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Developer Update: Past, Present, and Future
开发者更新:过去、现在和未来

28.03.2025

First things first—thank you so much for making the release of War Robots: Frontiers successful! We value your feedback above all else, and to that end, we have a developer update for you straight from the War Robots: Frontiers team. 
首先,非常感谢您使《War Robots: Frontiers》的发布取得成功!我们非常重视您的反馈,因此,我们直接从《War Robots: Frontiers》团队为您带来了开发者更新。

We want to let you know what we’ve been doing to improve your experience, what’s coming next, and our plans for future content updates. This covers everything from the Store to Leagues, customization, matchmaking, and more. 
我们想让您知道我们为了改善您的体验做了哪些改进,接下来会有什么新内容,以及我们未来内容更新的计划。这涵盖了从商店到联赛、自定义、匹配等各个方面。

While there are many things we’d love to bring to the game, this requires a significant amount of development time and we cannot promise the exact date on which these changes or new features will be implemented. However, we will continue to communicate with you every step of the way!
虽然我们有很多想要带给游戏的新内容,但这些需要大量的开发时间,我们无法承诺这些更改或新功能的确切实施日期。但是,我们会一直与您保持沟通!

Balancing  平衡性调整

We understand that balancing is very important to our players, and we’ve heard your concerns. We are aiming to host a playtest in April to test specific balance adjustments such as weapon and gear rebalancing before we move them into the live version of the game. This way, we can gather player feedback before releasing new content!
我们明白平衡性对玩家非常重要,也听到了大家的反馈。我们计划在四月举办一次测试,测试特定的平衡调整,比如武器和装备的重新平衡,然后再将它们移入游戏的正式版本。这样,我们可以在发布新内容之前收集玩家的反馈!


Store  商店

Recent Changes (March Updates & Hotfixes)
最近的更改(三月更新及紧急修复)

In March, we made the following changes to the Store based on your feedback:
在三月,我们根据您的反馈对商店进行了以下更改:

  • Owned Items: Items in the Store now display how many copies of the corresponding item you have in your Warehouse. This is designed to help you make better decisions about where to spend your in-game currencies. 
    拥有物品:现在商店中的物品会显示您在仓库中对应物品的数量。这旨在帮助您更好地决定在哪里花费游戏内的货币。
  • Store Banner: Added a banner to Featured Deals to help new players identify where they can find and obtain War Robot Modules for free. 
    商店横幅:在特色交易中添加了一个横幅,以帮助新玩家识别他们可以免费获得战争机器人模块的地方。
  • New Bundle: We heard your feedback about the lack of customization bundles in the Store. We have added a bundle containing a Sticker, Paint, and Decal and we will add more bundles soon. 
    新捆绑包:我们听到了您关于商店中缺乏定制捆绑包的反馈。我们已经添加了一个包含贴纸、涂装和贴花的捆绑包,并且很快会添加更多的捆绑包。
  • Hero Pilot Talents: Added “Pick one Talent per rank” to the Show Talents interface for Hero Pilots. This makes it clearer that only one Talent can be equipped per rank (not three).
    英雄飞行员天赋:在英雄飞行员的展示天赋界面中添加了“每级只能选择一个天赋”的说明。这使得玩家更清楚地知道每级只能装备一个天赋(而不是三个)。

Upcoming Changes (April 2)
即将到来的更改(4 月 2 日)

On April 2, the team is planning to apply these changes in a hotfix:
4 月 2 日,团队计划通过热修复来应用这些更改:

  • Factory War Robots for Credits: Adding Griffin (War Robot) to the Store for Credits (on a rotating basis). Factory War Robot Builds will be available for Credits periodically. This is to address feedback that not enough items were available to buy with Credits, making the Store feel oversaturated with WarpReal items.
    用 credits 购买工厂战甲:将添加 Griffin(战甲)到 credits 商店中(按轮换方式)。工厂战甲建造将在定期使用 credits 可用。这是为了回应玩家反馈说可用的 credits 购买物品太少,使得商店感觉过于饱和,充斥着 WarpReal 项目。
  • Hero Pilots for Credits: Adding Kate Sinclair (Hero Pilot) to the Store for Credits (on a rotating basis). Hero Pilots will be available for Credits periodically. This is to address feedback that Hero Pilots were not accessible outside of WarpReal purchases.
    英雄飞行员用 credits 购买:将凯特·辛克莱尔(英雄飞行员)加入商店,使用 credits 以轮换方式购买。英雄飞行员将定期以 credits 形式提供。这是为了回应反馈,即英雄飞行员无法通过非 WarpReal 购买获得。
  • Expanded Customization Range: We are adding a Customization section to the Store to expand the range of cosmetic items available, with items rotating in and out regularly. This is designed to give you more options and freedom when it comes to styling your War Robot. We would love to hear your feedback regarding different customizations that you would like to see. We will be sharing a survey with you in the coming weeks, but for now, you can share your suggestions on our Discord.
    扩展自定义范围:我们将在商店中添加一个自定义部分,以扩展可用的装饰物品范围,物品将定期轮换。这旨在为您提供更多自定义选项和自由度,以定制您的战争机器人。我们希望听到您对希望看到的不同自定义的反馈。在未来几周内,我们将与您分享一份调查问卷,但现在您可以在我们的 Discord 上分享您的建议。

Future Changes  未来更改

  • Daily Deals: Adding a list of content and their probabilities to Daily Deals to provide more information about the items on offer.
    日常特惠:在日常特惠中添加内容及其概率列表,提供更多关于提供的物品信息。
  • Daily Deals Refresh: We are working on changing the Daily Deal refresh to allow you to refresh once per day for Credits. We’ve heard players’ feedback surrounding the lack of options when it comes to accruing items for progression during daily gameplay.
    日常特惠刷新:我们正在努力改变日常特惠刷新机制,以便您每天可以使用 Credits 刷新一次。我们已经收到了关于日常游戏过程中积累物品以促进进度时缺乏选择的玩家反馈。

    We also are looking into changing the price and design of the refresh with WarpReals to better align the speed of obtaining new Modules for all players. 
    我们也在考虑改变 WarpReals 刷新模块的价格和设计,以便所有玩家都能更快地获得新模块。
  • Store Accessibility: We are looking to make the experience for new players more comfortable when using the Store. More details will be shared in upcoming hotfixes.
    商店易用性:我们正在努力让新玩家在使用商店时体验更加舒适。更多细节将在即将发布的热修中分享。
  • Pilots Rotation: Currently, a new Common Pilot is added daily in the Pilots section of the Store, and obtainable via Credits. In order to maximize the possibility of hiring Hero Pilots, Hero Pilots will be added to this rotation pool (also for Credits). 
    飞行员轮换:目前,商店的飞行员部分每天会新增一名普通飞行员,可以通过 Credits 获得。为了最大化雇佣英雄飞行员的机会,英雄飞行员也将加入轮换池(同样使用 Credits)。


Leagues & Matchmaking  联赛与匹配

Recent Changes  最近的更改

We are constantly optimizing matchmaking based on League ranks. We want to help you match more consistently with players that match your skill level—and we have made recent changes to this effect. 
我们正在根据联赛排名不断优化匹配机制。我们希望帮助您与技能水平相当的玩家更一致地匹配,并为此进行了最近的改进。

We have also improved matchmaking by substituting players with bots if they have left the match in the pre-match interface. 
我们还通过在预匹配界面中替换掉离开比赛的玩家为机器人来改进了匹配机制。

Future Changes  未来更改

In Season 1, players are currently unable to obtain all League Rewards, as some items are removed from the reward list in higher Leagues. 
在第一季中,玩家目前无法获得所有联赛奖励,因为一些物品在更高联赛的奖励列表中被移除。

We have heard feedback from players that they would like the opportunity to earn the rewards they have missed. We have good news: those items will be granted manually at the end of Season 1 (if the milestone was met).
我们收到了玩家的反馈,希望有机会获得他们错过的奖励。我们有好消息:这些物品将在第一季结束时手动授予(如果达到了里程碑)。

In future Seasons, we will be working on the following changes:
在未来的赛季中,我们将进行以下更改:

  • Rank-based Rewards: We are looking at changing the rewards to have them relate to the rank. For example, Emerald-coloured rewards (such as Emerald-coloured Paint) might be awarded in Emerald League Rank. These rewards would be progressive, so players in Gold League Rank would receive the rewards for Bronze, Silver, and Gold sequentially as they rank up (rewards will be distributed at specific milestones throughout the Season). 
    等级相关的奖励:我们正在考虑将奖励与等级相关联。例如,绿宝石色的奖励(如绿宝石色涂装)可能会在绿宝石联赛等级中发放。这些奖励将是递进式的,因此在赛季中排名上升的玩家会依次获得青铜、白银和黄金等级的奖励(奖励将在赛季中的特定里程碑发放)。
  • Season-exclusive Rewards: League rewards will be exclusive to Leagues per Season (including Season 1).
    季度专属奖励:联赛奖励将仅限于每个赛季的联赛(包括第 1 赛季)。
  • Substituting Quitters for Bots: We are looking into improving matchmaking further by substituting players with bots if they leave during a Battle. This is complicated to implement—we need to assess how many War Robots a quitting player had left (if any) to not upset the match balance, while not leaving teams at a complete disadvantage. 
    用机器人替代弃赛者:我们正在考虑通过在战斗中弃赛时用机器人替代玩家来进一步改进匹配机制。这实现起来很复杂——我们需要评估弃赛玩家还剩下多少台战争机器人(如果有),以不破坏比赛平衡,同时也不让队伍处于完全不利的地位。
  • Impact Points (Supporting Roles): We’re looking to add an Impact Point system for supporting combat roles to make playing them feel more rewarding. This will take considerable time to develop, but we will continue to gather feedback on this topic.
    影响点(支援角色):我们打算添加一个影响点系统,以使扮演支援角色时感觉更加有奖励。这将需要相当长的时间来开发,但我们将继续收集关于这一话题的反馈。


Battle Pass  战役通行证

Recent Changes (March Updates & Hotfixes)
最近的更改(三月更新及紧急修复)

In March, we made the following changes to the Battle Pass based on your feedback:
在三月,我们根据您的反馈对战役通行证进行了以下更改:

  • Reworked Description: We reworked the description in the Battle Pass UI to further clarify the difference between Battle Pass and Battle Pass Gold progression.
    重新编写描述:我们重新编写了战役通行证 UI 中的描述,以进一步明确战役通行证和战役通行证黄金进度之间的区别。

Future Changes   未来更改

We are clarifying how War Robots (and War Robot Modules) are distributed via active Battle Passes once they have ended, and how to obtain them in the future. 
我们正在澄清《战争机器人:前哨》(以及战争机器人模块)是如何通过结束后的战斗通行证进行分配的,以及未来如何获取它们。

For example: Cyclops is currently available in the Under the Wire Battle Pass (Season 1: Blockade) and will be moved into Daily Deals and the Store in the second part of Season 1 when a new Battle pass is active. This will be the case for new War Robots, and they will always follow the following cycle:
例如:目前 Cyclops 可以在铁丝网之下战斗通行证(第一季:封锁)中获得,并将在第一季的第二部分,当新的战斗通行证生效时,转移到每日特惠和商店。新的战争机器人也将遵循以下周期:

  1. A new War Robot enters the Battle Pass.
    一个新的战争机器人进入战斗通行证。
  2. When the Battle Pass ends, the War Robot moves to Daily Deals and the Store.
    当战斗通行证结束时,战争机器人将转移到每日特惠和商店。
  3. Later on, you will also be able to earn this War Robot through other types of progression.
    之后,你还可以通过其他类型的进度获得这款战争机器人。

Customization items are not exclusive to the Battle Pass and will be added to offers in the future.
定制物品不会局限于战斗通行证,未来还将添加到未来的活动中。

We will continue to optimize the Battle Pass to make earning rewards more satisfying and fun based on your feedback!
我们将根据您的反馈继续优化战斗通行证,使其获得奖励的过程更加令人满意和有趣!


