Perks have arrived in Overwatch 2, and they have the potential to be completely game-changing.
津贴已经到达《守望先锋2》,他们有可能完全改变游戏规则。
Unlockable upgrades for heroes within each OW2 match, some Perks are callbacks to previous abilities in the game, such as Bastion’s Self-Repair or Orisa’s Barrier, while others are brand new. All of them are unique to each hero, though, and there’s some good fun to be had in combining Minor and Major perks into different builds for different situations.
每场OW2比赛中的英雄升级可解锁,有些特权是对游戏中以前能力的回调,例如Bastion的自我修复或Orisa的障碍,而另一些则是全新的。不过,所有这些都是每个英雄的独特之处,在将小调和主要的特权结合到不同情况下的不同构建中,有很多乐趣。
Either way, Perks are crucial to know about, whether it’s yourself, your own allies, or the enemy team, so you can have an idea of what’s to come in any given match of OW2.
无论哪种方式,津贴都是至关重要的,无论是您自己,您自己的盟友还是敌方团队,因此您可以了解任何给定的OW2比赛中会发生什么。
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List of all hero Perks in Overwatch 2
《守望先锋2》中所有英雄特权的清单

改变游戏。通过暴雪娱乐图像
Below, you will find a list of all Major and Minor perks available in OW2 for each hero in the game. New heroes will have Perks of their own when they are added to the game, so check back here for more information every other season.
在下面,您将找到游戏中每个英雄的OW2中所有主要和次要特权的列表。新英雄将其添加到游戏中时会有自己的特权,因此请在此处查看每个其他季节的更多信息。
What are Perks in Overwatch 2?
《守望先锋2》中有什么特权?
Starting in season 15, all OW2 heroes have Perks, which are selectable upgrades within each match. Heroes will “level up” twice in each match, with the first level-up offering a choice between two Minor Perks and the second giving a choice between two Major Perks. Once you level up, you receive a notification, and you press ALT/Up on d-pad to select one.
从第15季开始,所有OW2英雄都有特权,每场比赛都可以选择。英雄将在每场比赛中两次“升级”,第一个升级在两个小特权之间提供了选择,而第二个则可以在两个主要特权之间进行选择。升级后,您将收到一条通知,然后按D-Pad上的Alt/UP选择一个。
By the end of a match, all heroes will have one Minor Perk and one Major Perk active. If you switch heroes during a game, you will start at level one on that hero but the Perks will unlock a bit faster, and if you switch back to a hero already at level one or two, the Perks will still be active.
到比赛结束时,所有英雄都将拥有一个较小的振作,一个主要的好处。如果您在游戏中切换英雄,则您将从该英雄的第一级开始,但是津贴会更快地解锁,如果您切换回到已经处于一两个级别的英雄,则津贴仍然会活跃。
All Tank hero perks in OW2
OW2中的所有坦克英雄津贴

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Hero 英雄 | Minor Perks 次要特权 | Major Perks 主要福利 |
---|---|---|
D.Va![]() | Bunny Stomp: Call Mech’s damage radius is increased by 50 percent. Bunny Stomp:呼叫Mech的伤害半径增加了50%。 Ejection Suit: Eject grants 75 percent temporary overhealth. 弹出诉讼:弹出授予75%的临时过度卫生。 | Shield System: Convert 150 health to shields. Defense Matrix restores shields based on 25 percent of its damage absorbed. 盾构系统:将150个健康转换为盾牌。国防矩阵基于其吸收的25%的伤害恢复盾牌。 Heavy Rockets: Micro Missiles are swapped for Heavy Rockets which fire fewer projectiles with increased damage and explosion size. 重型火箭:将微型导弹换成重型火箭,弹丸更少,损坏和爆炸尺寸增加。 |
