Jock Studio One Year Update!
Fellow Olympians, on this day exactly one year ago, we launched the Jock Studio Kickstarter Campaign – BLits' first-ever Kickstarter, and the amount of love, support, and excitement we received was overwhelming: to recap, in less than an hour, we met our initial funding goal, followed by blowing that number away and reaching a previously unheard-of amount of funding for a Yaoi / BL Visual Novel, all thanks to you, the fans!
尊敬的奥林匹克同仁们,就在一年前的今天,我们启动了 Jock Studio 的 Kickstarter 众筹活动——BLits 有史以来的首个 Kickstarter 项目,我们收到的爱、支持和热情之巨,令人难以置信:回顾一下,不到一小时,我们就达到了最初的筹资目标,随后更是远远超越了这一数字,达到了一个前所未有的 YAOI/BL 视觉小说筹资金额,这一切都归功于你们,我们的忠实粉丝!
Since then, our team has been working extremely hard to bring Jock Studio to life, including all of the new and amazing features that we’re sure will make it the best BL game on the market! With all that being said, we thought for today’s update, it’d be best to show our progress so far in each department, and then break them down individually, with new teasers and previews in between!
自那时起,我们团队便全力以赴,致力于将 Jock Studio 打造成现实,包括所有新颖且令人惊叹的功能,我们坚信这将使其成为市场上最出色的 BL 游戏!话虽如此,我们认为今天的更新最好展示我们在各个部门的进展情况,并逐一进行详细解析,期间穿插新的预告和预览!
Department 1 – Physical Merchandise
第一部门 – 实体商品
First up, one of our priorities immediately after the Jock Studio Kickstarter Campaign has been the development of all physical merchandise items! We wanted to be sure that we could properly showcase all items that our customers have purchased to allow them to make informed decisions and complete our merchandise development prior to our originally marketed date of June 2025. We are happy to say that, as of this update, our Physical Merchandise for Jock Studio has been over 95% completed, with only the physical box for shipment remaining to be designed, and is already moving into the Manufacturing phase! Check out a round-up of our merch below, and click the picture for a more detailed view of what’s being made:
首先,在 Jock Studio Kickstarter 众筹活动结束后,我们的首要任务之一便是所有实体商品的开发!我们希望确保能够妥善展示客户已购买的各项商品,以便他们做出明智选择,并在原定于 2025 年 6 月的宣传日期前完成商品开发。我们很高兴地宣布,截至本次更新,Jock Studio 的实体商品已完成超过 95%,仅剩发货用的实体包装盒尚待设计,且已进入制造阶段!请浏览下方我们的商品汇总,点击图片可查看更详细的制作内容:
That’s a lot of exciting merchandise, designed by various members of our team, including Zael, Mikkoukun, Magia, and Peach! With the designs being complete, and our PledgeManager preorders closed as of July 1st, 2024, we are happy to announce that we are now entering the Manufacturing Stage, and will showcase previews of the actual, physical items as they are produced!
这是众多令人兴奋的商品,由我们团队的多位成员设计,包括 Zael、Mikkoukun、Magia 和 Peach!随着设计工作的完成,以及截至 2024 年 7 月 1 日的 PledgeManager 预购关闭,我们很高兴地宣布,现已进入生产制造阶段,并将陆续展示这些实际物品的生产预览!
In the meantime, we anticipate to hold true to our original date, and all physical merchandise (excluding physical game copy and physical guidebook) will be shipped to eligible customers by June 2025! Stay tuned for more news regarding this with more details in the future!
与此同时,我们预计将坚守原定日期,所有实物商品(不包括实体游戏副本和实体指南书)将于 2025 年 6 月前发货给符合条件的客户!敬请关注未来更多详细消息!
Department 2 – Story
第二部门 – 故事
Next up, one of our most, if not the most important departments, is the story department! Story is always a key and crucial feature in any BLits title, and we want Jock Studio to be no exception. To that end, as you can see above, our story is, as we expected, the slowest moving department, as we want to take our time and ensure that Ace and the Jocks' stories are all emotional, heartfelt, and filled with everything that the fans want to see!
