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05.06.2025 19:00
  • Closed test
  • New ships
  • 14.6

Closed test 14.6 - New Ships Devblog

Captains! 

We are very pleased to announce the newest branch of researchable ships coming to the game—German heavy cruisers! This branch will start at Tier VI and consist of 5 ships: Deutschland, Admiral Scheer, Knesebeck, Manteuffel, and Prinz Adalbert.

Along with the release of this branch, we are introducing an often-requested mechanic - manual control of your Secondary Battery. This feature will launch with the new German cruisers—starting from the Tier VIII Knesebeck and above—but that does not mean it will be solely a feature of this line, as other ships in the future may also benefit from this new ability.


Important elements to note when controlling secondary batteries:

  • You will be able to swap between main and secondary battery controls, like you do with other types of armament, for example, between main battery guns and torpedoes.
  • When they are not being manually controlled, they act the same as other secondary batteries.
  • Your main guns will track the crosshair while you are operating the secondary battery.
  • When switching to manual control of your secondaries, their characteristics may change compared to automatic mode.
    • For these cruisers, this results in a small buff to the range of secondary guns.
  • While manual control is active, the secondary mounts that don't have an angle of fire on the crosshair will not automatically target or fire upon enemy ships.


All signals and skills that impact secondaries will continue to function as they currently do.

And now, let's take a closer look at the new line. Compared to the existing branch of German Cruisers, these ships will specialize in closer-quarter combat through their large but relatively short-ranged Main guns and their improved secondary batteries. Combined with the typical German traits of Improved HE Penetration and Hydroacoustic Search, as well as their solid protection, these ships will be able to take the fight to the enemy despite their large size and poor handling for cruisers.

German Cruiser Deutschland, Tier VI

The first member of the famed German 'Pocket Battleships.' An advanced hull design with extensive use of welding, and diesel engines instead of a conventional turbine power plant allowed the Reichsmarine to outthink the restrictions placed on Germany with The Treaty of Versailles and build ships that no other nation had expected them to. Their impressive characteristics—namely, the use of 283mm Battleship grade main guns—made them formidable opponents and triggered a naval arms race, helping to influence the Capital ship designs of the 1930s.

She conducted a raid into the Atlantic Ocean in 1939, with limited success, before being renamed to Lutzow in 1940. She spent most of the war operating in and around Norway, where, during the invasion, she was damaged by the same defenses that sunk Blucher. She and the Heavy cruiser Admiral Hipper took part in the Battle of the Barents Sea in 1942.
Later in the war, she operated in support of German land forces on the Eastern front. She was sunk by RAF bombers in April 1945.

Please note, her model is still undergoing development, we will use a different model—Admiral Reinhard—with identical parameters for testing purposes.

 
 Admiral Reinhard

German cruiser Admiral Reinhard, Tier VI

Survivability:

  • Hit points - 31400.
  • Plating - 25 mm.
  • Fires duration: 60 s.
  • Torpedo protection - 22 %.

Artillery:

Main battery - 2x3 283 mm. 

  • Firing range - 15.8 km.
  • Maximum HE shell damage - 3200. HE shell armor penetration - 71 mm. Chance to cause fire - 20.0%. HE initial velocity - 890 m/s.
  • Maximum AP shell damage - 7600. AP initial velocity - 890 m/s.
  • Reload time - 23.0 s.
  • 180-degree turn time - 27.7 s.
  • Maximum dispersion - 181 m.
  • Sigma - 2.00.

Airstrike (DC):

  • Reload time - 20.0 s.
  • Available flights - 1.
  • Number of Aircraft in Attacking Flight - 1. Maximum range - 6.0 km. Number of Bombs in Payload - 1.
  • Maximum bomb damage - 2900.0.

Torpedoes

2x4 533 mm.

  • Maximum damage - 13700.
  • Range - 8.0 km.
  • Speed - 65 kt.
  • Reload time - 90 s.
  • Torpedo detectability - 1.3 km.