Doomfist 末日![]() | One-Two: Hitting an enemy with Rocket Punch reloads all Hand Cannon ammo. 一二:用火箭打重加载击中敌人,全炮弹。 Survival of the Fittest: The Best Defense grants 25 overhealth from eliminations and its max overhealth is increased by 50. 优胜灵的生存:最好的防御能力授予了消除及其最大过度卫生的超级健康,增加了50。 | Seismic Empowerment: Hitting three of more enemies with Seismic Slam empowers Rocket Punch. 地震赋予能力:用地震猛击击中了三个敌人的火箭拳。 Power Matrix: Power Block absorbs projectiles for the first second of its duration. 功率矩阵:功率块在其持续时间的第一秒内吸收弹丸。 |
Hazard 冒险![]() | Off the Top: Violent Leap’s Slash deals 30 percent more damage to enemies above 250 health. 顶部:暴力LEAP的斜线对250岁以上的敌人的伤害增加了30%。 Reconstitution: Jagged Wall hits charge Spike Guard with 25 energy, up to 50 extra. 重建:锯齿状的墙击中了25能量的尖峰防护罩,额外多达50次。 | Anarchic Zeal: Spike Guard’s spikes gain 25 percent lifesteal. 无政府状态的热情: Spike Guard的尖峰获得了25%的生命。 Deep Leap: Violent Leap’s range is increased by 20 percent. 深度飞跃:暴力飞跃的范围增加了20%。 |
Junker Queen![]() | Rending Recall: Recalling Jagged Blade from a stuck target refreshes its wound. 召回召回:召回卡在目标的锯齿状刀片刷新其伤口。 Battle Shout: Commanding Shout fully reloads Scatter Gun and increased allied reload speed by 50 percent. 战斗喊叫:指挥大喊大叫的枪支散落枪支,并提高了盟军的重新加载速度50%。 | Deep Wounds: Scattergun hits extend your wound durations on those enemies by .25 seconds. 深伤:散射枪的命中率将这些敌人的伤口持续时间延长了.25秒。 Savage Satiation: Carnage’s impact damage gains 100 percent lifesteal. 野蛮人:大屠杀的撞击损害获得了100%的生命。 |
Mauga 山![]() | Kinetic Bandolier: Overrun reloads up to 150 ammo while charging. 动力学bandolier:充电时覆盖高达150张弹药。 Two Hearts: While on an objective, Mauga counts as two heroes and regenerates 20 health per second. 两颗心:虽然目标是,莫加将两个英雄视为两个英雄,每秒再生20个健康。 | FIrewalker: Overrun ignites enemies hit. Firewalker:超支点燃敌人受到打击。 Combat Fuel: Critical hits grant Mauga two temporary overhealth on Cardiac Overdrive’s next use, up to 100 overhealth. 战斗燃料:关键点击授予Mauga对Cardiac Overdrive的下一个使用,最多100个过度卫生。 |
Orisa 偶像![]() | Heat Dissipator: Primary fire critical hits refund heat. 散热器:主要火灾临界命中率退款热量。 Fleeting Bulwark: Fortify briefly grants an additional 100 overhealth when activated. 短暂的堡垒:激活后,加强额外的100次过度卫生。 | Charged Javelin: Hold (RMB) to charge Energy Javelin, increasing its speed and knockback pierces enemies at full power. 指控标枪: Hold(RMB)为能量标枪充电,增加了其速度并全力以赴。 Protective Barrier: Convert Javelin Spin to instead launch a barrier. 保护性障碍:将标枪旋转转换为发射屏障。 |
Ramattra 拉马特拉![]() | Void Surge: Void Accelerator periodically releases a burst of six additional projectiles during continuous fire. 空隙激增:空隙加速器会定期在连续大火期间释放六个额外的弹丸。 Prolonged Barrier: Void Barrier’s duration is increased by 25 percent. 延长的障碍:空隙屏障的持续时间增加了25%。 | Nanite Repair: Ramattra is healed for 50 health per second while within Ravenous Vortex. 纳米维修:拉马特拉(Ramattra)在狂热的涡流中每秒可愈合50个健康状况。 Vengeful Vortex: While Ravenous Vortex is airborne, use E again to detonate it, dealing 50 damage and pulling enemies downward. 复仇的涡流:虽然狂热的涡流是空降的,但再次使用E进行引爆,造成50个伤害并将敌人拉下来。 |