接下来,我们最重要的部门之一,如果不是最重要的,那就是故事部门!故事始终是任何 BLits 作品中的关键和核心要素,我们希望 Jock Studio 也不例外。为此,如上所述,正如我们所预料的,故事部门是进展最慢的,因为我们希望投入时间,确保 Ace 和 Jocks 的故事充满情感、真挚,并且包含粉丝们期待看到的所有内容!
With that in mind, we do want to give a special shout-out to the fans here: our team is constantly looking at and reading the comments here on our website, kickstarter, reddit, discord and more, and we love seeing all the fan theories and ideas, and sometimes even incorporate them into what’s being working on! Your enthusiasm for Jock Studio is shaping the story in ways you may not even realize!
铭记于此,我们特别想向这里的粉丝们致以特别的感谢:我们的团队一直在关注并阅读我们网站、Kickstarter、Reddit、Discord 等平台上的评论,我们非常喜欢看到所有的粉丝理论和创意,有时甚至会将它们融入到正在开发的内容中!你们对 Jock Studio 的热情正在以你们可能未曾意识到的方式塑造着故事!
Now, to dive into a little more detail as to what the above graphic percentages mean, let’s talk about Jock Studio as a whole – the game is divided into several different ‘Arcs’, from Ace discovering and joining Jock Studio, to Spring Break, and End of the Semester, to name just a few! At this time, our team is close to completing two of the arcs concepts and storyboards, with several more arcs concept and storyboards to go! Any scriptwriting will take place after these phases, to ensure the story is tied together properly. Additional writing, such as in-game tutorials, item descriptions and more will be a further area of consideration for the future – we will update progress on this on our next Major Update!
现在,让我们更详细地探讨一下上述图表百分比的含义,我们将从整体上介绍 Jock Studio——游戏分为多个不同的“章节”,从 Ace 发现并加入 Jock Studio,到春假,再到学期末,仅举几例!目前,我们团队即将完成两个章节的概念设计和故事板,还有多个章节的概念和故事板待完成!所有剧本编写将在这些阶段之后进行,以确保故事连贯一致。此外,游戏内的教程、物品描述等额外文本也将是未来考虑的重点——我们将在下一次重大更新中更新这方面的进展!
Getting back to the story arcs, we often take the time to develop game mechanics, detailed later in the programming department, or create art assets, from new sprite costumes, to even full scene images, which will take place in the game’s story – check out a teaser of some particularly spicy scenes below:
回到故事情节上,我们常常会花时间来开发游戏机制,这些细节将在编程部门后续展开,或者创作美术资源,从新的精灵服装到完整的场景图像,这些都将在游戏的故事中呈现——下面抢先看一些特别火辣的场景预告:
Looks like things are getting pretty steamy between Ace and the Jocks, and we’re sure that the situation that leads to this sexy event in the story will be exciting for everyone! Don’t worry, though, the Jocks aren’t the only ones who’ll be featured in special scenarios – Ace gets up to plenty of activities, both sexy and mundane, on his own too:
看来 Ace 和 Jocks 之间的气氛正变得相当热烈,我们确信故事中引发这一性感事件的情节将令所有人兴奋不已!不过别担心,Jocks 并非唯一会在特殊场景中亮相的角色——Ace 自己也会参与许多活动,既有激情四射的,也有平凡日常的:
All of these teased scenes will appear in the story, alongside many more to be developed throughout the game! Each one of them includes writing, voice acting, and more, and will all be a part of our story process!
所有这些引人入胜的场景都将在故事中出现,同时游戏中还会逐步展开更多情节!每一个场景都包含了剧本创作、配音表演等元素,它们都将是我们故事创作过程的一部分!
To close out our story discussion, we just want to mention that we’re working on streamlining our process even further, and we hope to improve our speed while not cutting down on the quality at the same time! We’ll be doing more story previews later, so please stay tuned!
在结束我们的故事讨论之际,我们想提及,我们正致力于进一步简化流程,并希望在不影响质量的前提下提升速度!稍后我们将推出更多故事预览,敬请期待!
Department 3 – Art & Graphics
第三部门 – 艺术与图形
Next up, possibly the largest department in Jock Studio is the art department, which, as you can see above, consists of tons of different categories! Let’s talk about each one, starting with the sprites!
