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Content Update 3.26.0 — Path of Exile: Secrets of the Atlas
內容更新 3.26.0 — 流亡黯道:阿特拉斯秘辛


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Secrets of the Atlas
阿特拉斯秘辛

  • Tears into different realities within the Atlas have begun to appear. The Originator of these realities has entangled themselves within the very fabric of the Atlas, and they're now trapped! Track down the source of the tears and uncover the secrets within.
    阿特拉斯內部開始出現通往不同現實的裂痕。這些現實的創造者已將自身纏繞進阿特拉斯的結構之中,如今被困其中!追蹤這些裂痕的源頭,揭開隱藏其中的秘密。
  • You will meet Eagon, a man of mysterious heritage trying to discover his origins. In his quest, Eagon has been investigating these distortions of reality, occasionally catching glimpses of a young girl through the rifts — Zana.
    你將遇見身世成謎的伊岡,他正試圖探尋自己的起源。在追查這些現實扭曲現象的過程中,伊岡偶爾能從裂隙中瞥見一名年輕女孩的身影——札娜。
  • In the Atlas you will encounter Threads of Consciousness, a strange thread-like substance that appears near the tears. By using a powerful gauntlet of his own making, Eagon is able to create a link to these memory threads and open portals to them. Working with Eagon, you must step through and find Zana, or whatever remains of her.
    在阿特拉斯的裂隙附近,你會遭遇名為「意識之絲」的奇特線狀物質。伊岡運用自製的強大手套,能與這些記憶之絲建立連結並開啟通往其中的傳送門。你必須與伊岡合作,穿越這些門扉尋找札娜——或是她殘存的一切。
  • The areas you are asked to investigate are not your typical Maps, they’re influenced by the Memories of Zana herself and have manifested dangerous threats. Influenced monsters are imbued with Memory Petals, defeat them and absorb their power to unleash it for yourself as a special ability during combat.
    你將探索的區域並非尋常地圖,它們深受札娜記憶影響,並孕育出危險威脅。受影響的怪物附有記憶花瓣,擊敗牠們並吸收其力量,即可在戰鬥中將之釋放為特殊能力。
  • As you defeat the boss of each Map along the Thread you are presented with an Altar that applies a modifier to the remaining Maps in the Thread. These modifiers accumulate as you dive deeper into a memory.
    當你擊敗記憶之線沿途每張地圖的首領後,會出現一座祭壇,對該線剩餘的地圖施加修改效果。這些效果會隨著你深入記憶而層層疊加。
  • The final Map in each Thread is a true challenge, affected by all of the previous modifiers selected at each Altar, and guarded by a powerful boss. Each of these bosses are familiar, but dreamlike, drawn from Zana's memories and warped by the Atlas into something very different, and terrifying. Defeat these warped memory bosses, and dive deeper into the memory rifts to encounter the most significant of Zana's memories, manifested into three new Pinnacle bosses.
    每條記憶之線最終的地圖才是真正考驗,受先前所有祭壇選擇的修改效果影響,並由強大首領守護。這些首領看似熟悉卻如夢似幻,源自札娜的記憶並被輿圖扭曲成截然不同且令人恐懼的形態。擊敗這些扭曲記憶首領,深入記憶裂縫,迎戰札娜最深刻記憶具現化的三尊全新巔峰首領。
  • For more information about this expansion, check out pathofexile.com/secrets
    欲瞭解此擴充內容更多資訊,請參閱 pathofexile.com/secrets

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The Mercenaries of Trarthus Challenge League
塔拉斯傭兵挑戰聯盟

  • Challenge leagues are a great opportunity for a fresh start in a new economy. All of your old characters and items are still present in the Standard and Hardcore leagues, but you're encouraged to join the new leagues, complete challenges and demonstrate your mastery of Path of Exile!
    挑戰聯盟是體驗全新經濟環境的絕佳機會。您所有的舊角色與物品仍會保留在標準與專家聯盟中,但我們鼓勵您加入新聯盟,完成挑戰並展現您對《流亡黯道》的精湛掌握!
  • Veterans have journeyed to Wraeclast from the lawless cities of Trarthus. They're ready to offer their sinister services, but not for free. A Mercenary can be found in each area, each with their own personalities, as well as individual builds, skills, and items.
    來自不法之城塔拉斯的資深傭兵們已抵達瓦爾克拉斯。他們準備提供其陰險的服務,但絕非免費。每張地圖中都可找到一位傭兵,每位傭兵皆擁有獨特的個性、專屬流派、技能與裝備。
  • Upon meeting a Mercenary, as per Trarthan tradition, they will challenge you to a duel to test your strength. Inspect these Mercenaries before the duel to make an informed choice. If you decide to duel them you may choose a reward for your victory: Hire them, take one of their items, or exile them.
    根據特拉桑的傳統,當你遇見傭兵時,他們會向你發起決鬥以測試你的實力。在決鬥前先檢視這些傭兵,以便做出明智的選擇。如果你決定與他們決鬥,勝利後可以選擇獎勵:僱用他們、奪取他們的一件物品,或是放逐他們。
  • Sometimes you may meet particularly Infamous Trarthan Mercenaries bearing the name of their house. These Mercenaries descend from the four major death-trade families in Trarthus, and are the sole source of items with the new Infamous modifiers.
    有時你可能會遇到特別聲名狼藉的特拉桑傭兵,他們帶著家族的名號。這些傭兵來自特拉桑四大死亡交易家族,是擁有新「惡名昭彰」詞綴物品的唯一來源。
  • Only one Mercenary can accompany you at a time, but you can have up to three total in your service. Having varied options is useful, as there may be situations where you need specific backup, like a difficult boss fight!
    一次只能有一名傭兵隨行,但你最多可以有三名傭兵為你服務。保持多樣化的選擇很有用,因為在某些情況下,例如面對困難的頭目戰時,你可能需要特定的支援!
  • You can replace the items equipped to active Mercenaries, or those in reserve, with ones of your choosing. Mercenaries don't level up like Exile's do, so you should keep an eye out for more powerful Mercenaries as you progress through the Campaign and Endgame.
    你可以替換現役或後備傭兵身上的裝備,換上你選擇的物品。傭兵不會像流亡者那樣升級,所以在進行劇情和終局遊戲時,你應該留意更強大的傭兵。
  • With 3.26.0, there are Standard, Hardcore and Solo Self-Found variations of the Mercenaries challenge league available. They have the same core mechanics and items. You can create private league versions of these leagues, with mods that make the game harder.
    在 3.26.0 版本中,我們提供了標準模式、專家模式及孤狼自立的傭兵挑戰聯盟變體。它們擁有相同的核心機制與物品。您可創建這些聯盟的私人聯盟版本,並添加使遊戲更困難的調整項目。
  • The new Mercenaries challenge league includes a set of 40 new challenges, and 8 new challenges in Ruthless Mercenaries. Earn pieces of the Watcher's Wrath Armour Set when you complete 12, 20, 28 and 36 challenges in Mercenaries, or 2, 4, 6 and 8 challenges in Ruthless Mercenaries. These challenge rewards are only obtainable in this league.
    全新傭兵挑戰聯盟包含 40 項新挑戰,以及殘酷傭兵模式中的 8 項新挑戰。當您在傭兵聯盟中完成 12、20、28 及 36 項挑戰,或在殘酷傭兵中完成 2、4、6 及 8 項挑戰時,將獲得「守望者之怒」盔甲套裝部件。這些挑戰獎勵僅限本聯盟取得。
  • From the 19th challenge onwards and for every third challenge after that, you will receive pieces of the Mercenaries Totem Pole decoration to display in your hideout. The Totem Pole permanently showcases how many of the Mercenaries challenges you completed during the league.
    從第 19 項挑戰開始,每完成三項挑戰後,您將獲得用於裝飾藏身處的「傭兵圖騰柱」部件。該圖騰柱會永久展示您在本聯盟期間完成的傭兵挑戰數量。

