Race
每个帝国都从一个种族开始,如果它获得了被该种族居住的城市,就可以获得额外的种族。
Physical form[编辑 | 编辑源代码]
身体形态决定了种族的外貌和描述的首部。每个种族都有一些默认的特征,尽管在创建种族时可以进行更改。
Traits[编辑 | 编辑源代码]
每个种族都有5个点用于赋予它各种特征,获得种族范围内的奖励。
Adaptation[编辑 | 编辑源代码]
适应特征允许种族在特定地形上建造 农场而不是
小屋省份改进。每个适应特征花费1点,但一个种族只能有一个适应特征。所有这些都与原始文化不兼容,因为它可以根据选择的原始动物(例如沼泽鳄鱼提供了大部分沼泽适应的好处)提供相当的好处。
Mounts[编辑 | 编辑源代码]
坐骑特性会给予额外的单位坐骑,替换已经骑乘单位的坐骑,并赋予所有骑乘单位额外的能力。每个坐骑特性需要花费3或4点。恶熊坐骑特性需要帝国与灰烬DLC。
特征 | 骑兵单位获得增益 | 统治者开始攀登 | 成本 | |
---|---|---|---|---|
![]() |
恐惧蜘蛛坐骑 |
|
蜘蛛 | 3 |
![]() |
噩梦之旅 |
|
噩梦 | 3 |
![]() |
独角兽坐骑 |
|
独角兽 | 3 |
![]() |
白狼坐骑 |
|
白狼 | 3 |
文件:单位属性恶熊坐骑.png |
恐怖熊坐骑 |
|
恐怖熊 | 3 |
山主 | 只将基础种族坐骑添加到可选的骑兵单位中 |
2 |
以下单位受到影响。始终骑兵单位以粗体显示,并保持其移动速度。其他可选骑兵单位的移动速度为40。
类型 | 来源 | 单位 | ||||
---|---|---|---|---|---|---|
T1侦察兵 | T1 | T2 | T3 | T4 | ||
文化 | 野蛮人 | 寻路者 | 战士(盾牌) | 愤怒(远程) | ||
文化 | 黑暗 | 侦察兵 | 追逐者(远程) | 黑暗骑士(震惊) | ||
文化 | 封建的 | 侦察者 | 防御者(盾牌) | 骑士(震惊) | ||
文化 | 高 | 寻光者 | 黎明守护者(盾) | 唤醒者(战斗法师) | ||
文化 | 勤奋的 | 先驱 | 弩 (远程) | 堡垒(盾牌) | ||
文化 | 神秘的 | 法术护盾(盾牌) | 破法者(战斗法师) |
|||
文化 | 掠夺者 | 监督者(支持) | 龙骑兵(游击队员) | |||
文化 | 原始的 | 灵魂追踪者 | 保护者(盾牌) | 动物使徒(支援) | ||
卷册 | 野兽 | 野性演说者(辅助) | ||||
卷册 | 冰法 | 白巫女(战斗法师) |
||||
卷册 | 唤起 | 唤魔师(战斗法师) | ||||
卷册 | 部落 | 猎犬大师(远程) | ||||
卷册 | 湿地 | 格莱德奔跑者(远程) | ||||
卷册 | 征服 | 暴君骑士(震惊) |
Cultures[编辑 | 编辑源代码]
每个种族都有自己的文化,决定了其城市的视觉外观,并赋予以下特点:
以这个种族开始的帝国获得了一种亲和力。
可以招募6个与文化有关的单位
这个种族的城市可以建造一个特殊的省份改进和三个特殊建筑。一些文化还会在特定的市政厅等级上获得特殊的奖励。
参与这场比赛的英雄可以解锁3个特殊的英雄技能,如果他们是冠军,他们会有一种特定文化的默认武器,如果没有装备任何武器。
Society traits[编辑 | 编辑源代码]
Each race has two society traits. A few of them also increase or decrease the starting alignment.
