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AOORLDICS
HYBRID DIFFICULTY CATALOGUE
AOORLDICS 混合难度目录

The application of declared difficulty in Free Hybrids
在自由混合中声明的难度的应用

Appendix VI of AS Rules
AS 规则附录六

Version 5.1 In force as from 1 September 2024
版本 5.1 自 2024 年 9 月 1 日起生效

TABLE OF CONTENTS 目录

INTRODUCTION … 3 引言 … 3
HYBRIDS … 3 混合体 … 3
  1. DEFINITION … 3 定义 … 3
  2. HOW TO COUNT HYBRID MOVEMENTS … 3
    如何计算混合运动……3
  3. HYBRID DIFFICULTY COMPONENTS … 4
    混合难度组件 … 4
  4. BONUSES … 4 奖金 … 4
  5. HYBRID BASE MARK … 4
    FAMILIES OF MOVEMENTS. … 5
    运动的家庭。… 5
  6. THRUSTS … 5
  7. SPINS. … 8
  8. TWISTS … 11
  9. AIRBORNE WEIGHT. … 15 空中重量……15
  10. FLEXIBILITY. … 17 灵活性。… 17
  11. CONNECTIONS. … 20 连接。… 20
    BONUSES … 24 奖金 … 24
    GENERAL PRINCIPLES. … 25 一般原则。… 25
    THE COACH CARD … 28
    教练卡 … 28

    IMPORTANT - REGARDING DECLARED DIFFICULTY MOVEMENTS / COACH CARD … 29
    重要 - 关于声明的困难动作 / 教练卡 … 29

    COACH CARD LEGEND: … 30
    教练卡图例:… 30

    COACH CARD AUTO CALCULATOR (EXCEL TOOL) … 31APPENDIX 1 - Hybrid Difficulty Table (following page 29)APPENDIX 2 - Coach Card (following the Hybrid Difficulty Table)
    教练卡自动计算器(Excel 工具)… 31 附录 1 - 混合难度表(第 29 页)附录 2 - 教练卡(在混合难度表后)
The following has been revised in the October 2024 , version 5.1:
以下内容已在 2024 年 10 月修订,版本 5.1:
  • Difficulty Guide renamed Hybrid Catalogue
    难度指南更名为混合目录
  • Definition of a Free Hybrid revised
    自由混合的定义修订版
  • Base Mark (O.5) defined as being added to DD value
    基础标记(0.5)定义为添加到 DD 值上
  • Revised Hybrid Difficulty Table
    修订版混合难度表
  • Family descriptions updated to reflect community feedback and revised difficulty table
    家庭描述已更新,以反映社区反馈和修订的难度表
  • The removal of hybrid bonuses, except pattern changes
    除了模式变化,混合奖金的取消
  • General principles updated
    更新的基本原则
  • Applicable updates to supporting materials (coach card template and examples, excel tool, etc.)
    适用的支持材料更新(教练卡模板和示例、Excel 工具等)

INTRODUCTION 介绍

  • World Aquatics documents written word will prevail over any other documents or video examples (AQUA or otherwise).
    世界水上运动的书面文件将优先于任何其他文件或视频示例(无论是 AQUA 还是其他)。
  • As stated in the AS Manual regarding judging routines, the same principle shall also apply for TCs: Hybrids may be performed close to or far from TCs position and/or in moving water caused by the (intentional) power of actions, the number of athletes performing, or the moving progression (“travelling”) of the Hybrid, as such TCs must focus on what they see at or over the water surface.
    根据 AS 手册中关于评判程序的说明,同样的原则也适用于 TCs:混合动作可以在靠近或远离 TCs 位置的地方进行,和/或在由于(故意)动作的力量、表演运动员的数量或混合动作的移动进程(“旅行”)而造成的流动水域中进行,因此这些 TCs 必须专注于他们在水面上或水面以上所看到的内容。
  • In regard to any hybrid techniques where compliance to specific angles or height levels is required:
    关于任何需要遵守特定角度或高度水平的混合技术:
  • If technology is available at a competition where athletes can be accurately measured via analysis software for compliance to stated angles or height levels, then clear non-compliance to a required angle or level would result in a Base Mark
    如果在比赛中可以通过分析软件准确测量运动员是否符合规定的角度或高度水平,那么明显不符合要求的角度或水平将导致基础分
  • For Technical Controllers without technology - then non-compliance to a required angle or height level should be very obvious and clear in a video review (so far off the angle/height that there is no doubt). If too close to call and in doubt, then the ruling should go in favour of the athlete.
    对于没有技术的技术控制者来说,视频回放中不符合要求的角度或高度水平应该非常明显和清晰(偏离角度/高度到毫无疑问的程度)。如果难以判断且有疑虑,则裁决应有利于运动员。

HYBRIDS 混合体

- Definition of a Hybrid:
- 混合的定义:

  • A free hybrid (one intentionally being declared for DD on a Coach Card) is defined as having a combination of five (5) or more movements performed with lower limbs with intentional apnea (head down under hips level).
    一个免费的混合(在教练卡上故意声明为 DD 的混合)被定义为下肢进行五(5)个或更多动作的组合,并伴有故意的屏息(头部低于臀部水平)。
  • Short hybrid-like movements of 4 or less movements with or without intentional apnoea OR horizonal movements along the surface with lower limb actions that have consequential apnoea (rolling over, kicking, etc.) are considered as transitional movements.
    四个或更少的短暂混合式动作,无论是否故意屏息,或沿着水面进行的水平动作伴随下肢动作导致的屏息(翻滚、踢腿等)都被视为过渡动作。
  • How to count hybrid movements:
    如何计算混合运动:
  • The Definition of a Hybrid Movement = a definitive change in the position or direction of the lower limbs as mandated by the choreography of the routine.
    混合运动的定义 = 由例程的编排所要求的下肢位置或方向的明确变化。
  • Regarding entries and exits:
    关于进出:
  • Front Pike Pulldown - the action of the body bending into the pike position is movement number one, with counting continuing from there
    前倾下拉 - 身体弯曲成前倾姿势的动作是第一步,之后继续计数
  • Entry from a Ballet Leg - A Ballet Leg kick counts in the hybrid if used as an entry into the hybrid (kick up and then a Catalina like rotation, kick up and then into inverted tuck, etc.)
    芭蕾腿的进入 - 如果作为进入混合的方式使用,芭蕾腿踢算作混合中的一部分(先踢起,然后进行类似卡塔利娜的旋转,先踢起然后进入倒立收腹等)。
  • If starting from underwater, start counting from the first position for example a pike, tuck, tabletop, or a submerged back pike (before a thrust)
    如果从水下开始,从第一个位置开始计数,例如鲈鱼、收腹、桌面或潜水背鲈(在推送之前)
  • No movements shall be counted underwater - for example, a tuck from ankles at the end of a spin would count as one movement, however if the athlete(s) tuck when completely submerged no movement shall be counted
    水下的动作不应被计入——例如,旋转结束时从脚踝处收腹算作一个动作,但如果运动员完全沉入水中时收腹,则不计入任何动作
  • Spins / Twists / Twirls: each 1 / 2 1 / 2 1//21 / 2 turn (1800) shall count as 1 movement
    旋转 / 扭转 / 旋转:每个 1 / 2 1 / 2 1//21 / 2 转(1800)计为 1 次动作
  • A “swirl” action counts as one movement from it’s beginning to its clear stopping point or next clear action as momentum/force must be considered.
    “旋转”动作从开始到明显停止点或下一个明显动作算作一个动作,因为必须考虑动量/力量。
  • Fast kick type actions (for example fast “tendu” like action similar to ballet: movement in ballet where the working leg is extended along the floor until only the tip of the toe remains touching the floor) shall count as 1 movement (i.e. there is a clear exertion of energy/muscle tension and then a recovery)
    快速踢腿类型的动作(例如类似于芭蕾舞的快速“伸展”动作:在芭蕾舞中,工作腿沿着地面伸展,直到只有脚尖仍然接触地面)应视为 1 个动作(即有明显的能量/肌肉紧张的施加,然后是恢复)。
  • When rotating and performing leg movements at the same time, only the rotations shall be counted.
    在旋转和同时进行腿部运动时,仅计算旋转。
  • Cadence: each cadence movement shall count as 1 movement. You do not count the movements of each athlete as they all do the same action, but on their own counts.
    节奏:每个节奏动作计为 1 个动作。您不需要计算每个运动员的动作,因为他们都在各自的计数中执行相同的动作。
  • Hybrid difficulty components:
    混合难度组件:
  • Hybrid difficulty components are declared skills with assigned degree of difficulty (DD) values that comprise transitions in a hybrid and are grouped in the following “families” by level:
    混合难度组件是被声明的技能,具有分配的难度(DD)值,这些值构成了混合中的过渡,并按级别分为以下“家族”:
  • THRUSTS (T)
  • SPINS(S)
  • TWISTS ® - which include Twirls and Swirls
    TWISTS ® - 包括 Twirls 和 Swirls
  • FLEXIBILITY (F) 灵活性 (F)
  • AIRBORNE WEIGHT (A) 空中重量 (A)
  • CONNECTIONS ©
  • All families include a first level which is defined as Basic (B), then each family progresses from level 1 upwards to a maximum of level 10.
    所有家庭都包括一个定义为基础(B)的第一层,然后每个家庭从第 1 级向上发展,最高可达第 10 级。
  • Bonuses: 奖金:
  • Team Tech, Team Free and Free Combination routines shall include a bonus for each Pattern Change executed valued at 0.20 each
    团队技术、团队自由和自由组合例程应包括每次执行的模式变化的奖金,每个奖金价值 0.20。
  • Hybrid Base Mark: 混合基础标记:
  • Base Mark for all hybrids is the same and has a value of 0.5.
    所有混合动力车型的基础分数相同,值为 0.5。
  • The Hybrid Base Mark value of 0.5 is added to the value of the hybrid DD, and it is the value (O.5) the hybrid will go to if not successful in achieving the declared difficulty.
    混合基础标记值 0.5 被添加到混合 DD 的值中,如果未能成功达到声明的难度,混合将达到的值为 0.5。
  • Total Hybrid Declared Difficulty (DD) Value
    总混合声明难度(DD)值

    = BASE MARK (0.5) + MOVEMENTS (Families) + BONUS (Team only)
    = 基础分数 (0.5) + 动作 (家庭) + 奖金 (仅限团队)

FAMILIES OF MOVEMENTS 运动家庭

1. THRUSTS (T)

The Thrust ( T T TT ) family includes variations of thrusts as defined in AS Rulebook BM: “From a Submerged Back Pike Position with the legs perpendicular to the surface of the water a vertical upward movement of the legs and hips is rapidly executed as the body unrolls to assume a Vertical Position*. Maximum height desirable”.
推力( T T TT )家族包括 AS 规则手册 BM 中定义的推力变体:“从水下背部尖头位置,双腿与水面垂直,迅速向上移动双腿和臀部,同时身体展开以呈现垂直位置*。期望的最大高度。”

*Note: other 1 and 2 leg body positions are allowed as per the Thrust levels defined.
*注意:根据定义的推力级别,允许其他 1 和 2 腿身体姿势。
  • Whenever “Thrust” is stated it means two legs, otherwise one leg is stated.
    每当提到“推力”时,指的是两条腿,否则指的是一条腿。
  • The minimum height for a Thrust to be able to be accepted is a 3.5 (Dynamic height) which is above the knees meaning TCs must clearly see that height level achieved, or the thrust will be subject to Base Mark.
    接受推力的最低高度为 3.5(动态高度),高于膝盖,这意味着 TC 必须清楚地看到达到该高度水平,否则推力将受到基准标记的限制。

  • Thrust endings with crashing OR with descent are clearly differentiated and defined in the difficulty table at different levels and values.
    在不同的级别和数值的难度表中,推力结束时的撞击或下降被清晰地区分和定义。
  • For a Thrust and vertical descent
    用于推力和垂直下降
  • If a descent is executed from maximum height until below the knee (kneecaps submerged) and then a crash occurs, this still applies as an accomplished descent.
    如果从最大高度下降到膝盖以下(膝盖浸入水中),然后发生坠毁,这仍然被视为一次成功的下降。
  • A Thrust with flexibility must exhibit flexibility at maximum height like Airborne Split Position or Vertical to Knight. A thrust with Airborne Split Position or a split variant must show body alignment under hips, as described in BP and must show flexibility at minimum of "scissors ( 90 90 90^(@)90^{\circ} ) / 0.1-2.9 for split as per the AS Manual. Body alignment means lower back arched, with hips, shoulders, and head on a vertical line. Split variants may not exhibit bent front legs, and only back legs that bend downward (with the knee facing the ceiling /
    一个具有灵活性的推力必须在最大高度时表现出灵活性,如空中劈叉位置或垂直骑士。具有空中劈叉位置或劈叉变体的推力必须在臀部下方显示身体对齐,如 BP 中所述,并且在 AS 手册中,劈叉的灵活性至少要达到“剪刀( 90 90 90^(@)90^{\circ} )/ 0.1-2.9”。身体对齐意味着下背部拱起,臀部、肩膀和头部在一条垂直线上。劈叉变体可能不表现出弯曲的前腿,只有向下弯曲的后腿(膝盖朝向天花板)。


    not inward). 不向内。
  • For thrusts with flexibility followed by a spin or twirl, the spin or twirl can begin at any time - ie the legs can be out of the VP cone.
    对于带有灵活性的推力后接旋转或旋转,旋转或旋转可以在任何时候开始——即腿可以在 VP 锥体之外。
  • For thrusts followed by a Twirl = A rotation at a sustained height - height remains constant throughout the rotation. Therefore, any obvious change in height downwards is subject to a Base Mark. “Obvious” is defined as a drop in two height levels. So, if the athlete starts above their knee (6.5) and drops to below knee (4.5) that would be a Base Mark. A change in one height level = execution.
    对于伴随旋转的推力 = 在持续高度下的旋转 - 在整个旋转过程中高度保持不变。因此,任何明显的向下高度变化都将受到基础评分。“明显”的定义是下降两个高度级别。因此,如果运动员从膝盖以上(6.5)下降到膝盖以下(4.5),那将是一个基础评分。一个高度级别的变化 = 执行。
  • In the case that a thrust is performed that exhibits actions from different levels - declare the most difficult movement. For example, if a Thrust with Flexibility continued by catching (clearly stopping - stable height demonstrated) in a Vertical Position above the knees is performed, declare a T9.
    在进行不同层次的动作的推力时,声明最困难的动作。例如,如果执行一个在膝盖上方的垂直位置中继续抓取(明显停止 - 稳定高度展示)的灵活性推力,则声明为 T9。
  • Regarding a Thrust Level 9 with catching: Once the “stable height demonstrated for 1 second (1s) or more” in VP has occurred any difficulty movement can then be performed and be declared as per the rules, for example: T9 followed by A6, S3, etc.
    关于推力等级 9 与捕捉:一旦在 VP 中出现“稳定高度持续 1 秒(1s)或更长时间”,则可以根据规则执行任何困难动作并进行声明,例如:T9 后跟 A6、S3 等。
  • Spins following Thrusts must drop gradually. Athletes who obviously hold the rotation at the ankle level (ie twisting vs spinning) will be subject to a Base Mark as per below standards:
    随后的旋转必须逐渐减小。明显在脚踝处保持旋转的运动员(即扭转与旋转)将根据以下标准受到基础分的影响:
For Spin 180 180 180^(@)180^{\circ} to Spin 720 720 720^(@)720^{\circ}
从旋转 180 180 180^(@)180^{\circ} 到旋转 720 720 720^(@)720^{\circ}

Entire rotation must be gradual
整个旋转必须是渐进的

For Spin 1080 1080 1080^(@)1080^{\circ}
A maximum of one rotation at the ankle level is allowed
在踝关节处最多允许进行一次旋转
Level 级别 Code 代码 Description 描述 DD Value DD 值
B TB Thrust with one or two legs followed by crashing on the surface
用一条或两条腿向前推进,然后撞击表面
0.30
1 T1 Thrust with one leg followed by vertical descent
单腿推力后接垂直下降
0.45
2 т2a Thrust with one leg followed by Spin 180 180 180^(@)180^{\circ}
单腿推进后旋转 180 180 180^(@)180^{\circ}
0.50
T2b Thrust with one leg followed by Twirl 180 180 180^(@)180^{\circ} and a crash
用一条腿向前推,然后旋转 180 180 180^(@)180^{\circ} ,再加上一个撞击
3 ТЗа Thrust and vertical descent
推力和垂直下降
0.65
T3b Thrust with one leg followed by Spin 360 360 360^(@)360^{\circ}
单腿推进后旋转 360 360 360^(@)360^{\circ}
T3c Thrust with one leg followed by Twirl 180 180 180^(@)180^{\circ} and descent
单腿推送,接着旋转 180 180 180^(@)180^{\circ} 和下降
T3d Thrust with flexibility followed by crashing
灵活的推力后接着撞击
4 T4a Thrust with one leg followed by Spin 720 720 720^(@)720^{\circ}
单腿推进后旋转 720 720 720^(@)720^{\circ}
0.80
T4b Thrust with flexibility and descent
灵活的推力和下降
T4c Thrust followed by Spin 180 180 180^(@)180^{\circ}
推力后接旋转 180 180 180^(@)180^{\circ}
Level Code Description DD Value B TB Thrust with one or two legs followed by crashing on the surface 0.30 1 T1 Thrust with one leg followed by vertical descent 0.45 2 т2a Thrust with one leg followed by Spin 180^(@) 0.50 T2b Thrust with one leg followed by Twirl 180^(@) and a crash 3 ТЗа Thrust and vertical descent 0.65 T3b Thrust with one leg followed by Spin 360^(@) T3c Thrust with one leg followed by Twirl 180^(@) and descent T3d Thrust with flexibility followed by crashing 4 T4a Thrust with one leg followed by Spin 720^(@) 0.80 T4b Thrust with flexibility and descent T4c Thrust followed by Spin 180^(@) | Level | Code | Description | DD Value | | :---: | :---: | :---: | :---: | | B | TB | Thrust with one or two legs followed by crashing on the surface | 0.30 | | 1 | T1 | Thrust with one leg followed by vertical descent | 0.45 | | 2 | т2a | Thrust with one leg followed by Spin $180^{\circ}$ | 0.50 | | | T2b | Thrust with one leg followed by Twirl $180^{\circ}$ and a crash | | | 3 | ТЗа | Thrust and vertical descent | 0.65 | | | T3b | Thrust with one leg followed by Spin $360^{\circ}$ | | | | T3c | Thrust with one leg followed by Twirl $180^{\circ}$ and descent | | | | T3d | Thrust with flexibility followed by crashing | | | 4 | T4a | Thrust with one leg followed by Spin $720^{\circ}$ | 0.80 | | | T4b | Thrust with flexibility and descent | | | | T4c | Thrust followed by Spin $180^{\circ}$ | |
T4d

飞鱼(带下降)向垂直位置施加推力,并在不失高度的情况下迅速将一条腿降低到空中鱼尾位置*。在飞鱼之后,可以用直腿或弯腿连接,随后进行垂直下降。声明以下降结束。*底部腿必须在“VP 锥”区域之外**提醒您,您不能与旋转或垂直下降声明结合。
Flying Fish (with descent)
A thrust is executed to a Vertical Position and with no loss of height one leg is rapidly lowered to an airborne Fishtail Position*. After the Flying Fish the join may be with a straight or bent leg followed by a vertical descent. The declaration ends with the descent.
*The bottom leg must be out of the "VP cone" area
**Reminder you may not combine with a rotation or vertical descent declaration
Flying Fish (with descent) A thrust is executed to a Vertical Position and with no loss of height one leg is rapidly lowered to an airborne Fishtail Position*. After the Flying Fish the join may be with a straight or bent leg followed by a vertical descent. The declaration ends with the descent. *The bottom leg must be out of the "VP cone" area **Reminder you may not combine with a rotation or vertical descent declaration| Flying Fish (with descent) | | :--- | | A thrust is executed to a Vertical Position and with no loss of height one leg is rapidly lowered to an airborne Fishtail Position*. After the Flying Fish the join may be with a straight or bent leg followed by a vertical descent. The declaration ends with the descent. | | *The bottom leg must be out of the "VP cone" area | | **Reminder you may not combine with a rotation or vertical descent declaration |
T4e Thrust followed by Twirl 180 180 180^(@)180^{\circ} and a crash
推力后接旋转 180 180 180^(@)180^{\circ} 和一次撞击
5 T5a Thrust followed by Spin 360
推力后接 360 度旋转
0.90
T5b Thrust followed by Twirl 180 180 180^(@)180^{\circ} and descent
推力后接旋转 180 180 180^(@)180^{\circ} 和下降
T5c Thrust with flexibility followed by Spin 180 180 180^(@)180^{\circ}
灵活的推力后接旋转 180 180 180^(@)180^{\circ}
T5d

飞鱼旋转 180 180 180^(@)180^{\circ} 或 推力鱼尾直升机旋转 180 180 180^(@)180^{\circ} 与 T4 飞鱼相同的定义,带有旋转 180 180 180^(@)180^{\circ} 作为结束
Flying Fish Spin 180 180 180^(@)180^{\circ} or
Thrust Fishtail Helicopter Spinning 180 180 180^(@)180^{\circ}
Same definition as T4 Flying Fish with a Spin 180 180 180^(@)180^{\circ} as ending
Flying Fish Spin 180^(@) or Thrust Fishtail Helicopter Spinning 180^(@) Same definition as T4 Flying Fish with a Spin 180^(@) as ending| Flying Fish Spin $180^{\circ}$ or | | :--- | | Thrust Fishtail Helicopter Spinning $180^{\circ}$ | | Same definition as T4 Flying Fish with a Spin $180^{\circ}$ as ending |
T5e One leg Thrust with Twirl 180 180 180^(@)180^{\circ} followed by Spin 360 360 360^(@)360^{\circ}
单腿推旋 180 180 180^(@)180^{\circ} 然后旋转 360 360 360^(@)360^{\circ}
6 T6a Thrust with flexibility followed by Spin 360 360 360^(@)360^{\circ}
灵活的推力后接旋转 360 360 360^(@)360^{\circ}
1.10
T6b Thrust with Twirl 180 180 180^(@)180^{\circ} followed by Spin 360 360 360^(@)360^{\circ}
旋转推力 180 180 180^(@)180^{\circ} 然后是旋转 360 360 360^(@)360^{\circ}
T6c

飞鱼 360 360 360^(@)360^{\circ} 或 推力鱼尾直升机旋转 360 与 T4 飞鱼相同的定义,带有旋转 360 360 360^(@)360^{\circ} 作为结束
Flying Fish 360 360 360^(@)360^{\circ} or
Thrust Fishtail Helicopter Spinning 360
Same definition as T4 Flying Fish with a Spin 360 360 360^(@)360^{\circ} as ending
Flying Fish 360^(@) or Thrust Fishtail Helicopter Spinning 360 Same definition as T4 Flying Fish with a Spin 360^(@) as ending| Flying Fish $360^{\circ}$ or | | :--- | | Thrust Fishtail Helicopter Spinning 360 | | Same definition as T4 Flying Fish with a Spin $360^{\circ}$ as ending |
7 T7 Thrust followed by Spin 720
推力后接 720 度旋转
1.50
8 T8 Thrust with flexibility followed by Spin 720 720 720^(@)720^{\circ}
灵活的推力后接旋转 720 720 720^(@)720^{\circ}
1.70
9 T9a Thrust to height of 8 . 5 8 . 5 8.5\mathbf{8 . 5} (waist) or higher followed by Spin 1080 1080 1080^(@)1080^{\circ} or more
推力达到 8 . 5 8 . 5 8.5\mathbf{8 . 5} (腰部)或更高,然后旋转 1080 1080 1080^(@)1080^{\circ} 或更多
2.00
T9b Thrust to height of 8 . 5 8 . 5 8.5\mathbf{8 . 5} (waist) or higher continued by catching (clearly stopping - stable height demonstrated for 1s or more) in a VP above the knees or higher
推力达到 8 . 5 8 . 5 8.5\mathbf{8 . 5} (腰部)或更高,随后通过在膝盖以上的 VP 中捕捉(明显停止 - 稳定高度保持 1 秒或更长时间)继续进行
T4d "Flying Fish (with descent) A thrust is executed to a Vertical Position and with no loss of height one leg is rapidly lowered to an airborne Fishtail Position*. After the Flying Fish the join may be with a straight or bent leg followed by a vertical descent. The declaration ends with the descent. *The bottom leg must be out of the "VP cone" area **Reminder you may not combine with a rotation or vertical descent declaration" T4e Thrust followed by Twirl 180^(@) and a crash 5 T5a Thrust followed by Spin 360 0.90 T5b Thrust followed by Twirl 180^(@) and descent T5c Thrust with flexibility followed by Spin 180^(@) T5d "Flying Fish Spin 180^(@) or Thrust Fishtail Helicopter Spinning 180^(@) Same definition as T4 Flying Fish with a Spin 180^(@) as ending" T5e One leg Thrust with Twirl 180^(@) followed by Spin 360^(@) 6 T6a Thrust with flexibility followed by Spin 360^(@) 1.10 T6b Thrust with Twirl 180^(@) followed by Spin 360^(@) T6c "Flying Fish 360^(@) or Thrust Fishtail Helicopter Spinning 360 Same definition as T4 Flying Fish with a Spin 360^(@) as ending" 7 T7 Thrust followed by Spin 720 1.50 8 T8 Thrust with flexibility followed by Spin 720^(@) 1.70 9 T9a Thrust to height of 8.5 (waist) or higher followed by Spin 1080^(@) or more 2.00 T9b Thrust to height of 8.5 (waist) or higher continued by catching (clearly stopping - stable height demonstrated for 1s or more) in a VP above the knees or higher | | T4d | Flying Fish (with descent) <br> A thrust is executed to a Vertical Position and with no loss of height one leg is rapidly lowered to an airborne Fishtail Position*. After the Flying Fish the join may be with a straight or bent leg followed by a vertical descent. The declaration ends with the descent. <br> *The bottom leg must be out of the "VP cone" area <br> **Reminder you may not combine with a rotation or vertical descent declaration | | | :---: | :---: | :---: | :---: | | | T4e | Thrust followed by Twirl $180^{\circ}$ and a crash | | | 5 | T5a | Thrust followed by Spin 360 | 0.90 | | | T5b | Thrust followed by Twirl $180^{\circ}$ and descent | | | | T5c | Thrust with flexibility followed by Spin $180^{\circ}$ | | | | T5d | Flying Fish Spin $180^{\circ}$ or <br> Thrust Fishtail Helicopter Spinning $180^{\circ}$ <br> Same definition as T4 Flying Fish with a Spin $180^{\circ}$ as ending | | | | T5e | One leg Thrust with Twirl $180^{\circ}$ followed by Spin $360^{\circ}$ | | | 6 | T6a | Thrust with flexibility followed by Spin $360^{\circ}$ | 1.10 | | | T6b | Thrust with Twirl $180^{\circ}$ followed by Spin $360^{\circ}$ | | | | T6c | Flying Fish $360^{\circ}$ or <br> Thrust Fishtail Helicopter Spinning 360 <br> Same definition as T4 Flying Fish with a Spin $360^{\circ}$ as ending | | | 7 | T7 | Thrust followed by Spin 720 | 1.50 | | 8 | T8 | Thrust with flexibility followed by Spin $720^{\circ}$ | 1.70 | | 9 | T9a | Thrust to height of $\mathbf{8 . 5}$ (waist) or higher followed by Spin $1080^{\circ}$ or more | 2.00 | | | T9b | Thrust to height of $\mathbf{8 . 5}$ (waist) or higher continued by catching (clearly stopping - stable height demonstrated for 1s or more) in a VP above the knees or higher | |