Quality of Life  生活质量改进

Recent Changes (March Updates & Hotfixes)
最近的更改(三月更新及紧急修复)

In March, the following changes were made to different areas to improve quality of life (QoL) based on your feedback:
在三月,根据您的反馈,我们在不同的领域进行了改进以提高生活质量(QoL):

  • Match Earnings: We increased the amount of Credits, Experience, and Pilot Experience awarded per match. On average, the amount gained has increased by +50%.
    战斗收益:我们增加了每场比赛获得的 Credits、Experience 和 Pilot Experience 的数量。平均来说,获得的数量增加了 50%。
  • Premium Rewards: We resolved issues with Premium Accounts where you didn’t receive the correct rewards or additional Jobs. 
    付费奖励:我们解决了付费账户无法获得正确奖励或额外任务的问题。
  • Jobs: Jobs UI has been optimized to help you identify how to earn Credits and Intel, making the rewards visible.
    任务:优化了任务界面,帮助您识别如何赚取 Credits 和 Intel,使奖励变得明显。
  • Crafting: We added Crafting Levels to Blueprints in the Workshop to make crafting easier to understand for new players.
    制造:我们在工坊的蓝图中添加了制造等级,以便新玩家更容易理解制造过程。
  • Job Timers: We added a timer showcasing when Daily and Weekly Jobs reset in the Job Board interface to better clarify when Jobs expire and when new Jobs become available.
    工作任务计时器:我们在任务板界面上添加了一个计时器,显示每日和每周任务的重置时间,以便更好地说明任务何时到期以及何时可以获取新的任务。
  • Tutorial: We added Intel to the Tutorial Jobs in the Job Board, which grants 5 Intel per completion to better introduce the concept of Intel to new players.
    教程:我们在任务板上的教程任务中添加了情报,每次完成任务可获得 5 点情报,以便更好地向新玩家介绍情报的概念。
  • Convert to Custom: The action of converting a War Robot to custom no longer removes the War Robot from the hangar. We implemented this to prevent players from accidentally entering battle with fewer War Robots than they anticipated. 
    转换为自定义:将战争机器人转换为自定义的行动不再会将战争机器人从机库中移除。我们实施此功能以防止玩家意外进入战斗时拥有比预期更少的战争机器人。

Upcoming Changes (April 2)
即将更改(4 月 2 日)

On April 2, the team is planning to apply these changes in a hotfix:
4 月 2 日,团队计划通过热修复来应用这些更改:

  • Login Event (April 8–April 22): We’ll run a two-week Login Event where you can compete in one Battle across seven total days (out of 14) to receive a full Mixed War Robot Build.
    登录活动(4 月 8 日至 4 月 22 日):我们将运行为期两周的登录活动,在 14 天中,您可以在 7 天(总共 7 天)中进行一场比赛,以获得一个完整的混合战争机器人构建。
  • Jobs: We are going to be adding an easier Daily Job for players to complete. More details about this will be added in future hotfix patch notes.
    工作任务:我们将为玩家添加一个更简单的日常任务。有关此任务的更多细节将在未来的热修复补丁说明中添加。

Future Changes  未来更改

From Season 2 and beyond we will be working on the following changes:
从第 2 季开始,我们将进行以下更改:

  • Profile Level rewards: We will be making Profile level rewards interactive in the Profile Level screen. Players will be able to select a reward and view its details.
    等级档案奖励:我们将在等级档案界面中使等级档案奖励变得互动。玩家可以选取奖励并查看其详情。
  • Tutorial Improvements: We are going to rework the Tutorial to ease players into the War Robot building feature. While this change is on our radar, it requires thorough testing and development, so we kindly ask for your patience.
    教程改进:我们将重新制作教程,使玩家更容易上手建造战争机器人功能。虽然这项改变已经在我们的计划中,但需要进行彻底的测试和开发,因此我们恳请玩家耐心等待。
  • Fullscreen Mode: We are adding a “Fullscreen” option in Graphic settings in addition to the current “Windowed Fullscreen” and “Windowed” options.
    全屏模式:我们将在图形设置中添加“全屏”选项,除了现有的“窗口全屏”和“窗口”选项。
  • Workshop: We've heard your feedback that building and customizing War Robots felt a bit cumbersome, with too many clicks involved. Some areas also lacked the detail you needed. We’re looking at ways to improve this. These changes will include:
    工坊:我们收到了关于建造和自定义战争机器人的反馈,感觉有些繁琐,需要太多点击。某些区域也缺乏你需要的细节。我们正在寻找改进的方法。这些改变将包括:
    • Our original intent for the Factory War Robot system was to provide a structured, ready-to-use War Robot for new players while still allowing you the freedom to make strategic adjustments to your Builds. However, we’ve heard that the extra “Convert to Custom” step made the process feel too complex. To streamline the experience, we’re making a change: Factory War Robots will be able to be “customized” directly, without the need for a “Convert”. Instead of going through an extra step, you will be able to modify your Factory War Robot right away. Removing the conversion step will make it quicker and easier to make adjustments, reduce friction and ensure that all players can enjoy customizing their War Robots without confusion.
      我们最初为 Factory War Robot 系统设定的意图是为新玩家提供一个结构化且即用的 War Robot,同时仍然允许您对 Build 进行战略调整。然而,我们听到了关于额外的“转换为自定义”步骤使过程显得过于复杂的意见。为了简化体验,我们将进行一项更改:Factory War Robots 将能够直接“自定义”,无需“转换”步骤。您将能够立即修改您的 Factory War Robot,而无需经过额外的步骤。移除转换步骤将使调整变得更加快速和容易,减少摩擦,并确保所有玩家都能在没有困惑的情况下自定义他们的 War Robots。
    • Weapons and Gear will have small videos showing them in action to help you visually understand how to use them.
      武器和装备将有小视频展示它们的使用方式,帮助您更直观地理解如何使用它们。
    • Components Navigation Tab will add into List of Modules screen. When you are customizing a component, you can use this navigation to switch between components, for example, when you are customizing a Chassis, you can switch directly to Torso, without having to go back to the previous interface. Improved customizing efficiency.
      组件导航标签将添加到模块列表屏幕中。当您正在自定义一个组件时,可以使用此导航在组件之间切换,例如,当您正在自定义底盘时,可以直接切换到躯干,而无需返回到之前的界面。提高自定义效率。
    • The Pilot interface will be improved to clearly show Talents. This is designed to improve your understanding of what a specific Pilot can do. 
      飞行员界面将改进,以清晰地显示才能。这旨在帮助您更好地了解特定飞行员能做什么。
    • Filtering and sorting will include more options to help players find more specific items.
      过滤和排序将包含更多选项,以帮助玩家找到更具体的游戏内物品。
    • Adding a Disassemble button for Factory War Robots. Right now, there is no way to strip a Factory Build of its components without deleting it. This new change will keep the template but no Modules will be attached. 
      为工厂战争机器人添加拆解按钮。目前,没有方法可以在不删除它的情况下剥离工厂构建的组件。这一新更改将保留模板,但不会附带模块。
    • Adding a feature that clearly shows where and how to obtain specific Modules for War Robot Builds, allowing you to navigate to the location easily.
      添加一个功能,清楚地显示如何以及在哪里获得特定模块,以便您可以轻松导航到该位置。
    • Adding a new Go Back To Editing button, which will appear when a War Robot is about to be removed from the Hangar. This will be a third option along with Save Changes or Revert Changes.
      添加一个返回编辑按钮,当即将从机库移除一个战争机器人时会出现。这将作为第三个选项,与保存更改或撤销更改一起。
    • Adding an Add To Hangar button when you finish building a War Robot in the Workshop.
      当你在工坊完成建造一个战争机器人时,将添加一个添加到机库按钮。
    • We will be shortening Crew codes so you can more easily invite your friends.
      我们将缩短船员代码,以便你可以更容易地邀请你的朋友。

Developer Note: Proposed and upcoming changes are subject to possible delays or cancellations. 
开发者备注:提议和即将实施的更改可能会有延迟或取消。

We’d love to hear your feedback on past, present, and future changes in War Robots: Frontiers. Let your voice be heard on Discord in #feedback-and-ideas
我们希望听到您对《War Robots: Frontiers》过去、现在和未来变化的反馈。在 Discord 的#feedback-and-ideas 频道中表达您的观点!


Download War Robots: Frontiers for free today:
今天免费下载《War Robots: Frontiers》:

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Stay tuned to our official X, Facebook, Instagram, YouTube, and TikTok channels, and join the War Robots: Frontiers subreddit and Discord for all the latest news and updates.
关注我们官方的 X、Facebook、Instagram、YouTube 和 TikTok 频道,并加入 War Robots: Frontiers 的 reddit 和 Discord,获取最新的新闻和更新。

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