Reinhardt 莱因哈特![]() | Crusader’s Resolve: While using Barrier Field, your passive health regeneration triggers 50 percent sooner. 十字军的决心:在使用障碍物时,您的被动健康再生会迅速触发50%。 Fiery Uptake: Barrier Field is healed for 100 percent of Fire Strike’s damage dealt. 火热的吸收:造成火灾罢工伤害的100%的障碍物已治愈。 | Shield Slam: While Barrier Field is active, use (LMB) to damage and knockback enemies. 盾牌大满贯:虽然障碍物处于活动状态,但使用(LMB)损坏和击退敌人。 Crushing Victory: Charge damage grants temporary overhealth for 50 percent of the damage dealt. 击败胜利:指控损害造成暂时过度卫生的损害造成的损害。 |
Roadhog 路鹰![]() | Scrap Hook: Chain hook hits reload two ammo. 废料钩:链钩击中重新加载两个弹药。 Hog Toss: Pig Pen’s throw range is increased by 50 percent. 猪折:猪笔的投掷范围增加了50%。 | Invigorate: Take A Breather rapidly increases Roadhog’s movement speed by 30 percent. 激动人心:喘息的速度会迅速提高Roadhog的运动速度30%。 Hogdrogen Exposure: Take A Breather also heals nearby allies for 50 percent of healing. Hogdrogen暴露:喘口气还可以在盟友附近治愈50%的康复。 |
Sigma 西格玛![]() | Kinetic Cycle: Absorbing projectiles with Kinetic Grasp also reduces Accretion’s cooldown. 动力学循环:用动力学抓握吸收弹丸也减少了积聚的冷却。 Massive Impact: Accretion’s knockdown duration increases up to three seconds based on travel distance. 巨大的影响:基于旅行距离,积聚的敲低持续时间最多增加了三秒钟。 | Hyper Strike: Every five direct hits with Hyperspheres, your next successful Quick Melee levitates and knocks away enemies. 超级打击:每五个直接击中超球,您的下一个成功的快速近战悬浮并击倒敌人。 Levitation: Activate and hold Double Jump briefly to levitate upward. 悬浮:激活并握住双跳,以向上悬浮。 |
Winston 温斯顿![]() | Short Circuit: Tesla Cannon deals 30 percent more damage to deployable objects. 短路:特斯拉大炮对可部署的物体造成的损害增加了30%。 Heavy Landing: During Primal Rage, Jump Pack’s damage and area increase by up to 75 percent while airborne. 沉重着陆:在原始的愤怒期间,跳跃的损坏和空气载时的面积增加了75%。 | Chain Lightning: Fully charged Secondary Fire hits bounce up to two additional targets. 连锁闪电:充满电的二次消防弹跳多达两个目标。 Revitalizing Barrier: Barrier Projector heals allies within it for 30 health per second. 振兴障碍:屏障投影仪治愈其中的盟友,每秒30次健康。 |
Wrecking Ball 破碎球![]() | Steamroller: Roll impacts deal 100 percent more damage to tanks. Steamroller:滚动撞击对坦克的伤害增加了100%。 Pack Rat: Health Packs heal an additional 100 health. 包装大鼠:健康包治愈另外100个健康状况。 | Hang Time: Piledriver winds up longer, gaining air control and dealing up to 50 percent more damage. 挂时间:打桩机的变长更长,获得空气管制,并造成多达50%的伤害。 Transfer Efficiency: Reactivating Adaptive Shield reduces its cooldown by 1.5 seconds per ally affected and ally health gained is increased by 33 percent. 转移效率:重新激活自适应屏蔽层将其冷却率降低1.5秒,而所产生的盟友健康则增加了33%。 |
Zarya![]() | Jump-ups: Secondary Fire’s self-knockback is increased by 75 percent. 跳跃:次火的自我敲击增加了75%。 Graviton Crush: Graviton Surge deals up to 30 percent of enemy max health as damage over time. Graviton Crush:随着时间的推移,Graviton激增最多可将敌人最大健康的30%作为伤害。 | Energy Lance: Particle Cannon’s energy beam pierces enemies while over 50 energy. 能量长矛:粒子大炮的能量梁刺穿了敌人,而超过50能量。 Spotter: Projected Barrier activates ally health regeneration and increases their movement speed by 15 percent. 发现者:预计障碍会激活盟友健康的再生,并将其运动速度提高15%。 |
All Damage hero Perks in OW2
所有损坏OW2中的英雄特权

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Hero 英雄 | Minor Perks 次要特权 | Major Perks 主要福利 |