2. SPINS (S)

This family includes all types of Spins - which is a rotation in a Vertical Position (as per general principles). It includes ascending/descending spins and combined/reversed combined spins.
这个家庭包括所有类型的旋转 - 这是一个垂直位置的旋转(根据一般原则)。它包括上升/下降旋转和组合/反向组合旋转。
  • When spin is stated, it can be either an ascending or descending spin (same code and value) - ascending and descending are NOT differentiated.
    当旋转被说明时,它可以是上升或下降的旋转(相同的代码和数值) - 上升和下降没有区分。
  • For descending spins in free hybrids, the definition of degrees is by the submersion of the toes, OR when the rotation has come to a complete stop at the ankles level. Please note this is different than for Figures or Technical Required Elements (see BM 13).
    对于自由混合体中的下降旋转,度数的定义是通过脚趾的浸入,或者当旋转在脚踝水平完全停止时。请注意,这与图形或技术要求元素不同(见 BM 13)。
  • For ascending spins in free hybrids, the definition of degrees begins when the toes break the water’s surface, O R O R ORO R at the ankles level. Please note this is different than for Figures or Technical Required Elements (see BM 13).
    对于自由混合体中的上升旋转,度数的定义从脚趾破水面开始, O R O R ORO R 在脚踝水平。请注意,这与图形或技术要求元素不同(见 BM 13)。
  • Spin allowances (BM 12 and 13) do not apply to spin declarations in free hybrids. Athletes must fully complete rotations as declared on the Coach Card. For example, if a S2 is declared (Spin 720 720 720^(@)720^{\circ} with one or two legs), then the Technical Controllers will be watching for completion of at least a full 720 720 720^(@)720^{\circ}. Rotating more than declared is ok, rotating less than declared is subject to a Base Mark.
    旋转津贴(BM 12 和 13)不适用于自由混合项目中的旋转声明。运动员必须完全完成教练卡上声明的旋转。例如,如果声明为 S2(旋转 720 720 720^(@)720^{\circ} ,一条或两条腿),那么技术控制员将关注至少完成一个完整的 720 720 720^(@)720^{\circ} 。旋转超过声明是可以的,旋转少于声明则会受到基础分的影响。
  • A minimum height of 3.5 as per single and double leg height chart must be demonstrated to start a spin descending and a minimum height of 3.5 as per single and double leg height chart must be demonstrated to finish a spin ascending:
    根据单腿和双腿高度图,开始下降旋转时必须达到最低高度 3.5,完成上升旋转时也必须达到最低高度 3.5。

  • A spin (ascending or descending) is defined as a gradual change of a minimum of two height levels which must always end at the ankles or the submersion of the toes. A change of only one height level during a spin declaration would be subject to Base Mark.
    旋转(上升或下降)被定义为至少两个高度级别的逐渐变化,必须始终以脚踝或脚趾的浸没结束。在旋转声明中仅改变一个高度级别将受到基础分数的影响。
  • Ascending and descending spins must rise/drop gradually. Athletes who obviously hold the rotation at the same height level (ie twisting vs spinning) will be subject to a Base Mark as per below standards:
    上升和下降的旋转必须逐渐上升/下降。明显在同一高度水平(即扭转与旋转)保持旋转的运动员将根据以下标准受到基础分的影响:
For Levels SB-S2 对于 SB-S2 级别
Entire rotation must be gradual
整个旋转必须是渐进的
For Levels S3-S5 适用于 S3-S5 级别
A maximum of one rotation at each height level is allowed
每个高度级别最多允许一次旋转

For Levels 6-10 适用于 6-10 级
A maximum of two rotations at each height level is allowed
每个高度级别最多允许两次旋转
  • Spin Level Basic (B), Level 1 and Level 2, are for spins with one or two legs. Beginning at level 3 all spins must be performed with two legs.
    旋转级别基础(B)、级别 1 和级别 2 适用于单腿或双腿旋转。从级别 3 开始,所有旋转必须用双腿进行。
  • Spins shall have the rotation of the BODY counted “wall-to-wall” to accomplish the declared degree of rotation. For rotations of 360 360 360^(@)360^{\circ} or more - the wall or direction you start at is the wall or direction you must finish for TCs to verify completion of rotation. Rotating more than declared is ok, rotating less than declared is subject to a Base Mark.
    旋转应以“墙到墙”的方式计算身体的旋转,以完成声明的旋转度数。对于 360 360 360^(@)360^{\circ} 或更多的旋转 - 开始的墙或方向就是你必须完成的墙或方向,以便技术裁判验证旋转的完成。旋转超过声明的旋转是可以的,旋转少于声明的旋转则会受到基础分的影响。
  • Various modifications of leg positions during spins are allowed as long as the one or two leg position meets the definition of VP as per General Principle a). Unbalanced or off-angle spins are not differentiated, and those movements would be considered in artistic impression.
    在旋转过程中,只要单腿或双腿的位置符合一般原则 a)中 VP 的定义,就允许各种腿部位置的修改。失衡或倾斜的旋转没有区别,这些动作将被视为艺术印象的一部分。
  • When “two legs” is stated, it means VP definition (two legs within 45 45 45^(@)45^{\circ} of vertical), and “one leg” means one leg within 45 45 45^(@)45^{\circ} of vertical. Both as per general principle a).
    当提到“两个腿”时,它指的是 VP 定义(在 45 45 45^(@)45^{\circ} 的垂直范围内的两个腿),而“一个腿”则指的是在 45 45 45^(@)45^{\circ} 的垂直范围内的一个腿。两者均符合一般原则 a)。
  • Spins with one leg includes Bent Knee Vertical Position, Fishtail/Crane, Knight, and other one leg VP position options or variants.
    单腿旋转包括弯膝垂直位置、鱼尾/鹤、骑士以及其他单腿垂直位置选项或变体。
  • Rotations with two legs includes Vertical Position “VP”, Fishtail within 45 45 45^(@)45^{\circ} of Vertical, Arched VP and other positions where 2 legs are clearly visible within 45 45 45^(@)45^{\circ} of the vertical line.
    双腿旋转包括垂直位置“VP”、在垂直线 45 45 45^(@)45^{\circ} 范围内的鱼尾、拱形 VP 以及其他在垂直线 45 45 45^(@)45^{\circ} 范围内清晰可见的双腿位置。
  • Joining/opening/bending/extending movements from one leg positions to two leg (VP) positions (or two-leg to one leg positions) such as Bent Knee VP/Fishtail to VP or VP to Bent Knee VP/Fishtail, are considered in all “one leg” spin classifications.
    从单腿位置到双腿(VP)位置(或从双腿到单腿位置)的加入/打开/弯曲/延伸动作,例如弯膝 VP/鱼尾到 VP 或 VP 到弯膝 VP/鱼尾,均被视为所有“单腿”旋转分类中的一部分。
  • A Combined or Reverse Combined Spin (defined in the table as “Combined”) will be counted only in the case of an equal number of descending and ascending or ascending and descending rotations with no stop that start and finish at the same height (for example if toes breaking the surface is beginning of spin, then toes submerging must be the end).
    只有在下降和上升或上升和下降旋转的数量相等且没有停顿的情况下,才会计算组合或反向组合旋转(在表中定义为“组合”),并且旋转必须在相同高度开始和结束(例如,如果脚趾破水面是旋转的开始,则脚趾沉入水中必须是结束)。
  • A Combined or Reverse Combined Spin in Levels Basic, 1 and 2 where it states, “one or two legs” MAY include a combination of one and two legs
    在基础、1 级和 2 级的组合或反向组合旋转中,提到“一个或两个腿”可以包括一个腿和两个腿的组合
  • Example 1: starting in a Bent Knee VP, spin descending 360 while joining to VP, and then spin ascending 360 staying in VP
    示例 1:从弯膝的 VP 开始,旋转 360 度下降,同时加入 VP,然后在 VP 中旋转 360 度上升
  • Example 2: starting in a Bent Knee VP, spin descending 360 while joining to VP, then ascending spin 360 while returning to a Bent Knee VP
    示例 2:从弯膝 VP 开始,旋转 360 度下降,同时加入 VP,然后在返回到弯膝 VP 时上升旋转 360 度
  • Ascending and descending during Combined or Reverse Combined Spins (including Two-Direction) must rise/drop gradually. Athletes who obviously hold the rotation at the same height level (ie twisting vs spinning) will be subject to a Base Mark as per below standards:
    在组合或反向组合旋转(包括双向旋转)期间,上升和下降必须逐渐进行。明显保持在同一高度水平(即扭转与旋转)的运动员将根据以下标准受到基础分的影响:
For Levels SCB-SC2 / SCDB-SCD2
对于级别 SCB-SC2 / SCDB-SCD2

Entire rotation must be gradual
整个旋转必须是渐进的

For Levels SC3-SC5 / SCD3-SCD5
对于级别 SC3-SC5 / SCD3-SCD5

A maximum of one rotation at each height level is allowed
每个高度级别最多允许一次旋转
For Level SC6 / SCD6
对于级别 SC6 / SCD6

A maximum of two rotations at each height level is allowed
每个高度级别最多允许两次旋转
  • A “Two-Direction” Spin means a spin in one direction, followed without a pause by an equal spin in the opposite direction. For example:
    “双向旋转”是指一个方向的旋转,紧接着没有停顿地进行相等的反方向旋转。例如:
  • SCD2 - Combined 720 720 720^(@)720^{\circ} (one or two legs) = a descending or ascending rotation of 720 720 720^(@)720^{\circ} followed without a pause by an ascending or descending rotation of 720 720 720^(@)720^{\circ} in the opposite direction.
    SCD2 - 组合 720 720 720^(@)720^{\circ} (一条或两条腿)= 720 720 720^(@)720^{\circ} 的下降或上升旋转后不间断地进行 720 720 720^(@)720^{\circ} 的上升或下降旋转,方向相反。
Level 级别 Code 代码 Description 描述 DD Value DD 值
B SB Spin 180 180 180^(@)180^{\circ} (one or two legs)
旋转 180 180 180^(@)180^{\circ} (一条或两条腿)
0.15
SCB Combined 180 180 180^(@)180^{\circ} (one or two legs)
组合 180 180 180^(@)180^{\circ} (一条或两条腿)
0.35
SCDB Two-direction Combined 180 180 180^(@)180^{\circ} (one or two legs)
双向组合 180 180 180^(@)180^{\circ} (一条或两条腿)
0.40
1 S1 Spin 360 360 360^(@)360^{\circ} (one or two legs)
旋转 360 360 360^(@)360^{\circ} (一条或两条腿)
0.35
SC1 Combined 360 360 360^(@)360^{\circ} (one or two legs)
组合 360 360 360^(@)360^{\circ} (一条或两条腿)
0.80
SCD1 Two-direction Combined 360 360 360^(@)360^{\circ} (one or two legs)
双向组合 360 360 360^(@)360^{\circ} (一条或两条腿)
0.85
2 S2 Spin 720 720 720^(@)720^{\circ} (one or two legs)
旋转 720 720 720^(@)720^{\circ} (一条或两条腿)
0.75
SC2 Combined 720 720 720^(@)720^{\circ} (one or two legs)
组合 720 720 720^(@)720^{\circ} (一条或两条腿)
1.60
SCD2 Two-direction Combined 720 720 720^(@)720^{\circ} (one or two legs)
双向组合 720 720 720^(@)720^{\circ} (一条或两条腿)
1.65
3 53 Spin 1080 1080 1080^(@)1080^{\circ} (two legs)
旋转 1080 1080 1080^(@)1080^{\circ} (两条腿)
1.15
SC3 Combined 1080 1080 1080^(@)1080^{\circ} (two legs)
组合 1080 1080 1080^(@)1080^{\circ} (两条腿)
2.40
SCD3 Two-direction Combined 1080 1080 1080^(@)1080^{\circ} (two legs)
双向组合 1080 1080 1080^(@)1080^{\circ} (两条腿)
2.45
4 S4 Spin 1440 1440 1440^(@)1440^{\circ} (two legs)
旋转 1440 1440 1440^(@)1440^{\circ} (两条腿)
1.55
SC4 Combined 1440 1440 1440^(@)1440^{\circ} (two legs)
组合 1440 1440 1440^(@)1440^{\circ} (两条腿)
3.20
SCD4 Two-direction Combined 1440 1440 1440^(@)1440^{\circ} (two legs)
双向组合 1440 1440 1440^(@)1440^{\circ} (两条腿)
3.25
5 S5 Spin 1800 1800 1800^(@)1800^{\circ} (two legs)
旋转 1800 1800 1800^(@)1800^{\circ} (两条腿)
1.95
SC5 Combined 1800 1800 1800^(@)1800^{\circ} (two legs)
组合 1800 1800 1800^(@)1800^{\circ} (两条腿)
4.00
SCD5 Two-direction Combined 1800 1800 1800^(@)1800^{\circ} (two legs)
双向组合 1800 1800 1800^(@)1800^{\circ} (两条腿)
4.05
6 56 Spin 2160 2160 2160^(@)2160^{\circ} (two legs)
旋转 2160 2160 2160^(@)2160^{\circ} (两条腿)
2.35
sc6 Combined 2160 2160 2160^(@)2160^{\circ} (two legs)
组合 2160 2160 2160^(@)2160^{\circ} (两条腿)
4.80
SCD6 Two-direction Combined 2160 2160 2160^(@)2160^{\circ} (two legs)
双向组合 2160 2160 2160^(@)2160^{\circ} (两条腿)
4.85
7 S7 Spin 2520 2520 2520^(@)2520^{\circ} (two legs)
旋转 2520 2520 2520^(@)2520^{\circ} (两条腿)
2.75
8 S8 Spin 2880 2880 2880^(@)2880^{\circ} (two legs)
旋转 2880 2880 2880^(@)2880^{\circ} (两条腿)
3.15
9 S9 Spin 3240 (two legs) 旋转 3240(两条腿) 3.55
10 S10 Spin 3600 3600 3600^(@)3600^{\circ} (two legs)
旋转 3600 3600 3600^(@)3600^{\circ} (两条腿)
3.95
Level Code Description DD Value B SB Spin 180^(@) (one or two legs) 0.15 SCB Combined 180^(@) (one or two legs) 0.35 SCDB Two-direction Combined 180^(@) (one or two legs) 0.40 1 S1 Spin 360^(@) (one or two legs) 0.35 SC1 Combined 360^(@) (one or two legs) 0.80 SCD1 Two-direction Combined 360^(@) (one or two legs) 0.85 2 S2 Spin 720^(@) (one or two legs) 0.75 SC2 Combined 720^(@) (one or two legs) 1.60 SCD2 Two-direction Combined 720^(@) (one or two legs) 1.65 3 53 Spin 1080^(@) (two legs) 1.15 SC3 Combined 1080^(@) (two legs) 2.40 SCD3 Two-direction Combined 1080^(@) (two legs) 2.45 4 S4 Spin 1440^(@) (two legs) 1.55 SC4 Combined 1440^(@) (two legs) 3.20 SCD4 Two-direction Combined 1440^(@) (two legs) 3.25 5 S5 Spin 1800^(@) (two legs) 1.95 SC5 Combined 1800^(@) (two legs) 4.00 SCD5 Two-direction Combined 1800^(@) (two legs) 4.05 6 56 Spin 2160^(@) (two legs) 2.35 sc6 Combined 2160^(@) (two legs) 4.80 SCD6 Two-direction Combined 2160^(@) (two legs) 4.85 7 S7 Spin 2520^(@) (two legs) 2.75 8 S8 Spin 2880^(@) (two legs) 3.15 9 S9 Spin 3240 (two legs) 3.55 10 S10 Spin 3600^(@) (two legs) 3.95| Level | Code | Description | DD Value | | :---: | :---: | :---: | :---: | | B | SB | Spin $180^{\circ}$ (one or two legs) | 0.15 | | | SCB | Combined $180^{\circ}$ (one or two legs) | 0.35 | | | SCDB | Two-direction Combined $180^{\circ}$ (one or two legs) | 0.40 | | 1 | S1 | Spin $360^{\circ}$ (one or two legs) | 0.35 | | | SC1 | Combined $360^{\circ}$ (one or two legs) | 0.80 | | | SCD1 | Two-direction Combined $360^{\circ}$ (one or two legs) | 0.85 | | 2 | S2 | Spin $720^{\circ}$ (one or two legs) | 0.75 | | | SC2 | Combined $720^{\circ}$ (one or two legs) | 1.60 | | | SCD2 | Two-direction Combined $720^{\circ}$ (one or two legs) | 1.65 | | 3 | 53 | Spin $1080^{\circ}$ (two legs) | 1.15 | | | SC3 | Combined $1080^{\circ}$ (two legs) | 2.40 | | | SCD3 | Two-direction Combined $1080^{\circ}$ (two legs) | 2.45 | | 4 | S4 | Spin $1440^{\circ}$ (two legs) | 1.55 | | | SC4 | Combined $1440^{\circ}$ (two legs) | 3.20 | | | SCD4 | Two-direction Combined $1440^{\circ}$ (two legs) | 3.25 | | 5 | S5 | Spin $1800^{\circ}$ (two legs) | 1.95 | | | SC5 | Combined $1800^{\circ}$ (two legs) | 4.00 | | | SCD5 | Two-direction Combined $1800^{\circ}$ (two legs) | 4.05 | | 6 | 56 | Spin $2160^{\circ}$ (two legs) | 2.35 | | | sc6 | Combined $2160^{\circ}$ (two legs) | 4.80 | | | SCD6 | Two-direction Combined $2160^{\circ}$ (two legs) | 4.85 | | 7 | S7 | Spin $2520^{\circ}$ (two legs) | 2.75 | | 8 | S8 | Spin $2880^{\circ}$ (two legs) | 3.15 | | 9 | S9 | Spin 3240 (two legs) | 3.55 | | 10 | S10 | Spin $3600^{\circ}$ (two legs) | 3.95 |

3. TWISTS including Twirls/Swirls (R)
3. 扭转,包括旋转/漩涡 (R)

This family includes Twists and Twirls (as defined in AS Rulebook BM - the body remains on its longitudinal axis throughout the rotation) and Swirls.
该家庭包括扭转和旋转(如 AS 规则手册 BM 中定义的,身体在整个旋转过程中保持在其纵轴上)和漩涡。
  • quad\quad Twisting or T w i r l i n g = A T w i r l i n g = A Twirling=AT w i r l i n g=A rotation at a sustained height - height remains constant throughout the rotation. Therefore, any obvious change in height downwards will be subject to a Base Mark. A change in height upwards will be considered in execution. “Obvious” is defined as a drop in two height levels. So, if the athlete starts above their knee (6.5) and drops to below knee (4.5) that would be a Base Mark. A change in one height level = execution.
    quad\quad 扭转或 T w i r l i n g = A T w i r l i n g = A Twirling=AT w i r l i n g=A 在持续高度下旋转 - 高度在整个旋转过程中保持不变。因此,任何明显的向下高度变化将受到基础分数的影响。向上高度的变化将被视为执行。“明显”被定义为下降两个高度级别。因此,如果运动员从膝盖以上(6.5)下降到膝盖以下(4.5),那将是一个基础分数。一个高度级别的变化 = 执行。
  • The minimum height for a Twist to be able to be accepted is a 3.5 (as per single and double leg height chart) meaning TCs must clearly see that height level achieved, or the Twist will be subject to Base Mark.
    接受扭转的最低高度为 3.5(根据单腿和双腿高度图表),这意味着 TC 必须清楚地看到达到该高度水平,否则扭转将受到基础分的影响。

  • Swirl = A 1 or 2 leg rotation in a piked/arched body position (or other positions where body is not aligned with its vertical axis), while turning. Swirls may have height variation - the legs can be lower than VP definition or can move in and out of VP area.
    旋转 = 在弯曲/拱起的身体姿势(或身体未与其垂直轴对齐的其他姿势)下,进行 1 或 2 条腿的旋转,同时转动。旋转可能有高度变化 - 腿部可以低于 VP 定义,或者可以在 VP 区域内外移动。
  • Twist allowances (BM 12 and 13 ) do not apply to twist/twirl/swirl declarations in Free Hybrids. Athletes must fully complete rotations as declared on the Coach Card. For example, if an 2R3 is declared - Twist 1080 1080 1080^(@)1080^{\circ} (VP), then the Technical Controllers will be watching for completion of at least a full 1080 1080 1080^(@)1080^{\circ}. Rotating more than declared is ok, rotating less than declared is subject to a Base Mark.
    扭转允许值(BM 12 和 13)不适用于自由混合项目中的扭转/旋转/涡旋声明。运动员必须完全完成教练卡上声明的旋转。例如,如果声明为 2R3 - 扭转 1080 1080 1080^(@)1080^{\circ} (VP),那么技术控制员将关注至少完成一个完整的 1080 1080 1080^(@)1080^{\circ} 。旋转超过声明是可以的,旋转少于声明则会受到基础分的影响。
  • Twists, Twirls and Swirls shall have the rotation of the BODY counted “wall-to-wall” to accomplish the declared degree of rotation. For rotations of 360 360 360^(@)360^{\circ} or more - the wall or direction you start at is the wall or direction you must finish for TCs to verify completion of rotation. Rotating more than declared is ok, rotating less than declared is subject to a Base Mark.
    扭转、旋转和漩涡的身体旋转应被计算为“墙到墙”,以完成声明的旋转度数。对于 360 360 360^(@)360^{\circ} 或更多的旋转 - 开始的墙或方向就是你必须完成的墙或方向,以便技术委员会验证旋转的完成。旋转超过声明的旋转是可以的,旋转少于声明的旋转将受到基础分数的影响。
  • Various modifications of leg positions during rotations are allowed as long as the one or two leg position meets the definition of VP and the requirement to complete rotations (as per above point)
    在旋转过程中,只要一个或两个腿的位置符合 VP 的定义并满足完成旋转的要求(如上所述),则允许对腿的位置进行各种修改
  • For ROB, RO1, RCB and RC1, the legs may be slightly bent during the rotation
    对于 ROB、RO1、RCB 和 RC1,腿在旋转过程中可能会稍微弯曲
  • Rotations with one leg includes Bent Knee Vertical Position, Fishtail, Crane, and other position options. Please note that Knight rotations are included in the Flexibility Family, however, if a Knight is done as a 1 leg rotation declaration (1RB, 1R1, etc.) this is ok (not Base Mark).
    单腿旋转包括弯膝垂直位置、鱼尾、鹤和其他位置选项。请注意,骑士旋转包含在灵活性家族中,然而,如果骑士作为单腿旋转声明(1RB、1R1 等)进行,这是可以的(不是基础标记)。
  • Rotations with two legs includes Vertical Position “VP”, Fishtail within 45 45 45^(@)45^{\circ} of Vertical, Arched VP and other positions where 2 legs are clearly visible within 45 45 45^(@)45^{\circ} of the vertical line.
    双腿旋转包括垂直位置“VP”、在垂直线 45 45 45^(@)45^{\circ} 范围内的鱼尾、拱形 VP 以及其他在垂直线 45 45 45^(@)45^{\circ} 范围内清晰可见的双腿位置。
  • Joining/opening/bending/extending movements from one leg positions to two leg (VP) positions (or two-leg to one leg positions) such as Bent Knee VP/Fishtail to VP or VP to Bent Knee VP/Fishtail, are considered in all “1 leg only” twist/twirl classifications.
    从单腿位置到双腿(VP)位置(或从双腿到单腿位置)的加入/打开/弯曲/延伸动作,例如弯膝 VP/鱼尾到 VP 或 VP 到弯膝 VP/鱼尾,均被视为所有“仅限一条腿”的扭转/旋转分类。
  • Please see general principles on p.24-27 for definition of unbalanced
    请参见第 24-27 页上的一般原则以获取不平衡的定义。
  • Unbalanced one leg twists are considered in all “1 leg” rotation classifications.
    不平衡的单腿扭转被视为所有“单腿”旋转分类中的一种。
  • A Two-direction Twist means a rotation in one direction, followed without a pause by an equal rotation in the opposite direction. For example:
    双向扭转意味着一个方向的旋转,随后没有停顿地进行相等的反方向旋转。例如:
  • RD1 - Two-Direction 360 360 360^(@)360^{\circ} (VP) = a rotation of 180 180 180^(@)180^{\circ} in one direction followed without a pause by a rotation of 180 180 180^(@)180^{\circ} in the opposite direction.
    RD1 - 双向 360 360 360^(@)360^{\circ} (VP) = 在一个方向旋转 180 180 180^(@)180^{\circ} 后不间断地旋转 180 180 180^(@)180^{\circ} 到相反方向。
  • RD2 - Two-Direction 720 720 720^(@)720^{\circ} (VP) = a 360 360 360^(@)360^{\circ} rotation in one direction followed without a pause by a rotation of 360 360 360^(@)360^{\circ} in the opposite direction.
    RD2 - 双向 720 720 720^(@)720^{\circ} (VP) = 一个 360 360 360^(@)360^{\circ} 方向的旋转后不间断地旋转 360 360 360^(@)360^{\circ} 在相反方向。
  • For VP open 180 / 360 180 / 360 180^(@)//360^(@)180^{\circ} / 360^{\circ} to Split (ROB/RO1) by the halfway point ( 90 / 180 ) 90 / 180 (90^(@)//180^(@))\left(90^{\circ} / 180^{\circ}\right) the legs must be at least at 45 45 45^(@)45^{\circ} - meaning the opening must be gradual (not a twirl 360 360 360^(@)360^{\circ} then open to split rapidly). Also - the starting “VP” position must begin with feet/ankles touching.
    对于 VP 打开 180 / 360 180 / 360 180^(@)//360^(@)180^{\circ} / 360^{\circ} 以在中点 ( 90 / 180 ) 90 / 180 (90^(@)//180^(@))\left(90^{\circ} / 180^{\circ}\right) 将(ROB/RO1)分开,腿必须至少在 45 45 45^(@)45^{\circ} - 这意味着打开必须是渐进的(不是旋转 360 360 360^(@)360^{\circ} 然后迅速打开以分开)。此外,起始的“VP”位置必须以脚/脚踝接触开始。
  • Split close 180 / 360 180 / 360 180^(@)//360^(@)180^{\circ} / 360^{\circ} to VP (RCB/RC1) must not reach the VP until 135 / 270 135 / 270 135^(@)//270^(@)135^{\circ} / 270^{\circ} - meaning if close (where feet/ankles must be touching) finishes at 3 / 4 3 / 4 3//43 / 4 point and then a 1 / 4 1 / 4 1//41 / 4 turn in VP occurs that is ok, however if less than 135 % / 270 135 % / 270 135%//270^(@)135 \% / 270^{\circ} accomplished - the rotation would be subject to Base Mark.
    将关闭 180 / 360 180 / 360 180^(@)//360^(@)180^{\circ} / 360^{\circ} 到 VP (RCB/RC1) 必须在 135 / 270 135 / 270 135^(@)//270^(@)135^{\circ} / 270^{\circ} 之前到达 VP - 这意味着如果关闭(脚/脚踝必须接触)在 3 / 4 3 / 4 3//43 / 4 点结束,然后在 VP 中发生 1 / 4 1 / 4 1//41 / 4 转弯是可以的,但是如果完成的少于 135 % / 270 135 % / 270 135%//270^(@)135 \% / 270^{\circ} - 旋转将受到基础分数的影响。
  • For ROB, RO1, RCB and RC1, Split position must show flexibility at minimum of "scissors ( 90 ) / 0.1 2.9 90 / 0.1 2.9 (90^(@))//0.1-2.9\left(90^{\circ}\right) / 0.1-2.9 for split as per the AS Manual.
    对于 ROB、RO1、RCB 和 RC1,分割位置必须在 AS 手册规定的最小“剪刀 ( 90 ) / 0.1 2.9 90 / 0.1 2.9 (90^(@))//0.1-2.9\left(90^{\circ}\right) / 0.1-2.9 ”的情况下显示灵活性。