接下来,Jock Studio 中可能最大的部门是艺术部门,如上图所示,它包含众多不同的类别!让我们从精灵开始,逐一探讨每个类别
One of our very first development goals was to create the sprites for Ace, the Jocks, and a few of our side characters, incorporating the new poses and costumes stretch goal which was achieved on Kickstarter and has now been officially completed! Our art team, Zael, Mikkoukun, and Magia, have been working extremely hard, and we’re proud to show off the results of the sprites so far below:
我们最初的开发目标之一是创作 Ace、Jocks 以及几位配角的角色精灵,这些精灵融入了在 Kickstarter 上达成的全新姿势与服装扩展目标,该目标现已正式完成!我们的美术团队 Zael、Mikkoukun 和 Magia 付出了极大的努力,我们自豪地展示迄今为止的角色精灵成果如下:
That’s a lot of new sprite poses and costumes – we wanted to showcase some of the new attires in their completed states, such as sleep and gym which have both been previewed before in design phase! Not only that, but you’ll notice that each character has an additional pose and several new arm movements for their existing poses, making the variety in each character vast and unique!
这些是许多新的精灵姿势和服装——我们希望展示一些新装扮的完成状态,例如之前在设计阶段预览过的睡眠和健身房装扮!不仅如此,你还会注意到每个角色都有额外的姿势和现有姿势的多种新手臂动作,使得每个角色的多样性丰富且独特!
As of this update, sprites are near completion, and only missing additional costumes which will be relevant to each character’s story and made as we progress, as well as a mastery step to ensure all details are correct! Moving on from sprites, let’s look at graphic design!
截至本次更新,角色精灵图已接近完成,仅剩与每位角色故事相关的额外服装,这些将在后续制作过程中逐步添加,同时还会进行精修步骤以确保所有细节无误!接下来,让我们转向图形设计方面!
First showcased in our last development update, graphic design is a category of art that has been worked on by Peach and TheMagicMan, our newest hire, and involves several different features, such as the location and club icons previewed last time. Additionally, graphic design is also all over the campus, featured in various posters, screens, and more throughout the campus! Check out a preview of some of these artworks below:
首次在我们上次的开发更新中展示,图形设计是一门艺术类别,由我们最新成员 Peach 和 TheMagicMan 负责,涉及多种不同特性,例如上次预览的位置和俱乐部图标。此外,图形设计遍布整个校园,在校园各处的海报、屏幕等众多媒介上都有所体现!以下是部分艺术作品的预览:
You can find all of these posters around campus, so keep your eye out when playing for various easter eggs and teasers in the game! We estimate that a large percentage of the graphic design needed in the game has been completed already, and more, such as in-game item art, additional location graphics, club sigils and more, will be worked on and previewed at a later date! Next, let’s talk about comic panels!
你可以在校园各处找到这些海报,因此在游戏中寻找各种彩蛋和预告时,请留心观察!我们估计游戏所需的大部分平面设计工作已经完成,更多内容,如游戏内物品艺术、额外地点图形、社团徽章等,将在后续进行制作并在日后预览!接下来,让我们聊聊漫画分镜!
Sketched by Zael & Magia, the Comic Panels are short, cute segments that fill-in story scenes with more detailed artwork where a Scene Image is not required. Several were present in the first demo, and the main game will be stuffed with them! Check out a small teaser of just a few of them below:
由 Zael 与 Magia 绘制,这些漫画分镜是简短而可爱的片段,它们在不需要场景图像的地方,以更细致的画风填补故事场景。在首个演示版中已包含数个此类分镜,而正式游戏中将大量融入它们!以下是其中几幅的小预告:
The above Comic Panels can be unlocked through special scenarios in the game, and if you aren’t careful, you might miss them, so be sure to explore everywhere and find all the images! As mentioned above, there are many more Comic Panels to be made, and as they are developed alongside the story, we expect them to be a work in progress throughout development!
上述漫画分镜可通过游戏中的特殊场景解锁,若不留意,可能会错过,因此务必四处探索,找到所有图像!如前所述,还有许多漫画分镜待制作,由于它们与故事同步开发,我们预计在整个开发过程中它们都将持续完善!