Society trait | Affinity | Alignment | Effects | Starting bonus | Excludes | ||
---|---|---|---|---|---|---|---|
![]() |
Chosen Uniters | ![]() |
![]() |
Extra Shield unit or Polearm unit | The strive to build a realm based on cooperation, but will not hesitate to defend it. | ||
![]() |
Devotees of Good | ![]() |
![]() |
Extra Support unit or Polearm unit | They share pure intentions, compassion and an unerring devotion to the cause of Good. | ||
![]() |
Imperialists | ![]() |
![]() |
|
1 Population | ![]() |
They are focused on the glory of their empire and the development of their cities. |
![]() |
Bannerlords ![]() |
![]() |
![]() |
Rally of the Lieges occur twice as often. |
Nearest Free City revealed and +25 Allegiance with them. | ![]() ![]() |
They value and cultivate good relationships with their vassals, raising their banners in times of war. |
File:Society trait relentless crusaders.png | Relentless Crusaders ![]() |
![]() |
![]() |
|
|||
![]() |
Prolific Swarmers | ![]() |
![]() |
|
Extra tier I unit | They find their strength in fast population growth and overwhelming numbers. | |
![]() |
Ritual Cannibals | ![]() |
![]() |
|
The believe both in the spiritual power of life... and in the value of a good banquet. | ||
![]() |
Ruthless Raiders | ![]() |
![]() |
2 Random Hero Items | They murder without remorse, more interested in loot and plunder than right or wrong. | ||
![]() |
Chosen Destroyers ![]() |
![]() |
![]() |
|
|
They are warmongers and destroyers, choosing violence over diplomacy any time they can. | |
File:Society trait merciless slavers.png | Merciless Slavers ![]() |
![]() |
![]() |
|
War Slaves empire skill |
|
|
![]() |
Ancient Wise Ones | ![]() |
![]() |
When a Tome is unlocked, a random skill from it costs 60% less | 1 Random Research Skill | They have been around since the start of history, homing their minds in the pursuit of arcane knowledge. | |
![]() |
Gifted Casters | ![]() |
![]() |
|
Extra Combat Spell unlocked | They are blessed with an innate talent for spellcasting, rarely encountering problems that can't be solved by an abundant use of magic. | |
![]() |
Hermit Kingdom | ![]() |
![]() |
100 Imperium | They seek only to be left alone to their studies and will aggressively protect their studious isolation from any disturbances. | ||
![]() |
Mana Channelers | ![]() |
![]() |
|
Extra Magic Origin unit | They are attuned to the Astral Flows and support their armies by channeling arcane powers. | |
![]() |
Mana Addicts ![]() |
![]() |
![]() |
|
Extra Battle Mage or Support unit | They are attuned to the Astral Flows and support their armies by channeling arcane powers. | |
![]() |
Adept Settlers | ![]() |
![]() |
|
1 Expanded Governance rite | ![]() |
They are pioneers and settlers, founding cities wherever they go. |
![]() |
Experienced Seafarers | ![]() |
![]() |
Basic Seafaring empire skill | With strong sea legs, they are unrivaled on the water and know how to dredge up extra value from its depths. | ||
![]() |
Fabled Hunters | ![]() |
![]() |
|
Extra Ranged unit | They are legendary hunters, excelling in ranged combat and exploration. | |
![]() |
Talented Collectors ![]() |
![]() |
![]() |
1 Magic Material nearby | |||
File:Society trait druidic terraformers.png | Druidic Terraformers ![]() |
![]() |
![]() |
|
Extra Elemental unit | ||
![]() |
Artifact Hoarders | ![]() |
![]() |
|
They pursue and covet magical artifacts, using such items as inspiration for their magical feats | ||
![]() |
Great Builders | ![]() |
![]() |
|
|
They form a society of builders and makers who take pride in the things they construct. | |
![]() |
Reclaimers | ![]() |
![]() |
|
|
They believe anything can be reforged into something better, but before that can be done, it must be reclaimed. | |
![]() |
Runesmiths | ![]() |
![]() |
|
Extra Shield unit or Polearm unit | They are legendary smiths, weaving magic into their finely crafted creations through enchantments. | |
![]() |
Wonder Architects | ![]() |
![]() |
|
1 nearby Bronze Ancient Wonder cleared | They are inspired by unique constructions and the Ancient Wonders of the old. | |
![]() |
Perfectionist Artisans ![]() |
![]() |
![]() |
Extra Tier 3 unit | They demand perfection of their artisans, taking their time to build marvels like no other. | ||
![]() |
Powerful Evokers | ![]() |
![]() |
|
Extra Battle Mage unit or Support unit | They emanate raw power as they release an endless barrage of destruction upon all in their path. | |
![]() |
Scions of Evil | ![]() |
![]() |
Extra Shield unit or Shock unit | They share a thirst for knowledge and power, thriving in their pursuit of Evil. | ||
![]() |
Shadow Walkers | ![]() |
![]() |
|
|
They are talented spies, sneaking past enemy lines to gain precious information. | |
![]() |
Silver Tongued ![]() |
![]() |
![]() |
|
|
Keeper[编辑 | 编辑源代码]
The Keeper of a race is the only empire that can apply Race Transformation spells to the race. There are three ways for an empire to become the Keeper of a race.