Secondary Armament:

Range - 5.6 km

  • 3x2 105.0 mm.
    • Reload time - 2.4 s.
    • Maximum HE shell damage - 1200. Chance to cause fire - 5%. HE initial velocity - 900 m/s. HE shell armor penetration - 26 mm.
  • 8x1 150.0 mm.
    • Reload time - 5.6 s.
    • Maximum HE shell damage - 1700. Chance to cause fire - 8%. HE initial velocity - 875 m/s. HE shell armor penetration - 38 mm.

AA Defense:

AA defense: 12x1 20.0 mm., 4x2 37.0 mm., 2x4 20.0 mm., 3x2 105.0 mm.
AA defense short-range: continuous damage per second - 127, hit probability - 85 %, action zone - 2.0 km;
AA defense mid-range: continuous damage per second - 25, hit probability - 90 %, action zone - 3.5 km;
AA defense long-range: continuous damage per second - 77, hit probability - 90 %, action zone - 5.2 km;
Number of explosions in a salvo - 3, damage within an explosion - 1260, action zone 3.5 - 5.2 km.
Maximum speed - 28.0 kt. Turning circle radius - 680 m. Rudder shift time - 9.8 s. Surface detectability - 12.8 km. Air detectability - 6.6 km. Detectability after firing main guns in smoke  - 9.5 km.

Consumables:

  • slot 1 - Fast Damage Control Team 
    • Duration time 10 s;
    • Reload time 40 s;
    • Charges 4
  • slot 2 - Repair Party
    • Duration time 28 s;
    • HP per second 157.0;
    • Reload time 80 s;
    • Charges 3
  • slot 3 - Hydroacoustic Search
    • Duration time 110 s;
    • Torpedo detection range 3.8 km;
    • Ship detection range 5.5 km;
    • Reload time 120 s;
    • Charges 3.
  • slot 3 - Defensive AA Fire
    • Duration time 40 s;
    • Average AA damage +50%;
    • Damage within the explosion radius of shells fired from medium- and long- range AA defenses 300%;
    • Reload time 80 s;
    • Charges 3
  • slot 4 - Fighter
    • Duration time 60 s;
    • Fighters 2;
    • Action radius 3.0 km;
    • Reload time 90 s;
    • Charges 3

All stats are listed without crew and upgrade modifiers but with the best available modules. The stats are subject to change during the testing.

German Cruiser Admiral Scheer, Tier VII 



Sistership to Graf Spee and Deutschland, she also served in the Spanish Civil War in a more active role, bombarding the city of Almería.
She undertook commerce raiding operations in the South Atlantic and Indian Oceans at the start of World War II.
Overall, she was the most successful of the German surface Warships when it came to commerce raiding, sinking 17 ships equal to 113,223 Gross registered tonnage.
Her later wartime career was much quieter than her sisters, as following her sailing as part of the task force to attack convoy PQ-17, she was returned to Germany to act as a Training Ship. She returned to active duty in 1944 to support German forces on the Eastern Front.

After moving to Kiel for repairs in March 1945, she was sunk by RAF bombers in April. The ship was partially scrapped, with what remained being buried. 

 
 Admiral Scheer

German cruiser Admiral Scheer, Tier VII

Survivability:  

  • Hit points - 38900.
  • Plating - 25 mm.
  • Fires duration: 60 s.
  • Torpedo protection - 22 %.

Artillery:


Main battery - 2x3 283 mm.

  • Firing range - 16.4 km.
  • Maximum HE shell damage - 3200. HE shell armor penetration - 71 mm. Chance to cause fire - 20.0%. HE initial velocity - 910 m/s.
  • Maximum AP shell damage - 8400. AP initial velocity - 910 m/s.
  • Reload time - 23.0 s.
  • 180-degree turn time - 27.7 s.
  • Maximum dispersion - 186 m.
  • Sigma - 2.00.