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New Content and Features
新增內容與功能

  • Added a new Intelligence/Dexterity Support Gem, Focused Channelling: Supports channelling spells you cast yourself, significantly empowering the damage of supported skills the longer they are cast, while also increasing their cost the longer they are cast. Cannot modify the skills of minions.
    新增一顆智力/敏捷輔助寶石「專注引導」:輔助你自行施放的引導法術,隨著施法時間延長顯著強化被輔助技能的傷害,同時也會增加其消耗。無法影響召喚物的技能。
  • Introduced the Shaper's Exalted Orb, which adds Shaper influence and a new Shaper modifier to a Rare item.
    新增「塑者崇高石」,可為稀有物品附加塑者影響力及一條新的塑者詞綴。
  • Introduced the Elder's Exalted Orb, which adds Elder influence and a new Elder modifier to a Rare item.
    新增「尊師崇高石」,可為稀有物品附加尊師影響力及一條新的尊師詞綴。
  • Introduced the Orb of Remembrance, which randomises the number of Memory Strands on a normal equipment item.
    新增「記憶之珠」,可隨機改變普通裝備上的記憶絲線數量。
  • Introduced the Orb of Unravelling, which consumes all Memory Strands on an item to attempt to upgrade the tier of explicit modifiers based on the number Memory Strands consumed.
    新增「解構之珠」,消耗物品上所有記憶絲線,根據消耗數量嘗試提升顯性詞綴的階級。
  • Introduced the Orb of Intention, which modifies a Memory Influenced Map, causing items found to have more Memory Strands, but fewer items drop.
    新增「意圖之珠」,可修改受記憶影響的地圖,使掉落物品擁有更多記憶絲線,但掉落數量減少。
  • Added over 20 new Uniques, some of which can only be obtained by dueling Mercenaries.
    新增超過 20 種全新傳奇物品,其中部分僅能透過與傭兵對決獲得。
  • Added 5 new Divination Cards.
    新增了 5 張新的命運卡。
  • You can now pause the game by opening the menu or any fullscreen interface like the Passive Skill Tree. You will also be paused if any lag is detected, or if you disconnect. Some content, mainly Pinnacle Boss fights, will apply the "Temporal Interference" debuff to you, which prevents the game from being paused.
    現在可以通過打開選單或任何全螢幕界面(如被動技能樹)來暫停遊戲。如果檢測到延遲或斷線,遊戲也會自動暫停。部分內容,主要是巔峰頭目戰,會對你施加「時間干擾」減益效果,此效果會阻止遊戲暫停。
  • The Rogue Harbour can now be accessed through a pin on the World Map after you have travelled there once. Alternatively, you can use the /heist chat command in town and hideout areas.
    在首次抵達後,現在可以通過世界地圖上的標記進入盜賊港灣。或者,你也可以在城鎮和藏身處區域使用/heist 聊天指令。
  • The maximum number of Players in a single instance of The Rogue Harbour has been halved.
    單一盜賊港灣實例中的最大玩家數量已減半。
  • A message is now output to chat whenever the Nameless Seer or a Reflecting Mist spawns randomly in a map.
    當無名先知或反射迷霧隨機在地圖中生成時,現在會於聊天頻道輸出提示訊息。
  • Guild Officers may now cancel unaccepted invitations to their Guild.
    公會幹部現在可以取消尚未被接受加入公會的邀請。
  • Continued to incrementally improve the sound, art, effects and environments.
    持續對音效、美術、特效與遊戲環境進行逐步優化。

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Endgame Changes  終局改動

  • Players can no longer gain or lose experience in the following areas: Absence of Mercy and Empathy, Absence of Patience and Wisdom, Absence of Symmetry and Harmony, Absence of Value and Meaning, Crux of Nothingness, Eye of the Storm, Polaric Void, Seething Chyme, The Sacred Grove, The Shaper's Realm, and The Maven's Crucible.
    玩家在以下區域將無法獲得或失去經驗值:慈悲與同理的缺席、耐心與智慧的缺席、對稱與和諧的缺席、價值與意義的缺席、虛無的十字路口、風暴之眼、極地虛空、沸騰的食糜、神聖樹林、塑界者之境,以及智者的熔爐。
  • Atlas Memories have been removed. Existing items will be deleted upon logging in, and existing Memories on your Atlas have been removed.
    地圖記憶已被移除。登入時現有物品將被刪除,且您地圖上的現有記憶已被清除。
  • Introduced some new Red-tier Kirac Missions that you might recognise from previous Atlas Memories.
    新增了一些紅階級的奇拉克任務,您可能會從之前的地圖記憶中認出它們。
  • Breach Splinters that drop during an encounter are now automatically collected and dropped at your location when the Breach concludes. If you're in a party it will drop multiple stacks that are randomly allocated. You can see a small notification above your character whenever a Breach Splinter is collected, similar to Gold.
    在遭遇戰期間掉落的裂隙碎片現在會在裂隙結束時自動收集並掉落於你所在位置。如果你是組隊狀態,將會掉落多個隨機分配的堆疊。每當收集到裂隙碎片時,你可以在角色上方看到類似金幣的小型通知。
  • Commonly-found Scarabs now drop at higher stack sizes in higher-tier Maps, but are found less often, similar to how common basic Currency stack sizes increase with area level.
    常見的聖甲蟲現在會在高階地圖中以更高的堆疊數量掉落,但出現頻率降低,類似於普通基礎貨幣堆疊數量隨區域等級增加的方式。
  • Using an Orb of Horizons on an Elder Guardian of Conqueror Map will now also reroll the Guardian or Conqueror to a different one.
    現在對尊師守衛或征服者地圖使用地平石也會將守衛或征服者重新隨機成另一個不同的守衛或征服者。
  • Completing a non-Unique Map at a tier lower than it is naturally found no longer grants Map Bonus Objective completion.
    完成一個非獨特地圖且其階級低於其自然出現的階級時,不再授予地圖獎勵目標完成進度。
  • Further improved level generation of Blighted Maps so that they fail to open less often (again).
    進一步改進枯疫地圖的生成機制,降低其無法開啟的發生機率(再次調整)。
  • The following Maps have been added back to the Atlas: Acid Caverns, Arid Lake, Arsenal, Bazaar, Canyon, Conservatory, Core, Frozen Cabins, Ghetto, Grave Trough, Iceberg, Ivory Temple, Laboratory, Mineral Pools, Park, Peninsula, Phantasmagoria, Precinct, Shipyard, Sunken City, Primordial Blocks, Tower, Villa, Wasteland, Waste Pool, Waterways, and Wharf.
    以下地圖已重新加入輿圖:酸蝕洞穴、旱地湖泊、軍火庫、市集大廳、峽谷、溫室大廳、核心、冰封木屋、貧民窟、墓道、冰山、象牙神殿、實驗室、礦坑池、公園、半島、幻境、轄區、船塢、沉沒都市、原始磚塊、高塔、莊園、荒原、廢棄水池、下水道及碼頭。
  • The following Maps have been removed from the Atlas: Academy, Burial Chambers, Cage, Caldera, Carcass, Cells, Crater, Courthouse, Coves, Desert, Dry Sea, Fields, Fungal Hollow, Gardens, Graveyard, Haunted Mansion, Infested Valley, Lair, Lookout, Marshes, Pit, Port, Relic Chambers, Residence, Spider Lair, Sulphur Vents, and Summit.
    以下地圖已從輿圖中移除:學院、墓穴、牢籠、火山口、腐化之軀、地牢、巨坑、法院、海灣、沙漠、乾涸之海、原野、菌絲幽谷、花園、墳場、鬼屋、感染谷地、獸穴、瞭望台、沼澤、深坑、港口、遺物大廳、宅邸、蜘蛛巢穴、硫磺噴口與巔峰。
  • Map tiers and locations have been shuffled (though the 'pin' locations for maps have not changed). Most maps are now initially found at a different tier.
    地圖階級與位置已重新洗牌(但地圖的「釘選」位置未變動)。多數地圖的初始掉落階級已改變。
  • Some of the Map Bosses you are required to defeat to upgrade your Pantheon have changed as a result of these Atlas changes.
    由於這些輿圖變更,部分用於升級萬神殿所需擊敗的地圖首領已有所調整。
  • Crafting Recipes have been shuffled and ones that were previously unlocked in Maps that have been removed from the Atlas are now found within other Maps currently on the Atlas.
    製作配方已重新調整,原先在已從輿圖移除的地圖中解鎖的配方,現已移至當前輿圖上的其他地圖中。