Finally, we want to let everyone know that scene image and Comic Panel previews will be rare during our development updates, as want to avoid spoiling the game as much as possible and keep them a surprise!
最后,我们希望告知大家,在我们的开发更新中,场景图像和漫画分镜预览将较为罕见,因为我们希望尽可能避免剧透游戏内容,保持它们的惊喜感!
Department 4 – Backgrounds
第四部门 – 背景设定
Next, we’ll take a look at a sub-department of the art department – background artwork! We’ve previewed tons of backgrounds throughout our development updates so far, and we are very happy to announce that, as of this update, backgrounds are very far along, as seen in the above percentages!
接下来,我们将聚焦艺术部门的一个子领域——背景美术!在迄今为止的开发更新中,我们已经预览了大量的背景,非常高兴地宣布,截至本次更新,背景美术已取得长足进展,如上述百分比所示!
Our background department, as has been previewed before consists of several in-depth stages, including:
我们的背景部门,如前所述,包含多个深入阶段,包括:
-
Concept – Raw sketches and research of each location designed by Zael, Zemyx, Newit, and Sana
概念 – Zael、Zemyx、Newit 和 Sana 设计的每个地点的原始草图和研究 -
3D Modeling – Detailed 3D renders based on the raw sketches, designed by Sana and Micman
三维建模 —— 基于 Sana 和 Micman 设计的原始草图,制作精细的三维渲染图 -
Painting – Beautifully painted versions of the 3D Renders, made by Monacodingo and Kyun
绘画 – 由 Monacodingo 和 Kyun 精心绘制的 3D 渲染图的美丽版本 -
Mastery & Lighting – Background adjustments that bring them all in-line and match them to the same standard, being done by Kyun and Zemyx!
掌握与照明 —— 背景调整,由 Kyun 和 Zemyx 负责,确保所有元素一致并达到相同标准! -
Crowd Art – Filling the backgrounds with colorful characters to fill them with life, laid out by Micman and Zemyx and hand-illustrated by Magia and Laace!
群体艺术 —— 由 Micman 和 Zemyx 构思,Magia 与 Laace 亲手绘制,以五彩斑斓的角色填充背景,赋予其生命力!
This process has been heavily streamlined, which can be seen by our solid progress in this department! We want to showcase a round-up of the new painted backgrounds and 3d concepts done so far, so check them out below and imagine yourself inside of Olympus University!
这一流程已得到大幅优化,从我们在该部门的坚实进展中可见一斑!我们希望展示迄今为止完成的新绘制背景和 3D 概念的汇总,请往下查看,并想象自己置身于奥林匹斯大学之中!
We still have a few more backgrounds to complete, including expanding into the town surrounding Olympus University, but our next, most exciting goal is to assemble all designed buildings into the Campus Map, which we will preview in a later update and can’t wait to show everyone! That’s all for backgrounds for now!
我们还有一些背景需要完成,包括扩展到奥林匹斯大学周边的城镇,但我们下一个最令人兴奋的目标是将所有设计好的建筑整合到校园地图中,我们将在后续更新中预览这一成果,并迫不及待地想展示给大家!目前关于背景的内容就到这里!
Department 5 – Animation
第五部门 – 动画
Our animation department has only recently begun working in March of 2024 - as mentioned above, sex scene animations are coming later in the development when they are created as part of the game’s story. However, in the meantime, our animation department has been given a new and exciting feature to work on – the puppets!
我们的动画部门于 2024 年 3 月才刚刚开始工作——如前所述,性场景动画将在开发后期,作为游戏故事的一部分被创作出来。然而,在此期间,我们的动画部门接到了一项新颖且令人兴奋的任务——制作木偶!
Introduced a few development updates ago, the puppets will be used as a new type of animation for many of Jock Studio’s features, including the workout minigames and more, unannounced features! These animations have a ton of potential, as can be seen in the previews below, created by Zemyx, Monacodingo and Ziel:
在几轮开发更新前引入的木偶,将被用作 Jock Studio 众多功能的新型动画形式,包括健身小游戏及更多未公布的功能!这些动画潜力巨大,从以下由 Zemyx、Monacodingo 和 Ziel 创作的预览中可见一斑:
As seen above, the Leo, Derek and Bryce puppets are being used in each of their respective minigames as part of the workout phase! Currently, although they are much smoother, these animations are still a work in progress, as the characters obviously still need to be dressed up properly! These animations help to bring the minigames to life, and will feature several other additional animations, such as transitions and more, to be revealed at a later date!