Airstrike (DC):

  • Reload time - 25.0 s.
  • Available flights - 2.
  • Number of Aircraft in Attacking Flight - 1. Maximum range - 6.0 km. Number of Bombs in Payload - 1.
  • Maximum bomb damage - 3400.0.

Torpedoes

2x4 533 mm.

  • Maximum damage - 13700.
  • Range - 8.0 km.
  • Speed - 65 kt. 
  • Reload time - 100 s.
  • Torpedo detectability - 1.3 km.

Secondary Armament:

Range - 6.3 km

  • 3x2 105.0 mm.
    • Reload time - 2.2 s.
    • Maximum HE shell damage - 1200. Chance to cause fire - 5%. HE initial velocity - 900 m/s. HE shell armor penetration - 26 mm.
  • 8x1 150.0 mm.
    • Reload time - 4.7 s.
    • Maximum HE shell damage - 1700. Chance to cause fire - 8%. HE initial velocity - 875 m/s. HE shell armor penetration - 38 mm.

AA Defense:

AA defense: 8x1 40.0 mm., 9x2 20.0 mm., 6x4 20.0 mm., 3x2 105.0 mm.
AA defense short-range: continuous damage per second - 172, hit probability - 85 %, action zone - 2.0 km;
AA defense mid-range: continuous damage per second - 119, hit probability - 90 %, action zone - 3.5 km;
AA defense long-range: continuous damage per second - 67, hit probability - 90 %, action zone - 5.2 km;
Number of explosions in a salvo - 3, damage within an explosion - 1330, action zone 3.5 - 5.2 km.
Maximum speed - 28.3 kt. Turning circle radius - 660 m. Rudder shift time - 9.3 s. Surface detectability - 13.3 km. Air detectability - 7.0 km. Detectability after firing main guns in smoke  - 9.9 km.

Consumables:

  • slot 1 - Fast Damage Control Team
    • Duration time 10 s;
    • Reload time 40 s;
    • Charges 4
  • slot 2 - Repair Party
    • Duration time 28 s;
    • HP per second 194.5;
    • Reload time 80 s;
    • Charges 3
  • slot 3 - Hydroacoustic Search
    • Duration time 110 s;
    • Torpedo detection range 3.8 km;
    • Ship detection range 5.5 km;
    • Reload time 120 s;
    • Charges 3
  • slot 3 - Defensive AA Fire
    • Duration time 40 s;
    • Average AA damage +50%;
    • Damage within the explosion radius of shells fired from medium- and long- range AA defenses 300%;
    • Reload time 80 s;
    • Charges 3
  • slot 4 - Fighter
    • Duration time 60 s;
    • Fighters 2;
    • Action radius 3.0 km;
    • Reload time 90 s;
    • Charges 3

All stats are listed without crew and upgrade modifiers but with the best available modules. The stats are subject to change during the testing.

German Cruiser Knesebeck, Tier VIII


A hypothetical version of the P-class design with 305 mm main battery guns, which were considered in the 1930s as a promising armament for new ships.

The ship is named after Karl Friedrich von dem Knesebeck, one of the key Prussian military leaders during the Napoleonic Wars.

 
 Knesebeck

German cruiser Knesebeck, Tier VIII

Survivability:  

  • Hit points - 49400.
  • Plating - 27 mm.
  • Fires duration: 60 s.
  • Torpedo protection - 13 %.

Artillery:

Main battery - 2x3 305 mm.

  • Firing range - 16.8 km.
  • Maximum HE shell damage - 3600. HE shell armor penetration - 76 mm. Chance to cause fire - 27.0%. HE initial velocity - 865 m/s.
  • Maximum AP shell damage - 9400. AP initial velocity - 865 m/s.
  • Reload time - 23.0 s.
  • 180-degree turn time - 30.0 s.
  • Maximum dispersion - 189 m.
  • Sigma - 2.10.

