FPA
2H Swords & Spears attacks now improved to 8 FPA, down from 11 2H 剑与矛的攻击力从 11 提升至 8 FPA
2H Other attacks slowed down slightly, but still unchanged at 7 FPA 2H 其他攻击略有减慢,但仍保持在 7 FPA 不变
Bow attacks improved to 8 FPA, down from 9 弓箭攻击从 9 级提高到 8 级 FPA
Crossbow attacks improved to 8 FPA, down from 11. High Attack Speed required 弩的攻击力从 11 提升至 8 FPA。需要高攻击速度
2H Other casting now improved to 7 FPA, down from 8 2H 其他铸造现在改进为 7 FPA,低于 8
All blocking speeds improved to 2 FPA, down from 3
所有拦截速度从 3 FPA 提高到 2 FPA
Block speed required for fastest animation is now 292, down from 600 最快动画所需的块速从 600 降至 292
Psionic 幻术
Psionic Storm:
幻象风暴:
% Mana drain moved to Energize %法力消耗移至 "能量 "状态
Mana cost reduced 降低法力消耗
Now gains +0.4% total damage per cognition if you have at least 75 cognition, this boost is reflected in the tooltip 现在,如果拥有至少 75 个认知,每个认知可获得 +0.4% 的总伤害,这一提升反映在工具提示中
Matched real damage to the damage listed in the tooltip, resulting in around a 20-30% damage boost at high skill levels 将实际伤害与工具提示中列出的伤害相匹配,从而在高技能水平下提升约 20-30% 的伤害
Energize:
Energize:
Now only activates under 90% life 现在只能在 90% 的寿命下激活
Drains 5% maximum mana per cast of Psionic Storm to heal 1% maximum life per base level 每次施放幻象风暴可消耗 5%的最大法力值,治疗每基础等级 1%的最大生命值
Requires at least 10% of your maximum mana pool to trigger 需要至少 10%的最大法力池才能触发
Maximum skill level reduced to 5 最高技能等级降至 5
Claw 爪子
Anathema:
Anathema:
No longer restricts to melee skills 不再局限于近战技能
Can now be toggled on/off 现在可以切换开/关
Innate Elemental Damage at Base Level 1 now +11%, up from +6% 基础等级 1 的先天元素伤害现在 +11%,原为 +6%。
Max Base Level is now 20, down from 25 最高基础等级从 25 降至 20
Fixed a bug where you could sometimes grant this buff to a party member 修正了一个 Bug,在该 Bug 中,有时可将此 Buff 赋予一名成员
Throwing 投掷
Maelstrom MkIV: weapon damage now 100%, down from 105% 大漩涡 MkIV:武器伤害从 105% 下降到现在的 100%
Wychwind:
Wychwind:
Reduced number of hits per cast by ~40% 每次施放的命中次数减少 ~40
The skill hit count has not been changed significantly since Ultimative when the game state was highly different 自《终极之战》以来,技能命中率一直没有重大变化,而当时的游戏状态却大相径庭
Currently with stationary bosses, curses like Banish, and much more accessible "on striking" healing effects the number of hits is very excessive 目前,有了固定的 Boss、诅咒(如放逐)和更容易获得的 "攻击时 "治疗效果,命中次数就显得非常多了。
The skill remains the best "stacked damage" ability in the game 该技能仍然是游戏中最好的 "叠加伤害 "能力
Arcane Swarm: damage reduced by 14% Arcane Swarm:伤害降低 14
Orb of Annihilation:
湮灭之球:
Doubled damage at level 1, damage per Skill Level increased by 25% (~34% damage boost at endgame values) 1 级伤害翻倍,每级技能伤害提高 25%(游戏结束时伤害提高约 34)
Tooltip now shows damage numbers instead of memes 工具提示现在显示伤害数字,而不是备忘录
Reduced visual intensity 降低视觉强度
ATMG:
ATMG:
The skill has received a major improvement to make it competitive without relying on the old placement mechanics 该技能已得到重大改进,使其不再依赖于旧的放置机制而具有竞争力
Base radius is now 10 yards, down from 13.3 基础半径从 13.3 码变为 10 码
Radius now increases with base Dexterity: +33% at 200, 500, and 900 (Max radius of 20 yards) 半径现在随基础灵巧度增加:200、500 和 900 时 +33%(最大半径为 20 码)
Weapon damage now 60%, up from 55% 武器伤害从 55% 提高到 60
The weapon damage modifier of this skill will now increase with your Deadly/Critical Strike or Innate Elemental Damage (whichever is higher) 现在,该技能的武器伤害修正值将随致命/关键一击或先天元素伤害(以较高者为准)而增加