---|---|---|
Ashe 阿什![]() | Rapid Fire: Unscoped shots gain 30 percent increased attack speed, but deal 15 percent less damage. 快速射击:未开枪的射门提高了30%的攻击速度,但造成的伤害减少了15%。 Sidewinder: Coach Gun pushes Ashe and enemies 20 percent farther. Sidewinder:教练Gun将Ashe和敌人推向更远的20%。 | Viper’s Sting: Hitting two consecutive scoped shots on a target deals 25 extra damage and reloads two ammo. Viper的刺痛:在目标上击中两次连续的示波器,额外造成了25次额外的伤害,并重新加载了两个弹药。 Airburst: Dynamite has a 40 percent increased detonation radius while airborne and refunds three ammo when thrown. Airburst:炸药的爆炸半径增加了40%,而机载并在投掷时退还三弹药。 |
Bastion 堡垒![]() | Smart Bomb: A-36 Tactical Grenade’s self-knockback is increased by 25 percent and no longer damages you. 智能炸弹: A-36战术手榴弹的自我敲击增加了25%,不再损害您。 Armored Artillery: Configuration: Artillery grants 300 temporary overhealth. 装甲炮兵:配置:炮兵授予300个临时过度卫生。 | Lindholm Explosives: Configuration: Assault’s Weapon slowly fires explosive shells instead of a rotary cannon. Lindholm爆炸物:配置:攻击武器慢慢发射爆炸壳,而不是旋转大炮。 Self-Repair: Press E to rapidly heal yourself. 自我修复:按E快速治愈自己。 |
Cassidy 卡西迪![]() | Quick Draw: Fan the Hammer shots are individually controlled and can crit for 50 percent more damage. 快速绘制:扇形锤的镜头是单独控制的,可以造成50%的伤害。 Past Noon: Deadeye refunds 30 percent Ultimate charge if it fully expires. 过去中午:如果Deadeye完全到期,将退还30%的最终费用。 | Gun Slingin’: Critical Hits with primary fire reduce the cooldown of Combat Roll by three seconds. 枪支Slingin':主要射击的关键命中率将战斗掷骰的冷却时间减少了三秒钟。 Bang Bang: Cassidy throws a second Flashbang that travels farther, but both Flashbangs deal 30 percent reduced damage. Bang Bang: Cassidy投掷了第二个闪光灯,它在更远的地方传播,但两种闪光灯均造成30%的损失。 |
Echo 回声![]() | Friendly Imaging: Duplicate can also target allies. 友好成像:重复也可以针对盟友。 Enhanced Duplication: During Duplicate, your clone’s first ultimate extends Duplicate’s duration by three seconds. 增强的重复:在重复期间,您的克隆人的第一个终极终极将重复的持续时间延长了三秒钟。 | Full Salvo: Sticky Bombs fires 50 percent more projectiles, but all Sticky Bombs deal 15 percent less damage. Full Salvo: Sticky Bombs发射了50%的弹丸,但所有粘炸弹的伤害均减少了15%。 High Beams: Focusing Beam eliminations reset Flight’s cooldown. 远光灯:焦点消除重置飞行的冷却。 |
Genji![]() | Acrobatics: Swift Strike resets double jump. 杂技: Swift Strike重置双跳。 Dragon’s Thirst: Dragonblade swings gain 30 percent lifesteal. 龙的口渴:龙叶片秋千增长了30%的生命。 | Blade Twisting: Swift Strike deals 25 additional damage over time when used shortly after an elimination. 刀片扭曲: Swift Strike在消除后不久使用时会随着时间的推移造成25次额外的伤害。 Meditation: Regenerate 25 health per second while Deflect is active. 冥想:偏转活跃时每秒再生25个健康。 |
Hanzo 汉佐![]() | Sonic Disruption: Sonic Arrow hacks nearby Health Packs for 12 seconds. 声音破坏: Sonic Arrow Hacks附近的健康包12秒。 Scatter Arrows: Storm Arrows split into three new projectiles on their first ricochet and bounce two extra times. 散点箭头:风暴箭在其第一个Ricochet上分为三个新的弹丸,并弹跳两次。 | Dragon Fury: After hitting an enemy with primary fire, gain 25 percent attack speed for one second. Dragon Fury:在用初次大火击中敌人后,攻击速度一秒钟就获得了25%。 Yamagami Technique: Wall Climb accelerates your Lunge cooldown by 250 percent. Yamagami技术:墙上攀爬使您的弓步升高250%。 |