Airstrike (DC):

  • Reload time - 30.0 s.
  • Available flights - 2.
  • Number of Aircraft in Attacking Flight - 1. Maximum range - 7.0 km. Number of Bombs in Payload - 2.
  • Maximum bomb damage - 4200.0.

Torpedoes

2x4 533 mm.

  • Maximum damage - 14400.
  • Range - 9.5 km.
  • Speed - 65 kt.
  • Reload time - 110 s.
  • Torpedo detectability - 1.3 km.

Secondary Armament:

Range - 7.6 km

  • 2x2 150.0 mm.  
    • Reload time - 4.6 s.
    • Maximum HE shell damage - 1700. Chance to cause fire - 8%. HE initial velocity - 875 m/s. HE shell armor penetration - 38 mm.
  • 8x2 128.0 mm.
    • Reload time - 4.1 s.
    • Maximum HE shell damage - 1500. Chance to cause fire - 5%. HE initial velocity - 900 m/s. HE shell armor penetration - 32 mm.

AA Defense:

AA defense: 8x2 128.0 mm., 6x2 37.0 mm., 16x4 20.0 mm.
AA defense short-range: continuous damage per second - 207, hit probability - 85 %, action zone - 2.0 km;
AA defense mid-range: continuous damage per second - 112, hit probability - 90 %, action zone - 3.5 km;
AA defense long-range: continuous damage per second - 126, hit probability - 90 %, action zone - 6.0 km;
Number of explosions in a salvo - 6, damage within an explosion - 1470, action zone 3.5 - 6.0 km.
Maximum speed - 32.5 kt. Turning circle radius - 760 m. Rudder shift time - 12.4 s. Surface detectability - 13.9 km. Air detectability - 7.9 km. Detectability after firing main guns in smoke  - 11.0 km.

Consumables:

  • slot 1 - Fast Damage Control Team
    • Duration time 10 s;
    • Reload time 40 s;
    • Charges 4
  • slot 2 - Repair Party
    • Duration time 28 s;
    • HP per second 247.0;
    • Reload time 80 s;
    • Charges 3
  • slot 3 - Hydroacoustic Search
    • Duration time 120 s;
    • Torpedo detection range 4.0 km;
    • Ship detection range 6.0 km;
    • Reload time 120 s;
    • Charges 3
  • slot 3 - Defensive AA Fire
    • Duration time 40 s;
    • Average AA damage +50%; Damage within the explosion radius of shells fired from medium- and long- range AA defenses 300%;
    • Reload time 80 s;
    • Charges 3

All stats are listed without crew and upgrade modifiers but with the best available modules. The stats are subject to change during the testing.

German Cruiser Manteuffel, Tier IX

A large ship that could be seen as a transitional stage between a cruiser and a battleship, with six 350 mm main battery guns which were under consideration as the main armament of prospective battleships in 1935.

The cruiser was named in honor of Generalfeldmarschall Edwin von Manteuffel (1809–1885), one of the most famous German commanders of the Franco-Prussian War.

 
 Manteuffel

German Cruiser Prinz Adalbert, Tier X

A Super-heavy cruiser, a hypothetical version of further development of the idea of a powerful ocean raider armed with "battleship" guns.

The ship inherited the name of her predecessor, the Kaiserliche Marine armored cruiser, which was sunk during a combat mission in the First World War.

 
 Prinz Adalbert

German cruiser Prinz Adalbert, Tier X

Survivability:  
Hit points - 63900. Plating - 27 mm. Fires duration: 60 s.
Torpedo protection - 37 %.

Artillery:

Main battery - 3x3 350 mm.

  • Firing range - 18.2 km.
  • Maximum HE shell damage - 4000. HE shell armor penetration - 88 mm. Chance to cause fire - 27.0%. HE initial velocity - 815 m/s.
  • Maximum AP shell damage - 10500. AP initial velocity - 815 m/s.
  • Reload time - 27.0 s.
  • 180-degree turn time - 30.0 s.
  • Maximum dispersion - 201 m.
  • Sigma - 2.1.