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Atlas Passive Tree Changes
輿圖天賦樹變更

  • Atlas Passive Skills that provide additional chance for your Maps to contain a Master or Extra Content that can be turned off through Atlas Passives now also cause Scarabs in your Maps to have an increased chance to be Scarabs of that type of Extra Content. The Ruthless Atlas Passive Tree is not affected by this change.
    提供額外機率使地圖中出現大師或可透過天賦樹關閉的特殊內容的「輿圖天賦技能」,現在同時會使地圖中的聖甲蟲更傾向掉落該類型的特殊內容聖甲蟲。此變動不影響無情模式的輿圖天賦樹。
  • The Intelligence Gathering Notable Atlas Passive has been replaced with the new Lethal Extraction Notable, which causes Executing Immortal Syndicate Members in your Maps to grant intelligence to their current division equal to 2 times their Rank.
    「情報蒐集」顯著天賦已被替換為新的「致命萃取」顯著天賦,效果為處決地圖中的永生密教成員時,將根據其階級 2 倍提供其所屬部門的情報值。
  • The Straight and Narrow Notable Atlas Passive has been replaced with the new Miner's Strike Notable, which prevents Ore Deposits and Kalguuran Scarabs from appearing in your Maps.
    「筆直前路」顯著天賦已被替換為新的「礦工突襲」顯著天賦,效果為阻止礦脈堆積與卡爾古蘭聖甲蟲出現在你的地圖中。
  • Added 2 Atlas Memory clusters to the Atlas Passive Tree, including the following Notable Passive Skills:
    在輿圖天賦樹中新增 2 組記憶天賦群,包含以下顯著天賦技能:
  • Traumatic Experience: 80% reduced chance for Memory Threads to lead towards the Incarnation of Dread.
    創傷體驗:記憶絲線導向恐懼化身的機率降低 80%。
  • Remembered Kindness: 80% reduced chance for Memory Threads to lead towards the Incarnation of Neglect.
    銘記的善意:記憶絲線導向忽視化身的機率降低 80%。
  • Educated Upbringing: 80% reduced chance for Memory Threads to lead towards the Incarnation of Fear.
    良好教養:記憶絲線導向恐懼化身的機率降低 80%。
  • Grasp the Past: The number of Memory Strands on Equipment Items found in your Maps has a 50% chance to be Lucky.
    掌握過去:你地圖中找到的裝備物品上的記憶絲線數量有 50% 機率獲得幸運效果。

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Settlers Added to the Core Game
定居者加入核心遊戲