Deals 75% weapon damage if you have at least 55% Deadly/Critical Strike or 55% Innate Elemental Damage 如果你拥有至少 55% 的致命/关键一击或 55% 的先天元素伤害,则可造成 75% 的武器伤害
Deals 95% weapon damage if you have at least 85% Deadly/Critical Strike or 110% Innate Elemental Damage 如果拥有至少 85% 的致命/关键一击或 110% 的先天元素伤害,则可造成 95% 的武器伤害
Mana cost now increases by 3 per Skill Level, up from 2 每级技能的法力消耗现在增加 3,原为 2
Flash:
Flash:
Reduced damage variance 减少伤害差异
Damage gain from skills after level 28 reduced by 14% 28 级后技能的伤害增益降低 14
Can spawn nearly all oSkills from the rare affix pool 可从稀有属性池中生成几乎所有技能
This includes those which can be found on any rare base, regardless of slot or class requirement 这包括在任何稀有基地上都能找到的,不分插槽或等级要求
Will still respect affix generation rules 仍将遵守词缀生成规则
Base item requires 350 Strength, 350 Dexterity, and Level 100 基础物品需要 350 力量、350 灵巧和 100 级
Is a very rare drop from regular enemies in Kurast 3000BA on Hell difficulty, and a 3% drop from Manoruk, the commander of the Legion of the Damned 在地狱难度的库拉斯特 3000BA 中,从普通敌人身上极少掉落,而从诅咒军团指挥官曼诺鲁克身上则有 3% 的掉落率。
The requirements and drop rate take into account that oSkill builds are mainly used by veteran players and that these are similar to an extra Relic for many builds 要求和掉率考虑到了 oSkill 构建主要由资深玩家使用,而且对于许多构建来说,这些要求和掉率与额外的遗迹类似
Flying Kinzhal:
Flying Kinzhal:
New Mastercrafted elemental base throwing knife 新的大师级元素底座投掷刀
Adds 40% of Dexterity as cold damage to weapon 为武器增加 40% 的灵巧冷伤害
Gain +1 Life on Striking per 100 base Vitality 每 100 基本生命值在攻击时获得 +1 生命值
Base item has the same requirements as the Sacred Throwing Knife 基础物品与神圣投掷刀的要求相同
Only drops in Bremmtown on Hell difficulty 只在地狱难度的布雷姆镇掉落
Introduces an elemental base for knife users with powerful sustain as a trade off for damage 为刀客引入元素基础,以强大的持续伤害作为交换条件
Invictus:
Invictus:
Removed the weapon physical damage scaling from Strength 移除了 "力量 "中的武器物理伤害缩放比例
It gave no meaningful bonus to early game characters (11% WPD at 500 strength), and was too high at endgame 它对游戏初期的角色没有任何意义(500 力量时为 11% WPD),而在游戏结束时却过高了
Replaced with extra +40% WPD at tier 4, scaled down at lower tiers 在第 4 层改为额外 +40% WPD,在较低层则按比例降低
Shrines:
祭坛:
Improved the tooltips of all shrines by explaining how you can bless items in game 改进了所有神龛的工具提示,解释了如何在游戏中祝福物品
Now also explains an item can only be blessed once and that blessings do not work on Ethereal items 现在还解释了一件物品只能被祝福一次,而且祝福对虚无缥缈的物品无效。
Due to inflation, the I am Rich gem now requires an Archbishop Lazarus trophy, a Vial of Elder Blood, and an Essence of Time to create 由于通货膨胀,我很富有宝石现在需要拉扎勒斯大主教奖杯、长老之血小瓶和时间精华来制作
Arrow and Bolt Quivers have had their affixes modified:
箭箙和弩箙的固定装置已修改:
No longer roll resistances, gold find, or life regeneration 不再滚动抗性、黄金发现或生命再生
Can now roll modest amounts of flat elemental damage, innate elemental damage, and fire/cold/lightning pierce 现在可以滚动适量的平面元素伤害、先天元素伤害和火/冷/闪电穿刺
Chance to Cast Cryo Beam on Striking has been replaced by Chance to Cast Cascade on Kill 击杀时施放冷冻光束的几率已被击杀时施放级联的几率所取代
Chance to Cast Sun Strike on Striking has been replaced by Chance to Cast Arrow on Striking 攻击时施放 "太阳打击 "的几率已被攻击时施放 "箭矢 "的几率所取代
Angelic Crossbows: now have a strength damage bonus value of 14%, up from 11% 天使弩:现在的力量伤害加成值从 11% 提高到 14