- If the race does not have a Keeper, the empire must control 40% of the race's
Population.
- If the race has a Keeper and no empire started with that race, the empire must control 5 more
Population from that race than the current Keeper.
- If the race is the starting race of another empire, the Keeper must be defeated first.
Race transformations[编辑 | 编辑源代码]
Race transformations can only be added to a race when its Keeper casts a Race Transformation spell. There are two types of race transformations: minor and major.
Minor transformations[编辑 | 编辑源代码]
A race can have multiple minor transformations.
Spell | Tome | Tier | Casting cost | Operation point cost | Description |
---|---|---|---|---|---|
![]() |
Tome of Beasts | 2 | ![]() |
150 | Makes the target race more bestial and connected to animals. When adjacent to a friendly Animal or Cavalry unit, they are granted:
|
![]() |
Tome of Sanctuary | 5 | ![]() |
450 | Gives the target race divine protection, granting them: |
![]() |
Tome of Amplification | 4 | ![]() |
250 | Makes magic begin to flow through the veins of the target race, granting them:
|
![]() |
Tome of Rock | 2 | ![]() |
150 | Makes rock growths develop on the target race, granting them:
|
![]() |
Tome of the Cold Dark | 6 | ![]() |
350 | Makes winter run through the target race's veins, granting them: |
![]() |
Tome of the Golden Realm | 8 | ![]() |
450 | Makes the target race gain an affinity for gold, granting them:
|
![]() |
Tome of the Doomherald | 4 | ![]() |
250 | Makes the target race become living morale siphons, making their attacks: |
![]() |
Tome of Glades | 3 | ![]() |
250 | Makes the target race one with the forest, granting them:
|
![]() |
Tome of Warding | 3 | ![]() |
150 | Inscribes magical wards onto the target race, granting: |
![]() |
Tome of Revelry | 4 | ![]() |
250 | Overwhelms the target race with an intense fervor, granting them: |
![]() |
Tome of Chaos Channeling | 7 | ![]() |
450 | Makes the target race the embodiment of fire, granting them:
|
![]() |
Tome of the Horde | 2 | ![]() |
150 | Makes the target race smaller and more numerous, granting them:
|
![]() |
Tome of Transmutation | 6 | ![]() |
350 | Transmutes the target race's skin into steel, granting them: |
![]() |
Tome of Vigor | 6 | ![]() |
350 | Makes the target race grow in mass and stature, granting them:
This transformation is incompatible with Spawnkin. |
![]() |
Tome of Pandemonium | 6 | ![]() |
350 | Turns the target race into a conduit for chaotic energies, granting them:
|
Major transformations[编辑 | 编辑源代码]
A race can have only one major transformation.
Spell | Tome | Tier | Casting cost | Operation point cost | Description |
---|---|---|---|---|---|
![]() |
Tome of Exaltation | 7 | ![]() |
600 | Turns the target race into angelic beings, granting them:
|
![]() |
Tome of Astral Convergence | 8 | ![]() |
600 | Links the target race to the Astral Sea, granting them: |
![]() |
Tome of the Demon Gate | 9 | ![]() |
600 | Turns the target race into demonic beings, which grants them:
|
![]() |
Tome of Paradise | 8 | ![]() |
600 | Infuse the target race with the blessing of nature. They gain: |
![]() |
Tome of the Great Transformation | 6 | ![]() |
300 | Gives the target race immortality beyond life, granting them: |
Destiny traits[编辑 | 编辑源代码]
When fulfilling certain conditions you may get an event that gives the option of activating a destiny trait for your primary race. A race may have up to two destiny traits.
References[编辑 | 编辑源代码]
General | Tutorial videos • Realm • City • Outpost • Free city • Diplomacy • AI personality • Combat • Pantheon |
Map | Movement • Underground • Resource nodes • Magic materials • Ancient wonders • Infestations |
Race | Race • Cultures • Race keeper |
Units | Heroes • Units • Cultural units • Tome units • Wildlife units |
Research | Empire development • Tomes • Tactical spells • Strategic spells • Hero skills • Abilities • Traits |
Equipment | Head • Torso • Primary • Secondary • Miscellaneous • Ring • Legs • Mount |