  • After almost a year of building, Johan is finally satisfied with the upgrades made to Kingsmarch, and now its services can be used to their full effect. Settlers of Kalguur has been added to the core game, but there will be no more town-building.
    經過近一年的建設,約翰終於對金斯瑪奇的升級感到滿意,現在可以充分發揮其服務功能。《卡爾古爾的定居者》已被加入核心遊戲,但將不再進行城鎮建設。
  • Gold can drop from slain monsters which will be used for paying workers' wages, as well as Passive Skill Tree Respecialisation and purchasing items from the Black Market at a number of NPCs throughout Wraeclast.
    擊殺怪物可掉落金幣,用於支付工人薪水、被動技能樹重置以及向散佈在瓦爾克拉斯各地的數名 NPC 黑市購買物品。
  • The Currency Exchange will also be returning; you'll first encounter Faustus in Lioneye's Watch in Act 6 who can help facilitate trades.
    貨幣交易所也將回歸;你會在第六章的獅眼守望首次遇見福斯塔斯,他能協助你進行交易。
  • Upon reaching the Endgame, Johan will invite you to Kingsmarch. In Maps you'll start to find different ore veins, which Kalguuran workers can mine for you. Send this ore, or crops grown in the town, to Karui and Kalguuran ports in return for rewards.
    當你到達終局遊戲時,約翰會邀請你前往王城大道。在地圖中,你將開始發現不同的礦脈,卡爾古蘭工人可以為你開採這些礦石。將這些礦石或城鎮中種植的作物運送到卡魯和卡爾古蘭的港口以換取獎勵。
  • By shipping items to Karui ports you can receive Tattoos, which can be used on your Passive Skill Tree to change what they provide you.
    通過將物品運送到卡魯港口,你可以獲得紋身,這些紋身可以用在你的被動技能樹上,改變它們為你提供的效果。
  • By shipping items to Kalguuran ports you can receive Runegrafts, a new Passive Skill Tree mechanic that replaces the Runesmithing service previously provided in the town. These are similar to Tattoos, but instead of applying to a Passive Skill they apply to an allocated Passive Mastery Skill.
    通過將物品運送到卡爾古蘭港口,你可以獲得符文鑄造,這是一種新的被動技能樹機制,取代了城鎮中之前提供的符文鍛造服務。這些與紋身類似,但不是應用於被動技能,而是應用於已分配的被動精通技能。
  • Isla has continued to make modifications on the Recombinator. You are able to decide which modifiers on the two items you input into the Recombinator you would like to try to merge together (with a chance of success displayed to you). This new method of Recombinating can result in the items being destroyed.
    伊斯拉持續對重組器進行改良。現在你可以自行選擇要嘗試合併兩件輸入重組器的物品上的哪些詞綴(系統會顯示成功機率)。這種新的重組方式可能導致物品被摧毀。
  • Isla's previous method of Recombinating is still available if you'd prefer to leave it up to fate, combining two items randomly (with no risk of destroying your items), though this is the less predictable method.
    若你偏好聽天由命,伊斯拉原先的隨機重組方式(不會摧毀物品但結果較難預測)仍然可供使用。
  • Introduced the Kalguuran Scarab of Abundance, which causes an area to contain an additional Ore Deposit.
    新增了卡爾古蘭豐饒聖甲蟲,可使區域內額外出現一處礦脈。
  • Introduced the Kalguuran Scarab of Guarded Riches, which causes Monsters guarding Ore Deposits in an area to be at least Magic.
    新增卡爾古爾的守護財富聖甲蟲,使區域內守護礦脈的怪物至少為魔法怪物。
  • Introduced the Kalguuran Scarab of Refinement, which causes Ore Deposits in Area to grant Smelted Bars instead of Marking Ore.
    新增卡爾古爾的提煉聖甲蟲,使區域內的礦脈掉落熔煉錠而非標記礦石。
  • Added 4 Settlers of Kalguur clusters to the Atlas Passive Tree, including the following Notable Passive Skills:
    在輿圖天賦樹上新增 4 個卡爾古爾定居者集群,包含以下天賦專精:
  • Prospector's Luck: Your Maps have +20% chance to contain Ore Deposits.
    勘探者之運:你的地圖有+20%機率含有礦脈。
  • Yield Upon Yield: Your Maps with Ore Deposits have 50% increased chance to contain two Ore Deposits.
    豐收再豐收:你的含有礦脈的地圖有 50%增加的機率會包含兩個礦脈。
  • Fortune's Favour: Ore Deposits in your Maps are more likely to be rarer varieties.
    幸運之眷:你的地圖中的礦脈更可能為稀有種類。
  • Lost in Transit: 10% chance for Ore Deposits in your Maps to be replaced by Lost Shipments.
    遺失的運輸:你的地圖中的礦脈有 10%機率被遺失的貨運取代。
  • Crimson Infusion: Crimson Iron Ore Deposits in your Maps are guarded by 2 additional Corrupted Growths. 100% increased chance for Ore Deposits found in your Maps to be Crimson Iron.
    深紅灌注:你的地圖中的深紅鐵礦礦脈會額外由 2 個腐化生長物守護。你的地圖中發現的礦脈為深紅鐵礦的機率提高 100%。
  • Amber Infusion: Petrified Amber Ore Deposits in your Maps take 25% reduced Damage. 100% increased chance for Ore Deposits found in your Maps to be Petrified Amber.
    琥珀灌注:你的地圖中的石化琥珀礦礦脈承受的傷害減少 25%。你的地圖中發現的礦脈為石化琥珀礦的機率提高 100%。
  • Verisium Infusion: Verisium Ore Deposits in your Maps can be channelled on for 30% longer. 100% increased chance for Ore Deposits found in your Maps to be Verisium.
    維里斯合金灌注:地圖中的維里斯礦脈可被引導的時間延長 30%。地圖中發現的礦脈為維里斯合金的機率提高 100%。
  • Orichalcum Infusion: Buffs granted by Orichalcum Ore Deposits in your Maps have 100% increased Duration. 100% increased chance for Ore Deposits found in your Maps to be Orichalcum.
    奧里哈魯克灌注:地圖中的奧里哈魯克礦脈賦予的增益效果持續時間延長 100%。地圖中發現的礦脈為奧里哈魯克的機率提高 100%。
  • Bismuth Infusion: Bismuth Ore Deposits in your Maps have 30% chance to add an additional Modifier to Monsters they affect. 100% increased chance for Ore Deposits found in your Maps to be Bismuth.
    鉍金灌注:地圖中的鉍金礦脈有 30%機率為受其影響的怪物增加一個額外詞綴。地圖中發現的礦脈為鉍金的機率提高 100%。
  • Added a new Atlas Passive Keystone - Refiner's Bargain: Equipment Items with Rarity dropped by Possessed Monsters in your Maps have 25% chance to be converted to Thaumaturgic Dust. Sulphite found in your Maps is granted as a random Ore instead at 25% of the value. Lifeforce found in your Maps is granted as a random Crop instead at 300% of the value.
    新增了一張地圖天賦關鍵基石——精煉者的交易:你地圖中被附身怪物掉落的稀有裝備物品有 25%機率轉化為秘術粉塵。地圖中發現的硫磺會以 25%數值隨機轉換為礦石。地圖中發現的生命力會以 300%數值隨機轉換為作物。
  • Some other Atlas Passive Skills have moved location to make space for the new Clusters and Keystone added.
    部分其他輿圖天賦技能已調整位置,為新增的集群和關鍵天賦騰出空間。
  • There are now 5 job rankings for Kingsmarch workers (previously 10).
    王城工人的職位等級現在調整為 5 級(原先為 10 級)。
  • Adjusted Banana to more closely match the size of the Kalguuran version.
    調整香蕉尺寸以更接近卡爾古蘭版本的規格。
  • Moved a lamppost in Kingsmarch.
    移動了王城中的一根路燈柱。