如上所示,Leo、Derek 和 Bryce 的玩偶在各自的迷你游戏中被用于锻炼阶段!目前,尽管这些动画已经流畅许多,但它们仍在制作中,因为角色显然还需要适当装扮!这些动画有助于赋予迷你游戏生命力,并将包含其他多种附加动画,如过渡效果等,更多内容将在日后揭晓!
Finally, with these puppet animations providing a new avenue of streamlined animation for Jock Studio, we can safely say that, if all goes well, Jock Studio will become a very ‘versatile’ game, satisfying to everyone’s tastes and popular demand, so please stay tuned for more puppet previews as development continues!
最后,随着这些木偶动画为 Jock Studio 开辟了新的高效动画途径,我们可以有把握地说,如果一切顺利,Jock Studio 将成为一款非常“多才多艺”的游戏,满足各种口味和流行需求。请继续关注开发过程中更多的木偶预览!
Additionally, we have received many applications for an assistant artist for our puppet department, and are currently reviewing these applications – all further artist applications are closed at this time, thank you to anyone who submitted and you will receive an email once your application has been reviewed!
此外,我们收到了许多为木偶部门招聘助理艺术家的申请,目前正在审核这些申请——现阶段所有艺术家的申请已关闭,感谢所有提交申请的人,一旦您的申请得到审核,您将收到一封电子邮件!
We’ve also decided that, as part of this venture, we’re going to be seeking an additional puppet animator to join our team – if you have experience with skeletal animations, meshing and rigging, preferably in the spine software, please send us an application at the link below (or, if you have trouble with your application, please send it to us at info@blitsgames.com!):
我们也决定,作为这项计划的一部分,我们将寻找一位额外的木偶动画师加入我们的团队——如果您有骨骼动画、网格和绑定方面的经验,尤其是使用 Spine 软件的经验,请通过以下链接提交申请(或者,如果您在申请过程中遇到问题,请发送至 info@blitsgames.com!):
https://www.blitsgames.com/puppet-animator-applications/
Department 6 – Programming
第六部门 – 编程
The programming department hit the ground running as soon as Jock Studio’s Kickstarter campaign ended, first with an updated and optimized demo! After that, the department has continued its momentum and worked hard to implement the various different mechanics and minigames that will be present in the game, several of which have been previewed so far! Additionally, since then, we’ve hired a new team member, Jürgen Christl, who is assisting us with programming alongside Sticmac, Zemyx and Micman!
编程部门在 Jock 工作室的 Kickstarter 众筹活动结束后立即全力投入工作,首先推出了一款更新优化后的演示版!此后,该部门持续保持势头,努力实现游戏中将出现的各种不同机制和迷你游戏,其中几项已提前展示!此外,自那时起,我们新聘了团队成员 Jürgen Christl,他与 Sticmac、Zemyx 和 Micman 一同协助编程工作!
For this update, we showed the workout character select screen before, but now we wanted to showcase the workout minigames themselves – Treadmill, Weights and Machines Minigames! Check out a preview of their gameplay, programmed by Jürgen Christl and Sticmac, below:
在这次更新中,我们之前展示了健身角色选择界面,但现在我们希望展示健身小游戏本身——跑步机、哑铃和器械小游戏!以下是由 Jürgen Christl 和 Sticmac 编程的游戏玩法预览:
When playing these minigames, do your best to achieve a high score, and you’ll receive even more bonus points for the performance stat you’ve chosen to workout! Just be careful not to slip up, as you might lose your bonus!
在游玩这些小游戏时,尽你所能争取高分,你将根据所选的锻炼属性获得更多奖励积分!但请小心,一旦失误,可能会失去你的奖励!
These minigames are just some of the exciting features that have been added to Jock Studio so far, and we can happily announce that the mechanics are over halfway implemented into the game, and moving at a steady pace! We’ll have more mechanics to showcase later, and additionally, all other programming, such as more minigames, phone apps, story and beta testing, will happen at a later date!