Airstrike (DC):

  • Reload time - 30.0 s.
  • Available flights - 2.
  • Number of Aircraft in Attacking Flight - 1. Maximum range - 8.0 km. Number of Bombs in Payload - 2.
  • Maximum bomb damage - 4900.0.

Torpedoes

2x5 533 mm.

  • Maximum damage - 14400.
  • Range - 9.5 km. 
  • Speed - 65 kt.
  • Reload time - 110 s.
  • Torpedo detectability - 1.3 km.

Secondary Armament:

Range - 8.3 km.

  • 4x3 150.0 mm.
    • Reload time - 6.3 s.
    • Maximum HE shell damage - 1700. Chance to cause fire - 8%. HE initial velocity - 960 m/s. HE shell armor penetration - 38 mm.
  • 9x2 128.0 mm.
    • Reload time - 3.6 s.
    • Maximum HE shell damage - 1500. Chance to cause fire - 5%. HE initial velocity - 900 m/s. HE shell armor penetration - 32 mm.

AA Defense:

AA defense: 9x2 128.0 mm., 14x2 30.0 mm., 6x2 55.0 mm.
AA defense short-range: continuous damage per second - 280, hit probability - 85 %, action zone - 3.0 km;
AA defense mid-range: continuous damage per second - 242, hit probability - 90 %, action zone - 4.0 km;
AA defense long-range: continuous damage per second - 130, hit probability - 90 %, action zone - 6.0 km;
Number of explosions in a salvo - 6, damage within an explosion - 1610, action zone 3.5 - 6.0 km.
Maximum speed - 33.0 kt. Turning circle radius - 900 m. Rudder shift time - 14.1 s. Surface detectability - 14.7 km. Air detectability - 9.6 km. Detectability after firing main guns in smoke  - 13.0 km.

Consumables:

  • slot 1 - Fast Damage Control Team
    • Duration time 10 s;
    • Reload time 40 s;
    • Charges 4
  • slot 2 - Repair Party
    • Duration time 28 s;
    • HP per second 319.5;
    • Reload time 80 s;
    • Charges 3
  • slot 3 - Hydroacoustic Search
    第三槽位 - 水声探测
    • Duration time 120 s;
    • Torpedo detection range 4.0 km;
      鱼雷探测范围 4.0 公里;
    • Ship detection range 6.0 km;
      探测范围 6.0 公里;
    • Reload time 120 s;
      装填时间 120 秒;
    • Charges 3  充能次数 3
  • slot 3 - Defensive AA Fire
    第三槽位-防御型防空火力
    • Duration time 40 s;
      持续时间 40 秒;
    • Average AA damage +50%; Damage within the explosion radius of shells fired from medium- and long- range AA defenses 300%;
      平均防空伤害 +50%;中远程防空炮爆炸半径内伤害 300%;
    • Reload time 80 s; 
    • Charges 3  充能次数 3

All stats are listed without crew and upgrade modifiers but with the best available modules. The stats are subject to change during the testing. 

Japanese Cruiser Kushiro, Tier X
日本巡洋舰十胜,X 级


A ship which, as in the case of Mogami Class, could have been laid down as a light cruiser and only later rearmed, was named after one of Japan's rivers. 

In battle, Kushiro will be enjoyable for fans of the Japanese heavy cruisers, with her good HE shell characteristics and torpedoes. Compared to Zaō, she has a stronger set of consumables, including an Improved Repair Party, with faster cooldown and better hitpoint recovery. Additionally, she retains the typical Japanese cruiser consumable set of Hydroacoustic Search/Defensive AA Fire and Spotter/Fighter. However, for the first time for a Japanese heavy cruiser, Kushiro will have access to the Exhaust Smoke Generator consumable, similar to that found on Italian cruisers.  