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Betrayal Rework  背叛聯盟機制重製

  • The Mastermind boss fight is now separate from the Betrayal Safehouse mechanic, and defeating the boss no longer resets the state of the Immortal Syndicate. We've added a new Syndicate Medallion Fragment which can be used to travel to The Mastermind's Lair. This fragment has a chance to drop from Safehouse Leaders at high levels.
    首腦頭目戰現已與背叛聯盟安全屋機制分離,擊敗首腦不再重置不朽辛迪加的狀態。我們新增了一種辛迪加勳章碎片,可用於前往首腦的巢穴。此碎片在高等級時有機會從安全屋首領身上掉落。
  • The Mastermind Boss fight has been improved, now with significantly fewer immunity phases and new rewards.
    首腦頭目戰已改進,現在免疫階段顯著減少,並新增了獎勵。
  • The Mastermind's Lair cannot be accessed if you have not unlocked the endgame.
    若未解鎖終局遊戲內容,則無法進入首腦的巢穴。
  • The Veiled Modifiers on the The Mastermind's Unique Items are now able to unveil some new modifiers that are exclusive to these Uniques.
    隱匿大師的獨特物品上的隱匿詞綴現在可以揭露一些僅限於這些獨特物品的新詞綴。
  • Catarina, Master of Undeath can now drop Allflame Embers. These new Map Fragments can add packs of monsters in Maps with different types of special monsters. These special monster packs have unusual properties, compositions, or rewards. Allflame Embers can be placed in your Map Device like Scarabs, and used in conjunction with Scarabs to further customise your Maps.
    不死大師卡塔莉娜現在會掉落全焰餘燼。這些新的地圖碎片可以在地圖中添加帶有不同類型特殊怪物的怪物群。這些特殊怪物群具有不尋常的屬性、組成或獎勵。全焰餘燼可以像聖甲蟲一樣放入你的地圖裝置中,並與聖甲蟲一起使用,以進一步自定義你的地圖。
  • Catarina, Master of Undeath, no longer drops Rare Veiled items with exclusive Modifiers, these are now exclusive to the Unique items she can drop. She instead now drops rare double Veiled items.
    不死大師卡塔莉娜不再掉落帶有獨特詞綴的稀有隱匿物品,這些詞綴現在僅限於她掉落的獨特物品。取而代之的是,她現在會掉落稀有雙隱匿物品。
  • The amount of Safehouse Intelligence obtained from choices made after defeating Immortal Syndicate Members has been lowered. The time taken to reach a Safehouse is overall longer than before.
    擊敗永生密教成員後,從選擇中獲取的安全屋情報數量已降低。整體而言,達到安全屋所需的時間比以往更長。
  • Once you get your hands on a Safehouse Leader, your only option now is to Execute them. Welp, no love lost there, let me tell ya.
    一旦你抓到藏身處首領,現在你唯一的選擇就是處決他們。唉,告訴你吧,這種人死不足惜。
  • Veiled Orbs have been renamed to Veiled Exalted Orbs, their functionality is unchanged.
    隱密寶珠已更名為隱密崇高寶珠,功能保持不變。
  • Reintroduced Veiled Chaos Orbs, which reforges a Rare item with new random modifiers including a random Veiled modifier.
    重新引入隱密混沌寶珠,可重鑄一件稀有物品並附加新的隨機詞綴,其中包含一個隨機隱密詞綴。
  • Safehouse leaders now have a chance to drop Veiled Chaos Orbs.
    藏身處首領現在有機率掉落隱密混沌寶珠。
  • The Safehouse rewards have also been completely rebalanced. Happy interrogating!
    安全屋的獎勵也已經完全重新平衡。祝審訊愉快!
  • The Betrayal Scarab of Intelligence has been renamed to Betrayal Scarab of the Allflame. It now provides 75% Increased number of Monster Packs Substituted by Allflame Embers in Area.
    「背叛者智慧聖甲蟲」已更名為「全焰背叛者聖甲蟲」。現在它提供區域內 75%增加的怪物群被全焰餘燼替代的效果。
  • All of the Crafting Bench Recipes normally granted by unveiling items are instead now unlocked through Maps on the Atlas. Similar to normal Crafting Bench Modifiers, these Modifiers must now be unlocked by interacting with one of the Recipe Objects that can be found near Bosses in Map Areas.
    原本通過揭露物品獲得的所有工藝台配方,現在改為通過地圖集上的地圖解鎖。與一般的工藝台修改器類似,這些修改器現在必須通過與地圖區域中 Boss 附近可找到的配方物件互動來解鎖。
  • There are 41 new Recipe Objects which unlock Veiled Modifier Crafting Recipes on your Crafting Bench. Some Veiled Modifier Crafting Recipes have been combined with pre-existing Recipe Objects that unlock normal Crafting Bench modifiers.
    新增了 41 個配方物件,可在你的工藝台上解鎖隱藏修改器的工藝配方。部分隱藏修改器的工藝配方已與解鎖一般工藝台修改器的現有配方物件合併。
  • You are no longer required to speak with Jun to Unveil your items. You can now Right-click (or use Circle/B on Controller) on a Veiled item and simply select the Modifier you wish to Unveil.
    你不再需要與瓊對話才能揭開物品的面紗。現在你可以直接在隱匿物品上按右鍵(或使用控制器上的 Circle/B 鍵),然後選擇你想要揭開的詞綴。
  • Removing all rivalries in the Immortal Syndicate is no longer an option offered when deciding what to do with defeated Syndicate members, though there is a new option to remove all rivalries in the current division.
    在決定如何處置被擊敗的辛迪加成員時,不再提供移除所有敵對關係的選項,但新增了移除當前分部所有敵對關係的選擇。
  • Bargaining with Immortal Syndicate members can now give multiple Scarabs and Veiled Items, but fewer Currency items.
    與永恆辛迪加成員交涉時,現在可能獲得多個聖甲蟲和面紗物品,但獲得的通貨物品減少。

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Player Balance  玩家平衡性調整

  • Intensity Stacks are now lost every 0.5 seconds while Moving (previously every 0.25 seconds).
    移動時,強度堆疊現在每 0.5 秒消失一層(原為每 0.25 秒)。
  • The Arcane Surge Buff now provides 20% increased Cast Speed (previously 10%).
    秘能波動增益現在提供 20%施法速度增加(原為 10%)。