Level 级别 Code 代码 Description 描述 DD Value DD 值
B RB Swirl 180 /Turn 180 180 180^(@)180^{\circ} non-sustained or up-down
旋转 180 /转 180 180 180^(@)180^{\circ} 非持续或上下
0.10
1RB 1 leg Twist/Twirl 180 1 条腿扭转/旋转 180 0.15
2RB Twist/Twirl 180 180 180^(@)180^{\circ} (VP) 扭转/旋转 180 180 180^(@)180^{\circ} (VP) 0.20
ROB VP open 180 180 180^(@)180^{\circ} to Split 0.25
RCB Split close 180 180 180^(@)180^{\circ} to VP
将关闭 180 180 180^(@)180^{\circ} 分配给 VP
0.25
1 R1 Swirl 360%/Turn 360 旋转 360%/转动 360 0.20
1R1 1 leg Twist/Twirl 360 1 条腿扭转/旋转 360 0.35
2R1 Twist/Twirl 360 360 360^(@)360^{\circ} (VP) 扭转/旋转 360 360 360^(@)360^{\circ} (VP) 0.45
RD1 Two-direction 360 (VP) 双向 360(VP) 0.50
RU1 Unbalanced Twist/Twirl 360 360 360^(@)360^{\circ} (VP)
不平衡扭转/旋转 360 360 360^(@)360^{\circ} (VP)
0.55
RO1 VP open 360 360 360^(@)360^{\circ} to Split 0.55
RC1 Split close 360 360 360^(@)360^{\circ} to VP
将关闭 360 360 360^(@)360^{\circ} 分配给 VP
0.55
2 R2 Swirl 720 720 720^(@)720^{\circ} 0.40
1R2 1 leg Twist 720 720 720^(@)720^{\circ} 1 腿扭转 720 720 720^(@)720^{\circ} 0.75
2R2 Twist 720 720 720^(@)720^{\circ} (VP) 扭转 720 720 720^(@)720^{\circ} (VP) 0.95
RD2 Two-direction 720 720 720^(@)720^{\circ} (VP)
双向 720 720 720^(@)720^{\circ} (VP)
1.05
RU2 Unbalanced Twist 720 720 720^(@)720^{\circ} (VP)
不平衡扭曲 720 720 720^(@)720^{\circ} (VP)
1.15
3 R3 Swirl 1080 0.60
1R3 1 leg Twist 1080 1080 1080^(@)1080^{\circ} 1 腿扭转 1080 1080 1080^(@)1080^{\circ} 1.15
2R3 Twist 1080 1080 1080^(@)1080^{\circ} (VP) 扭转 1080 1080 1080^(@)1080^{\circ} (VP) 1.45
RU3 Unbalanced Twist 1080 1080 1080^(@)1080^{\circ} (VP)
不平衡扭曲 1080 1080 1080^(@)1080^{\circ} (VP)
1.75
4 R4 Swirl 1440 1440 1440^(@)1440^{\circ} 0.80
1R4 1 leg Twist 1440 1440 1440^(@)1440^{\circ} 1 腿扭转 1440 1440 1440^(@)1440^{\circ} 1.55
2R4 Twist 1440 1440 1440^(@)1440^{\circ} (VP) 扭转 1440 1440 1440^(@)1440^{\circ} (VP) 1.95
RD4 Two-direction 1440 1440 1440^(@)1440^{\circ} (VP)
双向 1440 1440 1440^(@)1440^{\circ} (VP)
2.15
RU4 Unbalanced Twist 1440 1440 1440^(@)1440^{\circ} (VP)
不平衡扭曲 1440 1440 1440^(@)1440^{\circ} (VP)
2.35
5 1 R 5 1 R 5 1R51 R 5 1 leg Twist 1800 1800 1800^(@)1800^{\circ} 1 腿扭转 1800 1800 1800^(@)1800^{\circ} 1.95
2R5 Twist 1800 1800 1800^(@)1800^{\circ} (VP) 扭转 1800 1800 1800^(@)1800^{\circ} (VP) 2.45
RU5 Unbalanced Twist 1800 1800 1800^(@)1800^{\circ} (VP)
不平衡扭曲 1800 1800 1800^(@)1800^{\circ} (VP)
2.95
Level Code Description DD Value B RB Swirl 180 /Turn 180^(@) non-sustained or up-down 0.10 1RB 1 leg Twist/Twirl 180 0.15 2RB Twist/Twirl 180^(@) (VP) 0.20 ROB VP open 180^(@) to Split 0.25 RCB Split close 180^(@) to VP 0.25 1 R1 Swirl 360%/Turn 360 0.20 1R1 1 leg Twist/Twirl 360 0.35 2R1 Twist/Twirl 360^(@) (VP) 0.45 RD1 Two-direction 360 (VP) 0.50 RU1 Unbalanced Twist/Twirl 360^(@) (VP) 0.55 RO1 VP open 360^(@) to Split 0.55 RC1 Split close 360^(@) to VP 0.55 2 R2 Swirl 720^(@) 0.40 1R2 1 leg Twist 720^(@) 0.75 2R2 Twist 720^(@) (VP) 0.95 RD2 Two-direction 720^(@) (VP) 1.05 RU2 Unbalanced Twist 720^(@) (VP) 1.15 3 R3 Swirl 1080 0.60 1R3 1 leg Twist 1080^(@) 1.15 2R3 Twist 1080^(@) (VP) 1.45 RU3 Unbalanced Twist 1080^(@) (VP) 1.75 4 R4 Swirl 1440^(@) 0.80 1R4 1 leg Twist 1440^(@) 1.55 2R4 Twist 1440^(@) (VP) 1.95 RD4 Two-direction 1440^(@) (VP) 2.15 RU4 Unbalanced Twist 1440^(@) (VP) 2.35 5 1R5 1 leg Twist 1800^(@) 1.95 2R5 Twist 1800^(@) (VP) 2.45 RU5 Unbalanced Twist 1800^(@) (VP) 2.95| Level | Code | Description | DD Value | | :---: | :---: | :---: | :---: | | B | RB | Swirl 180 /Turn $180^{\circ}$ non-sustained or up-down | 0.10 | | | 1RB | 1 leg Twist/Twirl 180 | 0.15 | | | 2RB | Twist/Twirl $180^{\circ}$ (VP) | 0.20 | | | ROB | VP open $180^{\circ}$ to Split | 0.25 | | | RCB | Split close $180^{\circ}$ to VP | 0.25 | | 1 | R1 | Swirl 360%/Turn 360 | 0.20 | | | 1R1 | 1 leg Twist/Twirl 360 | 0.35 | | | 2R1 | Twist/Twirl $360^{\circ}$ (VP) | 0.45 | | | RD1 | Two-direction 360 (VP) | 0.50 | | | RU1 | Unbalanced Twist/Twirl $360^{\circ}$ (VP) | 0.55 | | | RO1 | VP open $360^{\circ}$ to Split | 0.55 | | | RC1 | Split close $360^{\circ}$ to VP | 0.55 | | 2 | R2 | Swirl $720^{\circ}$ | 0.40 | | | 1R2 | 1 leg Twist $720^{\circ}$ | 0.75 | | | 2R2 | Twist $720^{\circ}$ (VP) | 0.95 | | | RD2 | Two-direction $720^{\circ}$ (VP) | 1.05 | | | RU2 | Unbalanced Twist $720^{\circ}$ (VP) | 1.15 | | 3 | R3 | Swirl 1080 | 0.60 | | | 1R3 | 1 leg Twist $1080^{\circ}$ | 1.15 | | | 2R3 | Twist $1080^{\circ}$ (VP) | 1.45 | | | RU3 | Unbalanced Twist $1080^{\circ}$ (VP) | 1.75 | | 4 | R4 | Swirl $1440^{\circ}$ | 0.80 | | | 1R4 | 1 leg Twist $1440^{\circ}$ | 1.55 | | | 2R4 | Twist $1440^{\circ}$ (VP) | 1.95 | | | RD4 | Two-direction $1440^{\circ}$ (VP) | 2.15 | | | RU4 | Unbalanced Twist $1440^{\circ}$ (VP) | 2.35 | | 5 | $1 R 5$ | 1 leg Twist $1800^{\circ}$ | 1.95 | | | 2R5 | Twist $1800^{\circ}$ (VP) | 2.45 | | | RU5 | Unbalanced Twist $1800^{\circ}$ (VP) | 2.95 |
6 1R6 1 leg Twist 2160 2160 2160^(@)2160^{\circ} 1 腿扭转 2160 2160 2160^(@)2160^{\circ} 2.35
2 R 6 2 R 6 2R62 R 6 Twist 2160 2160 2160^(@)2160^{\circ} (VP) 扭转 2160 2160 2160^(@)2160^{\circ} (VP) 2.95
RD6 Two-direction 2160 2160 2160^(@)2160^{\circ} (VP)
双向 2160 2160 2160^(@)2160^{\circ} (VP)
3.35
RU6 Unbalanced Twist 2160 2160 2160^(@)2160^{\circ} (VP)
不平衡扭曲 2160 2160 2160^(@)2160^{\circ} (VP)
3.55
7 2 R 7 2 R 7 2R72 R 7 Twist 2520 2520 2520^(@)2520^{\circ} (VP) 扭转 2520 2520 2520^(@)2520^{\circ} (VP) 3.45
RU7 Unbalanced Twist 2520 2520 2520^(@)2520^{\circ} (VP)
不平衡扭曲 2520 2520 2520^(@)2520^{\circ} (VP)
4.15
8 2R8 Twist 2880 2880 2880^(@)2880^{\circ} (VP) 扭转 2880 2880 2880^(@)2880^{\circ} (VP) 3.95
RU8 Unbalanced Twist 2880 2880 2880^(@)2880^{\circ} (VP)
不平衡扭曲 2880 2880 2880^(@)2880^{\circ} (VP)
4.75
9 2 R 9 2 R 9 2R92 R 9 Twist 3240 3240 3240^(@)3240^{\circ} (VP) 扭转 3240 3240 3240^(@)3240^{\circ} (VP) 4.45
RU9 Unbalanced Twist 3240 ^(@){ }^{\circ} (VP) 5.35
10 2R10 Twist 3600 3600 3600^(@)3600^{\circ} (VP) 扭转 3600 3600 3600^(@)3600^{\circ} (VP) 4.95
RU10 Unbalanced Twist 3600 3600 3600^(@)3600^{\circ} (VP)
不平衡扭曲 3600 3600 3600^(@)3600^{\circ} (VP)
5.95
6 1R6 1 leg Twist 2160^(@) 2.35 2R6 Twist 2160^(@) (VP) 2.95 RD6 Two-direction 2160^(@) (VP) 3.35 RU6 Unbalanced Twist 2160^(@) (VP) 3.55 7 2R7 Twist 2520^(@) (VP) 3.45 RU7 Unbalanced Twist 2520^(@) (VP) 4.15 8 2R8 Twist 2880^(@) (VP) 3.95 RU8 Unbalanced Twist 2880^(@) (VP) 4.75 9 2R9 Twist 3240^(@) (VP) 4.45 RU9 Unbalanced Twist 3240 ^(@) (VP) 5.35 10 2R10 Twist 3600^(@) (VP) 4.95 RU10 Unbalanced Twist 3600^(@) (VP) 5.95| 6 | 1R6 | 1 leg Twist $2160^{\circ}$ | 2.35 | | :---: | :---: | :---: | :---: | | | $2 R 6$ | Twist $2160^{\circ}$ (VP) | 2.95 | | | RD6 | Two-direction $2160^{\circ}$ (VP) | 3.35 | | | RU6 | Unbalanced Twist $2160^{\circ}$ (VP) | 3.55 | | 7 | $2 R 7$ | Twist $2520^{\circ}$ (VP) | 3.45 | | | RU7 | Unbalanced Twist $2520^{\circ}$ (VP) | 4.15 | | 8 | 2R8 | Twist $2880^{\circ}$ (VP) | 3.95 | | | RU8 | Unbalanced Twist $2880^{\circ}$ (VP) | 4.75 | | 9 | $2 R 9$ | Twist $3240^{\circ}$ (VP) | 4.45 | | | RU9 | Unbalanced Twist 3240 ${ }^{\circ}$ (VP) | 5.35 | | 10 | 2R10 | Twist $3600^{\circ}$ (VP) | 4.95 | | | RU10 | Unbalanced Twist $3600^{\circ}$ (VP) | 5.95 |

4. AIRBORNE WEIGHT (A) 4. 空中重量 (A)

This family includes movements that require an amount of the body out of the water (single or double legs) and reflect the difficulty of maintaining balanced and unbalanced airborne weight.
这个家庭包括需要身体部分离开水面的动作(单腿或双腿),并反映了保持平衡和不平衡的空中重量的难度。
  • When “sustained height” is stated, it means airborne weight lasting equal or more than 3 seconds. The duration of execution should be sufficient to clearly identify the difficulty by the technical controllers.
    当提到“持续高度”时,意味着空中重量持续时间等于或超过 3 秒。执行的持续时间应足够清晰地让技术控制人员识别难度。
  • Please take note of General Principle d) as Airborne Weight may not be declared when occurring simultaneously with a rotation.
    请注意一般原则 d) ,因为在旋转同时发生时,可能无法声明空中重量。
  • Please see general principles on p.21-22 for definition of unbalanced
    请参见第 21-22 页上的一般原则以获取不平衡的定义。
  • The minimum height required for Airborne Weight is 3.5, meaning starting or finishing positions or sustained actions must meet this standard.
    空中重量所需的最低高度为 3.5,这意味着起始或结束位置或持续动作必须符合此标准。
  • For example if doing AB (Lift to any single leg position from Inverted Tuck Table Top or a variant), the single leg position must be at 3.5.
    例如,如果进行 AB(从倒立收腹桌面或其变体提升到任何单腿位置),单腿位置必须在 3.5。
OR 
  • For example if doing an A5 (Front Pike to VP while rotating 360 ^(@){ }^{\circ} ), the ending VP must be at 3.5 .
    例如,如果进行一个 A5(前挺身到 VP,同时旋转 360 ^(@){ }^{\circ} ),结束的 VP 必须在 3.5。
  • As per general principle g) for Vertical ascent with 1 or 2 legs (A3): A vertical ascent must rise above the knees (kneecaps clearly visible) or not bend at the knees before reaching above the knees (kneecaps clearly visible). Once above knees other movements/declarations can occur
    根据一般原则 g) 对于 1 或 2 段的垂直上升 (A3):垂直上升必须高于膝盖(膝盖明显可见)或在达到膝盖以上(膝盖明显可见)之前不弯曲膝盖。一旦高于膝盖,可以进行其他动作/声明。

  • For movement from Front Pike to VP (Porpoise action): There may be variations in leg movements as long as the integrity of the porpoise lift action is maintained.
    从前弓到 VP(海豚动作)的移动:只要保持海豚提升动作的完整性,腿部动作可以有所变化。
  • For example: 例如:
  • Legs may be slightly apart (not more than 45 degrees)
    腿部可以稍微分开(不超过 45 度)
  • Legs may be crossed or one slightly bent and one straight, or both slightly bent - as long as still in the “VP Cone” area
    腿可以交叉,或者一条稍微弯曲而另一条笔直,或者两条都稍微弯曲——只要仍在“VP Cone”区域内
  • For movements with lifting from Front Pike and rotating:
    对于从前挺身起跳和旋转的动作:
  • From Front Pike to a single leg position (Bent Knee VP, Fishtail, etc.) while rotating 180 180 180^(@)180^{\circ}
    从前跳到单腿位置(弯膝 VP、鱼尾等),同时旋转 180 180 180^(@)180^{\circ}
  • From Front Pike to a single leg position (Bent Knee VP, Fishtail, etc.) while rotating 360 360 360^(@)360^{\circ}
    从前跳到单腿位置(弯膝 VP、鱼尾等),同时旋转 360 360 360^(@)360^{\circ}
  • Front Pike to VP while rotating 180 180 180^(@)180^{\circ}
    前翻跳到 VP,同时旋转 180 180 180^(@)180^{\circ}
  • Front Pike to VP while rotating 360
    前翻跳转到 VP,同时旋转 360 度
By the halfway point ( 90 / 180 ) 90 / 180 (90^(@)//180^(@))\left(90^{\circ} / 180^{\circ}\right) the legs should not be higher than 45 45 45^(@)-45^{\circ}- meaning the lifting action must be gradual (not a lift into the single leg position or VP followed by a twirl 180 / 360 180 / 360 180^(@)//360^(@)180^{\circ} / 360^{\circ} )
在中途点 ( 90 / 180 ) 90 / 180 (90^(@)//180^(@))\left(90^{\circ} / 180^{\circ}\right) ,腿部不应高于 45 45 45^(@)-45^{\circ}- ,这意味着提升动作必须是渐进的(而不是直接抬起到单腿位置或 VP 后再旋转 180 / 360 180 / 360 180^(@)//360^(@)180^{\circ} / 360^{\circ}
Level 级别 Code 代码 Description 描述 DD Value DD 值
B A B A B ABA B Lift to any single leg position from Inverted Tuck Table Top or a variant
从倒立收腿桌面或其变体提升到任意单腿位置
0.05
1 A1a Lift to any single leg position from Front Pike
从前弯姿势提升到任意单腿位置
0.10
A1b Single leg descent 单腿下蹲
A1c Lift to VP from Inverted Tuck, Table Top or a variant
从倒立收腹、桌面或变体提升到副总裁
A1d Join to VP from Fishtail, Bent Knee VP or Split
加入 Fishtail、Bent Knee VP 或 Split 的 VP
2 A2a Vertical descent in VP (with or without isolated movements)
VP 中的垂直下降(有或没有孤立运动)
0.15
A2b From Front Pike to a single leg position (Bent Knee VP, Fishtail, etc.) while rotating 180 180 180^(@)180^{\circ}
从前跳到单腿位置(弯膝 VP、鱼尾等),同时旋转 180 180 180^(@)180^{\circ}
3 A3a Front Pike to VP (Porpoise lift)
前翻跳到副总裁(海豚举)
0.20
A3b Vertical ascent with 1 or 2 legs (with or without isolated movements)
垂直上升,带有 1 或 2 个阶段(有或没有孤立动作)
4 A4a From Front Pike to a single leg position (Bent Knee VP, Fishtail, etc.) while rotating 360 360 360^(@)360^{\circ}
从前跳到单腿位置(弯膝 VP、鱼尾等),同时旋转 360 360 360^(@)360^{\circ}
0.45
A4b Front Pike to VP while rotating 180 180 180^(@)180^{\circ}
前翻跳到 VP,同时旋转 180 180 180^(@)180^{\circ}
5 A5 Front Pike to VP while rotating 360 360 360^(@)360^{\circ}
前翻跳到 VP,同时旋转 360 360 360^(@)360^{\circ}
0.65
6 A6

单腿或一腿或两腿组合保持高度持续时间等于或超过 3 秒 在稳定且固定的单腿位置上进行的孤立运动(在 VP 定义内的 O OOO 45 度) - 与其他(非固定)腿进行的孤立动作,持续 3 秒或更长时间,或两种技术的组合(例如 2 秒的孤立动作,然后 1 秒的单腿和双腿动作的组合)
Sustained height with one leg or a combination of one or two legs lasting equal or more than 3 seconds
Or
Isolated movements performed in a stable and fixed single leg position (within VP definition of O O OO 45 degrees) - isolated movements performed with other (non-fixed) leg lasting 3 seconds or more Or
A combination of the two techniques (for example 2 seconds of isolated movements, then 1 second of a combination of one and two leg movements)
Sustained height with one leg or a combination of one or two legs lasting equal or more than 3 seconds Or Isolated movements performed in a stable and fixed single leg position (within VP definition of O 45 degrees) - isolated movements performed with other (non-fixed) leg lasting 3 seconds or more Or A combination of the two techniques (for example 2 seconds of isolated movements, then 1 second of a combination of one and two leg movements)| Sustained height with one leg or a combination of one or two legs lasting equal or more than 3 seconds | | :--- | | Or | | Isolated movements performed in a stable and fixed single leg position (within VP definition of $O$ 45 degrees) - isolated movements performed with other (non-fixed) leg lasting 3 seconds or more Or | | A combination of the two techniques (for example 2 seconds of isolated movements, then 1 second of a combination of one and two leg movements) |
1.15
7 A7 Sustained height in VP lasting equal or more than 3 seconds
在 VP 中持续高度达到或超过 3 秒
1.45
8 A8 Sustained height shown at least 3 seconds or more in VP performed in an unbalanced position
在不平衡位置下,VP 中持续高度至少显示 3 秒或更长时间
1.65
Level Code Description DD Value B AB Lift to any single leg position from Inverted Tuck Table Top or a variant 0.05 1 A1a Lift to any single leg position from Front Pike 0.10 A1b Single leg descent A1c Lift to VP from Inverted Tuck, Table Top or a variant A1d Join to VP from Fishtail, Bent Knee VP or Split 2 A2a Vertical descent in VP (with or without isolated movements) 0.15 A2b From Front Pike to a single leg position (Bent Knee VP, Fishtail, etc.) while rotating 180^(@) 3 A3a Front Pike to VP (Porpoise lift) 0.20 A3b Vertical ascent with 1 or 2 legs (with or without isolated movements) 4 A4a From Front Pike to a single leg position (Bent Knee VP, Fishtail, etc.) while rotating 360^(@) 0.45 A4b Front Pike to VP while rotating 180^(@) 5 A5 Front Pike to VP while rotating 360^(@) 0.65 6 A6 "Sustained height with one leg or a combination of one or two legs lasting equal or more than 3 seconds Or Isolated movements performed in a stable and fixed single leg position (within VP definition of O 45 degrees) - isolated movements performed with other (non-fixed) leg lasting 3 seconds or more Or A combination of the two techniques (for example 2 seconds of isolated movements, then 1 second of a combination of one and two leg movements)" 1.15 7 A7 Sustained height in VP lasting equal or more than 3 seconds 1.45 8 A8 Sustained height shown at least 3 seconds or more in VP performed in an unbalanced position 1.65| Level | Code | Description | DD Value | | :---: | :---: | :---: | :---: | | B | $A B$ | Lift to any single leg position from Inverted Tuck Table Top or a variant | 0.05 | | 1 | A1a | Lift to any single leg position from Front Pike | 0.10 | | | A1b | Single leg descent | | | | A1c | Lift to VP from Inverted Tuck, Table Top or a variant | | | | A1d | Join to VP from Fishtail, Bent Knee VP or Split | | | 2 | A2a | Vertical descent in VP (with or without isolated movements) | 0.15 | | | A2b | From Front Pike to a single leg position (Bent Knee VP, Fishtail, etc.) while rotating $180^{\circ}$ | | | 3 | A3a | Front Pike to VP (Porpoise lift) | 0.20 | | | A3b | Vertical ascent with 1 or 2 legs (with or without isolated movements) | | | 4 | A4a | From Front Pike to a single leg position (Bent Knee VP, Fishtail, etc.) while rotating $360^{\circ}$ | 0.45 | | | A4b | Front Pike to VP while rotating $180^{\circ}$ | | | 5 | A5 | Front Pike to VP while rotating $360^{\circ}$ | 0.65 | | 6 | A6 | Sustained height with one leg or a combination of one or two legs lasting equal or more than 3 seconds <br> Or <br> Isolated movements performed in a stable and fixed single leg position (within VP definition of $O$ 45 degrees) - isolated movements performed with other (non-fixed) leg lasting 3 seconds or more Or <br> A combination of the two techniques (for example 2 seconds of isolated movements, then 1 second of a combination of one and two leg movements) | 1.15 | | 7 | A7 | Sustained height in VP lasting equal or more than 3 seconds | 1.45 | | 8 | A8 | Sustained height shown at least 3 seconds or more in VP performed in an unbalanced position | 1.65 |

5. FLEXIBILITY (F) 5. 灵活性 (F)

This family includes different types of flexibility movements that require an extreme range of suppleness (bring a joint to its maximum range of motion), such as Arches, Splits, Knight, Walkouts, and Nova/Cyclone lift.
这个家庭包括不同类型的柔韧性动作,这些动作需要极大的柔软度(将关节带到其最大活动范围),例如拱桥、劈叉、骑士、走出和新星/旋风举。
  • All positions should be shown with maximum strength in legs and a body position with shoulders under the hips that demonstrates the flexibility of the athletes.
    所有姿势应显示出腿部的最大力量和肩部在臀部下方的身体姿势,以展示运动员的灵活性。
  • The duration of execution should be sufficient to clearly identify the difficulty by the technical controllers.
    执行的持续时间应足以让技术控制者清楚地识别出难度。
  • Split position must demonstrate flexibility at the minimum height for split (0.1-2.9 = “scissors”) as per the AS Manual or it is subject to a Base Mark.
    分裂位置必须在分裂的最低高度(0.1-2.9 = “剪刀”)展示灵活性,符合 AS 手册,否则将受到基础分数的影响。

  • For Knight position: 对于骑士位置:
Minimum height of 6.5 (above knee) is required.
要求最低高度为 6.5(膝盖以上)。
  • The vertical leg can be a maximum of 30 degrees off the vertical line
    垂直腿最多可以偏离垂直线 30 度
  • The horizontal leg can’t come off the surface more than 30 degrees
    水平腿不能离开表面超过 30 度

  • If declaring Rapid Knight (F1b), you may declare consecutively, however the vertical leg must come out of the VP Cone.
    如果宣告快速骑士(F1b),您可以连续宣告,但垂直腿必须从 VP 锥体中伸出。
  • In regard to Rapid Knight Position or Rapid Split from any position, the action from the starting position to the Knight or Split must be rapid
    关于快速骑士位置或从任何位置快速分裂,从起始位置到骑士或分裂的动作必须迅速
  • Knight join 180 / 360 180 / 360 180^(@)//360^(@)180^{\circ} / 360^{\circ} to VP: By the halfway point ( 90 / 180 ) 90 / 180 (90^(@)//180^(@))\left(90^{\circ} / 180^{\circ}\right) the bottom leg should not be higher than 45 45 45^(@)45^{\circ} - meaning the lifting action must be gradual (not a lift into VP followed by a twirl 180 / 360 180 / 360 180^(@)//360^(@)180^{\circ} / 360^{\circ} )
    骑士加入 180 / 360 180 / 360 180^(@)//360^(@)180^{\circ} / 360^{\circ} 到 VP:到达中点时 ( 90 / 180 ) 90 / 180 (90^(@)//180^(@))\left(90^{\circ} / 180^{\circ}\right) 底腿不应高于 45 45 45^(@)45^{\circ} - 这意味着提升动作必须是渐进的(而不是先提升到 VP 然后旋转 180 / 360 180 / 360 180^(@)//360^(@)180^{\circ} / 360^{\circ}
  • For F8b: Bent Knee Surface Arch Position to VP rotating 360 (Nova rotating 360 360 360^(@)360^{\circ} ), By the halfway point ( 180 180 180^(@)180^{\circ} ) the bottom leg should not be higher than 45 45 45^(@)45^{\circ} - meaning the lifting action must be gradual (not a lift into VP followed by a twirl 360 360 360^(@)360^{\circ}
    对于 F8b:弯膝表面拱形位置到 VP 旋转 360(Nova 旋转 360 360 360^(@)360^{\circ} ),在中途( 180 180 180^(@)180^{\circ} )时,底腿不应高于 45 45 45^(@)45^{\circ} - 这意味着提升动作必须是渐进的(而不是先提升到 VP 然后再旋转 360 360 360^(@)360^{\circ}
  • For movement from Surface Arch to VP:
    从表面拱到 VP 的移动:
  • There may be variations in leg movements as long as the integrity of the lift action is maintained
    只要保持提升动作的完整性,腿部动作可能会有所不同
  • For example: 例如:
  • Legs may be slightly apart (not more than 45 degrees)
    腿部可以稍微分开(不超过 45 度)
  • Legs may be crossed or one slightly bent and one straight
    腿可以交叉,或者一条稍微弯曲,另一条笔直
  • Both legs may not be bent intentionally - slight bending (soft knees) due to bad execution should not be Base Marked.
    两条腿不应故意弯曲 - 由于执行不当导致的轻微弯曲(软膝)不应被基础评分。
  • Flat Split (F6) as per Height Chart 8.5 level:
    按高度图 8.5 级的平坦分割(F6):

Level 级别 Code 代码 Description 描述 DD Value DD 值
B FB Back Layout to Surface Arch or Bent Knee Surface Arch
背部布局到表面拱或弯曲膝盖表面拱
0.05
1 F1a Rapid Split from any position
快速分裂从任何位置
0.10
F1b Rapid Knight Position 快速骑士位置
F1c BK Surface Arch to Knight (extending the BK up to Knight)
BK 表面拱到骑士(将 BK 延伸到骑士)
2 F2a Walkout Front (to breath)
走出前面(呼吸)
0.20
F2b Split to Front Pike ( 180 180 180^(@)180^{\circ} arc with a straight leg)
前劈叉( 180 180 180^(@)180^{\circ} 直腿弧形)
F2c Split variants at the surface (demonstration of at least 2 different Splits)
在表面上拆分变体(至少展示两种不同的拆分)
3 F3a Split to Split through VP (changing legs)
分开到分开通过 VP(换腿)
0.30
F3b Ariana Rotation 阿里安娜旋转
F3c Combination of a Right and Left Leg Knight Position
右腿和左腿骑士位置的组合
4 F4a