Fixed a bug where magic/rare/crafted class items could sometimes spawn +Skill bonuses to other classes 修正了一个 Bug,在该 Bug 中,魔法/稀有/手工类物品有时会为其他类别带来 +Skill 加成
Angelic Shields: will now be able to spawn +Druid Skills due to a technical limitation 天使之盾:由于技术限制,现在将能够生成+德鲁伊技能
Fixed a bug where Miasma on Attack was spawning on Angelic ranged weapons 更正了一個錯誤,這錯誤令天使射程武器出現攻擊瘴氣
Occult Effigies 神秘祭品
Elemental Dominion: Reworked, now applies to Melee elemental weapons, granting them 4% chance to cast level 10 life spark on melee attack and +5 level required. Can be applied 2 times 元素主宰:重做,现在适用于近战元素武器,使其有 4% 的几率在近战攻击时施放 10 级生命火花,并需要 +5 等级。可应用 2 次
Elemental Ire: Reworked, now applies to ranged elemental weapons, granting them 1% chance to cast level 4 life spark on striking and +5 level required. Can be applied 2 times 元素之怒:重做,现在适用于远程元素武器,使其在攻击时有 1%的几率施放 4 级生命火花,并需要 +5 级。可使用 2 次
Items that have the restitution mechanic (Wintry Majesty, Arrogance, and Endless Pride) now require Heavenly Souls to restore instead of trophy fragments 具有恢复机制的物品(凛冽陛下、傲慢和无尽傲慢)现在需要天魂来恢复,而不是战利品碎片。
Khazra Pouch:
Khazra 袋:
Physical resist is now +5%, up from +(1-5)% 物理抗性从 +(1-5)% 提高到 +5
Mana on attack is now +(25-50), up from +(10-50) 攻击时的法力值现在为 +(25-50),高于 +(10-50)。
Bonus to Defense is now +(25-50)%, up from +(20-50)% 防御奖励从 +(20-50)% 提高到 +(25-50)%
Flat physical damage added is now 15-25, up from 10-20 平摊物理伤害从 10-20 提升到 15-25
Added +(2-3)% to Maximum Fire and Lightning resistances 最大火抗和雷抗增加 +(2-3)%
Increased bonus Magic Damage from strength to 60%, up from 50% 魔法伤害从 50%提高到 60%。
Clarified it only works if you have a source of AoE attack 澄清了只有在有 AoE 攻击源的情况下才有效
Lacuni Cowl:
Lacuni Cowl:
Maximum Elemental Resists bonus is now always +1%, up from +(0-1)% 最大元素抗性奖励从 +(0-1)% 变为 +1%。
Fire/Lightning elemental pierce is now +(15-25)%, up from +(5-20)% 火元素/闪电元素穿刺现在为 +(15-25)%,高于 +(5-20)%
Fire/Lightning damage is now 200-300, up from 150-200 火焰/闪电伤害从 150-200 提高到 200-300
Shiverhood:
Shiverhood:
Replaced Minion Life bonus with +3% to Maximum Cold resist 用最大寒冷抗性 +3% 取代小兵生命值奖励
Cold Spell Damage increased to +(30-40)%, up from +(20-30)% 寒冷法术伤害从+(20-30)%提高到+(30-40)
Aidan's Lament:
艾丹的哀歌:
Replaced +2% Maximum Lightning Resist with +1% to all Maximum Resistances 将 +2% 最大闪电抗性改为 +1% 所有最大抗性
Undead/Demons damage bonuses are now +(90-120)%, up from +(60-120)% 亡灵/恶魔的伤害加成现在为 +(90-120)%,高于 +(60-120)%
Added +(4-8)% to Physical Resist 物理抗性增加 +(4-8)%
Metalhead:
金属头:
Removed Ignore Target's Defense bonus (doesn't work against bosses), reanimate chance, bonus to defense 移除了 "无视目标防御 "奖励(对 BOSS 无效)、复活几率、防御奖励
Increased Lightning damage to +(250-500), up from +(1-50) 闪电伤害从+(1-50)提高到+(250-500)
Added +(1-2)% to Maximum Elemental Resistances 最大元素抗性增加 +(1-2)%
Veil of Steel:
钢铁之躯:
Required level is now 100, down from 130 所需等级从 130 降至 100
Weapon Physical Damage bonus is now +200%, up from +150% 武器物理伤害奖励从 +150% 提高到 +200
Leah's Vision: now also gives +1 Death Ripple Enhancement 莉亚的视野:现在还提供 +1 死亡波纹强化
The Point of No Return: reworked completely
不归点:完全重做
This item is now all about harnessing the power of corruption 该项目现在的主题是利用腐败的力量
It can be used for an oSkill build and/or for traditional casters depending on corruptions 它可用于 oSkill 构建和/或传统投石机,具体取决于损坏情况