这些小游戏只是迄今为止加入 Jock Studio 的众多精彩功能中的一部分,我们很高兴地宣布,游戏机制已经完成了超过一半的实施,并且正以稳定的速度推进!后续我们将展示更多机制,同时,其他编程工作,如更多小游戏、手机应用、故事情节及 Beta 测试等,将在后续阶段进行!
Department 7 – Audio
第七部门 - 音频
It’s been a while since we last updated everyone on our audio department, but we’re very happy to announce that the Jock Studio Soundtrack has made amazing progress, and is already headed towards completion! Not only that, but it’s huge – there are over 40 tracks so far, with even more to be created!
距离我们上次向大家更新音频部门的情况已经有一段时间了,但我们非常高兴地宣布,Jock 工作室的原声带取得了惊人的进展,并且已经接近完成!不仅如此,它的规模也相当庞大——目前已有超过 40 首曲目,而且还有更多作品即将诞生!
These tracks have all been composed by our amazing composers, HMNK, Adlibpiano, and OtoKin, and we wanted to take the opportunity to showcase a few more of the songs they’ve been working on! Last year, we previewed the Side B tracks for each of the main cast, and this time we’re showing Side C tracks – you can listen to a sample of each below:
这些曲目均由我们才华横溢的作曲家 HMNK、Adlibpiano 和 OtoKin 精心创作,我们希望借此机会展示他们更多正在创作的歌曲!去年,我们预览了每位主要角色的 B 面曲目,而这次我们将呈现 C 面曲目——您可以在下方试听每首曲目的样本:
These emotional tracks perfectly suit the heavier scenes throughout the game and will guarantee there isn’t a dry eye in the house! Additionally, if you’d like to listen to some of the other track teasers we’ve posted before, you can see our soundcloud round up at the link below!
这些情感丰富的曲目完美契合了游戏中的沉重场景,必将让全场观众泪眼汪汪!此外,若您想聆听我们之前发布的其他曲目预告,可点击下方链接查看我们的 SoundCloud 汇总
All of these tracks will be available to listen to in-game throughout the story and in the music player, but we will also ensure that it is published on various different music platforms such as spotify, youtube music, and more after the game is released! We’ll also show more track teasersin future development updates!
所有这些曲目都将在游戏过程中以及音乐播放器中供玩家欣赏,同时我们也会确保游戏发布后,这些音乐会在 Spotify、YouTube Music 等各大音乐平台上发布!未来在开发更新中,我们还将展示更多曲目预告!
Finally, we just want to note as well that Voice Acting and SFX will continue to be worked on later, after the story department has progressed further!
最后,我们还想指出,配音和音效将在故事部门进一步推进后继续进行制作!
Final Word & Updated Release Date
最终结论与更新发布日期
That’s all for our departmental round-up, and we hope that everyone has a clearer idea of where our team is at as far as our progress so far! In case you wanted to see a quick sum-up of our monthly updates, check out the graphic below to see what’s been revealed each month since the Kickstarter campaign:
以上就是我们部门的总结,希望各位对我们团队迄今为止的进展有了更清晰的认识!若想快速回顾我们每月的更新内容,请查看下方图表,了解自 Kickstarter 众筹活动以来每个月的披露情况:
As you can see above, there’s been a ton of progress made over the past year, but there’s still a ton more to go! Let’s check out how we’re doing on all of our Jock Studio stretch goals, unlocked via our Kickstarter Campaign:
如上所示,过去一年取得了巨大的进展,但仍有更多工作要做!让我们来看看我们在 Jock Studio 的所有延伸目标上进展如何,这些目标是通过我们的 Kickstarter 众筹活动解锁的:
There are a lot of Kickstarter Goals for us to achieve, and we have identified several that will be released as free updates post-launch of the game, as can be seen above! We have decided to do this to ensure that our team can better achieve a practical release date, and to ensure that everyone gets their Jock Studio experience as soon as possible! We’d like to note, however, that these post release decisions are subject to change, and, should time allow, these goals may be moved back into our initial base game release.
