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Level Design & Environment Art

Starts Mar 29, 2024
1,203 Challengers

Introduction 介绍

Welcome to the ArtStation Challenges! Unlike previous ArtStation challenges, Project Titan will be the very first collaborative challenge! Every artist who joins the challenge will come together to craft one massive open world game environment in Unreal Engine 5.
欢迎来到ArtStation挑战赛!与以往的ArtStation挑战不同,Project Titan将是第一个合作挑战!每一位参加挑战的艺术家都将在虚幻引擎5中共同打造一个大型开放世界游戏环境。

Together you will craft characters, materials, props, environments, and effects. You can form teams or work individually. You can focus on a specific area or be a wandering creator, adding pieces wherever you want.
你们将一起制作角色、材料、道具、环境和效果。您可以组建团队或单独工作。你可以专注于一个特定的领域,也可以成为一个流浪的创造者,在任何你想要的地方添加片段。


The world you’ll create is set in a pre-industrial era where magic is commonplace and long-dead titans scatter the world, forming part of the landscape. The world is densely packed with a variety of biomes, each one having developed its own rich culture. Artwork should be stylized with exaggerated forms and fantastical design with painterly textures and clear brushwork.
你将创造的世界是在一个前工业时代,魔术是司空见惯的和长期死亡的巨人分散世界,形成景观的一部分。世界上密集地分布着各种各样的生物群落,每一个生物群落都发展了自己丰富的文化。艺术品应风格化与夸张的形式和幻想的设计与绘画纹理和明确的笔触。


The final project will be released as a free downloadable sample project, standing as both a testament to what artists can do and as a learning resource for others wanting to understand how best to build an open world game.
最终项目将作为免费下载的示例项目发布,既证明了艺术家可以做什么,也为其他想要了解如何最好地构建开放世界游戏的人提供了学习资源。

Level Design & Environment
关卡设计与环境

For this category, you will be responsible for designing, blocking out, and populating areas of the game world. You could create a small port village, bandit camp, or dilapidated castle.
对于这个类别,你将负责设计,封锁,并填充游戏世界的区域。你可以创建一个小港口村庄,土匪营地,或破旧的城堡。


Depending on the scale of the area being worked on, you may want to team up with a regional group. You should complete the design you are working on before moving on to another one. Make sure to update your submission regularly to ensure other developers have the most up-to-date version of what you are working on.
根据工作区域的规模,您可能希望与区域组合作。你应该完成你正在做的设计,然后再去做另一个。请确保定期更新您的提交,以确保其他开发人员拥有您正在工作的最新版本。


Your final deliverable will be a single (or series) of level designs placed in the Titan game world. These should consist of a series of base or blockout meshes arranged as a playable area that provides interesting navigation for the player. You are also welcome to use assets already available in the Titan project.
您的最终交付成果将是放置在泰坦游戏世界中的单个(或系列)关卡设计。这些应该包括一系列的基础或封锁网格安排作为一个可玩的区域,为玩家提供有趣的导航。也欢迎您使用Titan项目中已有的资产。


Work will be submitted to the project using Perforce and should follow the guidelines given in the technical art guide, code of conduct, and version control guide. Every effort should be made to work with your fellow artists and ensure that everyone has a safe and enjoyable time.
作品将使用Perforce提交给项目,并应遵循技术艺术指南,行为准则和版本控制指南中给出的指导方针。应该尽一切努力与你的艺术家同事合作,并确保每个人都有一个安全和愉快的时间。

An EPIC way to learn!
史诗般的学习方式!

Throughout the project, Epic staff will be on hand to help with technical problems and offer guidance. You can tune in every week for live critique sessions, guest speakers, guides, and giveaways. We will also have discipline-specific experts on hand to give feedback and advice to everyone participating. To get you started, we have assembled a list of inspirational tutorials to help you get an understanding of how to achieve a painterly art style.
在整个项目中,Epic的工作人员将随时帮助解决技术问题并提供指导。您可以每周收听现场评论会议,嘉宾演讲,指南和赠品。我们还将有特定学科的专家在场,为每个参与者给予反馈和建议。为了让你开始,我们已经收集了一系列鼓舞人心的教程,以帮助你了解如何实现绘画艺术风格。

Stylized Trees | Victoria Zavhorodnia
风格树|维多利亚扎夫霍罗德尼亚

A Rustic Autumn Town | Kseniia Rezepova
秋天的乡村小镇|克谢尼娅·雷泽波娃

Stylized Island | Stephen Mlop
风格化岛|斯蒂芬·姆洛普

Stylized Mushroom House | Li Jiulong
特色蘑菇屋|李九龙

Stylized Pottery Cart | Léo Thiery
风格化的陶瓷车|利奥·蒂里

Stylized LandscapeJasmin Habezai-Fekri
风格化景观|贾斯明·哈贝扎-费克里

As always, you can also use ArtStation - Learning to get yourself challenge-ready with a broad range of tutorials.
和往常一样,您也可以使用ArtStation - Learning通过广泛的教程为自己的挑战做好准备。