Junkrat![]() | Aluminium Frame: Steel Trap’s throw range is increased by 50 percent. 铝制框架:钢陷阱的投掷范围增加了50%。 Nitro Boost: During RIP-Tire, use (LSHIFT) to gain a quick boost of speed. Doing so reduces RIP-Tire’s damage by 50 percent. 硝基提升:在撕裂式通风中,使用(lshift)快速提高速度。这样做会使Rip-Tire的伤害减少50%。 | Frag Cannon: Frag Launcher’s projectile speed is increased by 40 percent, but its max ammo is reduced by one. Frag Cannon: Frag Launcher的弹丸速度增加了40%,但其最大弹药降低了。 Tick Tock: Concussive Mine arms 0.5 second after landing, increasing damage by 50 percent, explosion radius by 50 percent, and health by 200 percent. tick tock:着陆后0.5秒的脑震荡武器,将损坏增加了50%,爆炸半径增加了50%,健康状况增加了200%。 |
Mei![]() | Chilling Reach: Primary fire’s range is increased by 30 percent. 寒冷范围:初火的范围增加了30%。 Permafrost: Ice Wall’s duration and cooldown are increased by two seconds. 多年冻土:冰墙的持续时间和冷却时间增加了两秒钟。 | Biting Cold: Secondary fire hits slow enemies by 15 percent for 1.5 seconds, stacking up to 30 percent. 咬冷:次要火在1.5秒内击中15%的缓慢敌人,堆积高达30%。 Cryo-Storm: Cryo-Freeze slows and deals 70 damage per second to nearby enemies. 冷冻风格:冷冻冻结速度减慢并每秒造成70次伤害。 |
Pharah 法老![]() | Drift Thrusters: Pharah can move while Barrage is active. 漂移推进器:法拉在弹幕活动时可以移动。 Helix Shields: Convert 75 health to shields. Helix Shields:将75个健康状况转换为盾牌。 | Concussive Implosion: Concussive Blast’s knockback is inverted to a pull in. 脑震荡内爆:脑震荡的爆炸的倒退被倒入。 Fuel Stores: Jet Dash grants 50 percent fuel. Maximum overfuel is increased by 100 percent. 燃料商店:喷气破折号授予50%的燃料。最大燃料增加了100%。 |
Reaper 收割者![]() | Death’s Shadow: Shadow Step reloads hellfire shotguns and has 25 percent increased range. 死亡的影子: Shadow Step重新加载地狱弹枪,增加了25%的射程。 Soul Reaving: Collect Soul Globes from dead enemies to restore 50 health. 灵魂渐进:从死敌人那里收集灵魂地球,以恢复50个健康状况。 | Dire Triggers: Use (RMB) to fire a volley with long range accuracy from both Hellfire shotguns. 可怕的触发器:使用(RMB)从两种地狱火shot弹枪以远程精度发射齐射。 Ravenous Wraith: Leaving Wraith form grants 40 percent additional lifesteal for three seconds. 狂热的幽灵:离开幽灵形式,将40%的寿命授予三秒钟。 |
Sojourn 逗留![]() | Extended Mag: Maximum ammo increased by 15. 扩展MAG:最大弹药增加了15。 Overcharged: Railgun’s maximum energy is increased by 50 while Overclock is active. 过度充电:在超频活动时,RailGun的最大能量增加了50。 | Dual Thrusters: Power Slide gains an additional charge and its jump height shifts to lateral movement. 双重推力者:动力滑梯会增加额外的电荷,其跳高高度向横向运动转移。 Adhesive Siphon: Disruptor Shot can stick to enemies and generates Railgun energy when dealing damage. 粘合剂虹吸:破坏者射击可以粘在敌人身上,并在造成损坏时产生轨道能量。 |
Soldier: 76 士兵:76![]() | Recycled Pulse Munitions: Helix Rockets reload 15 ammo if they damage an enemy. 再生脉冲弹药:螺旋火箭弹弹药15弹药,如果它们损坏了敌人。 Field Emergency: Biotic Field’s healing is increased by 100 percent on critical health allies. 野外紧急情况:关键健康盟友的生物领域的愈合增加了100%。 | Agility Training: Sprint’s speed is increased by 20 percent and reload can be performed while sprint is active. 敏捷训练: Sprint的速度提高了20%,并且在Sprint处于活动状态时可以进行重新加载。 Stim Pack: Biotic Field can be used as a Stim Pack, increasing attack speed and reload speed by 30 percent while being unhealable for four seconds. STIM包:生物场可以用作刺激包,将攻击速度和重新加载速度提高30%,而四秒钟则无法实现。 |