Adds 101% Movement Speed, 202% Mana Regeneration, +25 to Orb of Annihilation 增加 101% 移动速度,202% 法力再生,湮灭之球 +25
Also adds the following corruption related properties: 还添加了以下与损坏相关的属性
Can be corrupted 10 times 可损坏 10 次
Empowered corruption Outcomes (see below) 权力腐败成果(见下文)
Failed corruptions do not increase required level (and failure probability is reduced) 失败的损坏不会增加所需的级别(故障概率降低)
Successful corruptions increase required level by 10 腐败成功后,所需等级提高 10
Orb of Annihilation: +10% Total Damage per corrupted item worn 湮灭之球每穿戴一件腐化物品,总伤害+10
Possible corruption outcomes: 可能的腐败结果:
+4 to All Skills 所有技能+4
+2% to Maximum Elemental Resistances 最大元素抗性 +2
+25% Spell Damage +25% 法术伤害
+10% Maximum Life +10% 最长寿命
+25% Maximum Mana 最大法力值 +25
+20% Elemental Pierce +20%元素穿刺
+10% Physical Resist +10% 物理抗性
+20% to All Attributes 所有属性 +20
+150 Life regenerated per second 每秒恢复 +150 生命值
Required level is now 50 所需等级现在为 50
Cold Blood:
冷血:
Removed Banish 删除了驱逐
Cold Pierce is now +(20-30)%, up from 10% 寒冷穿刺现在是 +(20-30)%,高于 10%
Blizzard proc level now 63, up from 50 暴风雪攻击等级从 50 提升到 63
Flat cold damage given specifically by Cold Blood doubled, now adds +150% to Cold Spell Damage 冷血造成的平冷伤害翻倍,现在对冷系法术伤害的加成为 +150%。
Strength Beyond Strength:
超越力量:
Removed Pyroblast proc 移除 "火焰爆破 "效果
Added physical damage is now 25-40 增加的物理伤害现在为 25-40
Panthera's Bite: clarified that the Superbeast proc has a short duration 潘瑟拉之咬(Panthera's Bite):澄清了超兽的持续时间较短的问题
Segnitia: reworked completely
Segnitia: 完全重做
This item is now competitive with other endgame physical damage chest pieces while bringing unique flavor 现在,该道具不仅能与其他终结者物理伤害胸牌相媲美,还能带来独特的风味
Base stats: 基本数据
5% CtC Thunder Hammer on Striking (old proc was causing single target damage loss due to high frequency ND application) 5% CtC 雷霆之锤(由于高频率使用 ND,旧操作会造成单目标伤害损失)。
Cherubim: +(50-75) Magic damage per Skill Level Cherubim:每级技能+(50-75) 魔法伤害
In addition, if you have any of the following skills at level 30 or higher: 此外,如果您拥有以下任何一种 30 级或以上的技能:
ATMG, Charged Strike, Cherubim, Guard Tower, Lex Talionis, Rock Shock, Time Wave ATMG、充电打击、谢鲁比姆、守卫塔、塔里昂力士、岩石冲击、时间波
+20% Slow Target +20% 慢速目标
+100 Life after each kill 每次击杀后生命值+100
+20% chance of Crushing Blow 碾压打击几率+20
Physical Damage reduced by 150 物理伤害降低 150
The armor provides straightforward benefits to any builds which use the above skills 盔甲可为任何使用上述技能的构建提供直接的好处
Even if your build doesn't main the above skills, the conditional bonuses can be unlocked through strategic gear choices. For example: 即使你的构建不主打上述技能,也可以通过战略性的装备选择来解锁条件性奖励。例如
Charged Strike affix on rare amulets 稀有护身符上的 "充能一击 "词缀
The Last Crusader, Hellmouth sacred uniques 最后的十字军战士,地狱之门神圣独一无二
Relics 文物
etc. 等等
Hellmouth:
Hellmouth:
Bonus to defense is now always 50% 防御奖励现在始终为 50
Max Fire Resist is now always +2% 最大火抗现在总是 +2%
Bonus to strength is now +(15 to 25)%, up from +(11 to 15)% 力量加成从 +(11-15)% 提高到 +(15-25)%
Now also adds +2% to Max Poison Resist 现在还能增加 +2% 的最大毒抗
reduced Maximum Elemental Resistance bonus to +1, down from +2 最大元素抗性奖励从 +2 降至 +1
added maximum resistance bonuses to multiple level 105 Sacred Uniques to compensate and provide more gearing options 为多个 105 级 "圣物 "增加了最大抗性奖励,以补偿并提供更多装备选择
Celestia's Myth: Maximum resistances on full set bonus reduced to 1% 塞勒斯提亚的神话:全套奖励的最大抗性降低至 1