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Skill Gem Changes  技能寶石變更

  • Animate Guardian: Animated Guardians now retain their items when they die. However, if your Animated Guardian dies you cannot summon an Animated Guardian again in that area (unless that area is a hideout).
    召喚幻化守衛:幻化守衛現在死亡時會保留其裝備。然而,如果你的幻化守衛死亡,你將無法在該區域再次召喚幻化守衛(除非該區域是藏身處)。
  • Bane of Condemnation: Now has a Base Cast time of 0.8 seconds (previously 0.6), with a Mana cost of 14 at gem level 1 (previously 10), scaling up to 27 at gem level 20 (previously 20). It now Deals 70.8-1341.7 Base Chaos Damage per second at gem levels 1-20 (previously 59.3-1075.5).
    譴責之災:基礎施放時間調整為 0.8 秒(原為 0.6 秒),寶石等級 1 時魔力消耗為 14(原為 10),隨寶石等級提升至 20 級時消耗增加至 27(原為 20)。現在於寶石等級 1-20 時造成每秒 70.8-1341.7 基礎混沌傷害(原為 59.3-1075.5)。
  • Blade Blast of Unloading: Now has 5% more Damage per Blade Vortex Blade at all gem levels.
    卸刃之刃爆:現在所有寶石等級下,每層旋刃提供 5%更多傷害。
  • Blade Blast of Dagger Detonation: If two Daggers are Equipped, each contributes 60% as much Added Damage at all gem levels (previously 50%).
    匕首引爆之刃爆:若裝備兩把匕首,每把匕首於所有寶石等級下提供 60%附加傷害(原為 50%)。
  • Blade Flurry of Incision: Now has 180% base Attack Speed (previously 160%), and 61-111% Effectiveness of Base and Added Damage at gem levels 1-20 (previously 58-99%). Now has 40% more Critical Strike Chance for each Stage (previously 35%). Quality now provides +0-40% to Critical Strike Multiplier while at max Stages (previously 0-5% more Critical Strike Chance for each stage).
    切裂之刃舞:基礎攻擊速度現為 180%(原為 160%),且寶石 1-20 級時基礎與附加傷害效果為 61-111%(原為 58-99%)。每階段暴擊率加成現為 40%更多(原為 35%)。品質現在提供+0-40%暴擊加成於最大階段時(原為每階段 0-5%更多暴擊率)。
  • Blade Trap of Greatswords: Now has 147-220% Effectiveness of Base and Added Damage at gem levels 1-20 (previously 120-180%), and now has a Cooldown time of 6 seconds (previously 8).
    巨劍之刃阱:寶石 1-20 級時基礎與附加傷害效果現為 147-220%(原為 120-180%),且冷卻時間現為 6 秒(原為 8 秒)。
  • Blade Trap of Laceration: Can now also be used with One Hand Axes. It no longer has 40-59% more Damage with Bleeding at gem levels 1-20, and now has Bleeding inflicted by this Skill deals Damage 50% faster at all gem levels. Now has 180-260% Effectiveness of Base and Added Damage at gem levels 1-20 (previously 140-180%). Quality now provides Bleeding inflicted by this Skill deals Damage 0-10% faster (previously +0-20% more Damage with Bleeding).
    撕裂刀鋒陷阱:現可搭配單手斧使用。移除了寶石等級 1-20 時造成流血傷害 40-59%更多的效果,改為所有寶石等級下此技能造成的流血傷害速度加快 50%。現在寶石等級 1-20 時有 180-260%基礎與附加傷害效用(原為 140-180%)。品質效果調整為此技能造成的流血傷害速度加快 0-10%(原為流血傷害+0-20%更多)。
  • Blade Flurry: Now has 68.2-125.1% Effectiveness of Base and Added Damage at gem levels 1-20 (previously 60.6-111.2%), and now has 25% more Damage with Hits and Ailments for each Stage (previously 20%). Quality now provides 0-20% more Damage while at max Stages (previously 0-5% more Damage with Hits and Ailments for each stage).
    刀刃亂舞:現在在寶石等級 1-20 時具有 68.2-125.1%基礎與附加傷害效果(原為 60.6-111.2%),並且每個階段現在提供 25%更多擊中與異常狀態傷害(原為 20%)。品質現在於最大階段時提供 0-20%更多傷害(原為每個階段 0-5%更多擊中與異常狀態傷害)。
  • Blade Vortex of the Scythe: Now has a Base Cast time of 1.2 seconds (previously 0.8), a Mana cost of 14-36 at gem levels 1-20 (previously 10-26), and 300% Effectiveness of Added Damage at all gem levels (previously 200%). Now has a Base duration of 0.8 seconds (previously 0.6), and now deals 32 to 48 Physical Damage at gem level 1 (previously 22 to 32), scaling up to 1353 to 2030 at gem level 20 (previously 902 to 1353). Quality now provides 0-20% more Physical Damage (previously Base Duration is +0-0.2 seconds).
    鐮刃之镰的刀锋漩涡:現在基礎施法時間為 1.2 秒(原為 0.8 秒),寶石等級 1-20 級時魔力消耗為 14-36(原為 10-26),所有寶石等級下附加傷害效果為 300%(原為 200%)。現在基礎持續時間為 0.8 秒(原為 0.6 秒),1 級寶石造成 32 至 48 點物理傷害(原為 22 至 32),20 級寶石時提升至 1353 至 2030 點(原為 902 至 1353)。品質現在提供 0-20%更多物理傷害(原為基礎持續時間+0-0.2 秒)。
  • Bodyswap of Sacrifice: Explosion now deals base Fire Damage equal to 19-29% of the Minion's maximum Life at gem levels 1-20 (previously 15-24%). Quality now provides explosion deals base Fire Damage equal to 0-5% of the Minion's maximum Life (previously 0-4%).
    犧牲之軀: 爆炸現在在寶石等級 1-20 時造成基礎火焰傷害,相當於召喚物最大生命的 19-29%(原為 15-24%)。品質現在提供爆炸造成基礎火焰傷害,相當於召喚物最大生命的 0-5%(原為 0-4%)。
  • Blight: Now deals 5.9-421.5 Base Chaos Damage per second at gem levels 1-20 (previously 5.9-351.9).
    枯萎: 現在在寶石等級 1-20 時每秒造成 5.9-421.5 基礎混沌傷害(原為 5.9-351.9)。
  • Blight of Atrophy: Now deals 5.9-421.5 Base Chaos Damage per second at gem levels 1-20 (previously 5.9-351.9).
    萎縮之枯萎: 現在在寶石等級 1-20 時每秒造成 5.9-421.5 基礎混沌傷害(原為 5.9-351.9)。
  • Blight of Contagion: Now deals 9.7-837.6 Base Chaos Damage per second at gem levels 1-20 (previously 9.7-704.3). Debuff can now have up to 6 layers of Damage (previously 5).
    傳染之枯萎: 現在在寶石等級 1-20 時每秒造成 9.7-837.6 基礎混沌傷害(原為 9.7-704.3)。減益效果現在最多可疊加 6 層傷害(原為 5 層)。
  • Boneshatter of Carnage: Pulse now has 20% increased Area of Effect per 0.1 second of Stun Duration, up to 400% (previously 15% increased Area of Effect). Quality now provides 0-20% more Damage against Stunned Enemies (previously Pulse has 0-5% increased Area of Effect per 0.1 second of Stun Duration, up to 400%).
    碎骨之殘暴:脈衝效果現在每 0.1 秒暈眩時間增加 20%範圍效果(原為 15%),最高可達 400%。品質現在提供對暈眩敵人 0-20%更多傷害(原為脈衝效果每 0.1 秒暈眩時間增加 0-5%範圍效果,最高可達 400%)。
  • Burning Arrow of Vigour: Now has 75% Attack Speed of Base (previously 70%), and a Mana cost of 7-13 at gem levels 1-20 (previously 8-14). Now Deals Added Fire Damage equal to 21-32% of Maximum Life at gem levels 1-20 (previously 15-24%).