Sombra 阴影![]() | Viral Efficacy: Virus’ cooldown is reduced by three seconds when an enemy affected by Virus is eliminated. 病毒疗效:消除受病毒影响的敌人时,病毒的冷却时间减少了三秒钟。 CTRL ALT ESC: Teleporting with Translocator while at critical health initiates passive health regeneration. CTRL ALT ESC:在关键健康期间使用转运器传送,从而启动被动健康再生。 | White Hat: Hack can be used on allies to restore 100 health over two seconds. 白帽子:可以在盟友身上使用骇客,以在两秒钟内恢复100个健康状况。 Stack Overflow: Hack’s silence duration is increased by 100 percent, but its range is decreased by 30 percent. 堆栈溢出:黑客的沉默持续时间增加了100%,但其范围降低了30%。 |
Symmetra 对称![]() | Sentry Capacity: Sentry Turret gains an additional charge. 哨兵容量:哨兵炮塔获得额外的费用。 Advanced Teleportation: Teleporter’s range is increased by 50 percent. 高级传送:传送器的范围增加了50%。 | Perfect Alignment: Primary fire’s range increases by 15 percent with each additional charge level. 完美的对准:每次额外的充电水平,初级火灾范围会增加15%。 Shield Battery: Symmetra regenerates 20 shields per second while within 10 meters of her teleporter. 盾牌电池: Symmetra每秒再生20个盾牌,而在她的传送器10米之内。 |
Torbjörn![]() | Craftsman: Forge Hammer can restore armor health to allies. Turret repair’s heal is increased by 25 percent. 工匠: Forge Hammer可以恢复盟友的装甲健康。炮塔维修的愈合增加了25%。 Fully Loaded: Activating Overload fully refills Rivet Gun’s ammo. 满载:激活超负荷完全补充铆钉枪的弹药。 | Anchor Bolts: Deploy Turret’s throw range is increased by 50 percent and it can now attach to walls and ceilings. 锚螺栓:部署炮塔的投掷范围增加了50%,现在可以附着在墙壁和天花板上。 Overloaded Turret: Overload upgrades your Turret for five seconds, increasing its health and damage. 超载炮塔:超载升级您的炮塔五秒钟,从而增加了其健康状况和损害。 |
Tracer 示踪剂![]() | Blink Packs: Health Packs restore one Blink charge. 眨眼包:健康包恢复了一个眨眼电荷。 Blast from the Past: Pulse Bomb’s radius is increased by 50 percent. 过去的爆炸:脉冲炸弹的半径增加了50%。 | Flashback: Recall restores all Blink charges. 闪回:召回恢复所有眨眼费用。 Quantum Entanglement: Recall grant 50 overhealth that decays over time. 量子纠缠:召回随着时间的推移衰减的授予50的过度保健。 |
Venture 冒险![]() | Seismic Sense: While underground, Venture can sense enemies within 25 meters. 地震意义:虽然地下风险可以感知25米以内的敌人。 Excavation Exhilaration: While Tectonic Shock is active, cooldowns refresh 300 percent faster. 发掘令人振奋:虽然构造冲击活跃,但冷却速度更快300%。 | SMART-R Excavator: SMART Excavator’s range is increased by 25 percent. Smart-R挖掘机: Smart挖掘机的范围增加了25%。 Covered in Dirt: Dealing damage with Clobber grants up to 30 Explorer’s Resolve shields. 被污垢覆盖:与Clobber赠款交易最多30个Explorer的决心盾牌。 |
Widowmaker 寡妇制造商![]() | Scoped Efficiency: Scoped shots cost three ammo instead of five. 范围效率:示例镜头的成本为三个弹药,而不是五个弹药。 Focused Aim: Scoped shots charge 50 percent faster during Infra-Sight. 集中目的:范围内的投篮命中率速度速度快50%。 | Escape Plan: Scoped shot hits reduce Grappling Hook’s cooldown by up to four seconds. 逃生计划:示范命中率将抓钩的冷却时间减少了四秒钟。 Deadly Deux: Venom Mine gains 50 percent increased damage and a second charge, enabling two active mines at a time. 致命的DEUX:毒液矿山增加了50%的损害和第二次指控,一次可实现两个活跃地雷。 |