弯膝前摆到弯膝拱形位置或前摆到直腿劈叉
Bent Knee Front Layout to Bent Knee Arch Position OR
Front Layout to Split with a straight leg
Bent Knee Front Layout to Bent Knee Arch Position OR Front Layout to Split with a straight leg| Bent Knee Front Layout to Bent Knee Arch Position OR | | :--- | | Front Layout to Split with a straight leg |
0.40
F4b From Surface Arch Position to Knight or Split with a straight leg
从表面弓步位置到骑士或分腿,保持直腿
F4c Bent Knee Surface Arch to Bent Knee VP
弯膝表面拱到弯膝 VP
F4d BK Surface Arch to Knight (lifting the extended leg to VP and extending the bent leg horizontally on the surface)
BK 表面弓步到骑士(将伸展的腿抬到 VP,并将弯曲的腿水平伸展在表面上)
F4e Fishtail to Knight (horizontal plane, along the surface)
鱼尾到骑士(水平面,沿表面)
F4f Fishtail to Knight (through VP)
Level Code Description DD Value B FB Back Layout to Surface Arch or Bent Knee Surface Arch 0.05 1 F1a Rapid Split from any position 0.10 F1b Rapid Knight Position F1c BK Surface Arch to Knight (extending the BK up to Knight) 2 F2a Walkout Front (to breath) 0.20 F2b Split to Front Pike ( 180^(@) arc with a straight leg) F2c Split variants at the surface (demonstration of at least 2 different Splits) 3 F3a Split to Split through VP (changing legs) 0.30 F3b Ariana Rotation F3c Combination of a Right and Left Leg Knight Position 4 F4a "Bent Knee Front Layout to Bent Knee Arch Position OR Front Layout to Split with a straight leg" 0.40 F4b From Surface Arch Position to Knight or Split with a straight leg F4c Bent Knee Surface Arch to Bent Knee VP F4d BK Surface Arch to Knight (lifting the extended leg to VP and extending the bent leg horizontally on the surface) F4e Fishtail to Knight (horizontal plane, along the surface) F4f Fishtail to Knight (through VP) | Level | Code | Description | DD Value | | :---: | :---: | :---: | :---: | | B | FB | Back Layout to Surface Arch or Bent Knee Surface Arch | 0.05 | | 1 | F1a | Rapid Split from any position | 0.10 | | | F1b | Rapid Knight Position | | | | F1c | BK Surface Arch to Knight (extending the BK up to Knight) | | | 2 | F2a | Walkout Front (to breath) | 0.20 | | | F2b | Split to Front Pike ( $180^{\circ}$ arc with a straight leg) | | | | F2c | Split variants at the surface (demonstration of at least 2 different Splits) | | | 3 | F3a | Split to Split through VP (changing legs) | 0.30 | | | F3b | Ariana Rotation | | | | F3c | Combination of a Right and Left Leg Knight Position | | | 4 | F4a | Bent Knee Front Layout to Bent Knee Arch Position OR <br> Front Layout to Split with a straight leg | 0.40 | | | F4b | From Surface Arch Position to Knight or Split with a straight leg | | | | F4c | Bent Knee Surface Arch to Bent Knee VP | | | | F4d | BK Surface Arch to Knight (lifting the extended leg to VP and extending the bent leg horizontally on the surface) | | | | F4e | Fishtail to Knight (horizontal plane, along the surface) | | | | F4f | Fishtail to Knight (through VP) | |
5 F5a Knight to VP OR Knight to Fishtail through VP
骑士到 VP 或骑士通过 VP 到 Fishtail
0.50
F5b Bent Knee Surface Arch to VP
弯膝表面拱到 VP
F5c Knight rotating 180 180 180^(@)180^{\circ} (twisting in the Knight position)
骑士旋转 180 180 180^(@)180^{\circ} (在骑士位置扭动)
6 F6a Cyclone 180 180 180^(@)180^{\circ} (BK Surface Arch Twirl 180 180 180^(@)180^{\circ} to a VP)
气旋 180 180 180^(@)180^{\circ} (BK 表面弧旋 180 180 180^(@)180^{\circ} 到 VP)
0.65
F6b Knight rotating 360 360 360^(@)360^{\circ} (twisting in the Knight position)
骑士旋转 360 360 360^(@)360^{\circ} (在骑士位置扭动)
F6C Knight Join to VP while rotating 180 180 180^(@)180^{\circ}
骑士加入副总裁,同时旋转 180 180 180^(@)180^{\circ}
F6d Flat Split or Split variants sustained at the surface 3 seconds or more (split variants may not bend knees more than 90 90 90^(@)90^{\circ} or lift the thigh past 45 45 45^(@)45^{\circ} while transitioning from one split to another)
平面劈叉或劈叉变体在地面上保持 3 秒或更长时间(劈叉变体在从一个劈叉过渡到另一个劈叉时,膝盖不得弯曲超过 90 90 90^(@)90^{\circ} 或大腿不得抬过 45 45 45^(@)45^{\circ}
7 F7 Surface Arch to VP 0.75
8 F8a Knight Join to VP while rotating 360 360 360^(@)360^{\circ}
骑士加入副总裁,同时旋转 360 360 360^(@)360^{\circ}
0.90
F8b Bent Knee Surface Arch Position to VP rotating 360 360 360^(@)360^{\circ} (Nova rotating 360 360 360^(@)360^{\circ} )
弯膝表面拱形位置到 VP 旋转 360 360 360^(@)360^{\circ} (Nova 旋转 360 360 360^(@)360^{\circ}
9 F9 Surface Arch Position to VP rotating 180 180 180^(@)180^{\circ}
表面弓位置到 VP 旋转 180 180 180^(@)180^{\circ}
1.00
10 F10 Surface Arch Position to VP rotating 360
表面拱位于 VP 旋转 360 度
1.30
5 F5a Knight to VP OR Knight to Fishtail through VP 0.50 F5b Bent Knee Surface Arch to VP F5c Knight rotating 180^(@) (twisting in the Knight position) 6 F6a Cyclone 180^(@) (BK Surface Arch Twirl 180^(@) to a VP) 0.65 F6b Knight rotating 360^(@) (twisting in the Knight position) F6C Knight Join to VP while rotating 180^(@) F6d Flat Split or Split variants sustained at the surface 3 seconds or more (split variants may not bend knees more than 90^(@) or lift the thigh past 45^(@) while transitioning from one split to another) 7 F7 Surface Arch to VP 0.75 8 F8a Knight Join to VP while rotating 360^(@) 0.90 F8b Bent Knee Surface Arch Position to VP rotating 360^(@) (Nova rotating 360^(@) ) 9 F9 Surface Arch Position to VP rotating 180^(@) 1.00 10 F10 Surface Arch Position to VP rotating 360 1.30| 5 | F5a | Knight to VP OR Knight to Fishtail through VP | 0.50 | | :---: | :---: | :---: | :---: | | | F5b | Bent Knee Surface Arch to VP | | | | F5c | Knight rotating $180^{\circ}$ (twisting in the Knight position) | | | 6 | F6a | Cyclone $180^{\circ}$ (BK Surface Arch Twirl $180^{\circ}$ to a VP) | 0.65 | | | F6b | Knight rotating $360^{\circ}$ (twisting in the Knight position) | | | | F6C | Knight Join to VP while rotating $180^{\circ}$ | | | | F6d | Flat Split or Split variants sustained at the surface 3 seconds or more (split variants may not bend knees more than $90^{\circ}$ or lift the thigh past $45^{\circ}$ while transitioning from one split to another) | | | 7 | F7 | Surface Arch to VP | 0.75 | | 8 | F8a | Knight Join to VP while rotating $360^{\circ}$ | 0.90 | | | F8b | Bent Knee Surface Arch Position to VP rotating $360^{\circ}$ (Nova rotating $360^{\circ}$ ) | | | 9 | F9 | Surface Arch Position to VP rotating $180^{\circ}$ | 1.00 | | 10 | F10 | Surface Arch Position to VP rotating 360 | 1.30 |

6. CONNECTIONS (C) 6. 连接 (C)

This family includes movements when swimmers join or link together with their legs creating a connected action.
这个家庭包括游泳者用腿连接或联结在一起时的动作,形成一个连贯的动作。
  • The swimmers must be touching with 1-2 legs in the manner detailed in the table. An exception shall be wrapping a leg around the body (CB and C1 levels).
    游泳者必须以表中详细说明的方式用 1-2 条腿接触。例外情况是将一条腿绕在身体周围(CB 和 C1 级别)。
  • Connected Actions in Teams (Connections of 4-10 athletes):
    团队中的连接动作(4-10 名运动员的连接):
  • This means groupings of 4-10 athletes are connected - for example 2 lines of 4-5 athletes, 1 line of 8-10 athletes, a circle of 8-10 athletes or circles of 4-5 athletes
    这意味着 4-10 名运动员的分组是相互连接的——例如 2 行 4-5 名运动员,1 行 8-10 名运动员,8-10 名运动员的圆圈或 4-5 名运动员的圆圈
  • For these connected actions of 4-10 athletes 0.10 will be added to the declared connection
    对于这 4-10 名运动员的连贯动作,将在声明的连接上增加 0.10。
  • Connected actions for groupings of 4-10 athletes will have a plus symbol (+) added to the codes
    对于 4-10 名运动员的分组,连接的动作将会在代码上添加一个加号(+)
  • When two of the SAME connections are performed consecutively (one after the other), then they must be separated by a disconnection OR the connected legs coming out of the VP “cone” area
    当两个相同的连接连续执行(一个接一个)时,它们必须通过断开连接或从 VP“锥体”区域出来的连接腿分开
  • For example, if declaring C2 C2, then the athletes must connect, disconnect/or come out of VP “cone”, then connect again:
    例如,如果声明 C2 C2,那么运动员必须连接、断开/或退出 VP“锥”,然后再连接:

  • When two DIFFERENT connections are performed consecutively (one after the other) then they may be performed one after the other without a disconnection or coming out of the VP “cone” area
    当两个不同的连接连续执行时(一个接一个),它们可以在不断开连接或离开 VP“锥体”区域的情况下一个接一个地执行
  • For example, if declaring C4 C3, then the athletes may demonstrate a C4 connection, immediately followed by a C3 connection:
    例如,如果声明 C4 C3,那么运动员可以展示 C4 连接,紧接着是 C3 连接:

  • For connections with a rotation of at least 180 180 180^(@)180^{\circ} or 360 360 360^(@)360^{\circ} at sustained height:
    对于在持续高度下至少旋转 180 180 180^(@)180^{\circ} 360 360 360^(@)360^{\circ} 的连接:
  • Rotations in the connections family must have the athletes rotate around (change of position), be a “rotation of the construction” and NOT just a pivot of the hips (like a RD1)
    在连接家族中的旋转必须让运动员围绕(位置变化)旋转,成为“构造的旋转”,而不仅仅是臀部的支点(像 RD1 一样)

  • Connected rotations must be completed at a sustained height - the rotation may not begin while ascending or end while descending. A drop of two height levels during the rotation would be subject to Base Mark.
    连接旋转必须在持续高度下完成 - 旋转不能在上升时开始或在下降时结束。在旋转过程中下降两个高度级别将受到基础评分的影响。
  • For example, a duet may rise connected in a two leg connection and claim an A3, THEN once the ascent is complete, they can then turn 180 180 180^(@)180^{\circ} for the C6a
    例如,一个二重唱可以通过两条腿的连接上升并声称一个 A3,然后一旦上升完成,他们可以转 180 180 180^(@)180^{\circ} 以获得 C6a
  • Please beware an ascent (A2 or A3) can’t be declared simultaneously with a connection. The ascent must be completed first (rise above the knee) and then the connection must occur as a separate movement.
    请注意,上升(A2 或 A3)不能与连接同时声明。上升必须先完成(超过膝盖),然后连接必须作为一个单独的动作发生。
  • Please see the following table for example images of descriptions of connections
    请参见下表以获取连接描述的示例图像
Level 级别 Description 描述 Code 代码 DD Value DD 值
B

在水面上的尖头身体位置或任何位于 VP“锥体”区域外的姿势(面向任何方向)连接在水面上,脚不离开水面,或任何位于 VP“锥体”区域外的姿势(面向任何方向),或将一条腿缠绕在身体(骨盆)周围。
Piked body position at the surface of the water or any position out of VP "cone" area (facing any direction)
Connections are on the surface of the water without lifting the feet from the water OR any position out of VP "cone" area (facing any direction) OR wrapping a leg around the body (pelvis).
Piked body position at the surface of the water or any position out of VP "cone" area (facing any direction) Connections are on the surface of the water without lifting the feet from the water OR any position out of VP "cone" area (facing any direction) OR wrapping a leg around the body (pelvis).| Piked body position at the surface of the water or any position out of VP "cone" area (facing any direction) | | :--- | | Connections are on the surface of the water without lifting the feet from the water OR any position out of VP "cone" area (facing any direction) OR wrapping a leg around the body (pelvis). |

CB 2-3 连接
CB
2-3
connected
CB 2-3 connected| CB | | :--- | | 2-3 | | connected |
0.10

CB + CB + CB+\mathrm{CB}+ 4-5, 8-10 连接
CB + CB + CB+\mathrm{CB}+
4-5, 8-10
connected
CB+ 4-5, 8-10 connected| $\mathrm{CB}+$ | | :--- | | 4-5, 8-10 | | connected |
0.20
1

C1a: 在任何一个腿部 VP 位置(在“锥形”区域)与“底部”腿(非 VP 腿)连接。可以面向任何方向。 C1b: 将底部腿与 VP 腿的大腿连接(运动员面向同一方向)或将一条腿缠绕在身体(骨盆)周围,可以面向任何方向。
C1a: Connection in any one leg VP position (in "cone" area) with the "bottom" leg (non-VP leg) connected. Can be facing any direction
C1b: Connecting a bottom leg with a thigh of VP leg (athletes facing same direction) OR wrapping a leg around the body (pelvis) can be facing any direction.
C1a: Connection in any one leg VP position (in "cone" area) with the "bottom" leg (non-VP leg) connected. Can be facing any direction C1b: Connecting a bottom leg with a thigh of VP leg (athletes facing same direction) OR wrapping a leg around the body (pelvis) can be facing any direction.| C1a: Connection in any one leg VP position (in "cone" area) with the "bottom" leg (non-VP leg) connected. Can be facing any direction | | :--- | | C1b: Connecting a bottom leg with a thigh of VP leg (athletes facing same direction) OR wrapping a leg around the body (pelvis) can be facing any direction. |

C1a C1b 2-3 连接
C1a
C1b
2-3
connected
C1a C1b 2-3 connected| C1a | | :--- | | C1b | | 2-3 | | connected |
0.20

C1a+ C1b+ 4-5, 8-10 连接
C1a+
C1b+
4-5, 8-10
connected
C1a+ C1b+ 4-5, 8-10 connected| C1a+ | | :--- | | C1b+ | | 4-5, 8-10 | | connected |
0.30
2

C2a:一条腿(在 VP“锥形”区域)面对面连接 C2b:一条腿向后(在 VP“锥形”)一条腿向前(在 VP“锥形”)连接 在 C2a 或 C2b 中,游泳者可以在任何一条或两条腿的垂直位置连接,并与一条垂直(“顶部”)腿进行清晰连接。
C2a: One leg (in VP "cone" area) face-to-face connection
C2b: One leg back (in VP "cone") one leg forward (in VP "cone") connection
In C2a or C2b swimmers connect in any one or two leg Vertical Position and make a clear connection with one vertical ("top") leg.
C2a: One leg (in VP "cone" area) face-to-face connection C2b: One leg back (in VP "cone") one leg forward (in VP "cone") connection In C2a or C2b swimmers connect in any one or two leg Vertical Position and make a clear connection with one vertical ("top") leg.| C2a: One leg (in VP "cone" area) face-to-face connection | | :--- | | C2b: One leg back (in VP "cone") one leg forward (in VP "cone") connection | | In C2a or C2b swimmers connect in any one or two leg Vertical Position and make a clear connection with one vertical ("top") leg. |

c2a c2b C2c 2-3 连接
c2a
c2b
C2c
2-3
connected
c2a c2b C2c 2-3 connected| c2a | | :--- | | c2b | | C2c | | 2-3 | | connected |
0.30
Level Description Code DD Value B "Piked body position at the surface of the water or any position out of VP "cone" area (facing any direction) Connections are on the surface of the water without lifting the feet from the water OR any position out of VP "cone" area (facing any direction) OR wrapping a leg around the body (pelvis)." "CB 2-3 connected" 0.10 https://cdn.mathpix.com/cropped/2024_11_25_542fb32929416c085becg-21.jpg?height=309&width=873&top_left_y=1197&top_left_x=481 "CB+ 4-5, 8-10 connected" 0.20 1 "C1a: Connection in any one leg VP position (in "cone" area) with the "bottom" leg (non-VP leg) connected. Can be facing any direction C1b: Connecting a bottom leg with a thigh of VP leg (athletes facing same direction) OR wrapping a leg around the body (pelvis) can be facing any direction." "C1a C1b 2-3 connected" 0.20 https://cdn.mathpix.com/cropped/2024_11_25_542fb32929416c085becg-21.jpg?height=263&width=897&top_left_y=1991&top_left_x=481 "C1a+ C1b+ 4-5, 8-10 connected" 0.30 2 "C2a: One leg (in VP "cone" area) face-to-face connection C2b: One leg back (in VP "cone") one leg forward (in VP "cone") connection In C2a or C2b swimmers connect in any one or two leg Vertical Position and make a clear connection with one vertical ("top") leg." "c2a c2b C2c 2-3 connected" 0.30| Level | Description | Code | DD Value | | :---: | :---: | :---: | :---: | | B | Piked body position at the surface of the water or any position out of VP "cone" area (facing any direction) <br> Connections are on the surface of the water without lifting the feet from the water OR any position out of VP "cone" area (facing any direction) OR wrapping a leg around the body (pelvis). | CB <br> 2-3 <br> connected | 0.10 | | | ![](https://cdn.mathpix.com/cropped/2024_11_25_542fb32929416c085becg-21.jpg?height=309&width=873&top_left_y=1197&top_left_x=481) | $\mathrm{CB}+$ <br> 4-5, 8-10 <br> connected | 0.20 | | 1 | C1a: Connection in any one leg VP position (in "cone" area) with the "bottom" leg (non-VP leg) connected. Can be facing any direction <br> C1b: Connecting a bottom leg with a thigh of VP leg (athletes facing same direction) OR wrapping a leg around the body (pelvis) can be facing any direction. | C1a <br> C1b <br> 2-3 <br> connected | 0.20 | | | | | | | | ![](https://cdn.mathpix.com/cropped/2024_11_25_542fb32929416c085becg-21.jpg?height=263&width=897&top_left_y=1991&top_left_x=481) | C1a+ <br> C1b+ <br> 4-5, 8-10 <br> connected | 0.30 | | 2 | C2a: One leg (in VP "cone" area) face-to-face connection <br> C2b: One leg back (in VP "cone") one leg forward (in VP "cone") connection <br> In C2a or C2b swimmers connect in any one or two leg Vertical Position and make a clear connection with one vertical ("top") leg. | c2a <br> c2b <br> C2c <br> 2-3 <br> connected | 0.30 |
C2c: C1 connections with a rotation of at least 180 180 180^(@)180^{\circ} at sustained height
C2c:C1 连接在持续高度下至少旋转 180 180 180^(@)180^{\circ}
C2a+ c2b+ C2c+  C2a+   c2b+   C2c+  {:[" C2a+ "],[" c2b+ "],[" C2c+ "]:}\begin{aligned} & \text { C2a+ } \\ & \text { c2b+ } \\ & \text { C2c+ } \end{aligned} 4 5 , 8 10 4 5 , 8 10 4-5,8-104-5,8-10
connected 连接
C2a+, c2b+, C2c+ 4-5,8-10 connected| $\begin{aligned} & \text { C2a+ } \\ & \text { c2b+ } \\ & \text { C2c+ } \end{aligned}$ $4-5,8-10$ | | :--- | | connected |
0.40
3

一条腿(在 VP“锥形”区域)后部或侧面连接 游泳者以任意一条或两条腿的垂直位置连接在一起,一条腿在彼此的后面或侧面,并与一条垂直的(“顶部”)腿形成清晰的连接。
One leg (in VP "cone" area) back or side connection
Swimmers are connected in any one or two leg Vertical Position with one leg back or to the side of each other and make a clear connection with one vertical ("top") leg.
One leg (in VP "cone" area) back or side connection Swimmers are connected in any one or two leg Vertical Position with one leg back or to the side of each other and make a clear connection with one vertical ("top") leg.| One leg (in VP "cone" area) back or side connection | | :--- | | Swimmers are connected in any one or two leg Vertical Position with one leg back or to the side of each other and make a clear connection with one vertical ("top") leg. |
C3 2-3 connected
C3 2-3 连接
0.40
<- Exception C3+ (top leg at 90 degrees feet to knee connection)
<- Exception C3+ (上腿与膝盖连接处成 90 度)
C 3 + 4 5 , 8 10 C 3 + 4 5 , 8 10 {:[C3+],[4-5","8-10]:}\begin{aligned} & C 3+ \\ & 4-5,8-10 \end{aligned}
connected 连接
C3+, 4-5,8-10 connected| $\begin{aligned} & C 3+ \\ & 4-5,8-10 \end{aligned}$ | | :--- | | connected |
0.50
4

双腿连接(两条腿必须在 VP“锥形”区域内)。可以朝任何方向。 游泳者的两条腿可以朝任何方向连接,处于任何两腿垂直位置(接近垂直的两条腿的变体可以达到 45 45 从垂直方向偏离 45^{\circ}。
Two-leg connection (both legs must be in VP "cone" area). May be facing any direction.
Swimmers are connected with two legs facing ANY direction in any two-leg Vertical Position (variants of 2 legs close to vertical legs can be up to 45 45 45^(@)45^{\circ} off from vertical).
Two-leg connection (both legs must be in VP "cone" area). May be facing any direction. Swimmers are connected with two legs facing ANY direction in any two-leg Vertical Position (variants of 2 legs close to vertical legs can be up to 45^(@) off from vertical).| Two-leg connection (both legs must be in VP "cone" area). May be facing any direction. | | :--- | | Swimmers are connected with two legs facing ANY direction in any two-leg Vertical Position (variants of 2 legs close to vertical legs can be up to $45^{\circ}$ off from vertical). |
C4 2 3 connected  C4  2 3  connected  {:[" C4 "],[2-3],[" connected "]:}\begin{aligned} & \text { C4 } \\ & 2-3 \\ & \text { connected } \end{aligned} 0.50
C4+ 4 5 , 8 10 connected  C4+  4 5 , 8 10  connected  {:[" C4+ "],[4-5","8-10],[" connected "]:}\begin{aligned} & \text { C4+ } \\ & 4-5,8-10 \\ & \text { connected } \end{aligned} 0.60
5

垂直连接一条腿在 VP“锥体”区域(的旋转 180 + 180 +180^(@)+180^{\circ}+ 在最大高度)。可以朝任何方向。 当游泳者用一条腿连接时,可以在单腿或双腿的垂直位置执行。运动员面向任何方向,在执行至少一次旋转的同时,与一条垂直(上方)腿形成清晰的连接。 180 在持续高度下。
Rotation vertical connection with one leg in VP "cone" area (Rotation of 180 + 180 + 180^(@)+180^{\circ}+ at maximum height). May be facing any direction.
When swimmers are connected with ONE LEG, which could be executed in a one or two leg vertical position. Facing any direction, athletes make a clear connection with one vertical (top) leg while performing a rotation of at least 180 180 180^(@)180^{\circ} at sustained height.
Rotation vertical connection with one leg in VP "cone" area (Rotation of 180^(@)+ at maximum height). May be facing any direction. When swimmers are connected with ONE LEG, which could be executed in a one or two leg vertical position. Facing any direction, athletes make a clear connection with one vertical (top) leg while performing a rotation of at least 180^(@) at sustained height.| Rotation vertical connection with one leg in VP "cone" area (Rotation of $180^{\circ}+$ at maximum height). May be facing any direction. | | :--- | | When swimmers are connected with ONE LEG, which could be executed in a one or two leg vertical position. Facing any direction, athletes make a clear connection with one vertical (top) leg while performing a rotation of at least $180^{\circ}$ at sustained height. |

C5 2-3 连接
C5
2-3
connected
C5 2-3 connected| C5 | | :--- | | 2-3 | | connected |
1.00
C5+ 4 5 , 8 10  C5+  4 5 , 8 10 {:[" C5+ "],[4-5","8-10]:}\begin{aligned} & \text { C5+ } \\ & 4-5,8-10 \end{aligned}
connected 连接
C5+, 4-5,8-10 connected| $\begin{aligned} & \text { C5+ } \\ & 4-5,8-10 \end{aligned}$ | | :--- | | connected |
1.10
C2c: C1 connections with a rotation of at least 180^(@) at sustained height "C2a+, c2b+, C2c+ 4-5,8-10 connected" 0.40 3 "One leg (in VP "cone" area) back or side connection Swimmers are connected in any one or two leg Vertical Position with one leg back or to the side of each other and make a clear connection with one vertical ("top") leg." C3 2-3 connected 0.40 <- Exception C3+ (top leg at 90 degrees feet to knee connection) "C3+, 4-5,8-10 connected" 0.50 4 "Two-leg connection (both legs must be in VP "cone" area). May be facing any direction. Swimmers are connected with two legs facing ANY direction in any two-leg Vertical Position (variants of 2 legs close to vertical legs can be up to 45^(@) off from vertical)." " C4 2-3 connected " 0.50 " C4+ 4-5,8-10 connected " 0.60 5 "Rotation vertical connection with one leg in VP "cone" area (Rotation of 180^(@)+ at maximum height). May be facing any direction. When swimmers are connected with ONE LEG, which could be executed in a one or two leg vertical position. Facing any direction, athletes make a clear connection with one vertical (top) leg while performing a rotation of at least 180^(@) at sustained height." "C5 2-3 connected" 1.00 "C5+, 4-5,8-10 connected" 1.10| | C2c: C1 connections with a rotation of at least $180^{\circ}$ at sustained height | $\begin{aligned} & \text { C2a+ } \\ & \text { c2b+ } \\ & \text { C2c+ } \end{aligned}$ $4-5,8-10$ <br> connected | 0.40 | | :---: | :---: | :---: | :---: | | 3 | One leg (in VP "cone" area) back or side connection <br> Swimmers are connected in any one or two leg Vertical Position with one leg back or to the side of each other and make a clear connection with one vertical ("top") leg. | ```C3 2-3 connected``` | 0.40 | | | <- Exception C3+ (top leg at 90 degrees feet to knee connection) | $\begin{aligned} & C 3+ \\ & 4-5,8-10 \end{aligned}$ <br> connected | 0.50 | | 4 | Two-leg connection (both legs must be in VP "cone" area). May be facing any direction. <br> Swimmers are connected with two legs facing ANY direction in any two-leg Vertical Position (variants of 2 legs close to vertical legs can be up to $45^{\circ}$ off from vertical). | $\begin{aligned} & \text { C4 } \\ & 2-3 \\ & \text { connected } \end{aligned}$ | 0.50 | | | | $\begin{aligned} & \text { C4+ } \\ & 4-5,8-10 \\ & \text { connected } \end{aligned}$ | 0.60 | | 5 | Rotation vertical connection with one leg in VP "cone" area (Rotation of $180^{\circ}+$ at maximum height). May be facing any direction. <br> When swimmers are connected with ONE LEG, which could be executed in a one or two leg vertical position. Facing any direction, athletes make a clear connection with one vertical (top) leg while performing a rotation of at least $180^{\circ}$ at sustained height. | C5 <br> 2-3 <br> connected | 1.00 | | | | $\begin{aligned} & \text { C5+ } \\ & 4-5,8-10 \end{aligned}$ <br> connected | 1.10 |

6

C6a:在 VP“锥体”区域中,带有两个腿的垂直连接旋转(的旋转) 180 + 180 +180^(@)+180^{\circ}+ 在最大高度)。可以面向任何方向。当游泳者以任何两个腿的垂直位置(两个腿靠近的变体)连接时,腿部朝向任何方向。
C6a: Rotation vertical connection with two legs in VP "cone" area (rotation of 180 + 180 + 180^(@)+180^{\circ}+ at maximum height). May be facing any direction.
When swimmers are connected with TWO LEGS facing ANY direction in any two-leg Vertical Position (variants of 2 legs close to
C6a: Rotation vertical connection with two legs in VP "cone" area (rotation of 180^(@)+ at maximum height). May be facing any direction. When swimmers are connected with TWO LEGS facing ANY direction in any two-leg Vertical Position (variants of 2 legs close to| C6a: Rotation vertical connection with two legs in VP "cone" area (rotation of $180^{\circ}+$ at maximum height). May be facing any direction. | | :--- | | When swimmers are connected with TWO LEGS facing ANY direction in any two-leg Vertical Position (variants of 2 legs close to |