Building an original character
建立一个原创的角色

Hand Painted Textures for stylized 3D characters
手绘纹理风格化的3D人物

Character Production  角色制作

Creating Temple Walls Using Tileable Materials
使用瓷砖材料创建寺庙墙壁

Introduction to Substance Designer
Substance Designer介绍

Community Engagement 社区参与

The spirit of the ArtStation Challenges is to foster community-based learning and to celebrate artists’ achievements. We want you to get involved in the community. Upload your work in progress, comment on each other's work, provide feedback when requested, and encourage each other in the spirit of learning and improvement. As part of the project, you will also have access to a private Discord server where you can find other artists to collaborate with and discuss your plans for areas of the game world.
ArtStation挑战赛的精神是促进以社区为基础的学习,并庆祝艺术家的成就。我们希望你能参与社区。上传您正在进行的工作,评论彼此的工作,在需要时提供反馈,并本着学习和改进的精神相互鼓励。作为项目的一部分,你还可以访问一个私人的Discord服务器,在那里你可以找到其他艺术家合作,并讨论你的游戏世界的领域的计划。

ArtStation Awards and Prizes
ArtStation奖项及奖品

Because this challenge is a collaborative project, we won’t be doing 1st, 2nd, or 3rd place prizes. Instead, we will be calling out exceptional work every week and giving away awesome swag to the artists that make their mark in the world. This could be for artists who show immense improvement during the project, create stunning scenes, make perfect props, or become a pillar of the project’s community.
因为这个挑战是一个合作项目,我们不会做第一,第二,或第三名的奖品。相反,我们每周都会推出出色的作品,并向那些在世界上留下印记的艺术家赠送令人敬畏的赃物。这可能是为那些在项目中表现出巨大进步的艺术家,创造令人惊叹的场景,制作完美的道具,或者成为项目社区的支柱。

Hosts 主机

FAQ

What game engine is being used?
使用的是什么游戏引擎?

Unreal Engine 5 虚幻引擎5

Will this be released as a game?
这会作为游戏发行吗?

We will not release this project as a packaged game but as a sample project. You can download our most recent sample game Cropout as an example of this. These projects are intended to be freely available learning resources. However, keep in mind that anyone who downloads the sample project can release it themselves.
我们不会发布这个项目作为一个打包的游戏,但作为一个样本项目。您可以下载我们最新的示例游戏Cropout作为示例。这些项目旨在成为免费提供的学习资源。但是,请记住,下载示例项目的任何人都可以自己发布它。


Will Epic use this project for commercial purposes?
Epic是否会将此项目用于商业目的?

Our aim with this project is not to get a free open world game, it is to educate and provide a fun and unique challenge for artists. We are releasing the project so it can live on after the challenge is over and help the game development community.
我们这个项目的目的不是为了获得一个免费的开放世界游戏,而是为了教育和为艺术家提供一个有趣和独特的挑战。我们正在发布该项目,以便它可以在挑战结束后继续存在,并帮助游戏开发社区。


Can I use other artists’ concepts as a base for my 3D work?
我可以使用其他艺术家的概念作为我的3D作品的基础吗?

No, you cannot use another artist’s work as a basis for your own. The only exception to this would be concepts posted as part of the Titan challenge.
不,你不能用另一个艺术家的作品作为你自己的作品的基础。唯一的例外是作为泰坦挑战的一部分发布的概念。


Can I use AI to make assets?
No, you cannot use any AI image or model generation tool.

Can I use purchased assets?
No, purchasing artwork would defeat the purpose of the challenge, which is to create art.

What happens to the work I submit to the project?
By submitting work and agreeing to the terms of this challenge, you give Epic license to use your work as part of the release of the open world sample game (currently called Titan). This will be a free sample game (Like Cropout, Lyra, Stack-o-bot) that developers can download for free and use as a learning resource and as part of their own game projects.

Will other artists on the project have access to my work?
Yes, you along with every other artist who joins the project will have access to the entire project for the duration of the challenge.

What happens if someone changes my work?
Artists should follow the Code of Conduct (available at launch) guide when working. That means they should reach out to you before making changes. It is, however, intended that artists are able to iterate on other artist’s work—whether to add to it or improve on it. You should be of the mindset that once you submit your work to the project, you are releasing it into the wild.

What specs does my machine need to be?
For those of you who want to work on the main map, you will need to allow for a much higher memory footprint to facilitate the large number of assets being loaded into memory. The starting memory requirement is 16GB and that requirement may go up as the world is added to.

If you are working on stand-alone assets like props, materials, or characters, we have dedicated template maps to use instead. The minimum specs for this are the same as we recommend here.

I want to work in a team! How do I find other people to work with?
You can use the Discord server to find other artists to work with. Let people know you are looking to form a team or find other teams to join.

How are we all going to work together?
We are hosting a custom Perforce server hosted on AWS for the duration of the project. When the challenge goes live, you will receive a login and password which you can use with p4v (Perforce front-end software) to download the project and upload your work.