All Support hero Perks in OW2
OW2中的所有支持英雄津贴

是时候康复了。通过暴雪娱乐图像
Hero 英雄 | Minor Perk 较小的振作 | Major Perk 主要福利 |
---|---|---|
Ana 洞穴![]() | Groggy: Enemies waking up from Sleep Dart are slowed for two seconds. 昏昏欲睡:从睡眠飞镖中醒来的敌人慢慢慢了两秒钟。 Biotic Bounce: After exploding, Biotic Grenade bounces and explodes again for 50 damage and healing. 生物反弹:爆炸后,生物手榴弹弹跳并再次爆炸,以造成50损伤和治愈。 | Headhunter: Biotic Rifle can crit enemies. 猎头:生物步枪可以击败敌人。 Shrike: Using Nano Boost also casts it on Ana. Shrike:使用Nano Boost还将其投入到ANA上。 |
Baptiste 巴蒂斯特![]() | Field Medicine: Immortality Field restores 80 health to nearby allies and 40 health to Baptiste when destroyed. 现场医学:不朽领域可恢复附近的80个健康状况,并在被摧毁时恢复40个健康状况。 Automated Healing: After placing Amplification Matrix, your Shoulder Turret periodically fires up to 12 shots at allies, each restoring 25 health. 自动愈合:放大矩阵后,您的肩炮塔将在Allies定期发射12张照片,每次恢复25个健康状况。 | Assault Burst: Regenerative Burst grants Baptiste 20 percent attack speed for four seconds, but no longer instantly heals. 突击爆发:再生爆发使Baptiste授予20%的攻击速度,持续四秒钟,但不再立即治愈。 Rocket Boots: While airborne from Exo Boots, use (SPACE) to dash horizontally. 火箭靴:虽然来自Exo靴子的机载,但使用(空间)水平冲刺。 |
Brigitte 布里吉特![]() | Barrier Restoration: Shield Bash restores 100 health to Barrier Shield when it hits an enemy. 障碍恢复:盾牌击打击中敌人时,将屏蔽率恢复100个健康状况。 Morale Boost: Inspire lasts three seconds longer when activated by Whip Shot. 士气提升:当鞭子射击激活时,激发持续三秒钟。 | Quick Fix: Repair Packs instantly heal an additional health to critical health allies. 快速修复:维修包可以立即治愈关键健康盟友的额外健康状况。 Whip Lash: Whip Shot’s knockback can slam enemies into walls, dealing 50 extra damage. 鞭子睫毛:鞭子射击的击退可以将敌人猛撞到墙壁上,造成50个额外的伤害。 |
Illari ils![]() | Rapid Construction: Healing Pylon builds 300 percent faster and its cooldown is reduced by 1.5 seconds. 快速构建:愈合塔更快地建造了300%,其冷却速度减少了1.5秒。 Summer Solstice: Illari’s flight time during Captive Sun is increased by three seconds and her flight speed is increased by 20 percent. 夏至:伊利拉利在圈养太阳期间的飞行时间增加了三秒钟,她的飞行速度增加了20%。 | Solar Power: Fully charged Solar Rifle hits grant 12.5 percent of your maximum solar energy, overfilling up to 50 percent. 太阳能:充满电的太阳能击中最大太阳能的12.5%,高达50%。 Sunburn: Outburst ignites enemies, dealing an additional 70 damage over three seconds. 晒伤:爆发点燃敌人,在三秒钟内造成70次伤害。 |
Juno 朱诺![]() | Familiar Vitals: Pulsar Torpedoes lock onto allies 35 percent faster. 熟悉的生命力: Pulsar鱼雷将其锁定在盟友35%的速度上。 Hyper Boost: While using Glide Boost, passing through Hyper Ring pushes you forward. 超级提升:在使用Glide Boost时,通过超级环将您向前推动。 | Master Blaster: Mediblaster can crit enemies. 大师大师: Mediblaster可以击败敌人。 Re-Boots: Activating Glide Boost resets Double Jump. 重新启动:激活Glide Boost重置双跳。 |