Among her downsides are slow turret traverse speed, a large turning circle, and lower-than-average torpedo range. Combined with her large citadel, this means you'll need to maneuver carefully to avoid taking heavy damage. Fortunately, her exhaust smoke and strong heal should make these not as devastating as they might have otherwise been. 

In battle, Kushiro will need to keep good situational awareness to maximize her firepower's impact while also being aware of potential threat directions. Her consumable arrangement will allow her to mitigate her less-than-stellar handling. Of particular importance is to use the Exhaust Smoke Generator to allow both aggressive pushes and to cover your withdrawals. Given your large citadel, making big turns could spell the end for you. 

 
 Kushiro  钏路

Italian Super Battleship Affondatore
意大利超级战列舰阿芬达托雷

The Italian version of the "maximum battleship" concept – a ship of unlimited displacement with extremely powerful artillery armament.
意大利版"终极战列舰"概念——一艘排水量无上限、配备极其强大火炮武器的战舰。

The battleship inherited her name from one of the first Italian ironclads, the famous Affondatore (literally "Sinker"), which was the Italian flagship at the Battle of Lissa in 1866.
这艘战列舰得名于意大利首批铁甲舰之一的传奇战舰"阿丰达托雷号"(直译为"沉没者"),该舰曾在 1866 年利萨海战中担任意大利舰队旗舰。

Affondatore will play in the same vein as her Tier X counterpart, combining a large barrel count, with access to powerful AP shells allowing the potential of extremely heavy volleys. Unlike the ships of her Tech Tree, Affondatore does not carry SAP shells for her main guns. She has typical strong armor found on the Italian Battleships that ensures good citadel protection. 
阿丰达托雷号将延续其十级同系舰船的特色,通过搭载多门主炮与强力的穿甲弹,具备发动毁灭性齐射的潜力。与科技树中的其他意大利舰船不同,阿丰达托雷号主炮未配备半穿甲弹。该舰继承了意大利战列舰标志性的坚固装甲,能为核心舱提供可靠防护。

In terms of her consumable fit, she carries improved Exhaust Smoke with a larger radius, longer action time and a faster cooldown. That will allow you to make use of it more often when the situation suits it.
在消耗品配置方面,她携带了强化版排气烟幕,具有更大的作用半径、更长的持续时间和更快的冷却速度。这将使你能在战况适宜时更频繁地使用该技能。


Her key downsides are mediocre accuracy and relatively short range compared to her tier peers. It means that you will require closing to ranges where you will need to rely on her solid protection. Additionally, her large size means her handling isn't the best and torpedoes will be an ever-present threat to you.
与同级舰船相比,她的主要劣势在于平庸的准度和相对较短的射程。这意味着你必须逼近到需要依赖其坚实防护的作战距离。此外,庞大的舰体导致操控性欠佳,鱼雷将始终构成重大威胁。


Affondatore also carries a Combat Instructions, charged by hits of main battery guns. They enhance her secondary battery rate of fire, penetration, and dispersion as well as improve the ship's speed by 10%. The Combat Instructions however does not increase your secondary battery range. Therefore, to get the maximum use out of them you must close to extremely short range—a situation that your solid armor protection and improved Exhaust Smoke will be vital in.
阿方达托雷号还配备了通过主炮命中充能的战斗指令系统。该系统能提升副炮射速、穿透力和散布精度,并使航速提高 10%。但需注意战斗指令不会增加副炮射程。因此要充分发挥其效能,你必须逼近极近距离——此时坚实的装甲防护和强化排气烟幕将成为关键保命手段。