C6a c6b 2-3 连接
C6a
c6b
2-3
connected
C6a c6b 2-3 connected| C6a | | :--- | | c6b | | 2-3 | | connected |
1.25
C6b: Rotation vertical connection with one leg (rotation of 360 + 360 + 360^(@)+360^{\circ}+ at maximum height. May be facing any direction. C5 definition with rotation of 360 360 360^(@)360^{\circ} or more at sustained height.
C6b:垂直连接的旋转,带有一条腿(在最大高度旋转 360 + 360 + 360^(@)+360^{\circ}+ 。可以朝任何方向。C5 定义为在持续高度旋转 360 360 360^(@)360^{\circ} 或更多。
c6a+ c6b+ 4 5 , 8 10  c6a+   c6b+  4 5 , 8 10 {:[" c6a+ "],[" c6b+ "],[4-5","8-10]:}\begin{aligned} & \text { c6a+ } \\ & \text { c6b+ } \\ & 4-5,8-10 \end{aligned} connected 连接 1.35
7 360 360 360^(@)360^{\circ} Rotation vertical connection with two legs in VP "cone" area (rotation of 360 + 360 + 360^(@)+360^{\circ}+ at maximum height). May be facing any direction. C6a definition with rotation of 360 360 360^(@)360^{\circ} or more at sustained height.
360 360 360^(@)360^{\circ} 垂直连接的旋转,带有两个腿,在 VP“锥体”区域( 360 + 360 + 360^(@)+360^{\circ}+ 在最大高度的旋转)。可以朝任何方向。C6a 定义,持续高度下旋转 360 360 360^(@)360^{\circ} 或更多。
C7 2-3 connected
C7 2-3 连接
1.50
C7+ 4 5 , 8 10 connected  C7+  4 5 , 8 10  connected  {:[" C7+ "],[4-5","8-10],[" connected "]:}\begin{aligned} & \text { C7+ } \\ & 4-5,8-10 \\ & \text { connected } \end{aligned} 1.60
6 "C6a: Rotation vertical connection with two legs in VP "cone" area (rotation of 180^(@)+ at maximum height). May be facing any direction. When swimmers are connected with TWO LEGS facing ANY direction in any two-leg Vertical Position (variants of 2 legs close to" "C6a c6b 2-3 connected" 1.25 C6b: Rotation vertical connection with one leg (rotation of 360^(@)+ at maximum height. May be facing any direction. C5 definition with rotation of 360^(@) or more at sustained height. " c6a+ c6b+ 4-5,8-10" connected 1.35 7 360^(@) Rotation vertical connection with two legs in VP "cone" area (rotation of 360^(@)+ at maximum height). May be facing any direction. C6a definition with rotation of 360^(@) or more at sustained height. C7 2-3 connected 1.50 " C7+ 4-5,8-10 connected " 1.60| 6 | C6a: Rotation vertical connection with two legs in VP "cone" area (rotation of $180^{\circ}+$ at maximum height). May be facing any direction. <br> When swimmers are connected with TWO LEGS facing ANY direction in any two-leg Vertical Position (variants of 2 legs close to | C6a <br> c6b <br> 2-3 <br> connected | 1.25 | | :---: | :---: | :---: | :---: | | | C6b: Rotation vertical connection with one leg (rotation of $360^{\circ}+$ at maximum height. May be facing any direction. C5 definition with rotation of $360^{\circ}$ or more at sustained height. | $\begin{aligned} & \text { c6a+ } \\ & \text { c6b+ } \\ & 4-5,8-10 \end{aligned}$ connected | 1.35 | | 7 | $360^{\circ}$ Rotation vertical connection with two legs in VP "cone" area (rotation of $360^{\circ}+$ at maximum height). May be facing any direction. C6a definition with rotation of $360^{\circ}$ or more at sustained height. | ```C7 2-3 connected``` | 1.50 | | | | $\begin{aligned} & \text { C7+ } \\ & 4-5,8-10 \\ & \text { connected } \end{aligned}$ | 1.60 |

BONUSES 奖金

1. PATTERN CHANGES (PC) 1. 模式变化 (PC)

This bonus is applied for Teams only for changes of formations made by the spatial relationship between members of a team.
此奖金仅适用于团队,适用于因团队成员之间的空间关系而进行的阵型变更。
Team Tech, Team Free and Free Combination routines shall include a bonus for each Pattern Change executed valued at 0.20 each
团队技术、团队自由和自由组合例程应包括每次执行的模式变化的奖金,每个奖金价值 0.20。
Each pattern change in a hybrid is counted. For example, if a hybrid has 3 pattern changes the code would be 3PC in the bonus section of the Coach card.
每个混合体中的模式变化都会被计算。例如,如果一个混合体有 3 个模式变化,则教练卡的奖励部分代码将是 3PC。
IMPORTANT NOTES REGARDING TC VERIFICATION OF PATTERN CHANGES:
关于模式变化的 TC 验证的重要说明:
  • Traveling of all athletes in the same direction while maintaining the pattern is not a pattern change.
    所有运动员朝同一方向移动,同时保持模式并不是模式变化。
  • When pattern changes are ‘transitional’ - passing through from one to another - the pattern change must pause and clearly demonstrate the new pattern before continuing.
    当模式变化是“过渡性”的——从一种模式过渡到另一种模式——模式变化必须暂停,并清楚地展示新模式,然后再继续。
  • If a team declares a pattern change, the DTC’s do need to see that the change was clearly attempted. They do not judge execution of the pattern change or new pattern, but they do need to clearly see that that a new pattern was created.
    如果一个团队声明了模式变化,DTC 需要看到这个变化是明确尝试过的。他们不评判模式变化或新模式的执行,但他们确实需要清楚地看到一个新模式的创建。
  • If there is a lack of clarity in the pattern changes declared, meaning change to a new pattern is not recognizable, this will result in a Base Mark.
    如果声明的模式变化缺乏清晰度,意味着无法识别更改为新模式,这将导致基础标记。
  • Further notes: 进一步说明:
  • If from the Rhombus/Diamond a change to a circle is executed - this is OK - the DTCs should not see the points for the Rhombus/Diamond.
    如果从菱形/钻石变更为圆形 - 这是可以的 - DTC 不应该看到菱形/钻石的点。

  • If a rotation on themselves in Rhombus/Diamond * (remaining in a Rhombus/Diamond) then it is not a pattern change.
    如果在菱形/钻石上自我旋转*(仍然保持在菱形/钻石中),那么这不是模式变化。

HYBRID DIFFICULTY TABLE: 混合难度表:

  • Please see the end of the guide for printable Hybrid Difficulty Table
    请查看指南末尾的可打印混合难度表
  • Important: Most up-to-date version is October 2024
    重要:最新版本是 2024 年 10 月

GENERAL PRINCIPLES FOR DECLARING DIFFICULTY ON THE COACH CARD
教练卡上声明困难的一般原则

a) When Vertical Position (VP) is indicated it includes variants of 2 legs at or close to vertical (legs can be up to 45 45 45^(@)45^{\circ} off from vertical). One leg Vertical Positions such as Bent Knee, Crane, or Fishtail can also be up to 45 45 45^(@)45^{\circ} off vertical line. Knight position is as per Flexibility family (max 30 30 30^(@)30^{\circ} off top or bottom leg).
当垂直位置(VP)被指示时,它包括接近垂直的两个腿的变体(腿可以偏离垂直线最多 45 45 45^(@)45^{\circ} )。单腿垂直位置,如弯膝、鹤立或鱼尾,可以偏离垂直线最多 45 45 45^(@)45^{\circ} 。骑士位置根据灵活性家族(最大偏离上腿或下腿 30 30 30^(@)30^{\circ} )。


b) Each Free Routine (Senior, Junior, Youth, 12U) MUST include a skill from every family (except for Connections in Solo). All routine members must perform that skill in the same declaration on the coach card (not factored).
b) 每个自由套路(高级、初级、青年、12 岁以下)必须包含来自每个类别的一个技能(独舞中的连接技能除外)。所有套路成员必须在教练卡上以相同的声明执行该技能(不计入评分)。
Example: The skill is a Thrust Level 3a (Thrust and vertical descent). A T3a is declared on the coach card. It could be done all 8 together (fully synchronized), or as a cadence action; for example, 4 and then 4 , or 3 / 3 / 2 3 / 3 / 2 3//3//23 / 3 / 2 or 2 / 2 / 2 / 2 2 / 2 / 2 / 2 2//2//2//22 / 2 / 2 / 2, or one at a time.
示例:该技能为推进等级 3a(推进和垂直下降)。教练卡上声明了 T3a。可以全部 8 个一起完成(完全同步),也可以作为节奏动作;例如,4 个然后再 4 个,或 3 / 3 / 2 3 / 3 / 2 3//3//23 / 3 / 2 2 / 2 / 2 / 2 2 / 2 / 2 / 2 2//2//2//22 / 2 / 2 / 2 ,或一个一个来。

C) There is a maximum of 5 declarations per family per hybrid, with a limit of 3 × 3 × 3xx3 \times per technique. For example, you may do 5 x 5 x 5x5 x “R” family declarations but a maximum of 3 specific techniques (ie 2 R 1 × 3 2 R 1 × 3 2R1xx32 \mathrm{R} 1 \times 3 and RO1 × 2 × 2 xx2\times 2 ).
C) 每个家庭每个混合最多可以有 5 个声明,每种技术的限制为 3 × 3 × 3xx3 \times 。例如,您可以进行 5 x 5 x 5x5 x “R”家庭声明,但最多可以有 3 种特定技术(即 2 R 1 × 3 2 R 1 × 3 2R1xx32 \mathrm{R} 1 \times 3 和 RO1 × 2 × 2 xx2\times 2 )。

d) When two movements from different families in the difficulty table occur simultaneously then you may only declare one. Examples:
d) 当难度表中来自不同家族的两个动作同时发生时,您只能声明一个。示例:
  • If a VP open to Split 360 360 360^(@)360^{\circ} (RO1) is being executed, then you may not also declare F1 (Rapid Split from any position).
    如果正在执行一个开放到分裂 360 360 360^(@)360^{\circ} (RO1) 的 VP,则您不能同时声明 F1 (从任何位置快速分裂)。
  • If a SB (Spin 180 180 180^(@)180^{\circ} ) is declared performed as a spin ascending, then an A3 (vertical ascent) can’t be declared simultaneously
    如果声明进行的 SB(旋转 180 180 180^(@)180^{\circ} )被视为上升旋转,则不能同时声明 A3(垂直上升)
  • If a RU5 (Unbalanced Twist 1800) is declared and it takes 3s+ then an A8 can’t be declared simultaneously.
    如果声明了一个 RU5(不平衡扭转 1800),并且它需要 3 秒以上,那么 A8 不能同时声明。

    e) In teams or duet: when a code (technique) is not performed by all team or duet members its value will be factored by 0.5 0.5 **0.5* 0.5 (half of swimmers included), or by 0.3 0.3 **0.3* 0.3 (less than half of swimmers included). This principle also applies in duet actions where just one swimmer is performing a hybrid movement while the other performs surface accompaniment (whether connected or not).
    e) 在团队或双人表演中:当一个动作(技巧)并非由所有团队或双人表演成员执行时,其价值将按 0.5 0.5 **0.5* 0.5 (包括一半游泳者)或 0.3 0.3 **0.3* 0.3 (包括不到一半游泳者)进行调整。这个原则同样适用于双人动作,其中只有一名游泳者执行混合动作,而另一名游泳者执行表面伴奏(无论是否连接)。
  • When a code (for example when 3 x 3 x 3x3 x maximum per technique is being used) has a factor applied of 0.5 (half swimmers) or 0.3 (less than half of swimmers) a coach may declare that movement a maximum of 6 x 6 x 6x6 x in one hybrid when factored.
    当一个代码(例如,当使用 3 x 3 x 3x3 x 每种技术的最大值时)应用了 0.5(半数游泳者)或 0.3(少于半数游泳者)的因子时,教练可以声明该动作在一个混合中最多为 6 x 6 x 6x6 x
Factoring does not apply to the pattern change bonus.
分拆不适用于模式变化奖金。
  • Factoring can only be used when different codes/techniques are being executed by the athletes. If all athletes are doing the same choreography (same code/technique) factoring can’t be used.
    只有在运动员执行不同的代码/技术时,才能使用分数调整。如果所有运动员都在做相同的编排(相同的代码/技术),则无法使用分数调整。

    f) When a cadence is performed you just declare the full code once on the Coach Card. Difficulty Guide General Principle e) does not apply (factoring). Meaning when the whole team does the same “cadence” movement sequentially/ consecutively (one after the other - 1 at a time, 2 at time, 4/4/2, 4/4, etc.), you just put the difficulty code once. For example, if all 8 athletes on a team do a 51 (spin descending/ascending 360 360 360^(@)360^{\circ} ) one at a time - just declare S1 once on the coach Card.
    f) 当进行节奏时,您只需在教练卡上声明完整的代码一次。难度指南一般原则 e) 不适用(因子)。这意味着当整个团队依次/连续地(一个接一个 - 一次一个,两个同时,四/四/二,四/四等)做同样的“节奏”动作时,您只需声明一次难度代码。例如,如果团队中的所有 8 名运动员依次做一个 51(旋转下降/上升 360 360 360^(@)360^{\circ} ) - 只需在教练卡上声明一次 S1。

    g) In Thrust Level 9 (Thrust continued by catching - clearly stopping - stable height demonstrated for 1 second or more) in a Vertical Position above the knees or higher), we use the knees as a reference point for verification of accomplishing the movement. Knees as a reference point for difficulty verification will also be applied to other movements as follows with ascending or descending actions:
    g) 在推力等级 9(通过抓住 - 明确停止 - 在膝盖以上的垂直位置保持稳定高度 1 秒或更长时间)中,我们使用膝盖作为验证完成动作的参考点。膝盖作为难度验证的参考点也将应用于其他动作,以下是上升或下降的动作:
  • For a Thrust and vertical descent
    用于推力和垂直下降
  • If a descent is executed from maximum height until below the knee (kneecaps submerged) and then a crash occurs, this still applies as an accomplished descent.
    如果从最大高度下降到膝盖以下(膝盖浸入水中),然后发生坠毁,这仍然被视为一次成功的下降。
  • For Vertical descent (one or two legs - A1 or A2)
    垂直下降(单腿或双腿 - A1 或 A2)
  • If a descent is executed from a high VP (9.5-8.5) until below the knee (kneecaps submerged) and then a crash occurs, then an A1 or A2 still applies.
    如果从高 VP(9.5-8.5)执行下降直到膝盖以下(膝盖淹没),然后发生碰撞,则仍适用 A1 或 A2。
  • For Vertical ascent with 1 or 2 legs (A3)
    对于 1 或 2 段的垂直上升(A3)
  • A vertical ascent must rise above the knees (kneecaps clearly visible) or not bend at the knees before reaching above the knees (kneecaps clearly visible). Once above knees other movements/declarations can occur.
    垂直上升必须高于膝盖(膝盖明显可见),或者在达到膝盖以上(膝盖明显可见)之前不弯曲膝盖。一旦高于膝盖,其他动作/声明可以发生。

    h) When unbalanced is stated it means both legs from thighs to feet, in the same direction: forwards, backwards, or sideways (Body position arched, piked, or tilted) clearly OFF the vertical line, and clearly ABOVE (off) the surface of the water.
    h) 当不平衡被提及时,意味着从大腿到脚的两条腿朝同一方向:向前、向后或向侧面(身体位置弓形、尖形或倾斜)明显偏离垂直线,并明显高于(水面)表面。
  • If technology is available at a competition where athletes can be measured for compliance 15-45 degrees off VP is the required angle to be achieved 0-15 degrees is too straight and therefore not unbalanced, and lower than 45 degrees is out of the VP definition.
    如果在比赛中可以使用技术来测量运动员的合规性,所需的角度是相对于垂直线(VP)15-45 度,0-15 度太直,因此不算不平衡,低于 45 度则超出了 VP 的定义。
  • For Technical Controllers without technology - if an athlete is completely straight during a declared unbalanced action that is subject to a Base Mark. If an athlete is clearly lower than 45 degrees and near the surface of the water that is subject to a Base Mark.
    对于没有技术的技术裁判 - 如果运动员在声明的失衡动作中完全直立,并且该动作受基础分的影响。如果运动员明显低于 45 度并且接近水面,该动作也受基础分的影响。

UNBALANCED DOUBLE VERTICAL
不平衡双垂直

  • If one leg bends while the other leg is unbalanced and the swimmer’s centre of gravity out of the vertical line is compensated by the knee bending that keeps the swimmer in a stable position - this does not qualify as unbalanced.
    如果一条腿弯曲而另一条腿不平衡,游泳者的重心偏离垂直线,由膝盖弯曲来补偿,使游泳者保持稳定姿势——这不算不平衡。

HOW DO ALL OF THESE DIFFICULTY COMPONENTS GO INTO A COACH CARD?
这些难度组件如何融入教练卡中?

The Coach Card is where the declared difficulty for a routine is detailed - Technical Required Elements, Free Hybrids and Acrobatics. Transition parts will also be declared on the coach card to assist with following the order of performance. Please find this template in full size as an appendix at the end of the document after the difficulty tables.
教练卡是详细说明例行程序声明难度的地方 - 技术要求元素、自由混合和杂技。过渡部分也将在教练卡上声明,以帮助遵循表演顺序。请在文档末尾的难度表后找到此模板的完整大小作为附录。
For acrobatics difficulty please refer to the Team Acrobatics Catalogue and Pair Acrobatics Catalogue. This acrobatics information is needed to complete a routine’s declared difficulty on the Coach Card for Duet and Team routines.
有关杂技难度,请参阅团队杂技目录和双人杂技目录。此杂技信息用于在教练卡上完成双人和团队例程的声明难度。
Online Coach Cards are also provided by the scoring systems that support World Aquatics competitions. Specific instructions for online coach cards are provided in competition information packages so please ensure these packages are read thoroughly with instructions followed.
在线教练卡也由支持世界水上运动比赛的评分系统提供。在线教练卡的具体说明在比赛信息包中提供,因此请确保仔细阅读这些信息包并遵循说明。

IMPORTANT - REGARDING DECLARED DIFFICULTY MOVEMENTS / COACH CARD:
重要 - 关于声明的难度动作 / 教练卡:

It is very important that athletes perform skills (codes/techniques) as declared on the Coach Card AND in the order in which they are declared - otherwise a deduction will occur. We strongly advise “Do what you declare!”
运动员按照教练卡上声明的技能(代码/技术)以及声明的顺序进行表演是非常重要的,否则将会扣分。我们强烈建议“做到你所声明的!”
If the coach has declared a movement on the Coach Card and an athlete does not perform it at all (it is omitted), or does not perform it in conformance to what is declared on the Coach Card (code/technique is different or in wrong order than declared) then the following shall occur:
如果教练在教练卡上声明了一项动作,而运动员完全没有执行(被省略),或者没有按照教练卡上声明的方式执行(代码/技术与声明的不同或顺序错误),则将发生以下情况:

For a Free Hybrid: 免费混合版:

  • Only the Base Mark (value of O.5) will be applied
    仅适用基础标记(值为 0.5)
  • For example, a routine hybrid is declared to have:
    例如,声明一个常规混合具有:
  • Thrust Level 3 (T3), Airborne Weight Level 3 (A3), and a Spin Level 4 (S4),
    推力等级 3 (T3)、空中重量等级 3 (A3) 和旋转等级 4 (S4),
  • However, an athlete does not perform their Spin Level 4 (for example a spin descending 1440 1440 1440^(@)1440^{\circ} ) and instead does a S3 (spin descending 1080 ^(@){ }^{\circ} )
    然而,运动员并没有执行他们的旋转等级 4(例如,旋转下降 1440 1440 1440^(@)1440^{\circ} ),而是执行了 S3(旋转下降 1080 ^(@){ }^{\circ}
  • The routine will have this hybrid put to Base Mark (value of 0.5).
    该例程将把此混合物置于基准标记(值为 0.5)。
  • Please note in duet or team if ONE athlete does not perform movement as declared the deduction will apply
    请注意,如果一名运动员未按声明执行动作,则在二重奏或团队中将适用扣分
  • The hybrid declaration must be in the exact order that it appears in the hybrid chronologically - as above - First a T3, then A3, then S4 occurs. IF this is incorrectly ordered on Coach Card vs what is done in the water, the deduction will apply.
    混合声明必须按照其在混合中出现的确切顺序 - 如上所述 - 首先是 T3,然后是 A3,然后是 S4。如果教练卡上的顺序与水中执行的顺序不符,将会扣分。

For a Technical Required Element:
技术要求元素:

  • In technical routines, a Technical Required Element (TRE) will be declared as TRE1a or TRE1b, TRE2a or TRE2b, TRE3a or TRE3b, TRE4a or TRE4b, and TRE5a or TRE5b (note: in disciplines where there is only one option for an element no letter is included when declared on the Coach Card - for example “TRE3”)
    在技术例程中,技术要求元素(TRE)将被声明为 TRE1a 或 TRE1b,TRE2a 或 TRE2b,TRE3a 或 TRE3b,TRE4a 或 TRE4b,以及 TRE5a 或 TRE5b(注意:在只有一个选项的元素的学科中,声明在教练卡上时不包括字母 - 例如“TRE3”)
  • Required Elements can be performed in any order however, athletes must perform the Technical Required Elements in the order as declared on the Coach Card or a penalty will be applied as per the rulebook.
    所需元素可以按任何顺序执行,但运动员必须按照教练卡上声明的顺序执行技术要求元素,否则将根据规则书施加罚款。
  • Please also note that additional movements can be added immediately before and after (breath to breath) Technical Required Element. Those movements will not add any extra difficulty nor will be considered as additional hybrids and therefore are not to be added to the Coach Card.
    请注意,额外的动作可以在技术要求元素之前和之后(呼吸到呼吸)立即添加。这些动作不会增加任何额外的难度,也不会被视为额外的混合动作,因此不应添加到教练卡中。

For an Acrobatic movement (Teams and Duets):
对于杂技动作(团队和双人):

  • Acrobatic codes should be added to the Coach Card as per the Acrobatic Catalogues
    应根据杂技目录将杂技代码添加到教练卡上
  • A Base Mark will be applied to acrobatics not performed in conformance to what is declared on the Coach Card.
    如果杂技表演不符合教练卡上所声明的内容,将会应用基础分。
  • Please refer to the Acrobatic Catalogue for Acrobatic Base Marks
    请参阅杂技目录以获取杂技基础分数

COACH CARD LEGEND: 教练卡图例:

Acrobatics Base Mark: 杂技基础分数:

Group A A 组 ACRO-A For Acrobatics, please enter the acrobatic code in the "declared difficulty" column as per the Acrobatics Catalogue.
对于杂技,请根据杂技目录在“声明的难度”栏中输入杂技代码。
Group B B 组 ACRO-B
Group C C 组 ACRO-C
Group P ACRO-P
Pair Acro Acro-Pair
Group A ACRO-A For Acrobatics, please enter the acrobatic code in the "declared difficulty" column as per the Acrobatics Catalogue. Group B ACRO-B Group C ACRO-C Group P ACRO-P Pair Acro Acro-Pair | Group A | ACRO-A | For Acrobatics, please enter the acrobatic code in the "declared difficulty" column as per the Acrobatics Catalogue. | | :---: | :---: | :---: | | Group B | ACRO-B | | | Group C | ACRO-C | | | Group P | ACRO-P | | | Pair Acro | Acro-Pair | |
**Please refer to the Acrobatics Catalogue for Acrobatic codes and Acro Base Marks.
**请参阅杂技目录以获取杂技代码和基础分数。**

Hybrid Base Mark: 混合基础标记:

Hybrid Base Mark is fixed at 0.5 and is added to the value of the hybrid DD, and it is the value (O.5) the hybrid will go to if not successful in achieving the declared difficulty.
混合基础标记固定为 0.5,并加到混合 DD 的值上,如果未能成功达到声明的难度,它将达到的值为(0.5)。

Hybrid Families and Bonuses:
混合家庭和奖金:

Families (groups)/Bonuses:
家庭(组)/奖金:
Family and Level Codes: 家庭和级别代码:
Thrusts 推力 T TB, T1-T9
Spins: 旋转:
Spins - ascending/descending
旋转 - 上升/下降
S SB, S1-S10
Spins - combined 旋转 - 组合 SC SCB, SC1-SC6
Spins - combined two-direction
旋转 - 组合双向
SCD SCDB, SCD1-SCD6
Twists (Incl. Twirls and Swirls)
扭曲(包括旋转和漩涡)
RB, R1-R9
Swirl 旋转 R RB, R1-R4
One leg Twists 单腿扭转 1R 1RB, 1R1-1R6
Two leg Twists 双腿扭转 2R 2RB, 2R1-2R1O
Two-direction Twist 双向扭转 RD RD1-RD6
Unbalanced Twist 不平衡扭曲 RU RU1-RU1O
VP to Split VP 到斯普利特 RO ROB, RO1
Split to VP 拆分到 VP RC RCB, RC1
Flexibility 灵活性 F FB, F1-F10
Airborne Weight 空中重量 A AB, A1-A8
Connections 连接
Connections (2-3 athletes)
连接(2-3 名运动员)
C CB, C1-C7
Connections (4-5, 8-10 athletes)
连接(4-5,8-10 名运动员)
C+ CB+, C1+-C7+
Pattern Changes 模式变化 PC 1PC, 2PC, etc . .
In Thrusts, Airborne Weight, Flexibility and Connections where are few skills are grouped together in a level, each technique has been labelled as a, b, c, d, e or f to ensure clarity or what is being declared.
在推力、空中重量、灵活性和连接中,少数技能被分组在一个级别中,每个技术都被标记为 a、b、c、d、e 或 f,以确保所声明内容的清晰性。
Families (groups)/Bonuses: Family and Level Codes: Thrusts T TB, T1-T9 Spins: Spins - ascending/descending S SB, S1-S10 Spins - combined SC SCB, SC1-SC6 Spins - combined two-direction SCD SCDB, SCD1-SCD6 Twists (Incl. Twirls and Swirls) RB, R1-R9 Swirl R RB, R1-R4 One leg Twists 1R 1RB, 1R1-1R6 Two leg Twists 2R 2RB, 2R1-2R1O Two-direction Twist RD RD1-RD6 Unbalanced Twist RU RU1-RU1O VP to Split RO ROB, RO1 Split to VP RC RCB, RC1 Flexibility F FB, F1-F10 Airborne Weight A AB, A1-A8 Connections Connections (2-3 athletes) C CB, C1-C7 Connections (4-5, 8-10 athletes) C+ CB+, C1+-C7+ Pattern Changes PC 1PC, 2PC, etc . . In Thrusts, Airborne Weight, Flexibility and Connections where are few skills are grouped together in a level, each technique has been labelled as a, b, c, d, e or f to ensure clarity or what is being declared. | Families (groups)/Bonuses: | | Family and Level Codes: | | :---: | :---: | :---: | | Thrusts | T | TB, T1-T9 | | Spins: | | | | Spins - ascending/descending | S | SB, S1-S10 | | Spins - combined | SC | SCB, SC1-SC6 | | Spins - combined two-direction | SCD | SCDB, SCD1-SCD6 | | Twists (Incl. Twirls and Swirls) | | RB, R1-R9 | | Swirl | R | RB, R1-R4 | | One leg Twists | 1R | 1RB, 1R1-1R6 | | Two leg Twists | 2R | 2RB, 2R1-2R1O | | Two-direction Twist | RD | RD1-RD6 | | Unbalanced Twist | RU | RU1-RU1O | | VP to Split | RO | ROB, RO1 | | Split to VP | RC | RCB, RC1 | | Flexibility | F | FB, F1-F10 | | Airborne Weight | A | AB, A1-A8 | | Connections | | | | Connections (2-3 athletes) | C | CB, C1-C7 | | Connections (4-5, 8-10 athletes) | C+ | CB+, C1+-C7+ | | Pattern Changes | PC | 1PC, 2PC, etc . . | | In Thrusts, Airborne Weight, Flexibility and Connections where are few skills are grouped together in a level, each technique has been labelled as a, b, c, d, e or f to ensure clarity or what is being declared. | | |

Technical Required Elements:
技术要求元素:

Element 1 元素 1 Element 2 元素 2 Element 3 元素 3 Element 4 元素 4 Element 5 元素 5
TRE1a TRE2a TRE3a TRE4a TRE5a
TRE1b TRE2b TRE3b TRE4b TRE5b
Element 1 Element 2 Element 3 Element 4 Element 5 TRE1a TRE2a TRE3a TRE4a TRE5a TRE1b TRE2b TRE3b TRE4b TRE5b| Element 1 | Element 2 | Element 3 | Element 4 | Element 5 | | :--- | :--- | :--- | :--- | :--- | | TRE1a | TRE2a | TRE3a | TRE4a | TRE5a | | TRE1b | TRE2b | TRE3b | TRE4b | TRE5b |