有许多 Kickstarter 目标等待我们去实现,我们已经确定了几项将在游戏发布后作为免费更新推出的内容,如上所述!我们决定这样做,是为了确保我们的团队能更好地达成一个切实可行的发布日期,并确保每位玩家能尽快体验到 Jock Studio 的游戏乐趣!然而,我们想指出,这些发布后的决策可能会根据实际情况进行调整,如果时间允许,这些目标可能会重新纳入我们最初的基线游戏发布中。
Speaking of release dates, we wanted to update everyone – as shown in our development progress report, update timeline, and stretch goal progress, Jock Studio has expanded in many ways from its initial launch goals. Our original release estimate of June 2025 was based on Jock Studio being a simple visual novel, but due to milestones being unlocked and it expanding into a full-blown dating simulator, we will need more time to produce the game at its highest quality possible.
谈到发布日期,我们想向大家更新一下情况——正如我们的开发进度报告、更新时间表以及延伸目标进展所示,Jock Studio 自最初发布目标以来,在多个方面都有了扩展。我们原本预计在 2025 年 6 月发布,当时 Jock Studio 仅是一款简单的视觉小说,但由于里程碑的达成,它已扩展为一款成熟的约会模拟游戏,因此我们需要更多时间来以最高质量完成游戏制作。
At this time, our team is NOT YET READY TO SET A RELEASE DATE and will update our release window once we feel more confident of the game’s completion, after we’ve entered the beta testing phase. We have made this determination based on the amount of work left to be done on the game, and to ensure that it is at the best quality upon release possible. We promise to keep everyone in the loop and continue to be transparent about development progress through regular monthly updates, as well as key milestone major updates such as this one!
目前,我们的团队尚未准备好确定发布日期,并将在我们对游戏完成度更有信心后,即进入 Beta 测试阶段后,更新发布窗口。我们做出这一决定是基于游戏剩余工作量,并确保其在发布时达到最佳质量。我们承诺将保持信息同步,并通过每月定期更新以及如本次的关键里程碑重大更新,持续透明地展示开发进展。
To end this update on a positive note, however, we do have a very exciting announcement – we are planning to release a SECOND DEMO in Late 2024 which will have a ton of new content and mechanics for everyone to try, and best of all, it will be free on launch for anyone to play!
然而,为了以积极的态度结束这次更新,我们有一个非常令人兴奋的公告——我们计划在 2024 年末发布第二版演示,其中将包含大量新内容和机制供大家体验,最重要的是,它将在发布时免费供所有人游玩!
We plan to preview what’s inside of Demo 2.0 on August 10th, 2024, our one-year anniversary of Kickstarter Completion, so please stay tuned for more information about it then!
我们计划于 2024 年 8 月 10 日,即 Kickstarter 完成一周年之际,预览 Demo 2.0 的内部内容,届时请密切关注更多相关信息!
That’s all for now, Olympians, but we want to thank everyone for a wonderful year of support and development, and we hope that everyone is excited and satisfied by what has been done so far! We promise to continue to be open and transparent throughout the development, and keep everyone in the loop regularly so that they know when they’ll get their own Olympus University experience!
以上就是目前的全部内容,奥林匹亚的勇士们,我们衷心感谢大家一年来给予的鼎力支持和共同成长。我们希望每个人都能对迄今为止的成果感到兴奋和满意!我们承诺,在未来的发展过程中,将继续保持开放与透明,定期更新进展,确保大家及时了解何时能亲身体验奥林匹斯大学之旅!
Thank you again to everyone for all your support and love, and please let us know in the comments below what previews you were most excited for, and what else you’re most anticipating in Jock Studio!
再次感谢大家的所有支持和关爱,请在下方评论区告诉我们,您最期待哪些预告片,以及在 Jock Studio 中还有哪些内容是您最期待的!
We’ll see everyone again on August 10th, 2024!
我们将于 2024 年 8 月 10 日再次相见!
Lots of love, 满满的爱意,
~BLits Games ~BLits 游戏
留言
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I really appreciate how much you inform your fans on progress of Jock Studio! I must say I am really fascinated by the work you have done and I must say after one year of Kickstarter, I don't regret any cent I have sent you for supporting the development!
我非常感激您在 Jock Studio 进展上向粉丝们提供的详尽信息!不得不说,我对您所做的工作深感着迷,而且经过一年的 Kickstarter 支持,我丝毫不后悔为支持开发所投入的每一分钱!