    燃燒箭之活力:現在具有基礎攻擊速度的 75%(原為 70%),並且在寶石等級 1-20 時魔力消耗為 7-13(原為 8-14)。現在在寶石等級 1-20 時,造成等同於最大生命 21-32%的附加火焰傷害(原為 15-24%)。
  • Carrion Golem of Scavenging: Golem's Leap, Empowered Cascade and Multistrike Skills now do 20-25% more Damage. Quality now provides Minions regenerate 0-3% of Life per Second (previously 0-2%).
    拾荒腐肉魔像:魔像的躍擊、強化串聯與多重打擊技能現在造成 20-25%更多傷害。品質現在提供召喚物每秒回復 0-3%生命(原先為 0-2%)。
  • Crackling Lance of Branching: Now has 240-330% Effectiveness of Added Damage at gem levels 1-20 (previously 190-260%).
    分支裂雷長矛:現在在寶石等級 1-20 時有 240-330%的附加傷害效果(原為 190-260%)。
  • Crackling Lance of Disintegration: Now has 260-360% Effectiveness of Added Damage at gem levels 1-20 (previously 220-300%).
    解離裂雷長矛:現在在寶石等級 1-20 時有 260-360%的附加傷害效果(原為 220-300%)。
  • Cold Snap: Now has 220-390% Effectiveness of Added Damage at gem levels 1-20 (previously 220-320%). Now deals 34 to 51 Cold Damage at gem level 1 (unchanged), scaling up to 1717 to 2575 at gem level 20 (previously 1440 to 2160). Now deals 28.5-2259.5 Base cold Damage per second at gem levels 1-20 (previously 28.7-1895.4).
    寒霜爆:現在在寶石等級 1-20 時有 220-390%的附加傷害效果(原為 220-320%)。現在在寶石等級 1 時造成 34 至 51 點冰冷傷害(不變),在寶石等級 20 時提升至 1717 至 2575(原為 1440 至 2160)。現在在寶石等級 1-20 時每秒造成 28.5-2259.5 基礎冰冷傷害(原為 28.7-1895.4)。
  • Contagion: Now deals 3.4-281.5 Base Chaos Damage per second at gem levels 1-20 (previously 3.5-235.9).
    汙染:現在在寶石等級 1-20 時每秒造成 3.4-281.5 基礎混沌傷害(原為 3.5-235.9)。
  • Contagion of Subsiding: Now deals 10.1-1531.3 Base Chaos Damage per second at gem levels 1-20 (previously 10.3-1279.2).
    消退之疫病:現在在寶石等級 1-20 時造成 10.1-1531.3 基礎混沌傷害每秒(原為 10.3-1279.2)。
  • Contagion of Transference: Now deals 5.4-821.7 Base Chaos Damage per second at gem levels 1-20 (previously 5.6-686.9).
    轉移之疫病:現在在寶石等級 1-20 時造成 5.4-821.7 基礎混沌傷害每秒(原為 5.6-686.9)。
  • Cyclone: Now has 68.2-125.1% Effectiveness of Base and Added Damage at gem levels 1-20 (previously 60.6-111.2%). Now has 30-20% less Movement Speed at gem levels 1-20 (previously 30% less at all gem levels), and 15% increased Area of Effect per 0.1 metre additional Melee Strike Range (previously 10% increased). Quality now provides 0-5% increased Area of Effect per 0.1 metre additional Melee Strike Range (previously 0-10% more Movement Speed).
    旋風斬:現在在寶石等級 1-20 時具有 68.2-125.1%基礎與附加傷害效果(原為 60.6-111.2%)。現在在寶石等級 1-20 時減少 30-20%移動速度(原為所有寶石等級固定減少 30%),並且每 0.1 公尺額外近戰打擊範圍提供 15%範圍效果擴大(原為 10%)。品質現在提供每 0.1 公尺額外近戰打擊範圍 0-5%範圍效果擴大(原為 0-10%更多移動速度)。
  • Cyclone of Tumult: Now has a 180% Attack Speed of Base (previously 160%), and 68.2-125.1% Effectiveness of Base and Added Damage at gem levels 1-20 (previously 60.6-111.2%). Now has a Mana cost of 4 at gem level 1 (previously 5), scaling up to 5 at gem level 20 (previously 6). It also now has a maximum of 5 Stages (previously 6), 25% more Attack Speed per Stage (previously 20%), and 15% increased Area of Effect per 0.1 metre additional Melee Strike Range (previously 10%). You now gain Stages every 0.4 seconds while Channelling, and lose Stages every 0.4 seconds while not Channelling (both previously 0.5 seconds).
    狂暴旋風:現在基礎攻擊速度為 180%(原為 160%),寶石等級 1-20 時基礎與附加傷害效果為 68.2-125.1%(原為 60.6-111.2%)。現在寶石等級 1 時魔力消耗為 4(原為 5),隨等級提升至 20 時為 5(原為 6)。最大階段數現在為 5(原為 6),每階段增加 25%攻擊速度(原為 20%),且每 0.1 公尺額外近戰打擊範圍增加 15%範圍效果(原為 10%)。現在引導時每 0.4 秒獲得一個階段(原為 0.5 秒),未引導時每 0.4 秒失去一個階段(原為 0.5 秒)。
  • Death Aura, granted by the Death's Oath Unique Body Armour: Now deals 1250 Chaos Damage per second at gem level 20 (previously 1000).
    死亡光環,由「死亡誓言」獨特胸甲賦予:現在寶石等級 20 時每秒造成 1250 混沌傷害(原為 1000)。
  • Detonate Dead of Chain Reaction: Now deals 6 to 8 Fire Damage at gem level 1 (previously 9 to 13), scaling up to 287 to 431 at gem level 20 (previously 469 to 704). It now has 65% Effectiveness of Added Damage (previously 100%).
    連鎖反應引爆屍體:現在在寶石等級 1 時造成 6 至 8 點火焰傷害(原為 9 至 13 點),隨寶石等級提升至 20 級時傷害範圍為 287 至 431 點(原為 469 至 704 點)。現在附加傷害效果為 65%(原為 100%)。
  • Discharge of Misery: Now has 210% Effectiveness of Added Damage at all gem levels (previously 180%), and has 20% more Area of Effect per Charge removed (previously 15%). Now deals 25 to 75 Lightning Damage per Power Charge removed at gem level 1 (previously 21 to 63), scaling up to 234 to 701 at gem level 20 (previously 195 to 584). Now deals 40 to 60 Fire Damage per Endurance Charge removed at gem level 1 (previously 33 to 50), scaling up to 374 to 561 at gem level 20 (previously 311 to 467). Now deals 40 to 60 Cold Damage per Frenzy Charge removed at gem level 1 (previously 33 to 50), up to 374 to 561 at gem level 20 (previously 311 to 467).
    苦難釋放:現在所有寶石等級下,附加傷害效力為 210%(原為 180%),且每移除一顆充能增加 20%範圍效果(原為 15%)。現在在寶石等級 1 時,每移除一顆力量充能造成 25 至 75 點閃電傷害(原為 21 至 63),在寶石等級 20 時提升至 234 至 701(原為 195 至 584)。現在在寶石等級 1 時,每移除一顆耐力充能造成 40 至 60 點火焰傷害(原為 33 至 50),在寶石等級 20 時提升至 374 至 561(原為 311 至 467)。現在在寶石等級 1 時,每移除一顆狂怒充能造成 40 至 60 點冰冷傷害(原為 33 至 50),在寶石等級 20 時提升至 374 至 561(原為 311 至 467)。
  • Divine Ire: Now has 50% Effectiveness of Added Damage at all gem levels (previously 45%), and now deals 19 to 29 Physical Damage at gem level 1 (previously 17 to 25), scaling up to 253 to 380 at gem level 20 (previously 203 to 305). The Beam now deals 250% more Damage with Hits per Stage after the first (previously 240%), and deals 105% more Damage with Ailments per Stage after the first (previously 100%).
    神聖怒火:現在所有寶石等級下,附加傷害效力為 50%(原為 45%),且現在在寶石等級 1 時造成 19 至 29 點物理傷害(原為 17 至 25),在寶石等級 20 時提升至 253 至 380(原為 203 至 305)。光束現在在第一階段後,每階段對擊中造成 250%更多傷害(原為 240%),且每階段對異常狀態造成 105%更多傷害(原為 100%)。