COACH CARD AUTO CALCULATOR (EXCEL TEMPLATE TOOL)
教练卡自动计算器(Excel 模板工具)

A Difficulty Calculator designed like a Coach Card format has been developed into an Excel Template Tool and is available for coaches to use and modify to suit their needs to assist in strategizing their routine difficulty. This is a tool and resource for coaches and is not meant to be used for competition submission. Get familiar with it and make it your own, always adhering to values as per the current Hybrid Difficulty Table and Acrobatic Catalogues. Updates to the calculator will be made as needed to stay up to date with any revised values.
一个以教练卡格式设计的难度计算器已被开发为 Excel 模板工具,供教练使用和修改,以满足他们在制定例行难度时的需求。这是一个供教练使用的工具和资源,不用于比赛提交。熟悉它并使其成为你自己的工具,始终遵循当前混合难度表和杂技目录的价值观。计算器将根据需要进行更新,以保持与任何修订值的最新状态。
The user can enter movement codes to calculate the difficulty for hybrids, as well as add in Technical Required Element codes. Please refer to the “LEGEND” tab in the spreadsheet for all codes (this is important). When a code is entered the value will appear automatically in the cell below the code. Acrobatic values are based on the Acrobatics Catalogues and must be added manually. The user can also add all values in manually if preferred.
用户可以输入移动代码以计算混合体的难度,并添加所需的技术元素代码。请参阅电子表格中的“图例”选项卡以获取所有代码(这很重要)。输入代码后,值将自动出现在代码下方的单元格中。特技值基于特技目录,必须手动添加。用户也可以根据需要手动添加所有值。

  • All hybrids shall start with a base value or “Base Mark” of 0.50 and then start adding difficulty from that base value
    所有混合体的基础值或“基础标记”应为 0.50,然后从该基础值开始增加难度。

    members must perform that skill in the same declaration on the coach card (not factored).
    成员必须在教练卡上的同一声明中执行该技能(不计入)。
  • Example: The skill is a Thrust Level 3a (Thrust and vertical descent). A T3a is declared on the coach card. It could be done all 8 together (fully synchronized), or as a cadence action; for example, 4 and then 4, or 3/3/2 or 2/2/2/2, or one at a time.
    示例:该技能为推力等级 3a(推力和垂直下降)。教练卡上声明了 T3a。可以全部 8 个一起完成(完全同步),也可以作为节奏动作;例如,4 个然后 4 个,或 3/3/2 或 2/2/2/2,或一个一个地完成。
  • There is a maximum of 5 declarations per family per hybrid, with a limit of 3 x 3 x 3x3 x per technique
    每个家庭每种混合最多可以有 5 个声明,每种技术的限制为 3 x 3 x 3x3 x
  • In Spins (S) or Twists ®, you may do 5 x 5 x 5x5 x " S S SS " family and 5 × 5 × 5xx5 \times “R” family declarations per hybrid but a maximum of 3 specific techniques. Each Spin (S) or Twist ® code on the table represents a specific technique.
    在旋转 (S) 或扭转 ® 中,您可以每个混合做 5 x 5 x 5x5 x " S S SS " 家族和 5 × 5 × 5xx5 \times “R” 家族声明,但最多只能有 3 种特定技术。桌子上的每个旋转 (S) 或扭转 ® 代码代表一种特定技术。
  • For example, for Twists you could declare: 2 R 1 × 3 2 R 1 × 3 2R1xx32 \mathrm{R} 1 \times 3 and RO1 × 2 × 2 xx2\times 2
    例如,对于 Twists,您可以声明: 2 R 1 × 3 2 R 1 × 3 2R1xx32 \mathrm{R} 1 \times 3 和 RO1 × 2 × 2 xx2\times 2
  • In other families (Thrusts, Airborne Weight, Flexibility and Connections) where a few skills are grouped together in a level, each technique has now been labelled as a, b, c, d, e, or f to ensure clarity of what is being declared (for example in Flexibility Level 1 you will now see: F1a, F1b and F1c).
    在其他家庭(推力、空中重量、灵活性和连接)中,几个技能被分组在一个级别中,每个技术现在都被标记为 a、b、c、d、e 或 f,以确保所声明内容的清晰性(例如,在灵活性一级中,您现在会看到:F1a、F1b 和 F1c)。
  • For example, for Flexibility you could declare: 1 × 1 × 1xx1 \times F7, 3 × 3 × 3xx3 \times F5a, and 1 × 1 × 1xx1 \times F1a
    例如,对于灵活性,您可以声明: 1 × 1 × 1xx1 \times F7, 3 × 3 × 3xx3 \times F5a,以及 1 × 1 × 1xx1 \times F1a
  • Thrust family: 推力家族:
  • Whenever “Thrust” is stated it means two legs, otherwise one leg is stated.
    每当提到“推力”时,指的是两条腿,否则指的是一条腿。
  • Spin family: 自旋家族:
    or descending. 或降序。
  • When “Combined” is stated, it means a Combined (descending then ascending) or Reverse Combined (ascending then descending) Spin
    当提到“组合”时,意味着组合(先下降再上升)或反向组合(先上升再下降)旋转

L THRUSTS (T) SPINS (S) TWISTS incl. Twirls/Swirls (R) AIRBORNE WEIGHT (A) 空中重量 (A) FLEXIBILITY (F) 灵活性 (F) CONNECTIONS (C) 连接 (C)
(B) A S 1 C  (B)   A  S 1 C {:[" (B) "],[" A "],[S],[1],[C]:}\begin{aligned} & \text { (B) } \\ & \text { A } \\ & S \\ & 1 \\ & C \end{aligned} Thrust with one or two legs followed by crashing on the surface
用一条或两条腿向前推进,然后撞击表面
SB = 0.15 SCB = 0.35 SCDB = 0.40 SB = 0.15 SCB = 0.35  SCDB  = 0.40 {:[SB=0.15],[SCB=0.35],[" SCDB "=0.40]:}\begin{aligned} & \mathrm{SB}=0.15 \\ & \mathrm{SCB}=0.35 \\ & \text { SCDB }=0.40 \end{aligned}

旋转 180 180 180^(@)180^{\circ}(一条或两条腿) 组合 180 180 180^(@)180^{\circ}(一条或两条腿) 双向组合 180 180 180^(@)180^{\circ}(一条或两条腿)
Spin 180 180 180^(@)180^{\circ} (one or two legs)
Combined 180 180 180^(@)180^{\circ} (one or two legs)
Two-direction Combined 180 180 180^(@)180^{\circ} (one or two legs)
Spin 180^(@) (one or two legs) Combined 180^(@) (one or two legs) Two-direction Combined 180^(@) (one or two legs)| Spin $180^{\circ}$ (one or two legs) | | :--- | | Combined $180^{\circ}$ (one or two legs) | | Two-direction Combined $180^{\circ}$ (one or two legs) |
RB = 0.10 1 RB = 0.15 2 RB = 0.20 ROB = 0.25 RCB = 0.25 RB = 0.10 1 RB = 0.15 2 RB = 0.20 ROB = 0.25 RCB = 0.25 {:[RB=0.10],[1RB=0.15],[2RB=0.20],[ROB=0.25],[RCB=0.25]:}\begin{aligned} & \mathrm{RB}=0.10 \\ & 1 \mathrm{RB}=0.15 \\ & 2 \mathrm{RB}=0.20 \\ & \mathrm{ROB}=0.25 \\ & \mathrm{RCB}=0.25 \end{aligned}

旋转 180%/转 180 180 180^(@)180^{\circ} 非持续或上下 1 条腿扭转/旋转 180 180 180^(@)180^{\circ} 扭转/旋转 180 (VP) VP open 180 180 180^(@)180^{\circ} 分割 分割关闭 180 180 180^(@)180^{\circ} 到 VP
Swirl 180%/Turn 180 180 180^(@)180^{\circ} non-sustained or updown
1 leg Twist/Twirl 180 180 180^(@)180^{\circ}
Twist/Twirl 180 (VP)
VP open 180 180 180^(@)180^{\circ} to Split
Split close 180 180 180^(@)180^{\circ} to VP
Swirl 180%/Turn 180^(@) non-sustained or updown 1 leg Twist/Twirl 180^(@) Twist/Twirl 180 (VP) VP open 180^(@) to Split Split close 180^(@) to VP| Swirl 180%/Turn $180^{\circ}$ non-sustained or updown | | :--- | | 1 leg Twist/Twirl $180^{\circ}$ | | Twist/Twirl 180 (VP) | | VP open $180^{\circ}$ to Split | | Split close $180^{\circ}$ to VP |
Lift to any single leg position from Inverted Tuck, Table Top or a variant
从倒立收腿、桌面或变体中提升到任何单腿位置
Back Layout to Surface Arch or Bent Knee Surface Arch
背部布局到表面拱或弯曲膝盖表面拱
Piked body position at the surface of the water or any position out of VP "cone" area (facing any direction)
在水面上的尖头身体位置或任何位于 VP“锥体”区域外的姿势(面向任何方向)
TB = 0.30 = 0.30 =0.30=0.30 A B = 0.05 A B = 0.05 AB=0.05A B=0.05 FB = 0.05 FB = 0.05 FB=0.05\mathrm{FB}=0.05 C B = 0.10 C B = 0.10 CB=0.10C B=0.10 CB + = 0.20 CB + = 0.20 CB+=0.20\mathrm{CB}+=0.20
1 Thrust with one leg followed by vertical descent
单腿推力后接垂直下降
S1 = 0.35 SC1 = 0.80  S1 =  0.35  SC1 =  0.80 {:[" S1 = "0.35],[" SC1 = "0.80]:}\begin{aligned} & \text { S1 = } 0.35 \\ & \text { SC1 = } 0.80 \end{aligned}
SCD1 = 0.85
S1 = 0.35, SC1 = 0.80 SCD1 = 0.85| $\begin{aligned} & \text { S1 = } 0.35 \\ & \text { SC1 = } 0.80 \end{aligned}$ | | :--- | | SCD1 = 0.85 |

旋转 360 360 360^(@)360^{\circ}(一条或两条腿) 组合 360 360 360^(@)360^{\circ}(一条或两条腿) 双向组合 360 360 360^(@)360^{\circ}(一条或两条腿)
Spin 360 360 360^(@)360^{\circ} (one or two legs)
Combined 360 360 360^(@)360^{\circ} (one or two legs)
Two-direction Combined 360 360 360^(@)360^{\circ} (one or two legs)
Spin 360^(@) (one or two legs) Combined 360^(@) (one or two legs) Two-direction Combined 360^(@) (one or two legs)| Spin $360^{\circ}$ (one or two legs) | | :--- | | Combined $360^{\circ}$ (one or two legs) | | Two-direction Combined $360^{\circ}$ (one or two legs) |
1 R 1 = 0.35 2 R 1 = 0.45 RD 1 = 0.50 RU 1 = 0.55 RO 1 = 0.55 RC 1 = 0.55 1 R 1 = 0.35 2 R 1 = 0.45 RD 1 = 0.50 RU 1 = 0.55 RO 1 = 0.55 RC 1 = 0.55 {:[1R1=0.35],[2R1=0.45],[RD1=0.50],[RU1=0.55],[RO1=0.55],[RC1=0.55]:}\begin{aligned} & 1 \mathrm{R} 1=0.35 \\ & 2 \mathrm{R} 1=0.45 \\ & \mathrm{RD1}=0.50 \\ & \mathrm{RU} 1=0.55 \\ & \mathrm{RO1}=0.55 \\ & \mathrm{RC1}=0.55 \end{aligned}

旋转 360%/旋转 360 360 360^(@)360^{\circ} 非持续或上下 1 腿扭转/旋转 360 扭转/旋转 360 360 360^(@)360^{\circ} (VP) 双向 360 360 360^(@)360^{\circ} (VP) 不平衡 扭转/旋转 360 360 360^(@)360^{\circ} (VP) VP open 360 360 360^(@)360^{\circ} 分割 分割关闭 360 360 360^(@)360^{\circ} 转到 VP
Swirl 360%/Rotation 360 360 360^(@)360^{\circ} non-sustained or up-down
1 leg Twist/Twirl 360
Twist/Twirl 360 360 360^(@)360^{\circ} (VP)
Two-direction 360 360 360^(@)360^{\circ} (VP)
Unbalanced
Twist/Twirl 360 360 360^(@)360^{\circ} (VP)
VP open 360 360 360^(@)360^{\circ} to Split
Split close 360 360 360^(@)360^{\circ} to VP
Swirl 360%/Rotation 360^(@) non-sustained or up-down 1 leg Twist/Twirl 360 Twist/Twirl 360^(@) (VP) Two-direction 360^(@) (VP) Unbalanced Twist/Twirl 360^(@) (VP) VP open 360^(@) to Split Split close 360^(@) to VP| Swirl 360%/Rotation $360^{\circ}$ non-sustained or up-down | | :--- | | 1 leg Twist/Twirl 360 | | Twist/Twirl $360^{\circ}$ (VP) | | Two-direction $360^{\circ}$ (VP) | | Unbalanced | | Twist/Twirl $360^{\circ}$ (VP) | | VP open $360^{\circ}$ to Split | | Split close $360^{\circ}$ to VP |

a. 从前弓形提升到任意单腿位置 b. 单腿下降 c. 从倒立收腹、桌面或变体提升到 VP d. 从鱼尾、弯膝 VP 或劈腿连接到 VP
a. Lift to any single leg position from Front Pike
b. Single leg descent
c. Lift to VP from Inverted Tuck, Table Top or a variant
d. Join to VP from Fishtail, Bent Knee VP or Split
a. Lift to any single leg position from Front Pike b. Single leg descent c. Lift to VP from Inverted Tuck, Table Top or a variant d. Join to VP from Fishtail, Bent Knee VP or Split| a. Lift to any single leg position from Front Pike | | :--- | | b. Single leg descent | | c. Lift to VP from Inverted Tuck, Table Top or a variant | | d. Join to VP from Fishtail, Bent Knee VP or Split |

a. 从任何位置快速分裂 b. 快速骑士位置 c. BK 表面拱到骑士(将 BK 延伸到骑士)
a. Rapid Split from any position
b. Rapid Knight Position
c. BK Surface Arch to Knight (extending the BK up to Knight)
a. Rapid Split from any position b. Rapid Knight Position c. BK Surface Arch to Knight (extending the BK up to Knight)| a. Rapid Split from any position | | :--- | | b. Rapid Knight Position | | c. BK Surface Arch to Knight (extending the BK up to Knight) |

a. 在任何一个腿部 VP 位置(在“锥形”区域)与“底部”腿(非 VP 腿)连接。可以面向任何方向。 b. 将底部腿与 VP 腿的腿部连接(运动员面向同一方向)或将一条腿缠绕在身体(骨盆)周围 - 可以面向任何方向。
a. Connection in any one leg VP position (in "cone" area) with the "bottom" leg (non-VP leg) connected. Can be facing any direction.
b. Connecting a bottom leg with a thigh of VP leg (athletes facing same direction) OR wrapping a leg around the body (pelvis) - can be facing any direction.
a. Connection in any one leg VP position (in "cone" area) with the "bottom" leg (non-VP leg) connected. Can be facing any direction. b. Connecting a bottom leg with a thigh of VP leg (athletes facing same direction) OR wrapping a leg around the body (pelvis) - can be facing any direction.| a. Connection in any one leg VP position (in "cone" area) with the "bottom" leg (non-VP leg) connected. Can be facing any direction. | | :--- | | b. Connecting a bottom leg with a thigh of VP leg (athletes facing same direction) OR wrapping a leg around the body (pelvis) - can be facing any direction. |
T1 = 0.45 = 0.45 =0.45=0.45 A1 = 0.10 = 0.10 =0.10=0.10 F1 = 0.10 = 0.10 =0.10=0.10 C1 = 0.20 = 0.20 =0.20=0.20 C1+ = 0.30
2

一条腿推力后接旋转 180 180 180^(@)180^{\circ} b. 用一条腿向前推,然后旋转 180 度 ^(@){ }^{\circ} 和一次崩溃
a. Thrust with one leg followed by Spin 180 180 180^(@)180^{\circ}
b. Thrust with one leg followed by Twirl 180 ^(@){ }^{\circ} and a crash
a. Thrust with one leg followed by Spin 180^(@) b. Thrust with one leg followed by Twirl 180 ^(@) and a crash| a. Thrust with one leg followed by Spin $180^{\circ}$ | | :--- | | b. Thrust with one leg followed by Twirl 180 ${ }^{\circ}$ and a crash |
s 2 = 0.75 sc 2 = 1.60 s 2 = 0.75 sc 2 = 1.60 {:[s2=0.75],[sc2=1.60]:}\begin{aligned} & \mathrm{s} 2=0.75 \\ & \mathrm{sc2}=1.60 \end{aligned}
SCD2 = 1.65 = 1.65 =1.65\mathbf{=} 1.65
s2=0.75, sc2=1.60 SCD2 =1.65| $\begin{aligned} & \mathrm{s} 2=0.75 \\ & \mathrm{sc2}=1.60 \end{aligned}$ | | :--- | | SCD2 $\mathbf{=} 1.65$ |

旋转 720 720 720^(@)720^{\circ}(一条或两条腿) 组合 720 720 720^(@)720^{\circ}(一条或两条腿) 双向组合 720 720 720^(@)720^{\circ}(一条或两条腿)
Spin 720 720 720^(@)720^{\circ} (one or two legs)
Combined 720 720 720^(@)720^{\circ} (one or two legs)
Two-direction Combined 720 720 720^(@)720^{\circ} (one or two legs)
Spin 720^(@) (one or two legs) Combined 720^(@) (one or two legs) Two-direction Combined 720^(@) (one or two legs)| Spin $720^{\circ}$ (one or two legs) | | :--- | | Combined $720^{\circ}$ (one or two legs) | | Two-direction Combined $720^{\circ}$ (one or two legs) |
R 2 = 0.40 1 R 2 = 0.75 2 R 2 = 0.95 R 2 = 0.40 1 R 2 = 0.75 2 R 2 = 0.95 {:[R2=0.40],[1R2=0.75],[2R2=0.95]:}\begin{aligned} & R 2=0.40 \\ & 1 R 2=0.75 \\ & 2 R 2=0.95 \end{aligned}

旋转 720 720 720^(@)720^{\circ} 1 条腿 扭转 720 720 720^(@)720^{\circ} 扭转 720 720 720^(@)720^{\circ} (VP) 双向 720 (VP)
Swirl 720 720 720^(@)720^{\circ}
1 leg Twist 720 720 720^(@)720^{\circ}
Twist 720 720 720^(@)720^{\circ} (VP)
Two-direction 720 (VP)
Swirl 720^(@) 1 leg Twist 720^(@) Twist 720^(@) (VP) Two-direction 720 (VP)| Swirl $720^{\circ}$ | | :--- | | 1 leg Twist $720^{\circ}$ | | Twist $720^{\circ}$ (VP) | | Two-direction 720 (VP) |

a. 垂直下降在 VP 中(有或没有孤立动作) b. 从前弯到单腿位置(弯膝 VP、鱼尾等)同时旋转 180 180 180^(@)180^{\circ}
a. Vertical descent in VP (with or without isolated movements)
b. From Front Pike to a single leg position (Bent Knee VP, Fishtail, etc.) while rotating 180 180 180^(@)180^{\circ}
a. Vertical descent in VP (with or without isolated movements) b. From Front Pike to a single leg position (Bent Knee VP, Fishtail, etc.) while rotating 180^(@)| a. Vertical descent in VP (with or without isolated movements) | | :--- | | b. From Front Pike to a single leg position (Bent Knee VP, Fishtail, etc.) while rotating $180^{\circ}$ |

a. 走出前面(呼吸) b. 分开到前挺身 ( 180 180 180^(@)180^{\circ} 弧与直腿)c. 在表面分裂变体(至少展示 2 种不同的分裂)
a. Walkout Front (to breath)
b. Split to Front Pike ( 180 180 180^(@)180^{\circ} arc with straight leg)
c. Split variants at the surface (demonstration of at least 2 different Splits)
a. Walkout Front (to breath) b. Split to Front Pike ( 180^(@) arc with straight leg) c. Split variants at the surface (demonstration of at least 2 different Splits)| a. Walkout Front (to breath) | | :--- | | b. Split to Front Pike ( $180^{\circ}$ arc with straight leg) | | c. Split variants at the surface (demonstration of at least 2 different Splits) |

a. 一条腿(在 VP“锥体”区域)面对面连接 b. 一条腿向后(在 VP“锥体”),一条腿向前(在 VP 锥体)连接 c. C1 连接的旋转至少为 180 180 在最大高度时 180^{\circ}
a. One leg (in VP "cone" area) face-to-face connection
b. One leg back (in VP "cone"), one leg forward (in VP cone) connection
c. C1 connections with a rotation of at least 180 180 180^(@)180^{\circ} at maximum height
a. One leg (in VP "cone" area) face-to-face connection b. One leg back (in VP "cone"), one leg forward (in VP cone) connection c. C1 connections with a rotation of at least 180^(@) at maximum height| a. One leg (in VP "cone" area) face-to-face connection | | :--- | | b. One leg back (in VP "cone"), one leg forward (in VP cone) connection | | c. C1 connections with a rotation of at least $180^{\circ}$ at maximum height |
T2 0 . 5 0 0 . 5 0 0.50\mathbf{0 . 5 0} RU2 = 1.15

不平衡扭曲 720 720 720^(@)720^{\circ} (VP)
Unbalanced Twist
720 720 720^(@)720^{\circ} (VP)
Unbalanced Twist 720^(@) (VP)| Unbalanced Twist | | :--- | | $720^{\circ}$ (VP) |
A2 = 0.15 = 0.15 =0.15=0.15 F2 = 0.20 = 0.20 =0.20=0.20 C2 = 0.30 = 0.30 =0.30=0.30 C2+ = 0.40
L THRUSTS (T) SPINS (S) TWISTS incl. Twirls/Swirls (R) AIRBORNE WEIGHT (A) FLEXIBILITY (F) CONNECTIONS (C) " (B) A S 1 C" Thrust with one or two legs followed by crashing on the surface "SB=0.15 SCB=0.35 SCDB =0.40" "Spin 180^(@) (one or two legs) Combined 180^(@) (one or two legs) Two-direction Combined 180^(@) (one or two legs)" "RB=0.10 1RB=0.15 2RB=0.20 ROB=0.25 RCB=0.25" "Swirl 180%/Turn 180^(@) non-sustained or updown 1 leg Twist/Twirl 180^(@) Twist/Twirl 180 (VP) VP open 180^(@) to Split Split close 180^(@) to VP" Lift to any single leg position from Inverted Tuck, Table Top or a variant Back Layout to Surface Arch or Bent Knee Surface Arch Piked body position at the surface of the water or any position out of VP "cone" area (facing any direction) TB =0.30 AB=0.05 FB=0.05 CB=0.10 CB+=0.20 1 Thrust with one leg followed by vertical descent "S1 = 0.35, SC1 = 0.80 SCD1 = 0.85" "Spin 360^(@) (one or two legs) Combined 360^(@) (one or two legs) Two-direction Combined 360^(@) (one or two legs)" "1R1=0.35 2R1=0.45 RD1=0.50 RU1=0.55 RO1=0.55 RC1=0.55" "Swirl 360%/Rotation 360^(@) non-sustained or up-down 1 leg Twist/Twirl 360 Twist/Twirl 360^(@) (VP) Two-direction 360^(@) (VP) Unbalanced Twist/Twirl 360^(@) (VP) VP open 360^(@) to Split Split close 360^(@) to VP" "a. Lift to any single leg position from Front Pike b. Single leg descent c. Lift to VP from Inverted Tuck, Table Top or a variant d. Join to VP from Fishtail, Bent Knee VP or Split" "a. Rapid Split from any position b. Rapid Knight Position c. BK Surface Arch to Knight (extending the BK up to Knight)" "a. Connection in any one leg VP position (in "cone" area) with the "bottom" leg (non-VP leg) connected. Can be facing any direction. b. Connecting a bottom leg with a thigh of VP leg (athletes facing same direction) OR wrapping a leg around the body (pelvis) - can be facing any direction." T1 =0.45 A1 =0.10 F1 =0.10 C1 =0.20 C1+ = 0.30 2 "a. Thrust with one leg followed by Spin 180^(@) b. Thrust with one leg followed by Twirl 180 ^(@) and a crash" "s2=0.75, sc2=1.60 SCD2 =1.65" "Spin 720^(@) (one or two legs) Combined 720^(@) (one or two legs) Two-direction Combined 720^(@) (one or two legs)" "R2=0.40 1R2=0.75 2R2=0.95" "Swirl 720^(@) 1 leg Twist 720^(@) Twist 720^(@) (VP) Two-direction 720 (VP)" "a. Vertical descent in VP (with or without isolated movements) b. From Front Pike to a single leg position (Bent Knee VP, Fishtail, etc.) while rotating 180^(@)" "a. Walkout Front (to breath) b. Split to Front Pike ( 180^(@) arc with straight leg) c. Split variants at the surface (demonstration of at least 2 different Splits)" "a. One leg (in VP "cone" area) face-to-face connection b. One leg back (in VP "cone"), one leg forward (in VP cone) connection c. C1 connections with a rotation of at least 180^(@) at maximum height" T2 0.50 RU2 = 1.15 "Unbalanced Twist 720^(@) (VP)" A2 =0.15 F2 =0.20 C2 =0.30 C2+ = 0.40| L | THRUSTS (T) | SPINS (S) | | TWISTS incl. Twirls/Swirls (R) | | AIRBORNE WEIGHT (A) | FLEXIBILITY (F) | CONNECTIONS (C) | | | :---: | :---: | :---: | :---: | :---: | :---: | :---: | :---: | :---: | :---: | | $\begin{aligned} & \text { (B) } \\ & \text { A } \\ & S \\ & 1 \\ & C \end{aligned}$ | Thrust with one or two legs followed by crashing on the surface | $\begin{aligned} & \mathrm{SB}=0.15 \\ & \mathrm{SCB}=0.35 \\ & \text { SCDB }=0.40 \end{aligned}$ | Spin $180^{\circ}$ (one or two legs) <br> Combined $180^{\circ}$ (one or two legs) <br> Two-direction Combined $180^{\circ}$ (one or two legs) | $\begin{aligned} & \mathrm{RB}=0.10 \\ & 1 \mathrm{RB}=0.15 \\ & 2 \mathrm{RB}=0.20 \\ & \mathrm{ROB}=0.25 \\ & \mathrm{RCB}=0.25 \end{aligned}$ | Swirl 180%/Turn $180^{\circ}$ non-sustained or updown <br> 1 leg Twist/Twirl $180^{\circ}$ <br> Twist/Twirl 180 (VP) <br> VP open $180^{\circ}$ to Split <br> Split close $180^{\circ}$ to VP | Lift to any single leg position from Inverted Tuck, Table Top or a variant | Back Layout to Surface Arch or Bent Knee Surface Arch | Piked body position at the surface of the water or any position out of VP "cone" area (facing any direction) | | | | TB $=0.30$ | | | | | $A B=0.05$ | $\mathrm{FB}=0.05$ | $C B=0.10$ | $\mathrm{CB}+=0.20$ | | 1 | Thrust with one leg followed by vertical descent | $\begin{aligned} & \text { S1 = } 0.35 \\ & \text { SC1 = } 0.80 \end{aligned}$ <br> SCD1 = 0.85 | Spin $360^{\circ}$ (one or two legs) <br> Combined $360^{\circ}$ (one or two legs) <br> Two-direction Combined $360^{\circ}$ (one or two legs) | $\begin{aligned} & 1 \mathrm{R} 1=0.35 \\ & 2 \mathrm{R} 1=0.45 \\ & \mathrm{RD1}=0.50 \\ & \mathrm{RU} 1=0.55 \\ & \mathrm{RO1}=0.55 \\ & \mathrm{RC1}=0.55 \end{aligned}$ | Swirl 360%/Rotation $360^{\circ}$ non-sustained or up-down <br> 1 leg Twist/Twirl 360 <br> Twist/Twirl $360^{\circ}$ (VP) <br> Two-direction $360^{\circ}$ (VP) <br> Unbalanced <br> Twist/Twirl $360^{\circ}$ (VP) <br> VP open $360^{\circ}$ to Split <br> Split close $360^{\circ}$ to VP | a. Lift to any single leg position from Front Pike <br> b. Single leg descent <br> c. Lift to VP from Inverted Tuck, Table Top or a variant <br> d. Join to VP from Fishtail, Bent Knee VP or Split | a. Rapid Split from any position <br> b. Rapid Knight Position <br> c. BK Surface Arch to Knight (extending the BK up to Knight) | a. Connection in any one leg VP position (in "cone" area) with the "bottom" leg (non-VP leg) connected. Can be facing any direction. <br> b. Connecting a bottom leg with a thigh of VP leg (athletes facing same direction) OR wrapping a leg around the body (pelvis) - can be facing any direction. | | | | T1 $=0.45$ | | | | | A1 $=0.10$ | F1 $=0.10$ | C1 $=0.20$ | C1+ = 0.30 | | 2 | a. Thrust with one leg followed by Spin $180^{\circ}$ <br> b. Thrust with one leg followed by Twirl 180 ${ }^{\circ}$ and a crash | $\begin{aligned} & \mathrm{s} 2=0.75 \\ & \mathrm{sc2}=1.60 \end{aligned}$ <br> SCD2 $\mathbf{=} 1.65$ | Spin $720^{\circ}$ (one or two legs) <br> Combined $720^{\circ}$ (one or two legs) <br> Two-direction Combined $720^{\circ}$ (one or two legs) | $\begin{aligned} & R 2=0.40 \\ & 1 R 2=0.75 \\ & 2 R 2=0.95 \end{aligned}$ | Swirl $720^{\circ}$ <br> 1 leg Twist $720^{\circ}$ <br> Twist $720^{\circ}$ (VP) <br> Two-direction 720 (VP) | a. Vertical descent in VP (with or without isolated movements) <br> b. From Front Pike to a single leg position (Bent Knee VP, Fishtail, etc.) while rotating $180^{\circ}$ | a. Walkout Front (to breath) <br> b. Split to Front Pike ( $180^{\circ}$ arc with straight leg) <br> c. Split variants at the surface (demonstration of at least 2 different Splits) | a. One leg (in VP "cone" area) face-to-face connection <br> b. One leg back (in VP "cone"), one leg forward (in VP cone) connection <br> c. C1 connections with a rotation of at least $180^{\circ}$ at maximum height | | | | T2 $\mathbf{0 . 5 0}$ | | | RU2 = 1.15 | Unbalanced Twist <br> $720^{\circ}$ (VP) | A2 $=0.15$ | F2 $=0.20$ | C2 $=0.30$ | C2+ = 0.40 |
L THRUSTS (T) SPINS (S) TWISTS incl. Twirls/Swirls (R) AIRBORNE WEIGHT (A) 空中重量 (A) FLEXIBILITY (F) 灵活性 (F) CONNECTIONS (C) 连接 (C)
3

a. 推力和垂直下降 b. 一条腿推力后接旋转 360 360 360^(@)360^{\circ} c. 一条腿推力后接 180 度旋转和下降 d. 灵活推力后接撞击
a. Thrust and vertical descent
b. Thrust with one leg followed by Spin 360 360 360^(@)360^{\circ}
c. Thrust with one leg followed by Twirl 180 and descent
d. Thrust with flexibility followed by crashing
a. Thrust and vertical descent b. Thrust with one leg followed by Spin 360^(@) c. Thrust with one leg followed by Twirl 180 and descent d. Thrust with flexibility followed by crashing| a. Thrust and vertical descent | | :--- | | b. Thrust with one leg followed by Spin $360^{\circ}$ | | c. Thrust with one leg followed by Twirl 180 and descent | | d. Thrust with flexibility followed by crashing |
S3 = 1.15 sc3 = 2.40 SCD3 = 2.45  S3 =  1.15  sc3  = 2.40  SCD3  = 2.45 {:[" S3 = "1.15],[" sc3 "=2.40],[" SCD3 "=2.45]:}\begin{aligned} & \text { S3 = } 1.15 \\ & \text { sc3 }=2.40 \\ & \text { SCD3 }=2.45 \end{aligned}