Talking about the release date, I am pleased you dedicate so much love and hard work on developing the game and thus I fully support your decision to postpone the release date! My love for Jock Studio wouldn't allow me to accelerate the release date just to play it earlier and making the game unfinished. I would really rather wait longer just to enjoy all the full content and story you guys prepared and are still preparing for us!
关于发布日期,我很高兴你们在游戏开发上投入了如此多的热爱和辛勤努力,因此我完全支持你们推迟发布日期的决定!我对 Jock Studio 的热爱不允许我为了提前体验而催促未完成的游戏发布。我宁愿等待更久,只为享受你们精心准备并仍在为我们筹备的所有完整内容和故事!
Talking about the Demo, will the content of it be fully separated from the full game, or is it going to be somehow incorporated in the final game? I would'nt like to spoil my enjoyment by playing Demo which could reveal some important story information. Thank you so much for your answer!
关于试玩版,其内容是完全独立于完整游戏的,还是会以某种方式融入最终游戏中呢?我不希望因为试玩而提前泄露重要剧情信息,从而影响游戏体验。非常感谢您的解答!
We don't have much more to say on Demo 2.0 right now; that's a surprise for August 10th! Please stay tuned for that development update with more details to come!
关于 Demo 2.0,我们目前没有太多可透露的;8 月 10 日将揭晓惊喜!敬请期待即将到来的详细开发更新!
I'm so excited for this game! I can wait for however long it takes, because this sounds like it will be a very exciting and fun game! I know that the guys will be wearing their workout attire for the gym minigames, but it would be fun to see them workout in the buff, unless that's going to happen with X-ray vision turned on? Also, will the soundtrack be released for digital purchase on iTunes? I would love to buy the album there, or if the digital soundtrack reward can be redeemed as an iTunes album?
我对这款游戏感到非常兴奋!无论等多久我都愿意,因为听起来这将是一款非常刺激有趣的游戏!我知道伙伴们会穿着运动装备参加健身房小游戏,但若能看到他们裸体锻炼,那一定很有趣,除非这需要开启 X 光视觉?另外,游戏原声带会在 iTunes 上发售吗?我很想在那里购买专辑,或者数字原声奖励能否兑换成 iTunes 专辑?
P.S. I chuckled seeing the "lost ring" poster. I can tell you guys are Lord of the Rings fans and I feel concerned that a Dark Lord will be looking for it at the college. HAHA
附言:看到“丢失戒指”的海报,我不禁笑了。看得出你们是“指环王”迷,我有点担心学院里会有黑暗魔君在寻找它。哈哈
Hey there! There are certainly plans to put the JS album onto iTunes as with our previous titles, but there is no guarantee of that as there are still some things that need to be sorted out, and as such, we can not guarantee a digital soundtrack redeem onto iTunes.
Thank you so much for the support, though! We are indeed big nerds and geeks so expect to see some of that leak through when playing Jock Studio!
oooh, I really hope that poster is a teaser for the next game from BLit's after JS, perhaps in a high fantasy setting with D&D gameplay mechanics. xD
I honestly can't wait for this game. It seems so cool, with so many arcs and stories and various things to do. There really aren't many games like this, and the ones that do exist can be quite short at times. I'm so happy this game has gotten the funding it deserved so it can be made as amazing as possible.
Thank you for the kind words! We are absolutely dedicated and passionate about making Jock Studio the best possible BL dating game it can be!
Thanks so much for the detailed, transparent update and kudos for the amazing work!!
Thank you for the kind words!
OMG! I can't believe it's already been a year! I'm so excited for everything, I love all the art and THE MUSIC! Yes! I'm so excited for the new gameplay features and for what's to come in future regarding different features. I wanna play the new demo soon! Best of luck to everyone <3!
Thank you so much for the kind words! The whole team has been working very hard, and comments like this make it all worthwhile!
All the best! Can’t wait to play Demo 2.0!
Great update and I really appreciate the transparency on where things are. ⭐
One small request: can you format the Soundcloud links as an ordered or bulleted list? Thanks!
Ah, nevermind, on this page they come in as embedded items. In the email update I got, it was a wall of text!