While at the helm of Affondatore, we advise you to engage enemies at medium range, relying on the might of her main battery. Wait for the right moment - when your Combat Instructions are charged and a vulnerable enemy is nearby - and then close the distance. Once you're really close to the enemy, activate Combat Instructions to give your secondary guns devastating power and unleash their fire on the opponent. Affondatore's Exhaust Smoke Generator will also help you to close the range with the enemy and make the most of her secondaries. 
Alternatively, both smoke and the buff to speed provided by Combat Instructions might help you to disengage from unfavorable encounters.
在指挥阿丰达托雷时,我们建议您依靠其主炮威力与敌人在中距离交战。耐心等待最佳时机——当您的战斗指令充能完毕且附近出现脆弱目标时——再拉近距离。一旦真正贴近敌人,立即激活战斗指令为副炮注入毁灭性力量,向对手倾泻火力。阿丰达托雷的排烟发生器也能助您缩短与敌距离,充分发挥副炮优势。此外,战斗指令提供的烟雾加速增益还可帮助您从不利遭遇中脱身。

 
 Affondatore 

Italian Super Battleship Affondatore
意大利超级战列舰阿芬达托雷

Survivability:    生存能力:

  • Hit points - 115600.
    生命值 - 115600
  • Plating - 32 mm. 
  • Torpedo protection - 31 %.

Artillery:

Main battery - 4x4 406 mm.

  • Firing range - 19.3 km.
  • Maximum HE shell damage - 5700. HE shell armor penetration - 68 mm. Chance to cause fire - 36.0%. HE initial velocity - 836 m/s.
  • Maximum AP shell damage - 13050. AP initial velocity - 836 m/s.
  • Reload time - 35.0 s.
  • 180-degree turn time - 40.0 s.
  • Maximum dispersion - 255 m.
  • Sigma - 1.60.

Combat Instruction - Direct Control Over Secondary Battery Crews:

  • Hit an enemy ship with a main battery shell - 3.5%
  • Action time 45.0 s. Time before you start losing progress 60.0 s. Progress loss per second 5.0%.
  • Activation effects:
    • Secondary battery reload time: -75.0%
    • Secondary battery HE shell armor penetration capability: +100.0%
    • Maximum secondary battery shell dispersion: -80.0%
    • Ship speed: +10.0%

Airstrike (DC):

  • Reload time - 30.0 s.
  • Available flights - 2.
  • Number of Aircraft in Attacking Flight - 1. Maximum range - 11.0 km. Number of Bombs in Payload - 2.
  • Maximum bomb damage - 4900.0.

Secondary Armament:

  • 6x3 135.0 mm.
  • Range - 7.3 km,
  • Reload time - 6.1 s.
  • Maximum HE shell damage - 1950. Chance to cause fire - 9%. HE initial velocity - 875 m/s. HE shell armor penetration - 23 mm.

AA Defense:

AA defense: 14x1 76.2 mm., 6x3 135.0 mm.
AA defense mid-range: continuous damage per second - 980, hit probability - 75 %, action zone - 4.0 km;
AA defense long-range: continuous damage per second - 49, hit probability - 75 %, action zone - 4.6 km;
Number of explosions in a salvo - 3, damage within an explosion - 1540, action zone 3.5 - 4.6 km.
Maximum speed - 30.0 kt. Turning circle radius - 1020 m. Rudder shift time - 20.2 s. Surface detectability - 17.4 km. Air detectability - 16.2 km. Detectability after firing main guns in smoke  - 17.5 km.

Consumables:

  • 1 slot - Damage Control Party
    • Duration time 15 s
    • Reload time 80 s
    • Equipment is unlimited
  • 2 slot - Repair Party
    • Duration time 28 s
    • HP per second 578.0
    •  Reload time 80 s
    • Charges 4
  • 3 slot - Exhaust Smoke Generator
    • Duration time 60 s
    • Smoke Dispersion time 15 s
    • Radius 900.0 m
    • Reload time 120 s
    • Charges 3

All stats are listed without crew and upgrade modifiers. The stats are subject to change during the testing.

Additionally, we are now ready to show the final looks of Tier X Soviet Battleship Sibir and Tier X French Cruiser Amiral Lartigue.

Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game's website.