旋转 1080 1080 1080^(@)1080^{\circ}(两条腿) 组合 1080 1080 1080^(@)1080^{\circ} (twolegs) 双向组合 1080 1080 1080^(@)1080^{\circ} (twolegs)
Spin 1080 1080 1080^(@)1080^{\circ} (two legs)
Combined 1080 1080 1080^(@)1080^{\circ} (twolegs)
Two-direction Combined 1080 1080 1080^(@)1080^{\circ} (twolegs)
Spin 1080^(@) (two legs) Combined 1080^(@) (twolegs) Two-direction Combined 1080^(@) (twolegs)| Spin $1080^{\circ}$ (two legs) | | :--- | | Combined $1080^{\circ}$ (twolegs) | | Two-direction Combined $1080^{\circ}$ (twolegs) |
R 3 = 0.60 1 R 3 = 1.15 2 R 3 = 1.45 RU3 = 1.75 R 3 = 0.60 1 R 3 = 1.15 2 R 3 = 1.45  RU3 =  1.75 {:[R3=0.60],[1R3=1.15],[2R3=1.45],[" RU3 = "1.75]:}\begin{aligned} & R 3=0.60 \\ & 1 R 3=1.15 \\ & 2 R 3=1.45 \\ & \text { RU3 = } 1.75 \end{aligned}

旋转 1080 1080 1080^(@)1080^{\circ} 1 条腿 扭转 1080 1080 1080^(@)1080^{\circ} 扭转 1080 1080 1080^(@)1080^{\circ} (VP) 不平衡扭曲 1080 1080 1080^(@)1080^{\circ} (VP)
Swirl 1080 1080 1080^(@)1080^{\circ}
1 leg Twist 1080 1080 1080^(@)1080^{\circ}
Twist 1080 1080 1080^(@)1080^{\circ} (VP)
Unbalanced Twist 1080 1080 1080^(@)1080^{\circ} (VP)
Swirl 1080^(@) 1 leg Twist 1080^(@) Twist 1080^(@) (VP) Unbalanced Twist 1080^(@) (VP)| Swirl $1080^{\circ}$ | | :--- | | 1 leg Twist $1080^{\circ}$ | | Twist $1080^{\circ}$ (VP) | | Unbalanced Twist $1080^{\circ}$ (VP) |

a. 前挺身到 VP(海豚举) b. 竖直上升,单腿或双腿(有或没有孤立动作)
a. Front Pike to VP (Porpoise lift)
b. Vertical ascent with 1 or 2 legs (with or without isolated movements)
a. Front Pike to VP (Porpoise lift) b. Vertical ascent with 1 or 2 legs (with or without isolated movements)| a. Front Pike to VP (Porpoise lift) | | :--- | | b. Vertical ascent with 1 or 2 legs (with or without isolated movements) |

a. 分开到通过 VP(换腿) b. 阿里亚娜旋转 c. 右腿和左腿骑士位置的组合
a. Split to Split through VP (changing legs)
b. Ariana Rotation
c. Combination of a Right and Left Leg Knight Position
a. Split to Split through VP (changing legs) b. Ariana Rotation c. Combination of a Right and Left Leg Knight Position| a. Split to Split through VP (changing legs) | | :--- | | b. Ariana Rotation | | c. Combination of a Right and Left Leg Knight Position |
One leg (in area) back connection
一条腿(在区域)后连接
P "cone"
r side
P "cone" r side| P "cone" | | :--- | | r side |
T3 = 0.65 = 0.65 =0.65=0.65 A3 = 0.20 = 0.20 =0.20=0.20 F3 = 0.30 = 0.30 =0.30=0.30 C3 = 0.40 = 0.40 =0.40=0.40 C3+ = 0.50
4

a. 一条腿推进后旋转 720 720 720^(@)720^{\circ} b. 灵活推进和下降 c. 推进后旋转 180 180 180^(@)180^{\circ} d. 飞鱼(带下降) e. 推进后旋转 180 度并坠落
a. Thrust with one leg followed by Spin 720 720 720^(@)720^{\circ}
b. Thrust with flexibility and descent
c. Thrust followed by Spin 180 180 180^(@)180^{\circ}
d. Flying Fish (with descent)
e. Thrust followed by Twirl 180 and a crash
a. Thrust with one leg followed by Spin 720^(@) b. Thrust with flexibility and descent c. Thrust followed by Spin 180^(@) d. Flying Fish (with descent) e. Thrust followed by Twirl 180 and a crash| a. Thrust with one leg followed by Spin $720^{\circ}$ | | :--- | | b. Thrust with flexibility and descent | | c. Thrust followed by Spin $180^{\circ}$ | | d. Flying Fish (with descent) | | e. Thrust followed by Twirl 180 and a crash |
S4 = 1.55 sc4 = 3.20 SCD4 = 3.25  S4 =  1.55  sc4 =  3.20  SCD4 =  3.25 {:[" S4 = "1.55],[" sc4 = "3.20],[" SCD4 = "3.25]:}\begin{aligned} & \text { S4 = } 1.55 \\ & \text { sc4 = } 3.20 \\ & \text { SCD4 = } 3.25 \end{aligned}

旋转 1440 1440 1440^(@)1440^{\circ}(两条腿) 组合 1440 1440 1440^(@)1440^{\circ}(两条腿) 双向组合 1440 1440 1440^(@)1440^{\circ}(两条腿)
Spin 1440 1440 1440^(@)1440^{\circ} (two legs)
Combined 1440 1440 1440^(@)1440^{\circ} (two legs)
Two-direction Combined 1440 1440 1440^(@)1440^{\circ} (two legs)
Spin 1440^(@) (two legs) Combined 1440^(@) (two legs) Two-direction Combined 1440^(@) (two legs)| Spin $1440^{\circ}$ (two legs) | | :--- | | Combined $1440^{\circ}$ (two legs) | | Two-direction Combined $1440^{\circ}$ (two legs) |
R4 = 0.80 1 R 4 = 1.55 2 R 4 = 1.95 RD4 = 2.15 RU4 = 2.35  R4 =  0.80 1 R 4 = 1.55 2 R 4 = 1.95  RD4 =  2.15  RU4 =  2.35 {:[" R4 = "0.80],[1R4=1.55],[2R4=1.95],[" RD4 = "2.15],[" RU4 = "2.35]:}\begin{aligned} & \text { R4 = } 0.80 \\ & 1 R 4=1.55 \\ & 2 R 4=1.95 \\ & \text { RD4 = } 2.15 \\ & \text { RU4 = } 2.35 \end{aligned}

旋转 1440 1440 1440^(@)1440^{\circ} 1 条腿 扭转 1440 1440 1440^(@)1440^{\circ} 扭转 1440 1440 1440^(@)1440^{\circ} (VP) 双向 1440 1440 1440^(@)1440^{\circ} (VP) 不平衡扭转 1440 1440 1440^(@)1440^{\circ} (VP)
Swirl 1440 1440 1440^(@)1440^{\circ}
1 leg Twist 1440 1440 1440^(@)1440^{\circ}
Twist 1440 1440 1440^(@)1440^{\circ} (VP)
Two-direction 1440 1440 1440^(@)1440^{\circ} (VP)
Unbalanced Twist
1440 1440 1440^(@)1440^{\circ} (VP)
Swirl 1440^(@) 1 leg Twist 1440^(@) Twist 1440^(@) (VP) Two-direction 1440^(@) (VP) Unbalanced Twist 1440^(@) (VP)| Swirl $1440^{\circ}$ | | :--- | | 1 leg Twist $1440^{\circ}$ | | Twist $1440^{\circ}$ (VP) | | Two-direction $1440^{\circ}$ (VP) | | Unbalanced Twist | | $1440^{\circ}$ (VP) |

a. 从前弯到单腿位置(弯膝 VP,鱼尾等)同时旋转 360 360 360^(@)360^{\circ} b. 从前弯到 VP 同时旋转 180 180 180^(@)180^{\circ}
a. From Front Pike to a single leg position (Bent Knee VP, Fishtail, etc.) while rotating 360 360 360^(@)360^{\circ}
b. Front Pike to VP while rotating 180 180 180^(@)180^{\circ}
a. From Front Pike to a single leg position (Bent Knee VP, Fishtail, etc.) while rotating 360^(@) b. Front Pike to VP while rotating 180^(@)| a. From Front Pike to a single leg position (Bent Knee VP, Fishtail, etc.) while rotating $360^{\circ}$ | | :--- | | b. Front Pike to VP while rotating $180^{\circ}$ |
a. Bent Knee Front a. 弯膝前部
Layout to Bent 布局到弯曲
Knee Arch 膝弓
Position OR 位置 或者
Front Layout to 前布局到
Split with a 用 a 分开
straight leg 直腿
b. From Surface Arch Position to Knight or Split with a straight leg
b. 从表面拱位到骑士或分腿,保持直腿
c. Bent Knee Surface Arch to Bent Knee VP
c. 弯膝表面拱到弯膝 VP
d. BK Surface Arch to Knight (lifting the extended leg and extending on the surface the bent leg)
d. BK 表面弓步到骑士(抬起伸展的腿并在表面上伸展弯曲的腿)
e. Fishtail to Knight (horizontal plane, along the surface)
e. 鱼尾到骑士(水平面,沿表面)
f. Fishtail to Knight (through VP)
a. Bent Knee Front Layout to Bent Knee Arch Position OR Front Layout to Split with a straight leg b. From Surface Arch Position to Knight or Split with a straight leg c. Bent Knee Surface Arch to Bent Knee VP d. BK Surface Arch to Knight (lifting the extended leg and extending on the surface the bent leg) e. Fishtail to Knight (horizontal plane, along the surface) f. Fishtail to Knight (through VP)| a. Bent Knee Front | | :--- | | Layout to Bent | | Knee Arch | | Position OR | | Front Layout to | | Split with a | | straight leg | | b. From Surface Arch Position to Knight or Split with a straight leg | | c. Bent Knee Surface Arch to Bent Knee VP | | d. BK Surface Arch to Knight (lifting the extended leg and extending on the surface the bent leg) | | e. Fishtail to Knight (horizontal plane, along the surface) | | f. Fishtail to Knight (through VP) |
Two-leg co (both legs "cone" area). facing any
双腿共(双腿“锥形”区域)。面向任何
nection
must be in VP
May be irection.
nection must be in VP May be irection.| nection | | :--- | | must be in VP | | May be irection. |
T4 0 . 8 0 0 . 8 0 0.80\mathbf{0 . 8 0} A4 = 0.45 = 0.45 =0.45=0.45 F 4 = 0.40 F 4 = 0.40 F4=0.40\mathrm{F} 4=0.40 c4 = 0.50 = 0.50 =0.50=0.50 C4+ = 0.60
L THRUSTS (T) SPINS (S) TWISTS incl. Twirls/Swirls (R) AIRBORNE WEIGHT (A) FLEXIBILITY (F) CONNECTIONS (C) 3 "a. Thrust and vertical descent b. Thrust with one leg followed by Spin 360^(@) c. Thrust with one leg followed by Twirl 180 and descent d. Thrust with flexibility followed by crashing" " S3 = 1.15 sc3 =2.40 SCD3 =2.45" "Spin 1080^(@) (two legs) Combined 1080^(@) (twolegs) Two-direction Combined 1080^(@) (twolegs)" "R3=0.60 1R3=1.15 2R3=1.45 RU3 = 1.75" "Swirl 1080^(@) 1 leg Twist 1080^(@) Twist 1080^(@) (VP) Unbalanced Twist 1080^(@) (VP)" "a. Front Pike to VP (Porpoise lift) b. Vertical ascent with 1 or 2 legs (with or without isolated movements)" "a. Split to Split through VP (changing legs) b. Ariana Rotation c. Combination of a Right and Left Leg Knight Position" One leg (in area) back connection "P "cone" r side" T3 =0.65 A3 =0.20 F3 =0.30 C3 =0.40 C3+ = 0.50 4 "a. Thrust with one leg followed by Spin 720^(@) b. Thrust with flexibility and descent c. Thrust followed by Spin 180^(@) d. Flying Fish (with descent) e. Thrust followed by Twirl 180 and a crash" " S4 = 1.55 sc4 = 3.20 SCD4 = 3.25" "Spin 1440^(@) (two legs) Combined 1440^(@) (two legs) Two-direction Combined 1440^(@) (two legs)" " R4 = 0.80 1R4=1.55 2R4=1.95 RD4 = 2.15 RU4 = 2.35" "Swirl 1440^(@) 1 leg Twist 1440^(@) Twist 1440^(@) (VP) Two-direction 1440^(@) (VP) Unbalanced Twist 1440^(@) (VP)" "a. From Front Pike to a single leg position (Bent Knee VP, Fishtail, etc.) while rotating 360^(@) b. Front Pike to VP while rotating 180^(@)" "a. Bent Knee Front Layout to Bent Knee Arch Position OR Front Layout to Split with a straight leg b. From Surface Arch Position to Knight or Split with a straight leg c. Bent Knee Surface Arch to Bent Knee VP d. BK Surface Arch to Knight (lifting the extended leg and extending on the surface the bent leg) e. Fishtail to Knight (horizontal plane, along the surface) f. Fishtail to Knight (through VP)" Two-leg co (both legs "cone" area). facing any "nection must be in VP May be irection." T4 0.80 A4 =0.45 F4=0.40 c4 =0.50 C4+ = 0.60| L | THRUSTS (T) | SPINS (S) | | TWISTS incl. Twirls/Swirls (R) | | AIRBORNE WEIGHT (A) | FLEXIBILITY (F) | CONNECTIONS (C) | | | :---: | :---: | :---: | :---: | :---: | :---: | :---: | :---: | :---: | :---: | | 3 | a. Thrust and vertical descent <br> b. Thrust with one leg followed by Spin $360^{\circ}$ <br> c. Thrust with one leg followed by Twirl 180 and descent <br> d. Thrust with flexibility followed by crashing | $\begin{aligned} & \text { S3 = } 1.15 \\ & \text { sc3 }=2.40 \\ & \text { SCD3 }=2.45 \end{aligned}$ | Spin $1080^{\circ}$ (two legs) <br> Combined $1080^{\circ}$ (twolegs) <br> Two-direction Combined $1080^{\circ}$ (twolegs) | $\begin{aligned} & R 3=0.60 \\ & 1 R 3=1.15 \\ & 2 R 3=1.45 \\ & \text { RU3 = } 1.75 \end{aligned}$ | Swirl $1080^{\circ}$ <br> 1 leg Twist $1080^{\circ}$ <br> Twist $1080^{\circ}$ (VP) <br> Unbalanced Twist $1080^{\circ}$ (VP) | a. Front Pike to VP (Porpoise lift) <br> b. Vertical ascent with 1 or 2 legs (with or without isolated movements) | a. Split to Split through VP (changing legs) <br> b. Ariana Rotation <br> c. Combination of a Right and Left Leg Knight Position | One leg (in area) back connection | P "cone" <br> r side | | | T3 $=0.65$ | | | | | A3 $=0.20$ | F3 $=0.30$ | C3 $=0.40$ | C3+ = 0.50 | | 4 | a. Thrust with one leg followed by Spin $720^{\circ}$ <br> b. Thrust with flexibility and descent <br> c. Thrust followed by Spin $180^{\circ}$ <br> d. Flying Fish (with descent) <br> e. Thrust followed by Twirl 180 and a crash | $\begin{aligned} & \text { S4 = } 1.55 \\ & \text { sc4 = } 3.20 \\ & \text { SCD4 = } 3.25 \end{aligned}$ | Spin $1440^{\circ}$ (two legs) <br> Combined $1440^{\circ}$ (two legs) <br> Two-direction Combined $1440^{\circ}$ (two legs) | $\begin{aligned} & \text { R4 = } 0.80 \\ & 1 R 4=1.55 \\ & 2 R 4=1.95 \\ & \text { RD4 = } 2.15 \\ & \text { RU4 = } 2.35 \end{aligned}$ | Swirl $1440^{\circ}$ <br> 1 leg Twist $1440^{\circ}$ <br> Twist $1440^{\circ}$ (VP) <br> Two-direction $1440^{\circ}$ (VP) <br> Unbalanced Twist <br> $1440^{\circ}$ (VP) | a. From Front Pike to a single leg position (Bent Knee VP, Fishtail, etc.) while rotating $360^{\circ}$ <br> b. Front Pike to VP while rotating $180^{\circ}$ | a. Bent Knee Front <br> Layout to Bent <br> Knee Arch <br> Position OR <br> Front Layout to <br> Split with a <br> straight leg <br> b. From Surface Arch Position to Knight or Split with a straight leg <br> c. Bent Knee Surface Arch to Bent Knee VP <br> d. BK Surface Arch to Knight (lifting the extended leg and extending on the surface the bent leg) <br> e. Fishtail to Knight (horizontal plane, along the surface) <br> f. Fishtail to Knight (through VP) | Two-leg co (both legs "cone" area). facing any | nection <br> must be in VP <br> May be irection. | | | T4 $\mathbf{0 . 8 0}$ | | | | | A4 $=0.45$ | $\mathrm{F} 4=0.40$ | c4 $=0.50$ | C4+ = 0.60 |
L THRUSTS (T) SPINS (S) TWISTS incl. Twirls/Swirls (R) AIRBORNE WEIGHT (A) 空中重量 (A) FLEXIBILITY (F) 灵活性 (F) CONNECTIONS (C) 连接 (C)
5

a. 推力后接旋转 360 360 360^(@)360^{\circ} b. 推力后接旋转 180 180 180^(@)180^{\circ} 和下降 c. 灵活的推力后接旋转 180 180 180^(@)180^{\circ} 飞鱼旋转 180 180 180^(@)180^{\circ} 或 推力鱼尾直升机旋转 180 180 180^(@)180^{\circ} e. 一条腿的推力旋转 180 度,接着是旋转 360 360 360^(@)360^{\circ}
a. Thrust followed by Spin 360 360 360^(@)360^{\circ}
b. Thrust followed by Twirl 180 180 180^(@)180^{\circ} and descent
c. Thrust with flexibility followed by Spin 180 180 180^(@)180^{\circ}
d. Flying Fish Spin 180 180 180^(@)180^{\circ} or Thrust Fishtail Helicopter Spinning 180 180 180^(@)180^{\circ}
e. One leg Thrust with Twirl 180 followed by Spin 360 360 360^(@)360^{\circ}
a. Thrust followed by Spin 360^(@) b. Thrust followed by Twirl 180^(@) and descent c. Thrust with flexibility followed by Spin 180^(@) d. Flying Fish Spin 180^(@) or Thrust Fishtail Helicopter Spinning 180^(@) e. One leg Thrust with Twirl 180 followed by Spin 360^(@)| a. Thrust followed by Spin $360^{\circ}$ | | :--- | | b. Thrust followed by Twirl $180^{\circ}$ and descent | | c. Thrust with flexibility followed by Spin $180^{\circ}$ | | d. Flying Fish Spin $180^{\circ}$ or Thrust Fishtail Helicopter Spinning $180^{\circ}$ | | e. One leg Thrust with Twirl 180 followed by Spin $360^{\circ}$ |
S 5 = 1.95 S C 5 = 4.00 SCD5 = 4.05 S 5 = 1.95 S C 5 = 4.00  SCD5  = 4.05 {:[S5=1.95],[SC5=4.00],[" SCD5 "=4.05]:}\begin{aligned} & S 5=1.95 \\ & S C 5=4.00 \\ & \text { SCD5 }=4.05 \end{aligned}

旋转 1800 1800 1800^(@)1800^{\circ}(两条腿)组合 1800 1800 1800^(@)1800^{\circ} (两条腿) 双向组合 1800 1800 1800^(@)1800^{\circ} (twolegs)
Spin 1800 1800 1800^(@)1800^{\circ} (two legs)
Combined 1800 1800 1800^(@)1800^{\circ}
(twolegs)
Two-direction Combined 1800 1800 1800^(@)1800^{\circ} (twolegs)
Spin 1800^(@) (two legs) Combined 1800^(@) (twolegs) Two-direction Combined 1800^(@) (twolegs)| Spin $1800^{\circ}$ (two legs) | | :--- | | Combined $1800^{\circ}$ | | (twolegs) | | Two-direction Combined $1800^{\circ}$ (twolegs) |
1 R 5 = 1.95 2 R 5 = 2.45 1 R 5 = 1.95 2 R 5 = 2.45 {:[1R5=1.95],[2R5=2.45]:}\begin{aligned} & 1 R 5=1.95 \\ & 2 R 5=2.45 \end{aligned}
RU5 = 2.95
1R5=1.95, 2R5=2.45 RU5 = 2.95| $\begin{aligned} & 1 R 5=1.95 \\ & 2 R 5=2.45 \end{aligned}$ | | :--- | | RU5 = 2.95 |

1 腿扭转 1800 1800 1800^(@)1800^{\circ} 扭转 1800 1800 1800^{\circ} (VP) 不平衡扭曲 1800 1800 1800^(@)1800^{\circ} (VP)
1 leg Twist 1800 1800 1800^(@)1800^{\circ}
Twist 1800 1800 1800^(@)1800^{\circ} (VP)
Unbalanced Twist 1800 1800 1800^(@)1800^{\circ} (VP)
1 leg Twist 1800^(@) Twist 1800^(@) (VP) Unbalanced Twist 1800^(@) (VP)| 1 leg Twist $1800^{\circ}$ | | :--- | | Twist $1800^{\circ}$ (VP) | | Unbalanced Twist $1800^{\circ}$ (VP) |
Front Pike to VP while rotating 360 360 360^(@)360^{\circ}
前翻跳到 VP,同时旋转 360 360 360^(@)360^{\circ}

a. 骑士到 VP 或骑士通过 VP 到 Fishtail b. 弯膝表面拱到 VP 骑士旋转 180 180 (在骑士位置扭转)
a. Knight to VP OR Knight to Fishtail through VP
b. Bent Knee Surface Arch to VP
c. Knight rotating 180 180 180^(@)180^{\circ} (twisting in the Knight position)
a. Knight to VP OR Knight to Fishtail through VP b. Bent Knee Surface Arch to VP c. Knight rotating 180^(@) (twisting in the Knight position)| a. Knight to VP OR Knight to Fishtail through VP | | :--- | | b. Bent Knee Surface Arch to VP | | c. Knight rotating $180^{\circ}$ (twisting in the Knight position) |
Rotation vertical connection with one leg in VP "cone" area (rotation of 180 + 180 + 180^(@)+180^{\circ}+ at maximum height). May be facing any direction.
在 VP“锥体”区域以一条腿进行垂直连接旋转(在最大高度时旋转 180 + 180 + 180^(@)+180^{\circ}+ )。可以面向任何方向。
T5 00.90 A5 = 0.65 = 0.65 =0.65=0.65 F 5 = 0.50 C5 = 1.00 = 1.00 =1.00=1.00 C5+ = 1.10
6

a. 灵活的推力后接旋转 360 360 360^(@)360^{\circ} b. 旋转推力 180 180 180^(@)180^{\circ} 后接旋转 360 360 360^{\circ} 飞鱼 360 360 360^(@)360^{\circ} 或 推力鱼尾直升机旋转 360 360 360^{\circ}
a. Thrust with flexibility followed by Spin 360 360 360^(@)360^{\circ}
b. Thrust with Twirl 180 180 180^(@)180^{\circ} followed by Spin 360 360 360^(@)360^{\circ}
c. Flying Fish 360 360 360^(@)360^{\circ} or Thrust Fishtail Helicopter Spinning 360 360 360^(@)360^{\circ}
a. Thrust with flexibility followed by Spin 360^(@) b. Thrust with Twirl 180^(@) followed by Spin 360^(@) c. Flying Fish 360^(@) or Thrust Fishtail Helicopter Spinning 360^(@)| a. Thrust with flexibility followed by Spin $360^{\circ}$ | | :--- | | b. Thrust with Twirl $180^{\circ}$ followed by Spin $360^{\circ}$ | | c. Flying Fish $360^{\circ}$ or Thrust Fishtail Helicopter Spinning $360^{\circ}$ |
S6 = 2.35 SC6 = 4.80 SCD6 = 4.85  S6 =  2.35  SC6 =  4.80  SCD6 =  4.85 {:[" S6 = "2.35],[" SC6 = "4.80],[" SCD6 = "4.85]:}\begin{aligned} & \text { S6 = } 2.35 \\ & \text { SC6 = } 4.80 \\ & \text { SCD6 = } 4.85 \end{aligned}