Kiriko 基里科![]() | Urgent Care: Healing Ofuda projectile speed is increased by 50 percent when seeking critical health allies. 紧急护理:寻求关键的健康盟友时,弹丸速度的治疗速度增加了50%。 Fortune Teller: Kunai hits launch two Healing Ofuda to an ally in front of you. 财富柜员:库奈(Kunai)击中了两个盟友,向您面前发动了两次康复。 | Shuffling: Swift Step can be used again within four seconds of its initial cast. 改组: Swift步骤可以在初始铸件的四秒钟内再次使用。 Foxtrot: Protection Suzu grants 40 percent movement speed to allies for two seconds. Foxtrot:保护Suzu将40%的移动速度授予盟友两秒钟。 |
Lifeweaver![]() | Cleansing Grasp: Life Grip cleanses negative effects. 清洁掌握:生命抓地力清除负面影响。 Life Cycle: While alive, regenerate 10 health per second. Upon death, drop a healing seed that heals allies for 250 health. 生命周期:还活着,每秒再生10个健康。死亡后,放下治愈盟友的治愈种子,可获得250个健康状况。 | Lifeweaving: Rejuvenating Dash adds 20 healing to your next Healing Blossom within three seconds. 生活编织:恢复活力的破折号在三秒钟内为您的下一个康复开花增添了20种康复。 Superbloom: Thorns detonate for 30 extra damage when enough stick within 1.5 seconds. Superbloom:荆棘在1.5秒内足够粘住时会引爆30个额外的伤害。 |
Lúcio 派克![]() | Bass Blowout: Soundwave’s knockback is increased by 15 percent. 低音井喷: Soundwave的击退率增加了15%。 Groovin’: Regenerate four ammo per second while wall riding. Groovin':骑墙时每秒再生四弹药。 | Noise Violation: Crossfade’s range is increased by 150 percent while Amp It Up is active. 违反噪声:Crossfade的范围增加了150%,而AMP IT则是活动的。 Accelerando: Lúcio’s attack speed is increased by 50 percent while Amp It Up is active. Accelerando: Lúcio的攻击速度提高了50%,而AMP UP处于活动状态。 |
Mercy 怜悯![]() | Angelic Recovery: Mercy receives 15 health per second while Caduceus Staff is attached to a full health ally. 天使般的恢复: Mercy每秒获得15个健康状况,而Caduceus的工作人员则与全健康盟友联系在一起。 Winged Reach: Guardian Angel’s range is increased by 30 percent. 有翼的覆盖范围:守护天使的范围增加了30%。 | Chain Boost: Secondary fire links to a second nearby ally. 链条提升:次要火链接到附近的第二个盟友。 Flash Heal: Resurrect can be used on Caduceus Staff’s active target to restore 150 health. Doing so incurs a 15 second cooldown. Flash Heal:复活可用于Caduceus员工的主动目标,以恢复150个健康状况。这样做会产生15秒的冷却。 |
Moira 莫伊拉![]() | Vanish: Fade’s duration is increased by 0.5 seconds. 消失:淡出的持续时间增加了0.5秒。 Uprush: Fade’s jump height is increased by 50 percent. Uprush:淡出的跳跃高度增加了50%。 | Ethical Nourishment: Biotic Orb’s first 50 healing is instant on each ally it encounters. 道德营养:生物球的前50种康复是立即遇到的。 Contamination: Enemies being damaged by Biotic Orb receive 25 percent reduced healing. 污染:敌人因生物球体损害而受损25%,可降低愈合。 |
Zenyatta![]() | Zenith Kick: Snap Kick’s knockback distance is increased by 30 percent. 天顶踢: Snap Kick的击退距离增加了30%。 Ascendance: Activate and hold Double Jump to hover for up to three seconds. 上升:激活并握住双跳,最多三秒钟。 | Focused Destruction: Secondary fire charges 20 percent faster and can store one extra Orb of Destruction. 重点破坏:二次火灾收取20%的速度,可以存储一个额外的破坏球。 Duality: Zenyatta heals Orb of Harmony targets for 20 percent of his damage dealt to Orb of Discord targets. 二元性: Zenyatta治愈了和谐目标的20%,使其损害的20%造成了不和谐目标的球。 |
This article will be updated in the future whenever new heroes are added or Perks are changed.
每当添加新英雄或更改特权时,将来将在将来更新本文。
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Published: 2 13, 2025 2:30 上午 GMT+8