旋转 2160 2160 2160^(@)2160^{\circ}(两条腿)组合 2160 2160 2160^(@)2160^{\circ} (两条腿) 双向组合 2160 2160 2160^(@)2160^{\circ} (twolegs)
Spin 2160 2160 2160^(@)2160^{\circ} (two
legs)
Combined 2160 2160 2160^(@)2160^{\circ}
(two legs)
Two-direction Combined 2160 2160 2160^(@)2160^{\circ} (twolegs)
Spin 2160^(@) (two legs) Combined 2160^(@) (two legs) Two-direction Combined 2160^(@) (twolegs)| Spin $2160^{\circ}$ (two | | :--- | | legs) | | Combined $2160^{\circ}$ | | (two legs) | | Two-direction Combined $2160^{\circ}$ (twolegs) |
1 R 6 = 2.35 2 R 6 = 2.95 RDG = 3.35 1 R 6 = 2.35 2 R 6 = 2.95  RDG  = 3.35 {:[1R6=2.35],[2R6=2.95],[" RDG "=3.35]:}\begin{aligned} & 1 R 6=2.35 \\ & 2 R 6=2.95 \\ & \text { RDG }=3.35 \end{aligned} RU6 = 3.55  RU6 =  3.55 " RU6 = "3.55\text { RU6 = } 3.55

1 腿扭转 2160 2160 2160^(@)2160^{\circ} 扭转 2160 2160 2160^(@)2160^{\circ} (VP) 双向 2160 2160 2160^(@)2160^{\circ} (VP) 不平衡扭曲 2160 2160 2160^(@)2160^{\circ} (VP)
1 leg Twist 2160 2160 2160^(@)2160^{\circ}
Twist 2160 2160 2160^(@)2160^{\circ} (VP)
Two-direction 2160 2160 2160^(@)2160^{\circ} (VP)
Unbalanced Twist 2160 2160 2160^(@)2160^{\circ} (VP)
1 leg Twist 2160^(@) Twist 2160^(@) (VP) Two-direction 2160^(@) (VP) Unbalanced Twist 2160^(@) (VP)| 1 leg Twist $2160^{\circ}$ | | :--- | | Twist $2160^{\circ}$ (VP) | | Two-direction $2160^{\circ}$ (VP) | | Unbalanced Twist $2160^{\circ}$ (VP) |

单腿或一腿与两腿组合的持续高度,持续时间等于或超过 3 秒;或在稳定且固定的单腿位置(在 O-45 度的 VP 定义内)进行的孤立动作 - 其他(非固定)腿进行的孤立动作,持续时间为 3 秒或更长;或两种技术的组合
Sustained height with one leg or a combination of one or two legs lasting equal or more than 3 seconds Or
Isolated movements performed in a stable and fixed single leg position (within VP definition of O-45 degrees) - isolated movements performed with other (non-fixed) leg lasting 3 seconds or more Or
A combination of the two techniques
Sustained height with one leg or a combination of one or two legs lasting equal or more than 3 seconds Or Isolated movements performed in a stable and fixed single leg position (within VP definition of O-45 degrees) - isolated movements performed with other (non-fixed) leg lasting 3 seconds or more Or A combination of the two techniques| Sustained height with one leg or a combination of one or two legs lasting equal or more than 3 seconds Or | | :--- | | Isolated movements performed in a stable and fixed single leg position (within VP definition of O-45 degrees) - isolated movements performed with other (non-fixed) leg lasting 3 seconds or more Or | | A combination of the two techniques |

气旋 180 180 180^(@)180^{\circ} (BK 表面弧旋转 180 180 180^(@)180^{\circ} 转换为 VP ) 骑士旋转 360 360 360^(@)360^{\circ}(在骑士位置扭转)c. 骑士加入 VP 时旋转 180 180 180^(@)180^{\circ} d. 平面分裂/分裂变体在表面持续 3 秒或更长时间
a. Cyclone 180 180 180^(@)180^{\circ} (BK
Surface Arch Twirl 180 180 180^(@)180^{\circ} to a VP )
b. Knight rotating 360 360 360^(@)360^{\circ} (twisting in the Knight position)
c. Knight Join to VP while rotating 180 180 180^(@)180^{\circ}
d. Flat Split/Split variants sustained at the surface 3 seconds or more
a. Cyclone 180^(@) (BK Surface Arch Twirl 180^(@) to a VP ) b. Knight rotating 360^(@) (twisting in the Knight position) c. Knight Join to VP while rotating 180^(@) d. Flat Split/Split variants sustained at the surface 3 seconds or more| a. Cyclone $180^{\circ}$ (BK | | :--- | | Surface Arch Twirl $180^{\circ}$ to a VP ) | | b. Knight rotating $360^{\circ}$ (twisting in the Knight position) | | c. Knight Join to VP while rotating $180^{\circ}$ | | d. Flat Split/Split variants sustained at the surface 3 seconds or more |

a. 旋转连接腿 i 区域 180 + 180 +180^(@)+180^{\circ}+ 高度面朝 b. Rotat conn leg (r 360 360 360^(@)360^{\circ} 高度朝向
a. Rotat conne legs i area 180 + 180 + 180^(@)+180^{\circ}+ height facing
b. Rotat conn leg (r 360 360 360^(@)360^{\circ} heigh facing
a. Rotat conne legs i area 180^(@)+ height facing b. Rotat conn leg (r 360^(@) heigh facing| a. Rotat conne legs i area $180^{\circ}+$ height facing | | :--- | | b. Rotat conn leg (r $360^{\circ}$ heigh facing |

垂直方向与两个 P“锥体”的最大方向可能是任何方向。垂直方向与一个最大方向的可能是任何方向。
vertical tion with two P "cone" tation of maximum May be ny direction.
vertical tion with one tion of t maximum May be ny direction.
vertical tion with two P "cone" tation of maximum May be ny direction. vertical tion with one tion of t maximum May be ny direction.| vertical tion with two P "cone" tation of maximum May be ny direction. | | :--- | | vertical tion with one tion of t maximum May be ny direction. |
T C = 1.10 A 6 = 1.15 A 6 = 1.15 A6=1.15A 6=1.15 F6 = 0.65 = 0.65 =0.65=0.65 C 6 = 1.25 C 6 = 1.25 C6=1.25C 6=1.25 C6+ = 1.35
L THRUSTS (T) SPINS (S) TWISTS incl. Twirls/Swirls (R) AIRBORNE WEIGHT (A) FLEXIBILITY (F) CONNECTIONS (C) 5 "a. Thrust followed by Spin 360^(@) b. Thrust followed by Twirl 180^(@) and descent c. Thrust with flexibility followed by Spin 180^(@) d. Flying Fish Spin 180^(@) or Thrust Fishtail Helicopter Spinning 180^(@) e. One leg Thrust with Twirl 180 followed by Spin 360^(@)" "S5=1.95 SC5=4.00 SCD5 =4.05" "Spin 1800^(@) (two legs) Combined 1800^(@) (twolegs) Two-direction Combined 1800^(@) (twolegs)" "1R5=1.95, 2R5=2.45 RU5 = 2.95" "1 leg Twist 1800^(@) Twist 1800^(@) (VP) Unbalanced Twist 1800^(@) (VP)" Front Pike to VP while rotating 360^(@) "a. Knight to VP OR Knight to Fishtail through VP b. Bent Knee Surface Arch to VP c. Knight rotating 180^(@) (twisting in the Knight position)" Rotation vertical connection with one leg in VP "cone" area (rotation of 180^(@)+ at maximum height). May be facing any direction. T5 00.90 A5 =0.65 F 5 = 0.50 C5 =1.00 C5+ = 1.10 6 "a. Thrust with flexibility followed by Spin 360^(@) b. Thrust with Twirl 180^(@) followed by Spin 360^(@) c. Flying Fish 360^(@) or Thrust Fishtail Helicopter Spinning 360^(@)" " S6 = 2.35 SC6 = 4.80 SCD6 = 4.85" "Spin 2160^(@) (two legs) Combined 2160^(@) (two legs) Two-direction Combined 2160^(@) (twolegs)" "1R6=2.35 2R6=2.95 RDG =3.35" " RU6 = "3.55 "1 leg Twist 2160^(@) Twist 2160^(@) (VP) Two-direction 2160^(@) (VP) Unbalanced Twist 2160^(@) (VP)" "Sustained height with one leg or a combination of one or two legs lasting equal or more than 3 seconds Or Isolated movements performed in a stable and fixed single leg position (within VP definition of O-45 degrees) - isolated movements performed with other (non-fixed) leg lasting 3 seconds or more Or A combination of the two techniques" "a. Cyclone 180^(@) (BK Surface Arch Twirl 180^(@) to a VP ) b. Knight rotating 360^(@) (twisting in the Knight position) c. Knight Join to VP while rotating 180^(@) d. Flat Split/Split variants sustained at the surface 3 seconds or more" "a. Rotat conne legs i area 180^(@)+ height facing b. Rotat conn leg (r 360^(@) heigh facing" "vertical tion with two P "cone" tation of maximum May be ny direction. vertical tion with one tion of t maximum May be ny direction." T C = 1.10 A6=1.15 F6 =0.65 C6=1.25 C6+ = 1.35| L | THRUSTS (T) | SPINS (S) | | TWISTS incl. Twirls/Swirls (R) | | AIRBORNE WEIGHT (A) | FLEXIBILITY (F) | CONNECTIONS (C) | | | :---: | :---: | :---: | :---: | :---: | :---: | :---: | :---: | :---: | :---: | | 5 | a. Thrust followed by Spin $360^{\circ}$ <br> b. Thrust followed by Twirl $180^{\circ}$ and descent <br> c. Thrust with flexibility followed by Spin $180^{\circ}$ <br> d. Flying Fish Spin $180^{\circ}$ or Thrust Fishtail Helicopter Spinning $180^{\circ}$ <br> e. One leg Thrust with Twirl 180 followed by Spin $360^{\circ}$ | $\begin{aligned} & S 5=1.95 \\ & S C 5=4.00 \\ & \text { SCD5 }=4.05 \end{aligned}$ | Spin $1800^{\circ}$ (two legs) <br> Combined $1800^{\circ}$ <br> (twolegs) <br> Two-direction Combined $1800^{\circ}$ (twolegs) | $\begin{aligned} & 1 R 5=1.95 \\ & 2 R 5=2.45 \end{aligned}$ <br> RU5 = 2.95 | 1 leg Twist $1800^{\circ}$ <br> Twist $1800^{\circ}$ (VP) <br> Unbalanced Twist $1800^{\circ}$ (VP) | Front Pike to VP while rotating $360^{\circ}$ | a. Knight to VP OR Knight to Fishtail through VP <br> b. Bent Knee Surface Arch to VP <br> c. Knight rotating $180^{\circ}$ (twisting in the Knight position) | Rotation vertical connection with one leg in VP "cone" area (rotation of $180^{\circ}+$ at maximum height). May be facing any direction. | | | | T5 00.90 | | | | | A5 $=0.65$ | F 5 = 0.50 | C5 $=1.00$ | C5+ = 1.10 | | 6 | a. Thrust with flexibility followed by Spin $360^{\circ}$ <br> b. Thrust with Twirl $180^{\circ}$ followed by Spin $360^{\circ}$ <br> c. Flying Fish $360^{\circ}$ or Thrust Fishtail Helicopter Spinning $360^{\circ}$ | $\begin{aligned} & \text { S6 = } 2.35 \\ & \text { SC6 = } 4.80 \\ & \text { SCD6 = } 4.85 \end{aligned}$ | Spin $2160^{\circ}$ (two <br> legs) <br> Combined $2160^{\circ}$ <br> (two legs) <br> Two-direction Combined $2160^{\circ}$ (twolegs) | $\begin{aligned} & 1 R 6=2.35 \\ & 2 R 6=2.95 \\ & \text { RDG }=3.35 \end{aligned}$ $\text { RU6 = } 3.55$ | 1 leg Twist $2160^{\circ}$ <br> Twist $2160^{\circ}$ (VP) <br> Two-direction $2160^{\circ}$ (VP) <br> Unbalanced Twist $2160^{\circ}$ (VP) | Sustained height with one leg or a combination of one or two legs lasting equal or more than 3 seconds Or <br> Isolated movements performed in a stable and fixed single leg position (within VP definition of O-45 degrees) - isolated movements performed with other (non-fixed) leg lasting 3 seconds or more Or <br> A combination of the two techniques | a. Cyclone $180^{\circ}$ (BK <br> Surface Arch Twirl $180^{\circ}$ to a VP ) <br> b. Knight rotating $360^{\circ}$ (twisting in the Knight position) <br> c. Knight Join to VP while rotating $180^{\circ}$ <br> d. Flat Split/Split variants sustained at the surface 3 seconds or more | a. Rotat conne legs i area $180^{\circ}+$ height facing <br> b. Rotat conn leg (r $360^{\circ}$ heigh facing | vertical tion with two P "cone" tation of maximum May be ny direction. <br> vertical tion with one tion of t maximum May be ny direction. | | | T C = 1.10 | | | | | $A 6=1.15$ | F6 $=0.65$ | $C 6=1.25$ | C6+ = 1.35 |
L THRUSTS (T) SPINS (S) TWISTS incl. Twirls/Swirls (R) AIRBORNE WEIGHT (A) 空中重量 (A) FLEXIBILITY (F) 灵活性 (F) CONNECTIONS (C) 连接 (C)
7 Thrust followed by Spin 720 720 720^(@)720^{\circ}
推力后接旋转 720 720 720^(@)720^{\circ}
S7 = 2.75 = 2.75 =2.75=2.75 Spin 2520 2520 2520^(@)2520^{\circ} (two legs)
旋转 2520 2520 2520^(@)2520^{\circ} (两条腿)
2 R 7 = 3.45 R U 7 = 4.15 2 R 7 = 3.45 R U 7 = 4.15 {:[2R7=3.45],[RU7=4.15]:}\begin{aligned} & 2 R 7=3.45 \\ & R U 7=4.15 \end{aligned}

扭转 2520 2520 2520^(@)2520^{\circ} (VP) 不平衡扭曲 2520 2520 2520^(@)2520^{\circ} (VP)
Twist 2520 2520 2520^(@)2520^{\circ} (VP)
Unbalanced Twist 2520 2520 2520^(@)2520^{\circ} (VP)
Twist 2520^(@) (VP) Unbalanced Twist 2520^(@) (VP)| Twist $2520^{\circ}$ (VP) | | :--- | | Unbalanced Twist $2520^{\circ}$ (VP) |
Sustained height in VP lasting equal or more than 3 seconds
在 VP 中持续高度达到或超过 3 秒
Surface Arch to VP Rotation vertical connection with two legs in VP "cone" area (rotation of 360 + a t 360 + a t 360^(@)+at360^{\circ}+a t maximum height). May be facing any direction.
垂直连接的旋转,带有两个腿,在 VP“锥体”区域(旋转 360 + a t 360 + a t 360^(@)+at360^{\circ}+a t 最大高度)。可以朝任何方向。
T7 = 1.50 A7 = 1.45 = 1.45 =1.45=1.45 F7 = 0.75 = 0.75 =0.75=0.75 C7 = 1.50 = 1.50 =1.50=1.50 C7+ = 1.60
8 Thrust with flexibility followed by Spin 720 720 720^(@)720^{\circ}
灵活的推力后接旋转 720 720 720^(@)720^{\circ}
S8 3 . 1 5 3 . 1 5 3.15\mathbf{3 . 1 5} Spin 2880 2880 2880^(@)2880^{\circ} (two legs)
旋转 2880 2880 2880^(@)2880^{\circ} (两条腿)
2 R 8 = 3.95 R U 8 = 4.75 2 R 8 = 3.95 R U 8 = 4.75 {:[2R8=3.95],[RU8=4.75]:}\begin{aligned} & 2 R 8=3.95 \\ & R U 8=4.75 \end{aligned}

扭转 2880 2880 2880^(@)2880^{\circ} (VP) 不平衡扭转 2880 2880 2880^(@)2880^{\circ} (VP)
Twist 2880 2880 2880^(@)2880^{\circ} (VP)
Unbalanced Twist
2880 2880 2880^(@)2880^{\circ} (VP)
Twist 2880^(@) (VP) Unbalanced Twist 2880^(@) (VP)| Twist $2880^{\circ}$ (VP) | | :--- | | Unbalanced Twist | | $2880^{\circ}$ (VP) |
Sustained height shown at least 3 seconds or more in V P V P VPV P performed in an unbalanced position
在不平衡的姿势下, V P V P VPV P 中显示的持续高度至少为 3 秒或更长时间

骑士加入副总裁,同时旋转 360 360 360^(@)360^{\circ} b. 弯曲膝盖表面拱形位置到 VP 旋转 360 360 360^(@)360^{\circ} (新星旋转 360 360 360^{\circ}
a. Knight Join to VP while rotating 360 360 360^(@)360^{\circ}
b. Bent Knee Surface Arch Position to VP rotating 360 360 360^(@)360^{\circ} (Nova rotating 360 360 360^(@)360^{\circ} )
a. Knight Join to VP while rotating 360^(@) b. Bent Knee Surface Arch Position to VP rotating 360^(@) (Nova rotating 360^(@) )| a. Knight Join to VP while rotating $360^{\circ}$ | | :--- | | b. Bent Knee Surface Arch Position to VP rotating $360^{\circ}$ (Nova rotating $360^{\circ}$ ) |
T8 1 . 7 0 1 . 7 0 1.70\mathbf{1 . 7 0} A8 = 1.65 = 1.65 =1.65=1.65 FB = 0.90 FB = 0.90 FB=0.90\mathrm{FB}=0.90
9

a. 推力达到 8.5(腰部)或更高,然后旋转 1080 1080 1080^(@)1080^{\circ} 或更高 b. 推力达到 8.5(腰部)或更高,随后在膝盖以上的 VP 中捕捉(明显停止稳定高度持续 1 秒或更长时间)
a. Thrust to height of 8.5 (waist) or higher followed by Spin 1080 1080 1080^(@)1080^{\circ} or more
b. Thrust to height of 8.5 (waist) or higher continued by catching (clearly stopping stable height demonstrate d for 1 s or more) in a VP above the knees or higher
a. Thrust to height of 8.5 (waist) or higher followed by Spin 1080^(@) or more b. Thrust to height of 8.5 (waist) or higher continued by catching (clearly stopping stable height demonstrate d for 1 s or more) in a VP above the knees or higher| a. Thrust to height of 8.5 (waist) or higher followed by Spin $1080^{\circ}$ or more | | :--- | | b. Thrust to height of 8.5 (waist) or higher continued by catching (clearly stopping stable height demonstrate d for 1 s or more) in a VP above the knees or higher |
S 9 - 3 . 5 5 S 9  -  3 . 5 5 S9" - "3.55\mathbf{S 9} \mathbf{\text { - }} \mathbf{3 . 5 5}

旋转 3240 (两条腿)
Spin 3240
(two legs)
Spin 3240 (two legs)| Spin 3240 | | :--- | | (two legs) |
2 R 9 = 4.45 R U 9 = 5.35 2 R 9 = 4.45 R U 9 = 5.35 {:[2R9=4.45],[RU9=5.35]:}\begin{aligned} & 2 R 9=4.45 \\ & R U 9=5.35 \end{aligned}

扭转 3240 3240 3240^(@)3240^{\circ} (VP) 不平衡扭曲 3240 3240 3240^(@)3240^{\circ} (VP)
Twist 3240 3240 3240^(@)3240^{\circ} (VP)
Unbalanced Twist 3240 3240 3240^(@)3240^{\circ} (VP)
Twist 3240^(@) (VP) Unbalanced Twist 3240^(@) (VP)| Twist $3240^{\circ}$ (VP) | | :--- | | Unbalanced Twist $3240^{\circ}$ (VP) |
Surface Arch Position to VP rotating 180 180 180^(@)180^{\circ}
表面弓位置到 VP 旋转 180 180 180^(@)180^{\circ}
F9 = 1.00  F9 =  1.00 " F9 = "1.00\text { F9 = } 1.00
10 S 1 0 = 3 . 9 5 S 1 0 = 3 . 9 5 S10=3.95\mathbf{S 1 0} \mathbf{= 3 . 9 5} Spin 3600 3600 3600^(@)3600^{\circ} (two legs)
旋转 3600 3600 3600^(@)3600^{\circ} (两条腿)
2 R 10 = 4.95 RU10 = 5.95 2 R 10 = 4.95  RU10 =  5.95 {:[2R 10=4.95],[" RU10 = "5.95]:}\begin{aligned} & 2 R 10=4.95 \\ & \text { RU10 = } 5.95 \end{aligned}

扭转 3600 3600 3600^(@)3600^{\circ} (VP) 不平衡扭曲 3600 3600 3600^(@)3600^{\circ} (VP)
Twist 3600 3600 3600^(@)3600^{\circ} (VP)
Unbalanced Twist 3600 3600 3600^(@)3600^{\circ} (VP)
Twist 3600^(@) (VP) Unbalanced Twist 3600^(@) (VP)| Twist $3600^{\circ}$ (VP) | | :--- | | Unbalanced Twist $3600^{\circ}$ (VP) |
Surface Arch Position to VP rotating 360 360 360^(@)360^{\circ}
表面弓位置到 VP 旋转 360 360 360^(@)360^{\circ}
F 10 = 1.30 F 10 = 1.30 F 10=1.30F 10=1.30
L THRUSTS (T) SPINS (S) TWISTS incl. Twirls/Swirls (R) AIRBORNE WEIGHT (A) FLEXIBILITY (F) CONNECTIONS (C) 7 Thrust followed by Spin 720^(@) S7 =2.75 Spin 2520^(@) (two legs) "2R7=3.45 RU7=4.15" "Twist 2520^(@) (VP) Unbalanced Twist 2520^(@) (VP)" Sustained height in VP lasting equal or more than 3 seconds Surface Arch to VP Rotation vertical connection with two legs in VP "cone" area (rotation of 360^(@)+at maximum height). May be facing any direction. T7 = 1.50 A7 =1.45 F7 =0.75 C7 =1.50 C7+ = 1.60 8 Thrust with flexibility followed by Spin 720^(@) S8 3.15 Spin 2880^(@) (two legs) "2R8=3.95 RU8=4.75" "Twist 2880^(@) (VP) Unbalanced Twist 2880^(@) (VP)" Sustained height shown at least 3 seconds or more in VP performed in an unbalanced position "a. Knight Join to VP while rotating 360^(@) b. Bent Knee Surface Arch Position to VP rotating 360^(@) (Nova rotating 360^(@) )" T8 1.70 A8 =1.65 FB=0.90 9 "a. Thrust to height of 8.5 (waist) or higher followed by Spin 1080^(@) or more b. Thrust to height of 8.5 (waist) or higher continued by catching (clearly stopping stable height demonstrate d for 1 s or more) in a VP above the knees or higher" S9" - "3.55 "Spin 3240 (two legs)" "2R9=4.45 RU9=5.35" "Twist 3240^(@) (VP) Unbalanced Twist 3240^(@) (VP)" Surface Arch Position to VP rotating 180^(@) " F9 = "1.00 10 S10=3.95 Spin 3600^(@) (two legs) "2R 10=4.95 RU10 = 5.95" "Twist 3600^(@) (VP) Unbalanced Twist 3600^(@) (VP)" Surface Arch Position to VP rotating 360^(@) F 10=1.30 | L | THRUSTS (T) | SPINS (S) | | TWISTS incl. Twirls/Swirls (R) | | AIRBORNE WEIGHT (A) | FLEXIBILITY (F) | CONNECTIONS (C) | | | :---: | :---: | :---: | :---: | :---: | :---: | :---: | :---: | :---: | :---: | | 7 | Thrust followed by Spin $720^{\circ}$ | S7 $=2.75$ | Spin $2520^{\circ}$ (two legs) | $\begin{aligned} & 2 R 7=3.45 \\ & R U 7=4.15 \end{aligned}$ | Twist $2520^{\circ}$ (VP) <br> Unbalanced Twist $2520^{\circ}$ (VP) | Sustained height in VP lasting equal or more than 3 seconds | Surface Arch to VP | Rotation vertical connection with two legs in VP "cone" area (rotation of $360^{\circ}+a t$ maximum height). May be facing any direction. | | | | T7 = 1.50 | | | | | A7 $=1.45$ | F7 $=0.75$ | C7 $=1.50$ | C7+ = 1.60 | | 8 | Thrust with flexibility followed by Spin $720^{\circ}$ | S8 $\mathbf{3 . 1 5}$ | Spin $2880^{\circ}$ (two legs) | $\begin{aligned} & 2 R 8=3.95 \\ & R U 8=4.75 \end{aligned}$ | Twist $2880^{\circ}$ (VP) <br> Unbalanced Twist <br> $2880^{\circ}$ (VP) | Sustained height shown at least 3 seconds or more in $V P$ performed in an unbalanced position | a. Knight Join to VP while rotating $360^{\circ}$ <br> b. Bent Knee Surface Arch Position to VP rotating $360^{\circ}$ (Nova rotating $360^{\circ}$ ) | | | | | T8 $\mathbf{1 . 7 0}$ | | | | | A8 $=1.65$ | $\mathrm{FB}=0.90$ | | | | 9 | a. Thrust to height of 8.5 (waist) or higher followed by Spin $1080^{\circ}$ or more <br> b. Thrust to height of 8.5 (waist) or higher continued by catching (clearly stopping stable height demonstrate d for 1 s or more) in a VP above the knees or higher | $\mathbf{S 9} \mathbf{\text { - }} \mathbf{3 . 5 5}$ | Spin 3240 <br> (two legs) | $\begin{aligned} & 2 R 9=4.45 \\ & R U 9=5.35 \end{aligned}$ | Twist $3240^{\circ}$ (VP) <br> Unbalanced Twist $3240^{\circ}$ (VP) | | Surface Arch Position to VP rotating $180^{\circ}$ $\text { F9 = } 1.00$ | | | | 10 | | $\mathbf{S 1 0} \mathbf{= 3 . 9 5}$ | Spin $3600^{\circ}$ (two legs) | $\begin{aligned} & 2 R 10=4.95 \\ & \text { RU10 = } 5.95 \end{aligned}$ | Twist $3600^{\circ}$ (VP) <br> Unbalanced Twist $3600^{\circ}$ (VP) | | Surface Arch Position to VP rotating $360^{\circ}$ $F 10=1.30$ | | |
Please fill in with type or write in capital letters!
请填写类型或用大写字母书写!
Member Federation: 会员联合会:
Competition: 竞争:
Event: 事件: a PRELIMS FINALS
- Women Solo Tech 女性单人科技 Men Solo Tech Women Duet Tech 女性二重唱科技 Mixed Duet Tech 混合二重唱技术
- Women Solo Free 女性单人免费 - Men Solo Free 男人单人自由 - Women Duet Free 女性二重唱免费 - Mixed Duet Free 混合二重唱免费
a Mixed Team Tech 混合团队技术 Mixed Team Free 混合团队免费 Acrobatic 杂技的 Combo 组合
Theme: 主题:
Name of competitor(s): 竞争对手的名称:
Member Federation: Competition: Event: a PRELIMS ㅁ FINALS - Women Solo Tech ㅁ Men Solo Tech ㅁ Women Duet Tech ㅁ Mixed Duet Tech - Women Solo Free - Men Solo Free - Women Duet Free - Mixed Duet Free a Mixed Team Tech 口 Mixed Team Free ㅁ Acrobatic ㅁ Combo Theme: Name of competitor(s): | Member Federation: | | | | | | | | | | :---: | :---: | :---: | :---: | :---: | :---: | :---: | :---: | :---: | | Competition: | | | | | | | | | | Event: | a | PRELIMS | ㅁ | FINALS | | | | | | | - | Women Solo Tech | ㅁ | Men Solo Tech | ㅁ | Women Duet Tech | ㅁ | Mixed Duet Tech | | | - | Women Solo Free | - | Men Solo Free | - | Women Duet Free | - | Mixed Duet Free | | | a | Mixed Team Tech | 口 | Mixed Team Free | ㅁ | Acrobatic | ㅁ | Combo | | Theme: | | | | | | | | | | Name of competitor(s): | | | | | | | | |
ELEMENTS IN ORDER OF PERFORMANCE
按表现顺序排列的元素
TIME PART EL BASE MARK 基础标记 DECLARED DIFFICULTY 声明的难度 BONUS DD TC
TIME PART EL BASE MARK DECLARED DIFFICULTY BONUS DD TC | TIME | PART | EL | BASE MARK | DECLARED DIFFICULTY | BONUS | DD | TC | | :---: | :---: | :---: | :---: | :---: | :---: | :---: | :---: | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
Member Federation: 会员联合会:
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  1. *Note: in disciplines where there is only one option for an element, no letter is included - for example “TRE3”
    *注意:在只有一个选项的学科中,不包括字母 - 例如“TRE3”