  • Divine Ire of Disintegration: Now has 130% Effectiveness of Added Damage at all gem levels (previously 90%), and now deals 38 to 56 Physical Damage at gem level 1 (previously 32 to 48), scaling up to 491 to 737 at gem level 20 (previously 394 to 591). Now has a Base Cast time of 0.26 seconds (previously 0.22 seconds), and a Mana cost of 4-6 at gem levels 1-20 (previously 3-5).
    「崩解神聖怒焰」:現在所有寶石等級下「附加傷害效用」為 130%(先前為 90%),且 1 級寶石時造成 38 至 56 點物理傷害(先前為 32 至 48),在 20 級寶石時提升至 491 至 737 點(先前為 394 至 591)。現在基礎施放時間為 0.26 秒(先前為 0.22 秒),魔力消耗在 1-20 級寶石時為 4-6 點(先前為 3-5 點)。
  • Divine Ire of Holy Lightning: Now has 65% Effectiveness of Added Damage at all gem levels (previously 60%), and now deals 27 to 40 Physical Damage at gem level 1 (previously 22 to 33), scaling up to 353 to 529 at gem level 20 (previously 271 to 406). The Burst now deals 140% more Damage with Hits per Stage after the first (previously 120%), and deals 90% more Damage with Ailments per Stage after the first (previously 80%).
    神聖閃電之聖怒:現在所有寶石等級下附加傷害效果為 65%(原為 60%),且寶石等級 1 時造成 27 至 40 點物理傷害(原為 22 至 33),在寶石等級 20 時提升至 353 至 529(原為 271 至 406)。爆發階段每層疊加後,命中傷害現在額外增加 140%(原為 120%),異常狀態傷害每層疊加後額外增加 90%(原為 80%)。
  • Essence Drain: Now deals 12 to 18 Chaos Damage at gem level 1 (unchanged), scaling up to 926 to 1389 at gem level 20 (previously 776 to 1164). Now deals 42-2170.2 Base Chaos Damage at gem levels 1-20 (previously 42.2-1818.1).
    精華流失:在技能寶石等級 1 時造成 12 至 18 點混沌傷害(未變動),在技能寶石等級 20 時提升至 926 至 1389 點(原先為 776 至 1164 點)。現在在技能寶石等級 1 至 20 時造成 42-2170.2 點基礎混沌傷害(原先為 42.2-1818.1 點)。
  • Essence Drain of Desperation: Now deals 12 to 18 Chaos Damage at gem level 1 (unchanged), scaling up to 926 to 1389 at gem level 20 (previously 776 to 1164). Now deals 91.1-4276.1 Base Chaos Damage at gem levels 1-20 (previously 91.6-3959.4).
    絕望之蝕:在寶石等級 1 時造成 12 至 18 點混沌傷害(未變更),在寶石等級 20 時提升至 926 至 1389 點(先前為 776 至 1164 點)。現在在寶石等級 1 至 20 時造成 91.1-4276.1 基礎混沌傷害(先前為 91.6-3959.4)。
  • Essence Drain of Wickedness: Now has 330% Effectiveness of Added Damage at all gem levels (previously 310%), a Base duration of 1 second (previously 1.9), and now has regenerate 1% of Debuff Damage as Life (previously 0.5%). Now deals 22 to 33 Chaos Damage at gem level 1 (previously 20 to 30), scaling up to 1591 to 2409 at gem level 20 (previously 1409 to 2133). Now deals 26.5-1274.9 Base Chaos Damage per second at gem levels 1-20 (previously 23.5-1129.3).
    墮惡之穢蝕術:所有寶石等級的附加傷害效果提升至 330%(原為 310%),基礎持續時間調整為 1 秒(原為 1.9 秒),並將生命回復效果提升至每秒恢復 1%減益傷害量(原為 0.5%)。現在 1 級寶石造成 22 至 33 點混沌傷害(原為 20 至 30),20 級寶石提升至 1591 至 2409 點(原為 1409 至 2133)。1 至 20 級寶石每秒基礎混沌傷害調整為 26.5-1274.9(原為 23.5-1129.3)。
  • Exsanguinate: Now deals 23.4-1334 Base Physical Damage per second at gem levels 1-20 (previously 23.4-1121).
    Exsanguinate:現在在寶石等級 1-20 時,每秒造成 23.4-1334 基礎物理傷害(之前為 23.4-1121)。
  • Exsanguinate of Transmission: Now deals 26.2-1494.7 Base Physical Damage per second at gem levels 1-20 (previously 26.2-1256.1).
    傳導之血裂術:現在在寶石等級 1 至 20 時,每秒造成 26.2-1494.7 基礎物理傷害(先前為 26.2-1256.1)。
  • Eye of Winter of Finality: Now has 80% Effectiveness of Added Damage at all gem levels (previously 70%), a Base Cast time of 0.9 seconds (previously 0.8), and a Mana cost of 16-30 at gem levels 1-20 (previously 14-26). It now fires 16 Shard Projectiles in a Spiral when the Projectile ends (previously 12), and deals 24 to 36 Cold Damage at gem level 1 (previously 21 to 32), scaling up to 361 to 541 at gem level 20 (previously 315 to 473). Quality now provides Projectiles continuously gain Damage, up to 0-20% more Damage by the time they dissipate (previously +0-2 Shard Projectiles in a Spiral when Projectile ends).
    終焉之冬眼:現在所有寶石等級下附加傷害效益為 80%(原為 70%),基礎施法時間 0.9 秒(原為 0.8 秒),1-20 級寶石魔力消耗為 16-30(原為 14-26)。投射物結束時現在會以螺旋狀發射 16 枚碎片投射物(原為 12 枚),1 級寶石造成 24 至 36 點冰冷傷害(原為 21 至 32 點),20 級寶石提升至 361 至 541 點(原為 315 至 473 點)。品質效果現在改為投射物會持續獲得傷害加成,最高在消散時獲得 0-20%更多傷害(原為投射物結束時額外發射 0-2 枚螺旋狀碎片投射物)。
  • Eye of Winter of Transience: Now has 120% Effectiveness of Added Damage at all gem levels (previously 100%), a Base Cast time of 0.7 seconds (previously 0.8), and a Mana cost of 13-23 at gem levels 1-20 (previously 14-26).
    瞬逝冬眼:現在所有寶石等級下附加傷害效益為 120%(先前為 100%),基礎施法時間 0.7 秒(先前為 0.8),且寶石等級 1-20 時魔力消耗為 13-23(先前為 14-26)。
  • Fire Trap: Now deals 27.7-2566 Base Fire Damage per second at gem levels 1-20 (previously 32.5-3018.8).
    火焰陷阱:現在在寶石等級 1-20 時每秒造成 27.7-2566 基礎火焰傷害(原為 32.5-3018.8)。
  • Flameblast of Celerity: Now has a Base Cast time of 0.3 seconds (previously 0.25 seconds), and a Mana cost of 7-12 at gem levels 1-20 (previously 6-10). Now has +0.7 metres to radius per Stage (previously +0.5 metres), and 220% more Spell Damage for each Stage (previously 165%). Quality now provides 0-40% more Spell Damage for each stage (previously +0-0.2 metres to radius per Stage).
    迅捷烈焰爆破:現在基礎施法時間為 0.3 秒(原為 0.25 秒),寶石等級 1-20 時魔力消耗為 7-12(原為 6-10)。現在每階段增加+0.7 公尺半徑(原為+0.5 公尺),且每階段增加 220%更多法術傷害(原為 165%)。品質現在提供每階段 0-40%更多法術傷害(原為每階段+0-0.2 公尺半徑)。
  • Flame Dash of Return: Now has 190-340% Effectiveness of Added Damage at gem levels 1-20 (previously 150-270%), and now has 0-19% increased Maximum Travel Distance at gem levels 1-20. Now deals 17 to 25 Fire Damage at gem level 1 (previously 14 to 20), scaling up to 1501 to 2252 at gem level 20 (previously 1201 to 1802). It also now deals 10.6-938.3 Base Fire Damage per second at gem levels 1-20 (previously 9.4-834.1). Quality now provides 0-20% chance to Scorch Enemies (previously 0-40% increased maximum travel distance).
    返回烈焰衝刺:現在在寶石等級 1-20 時有 190-340%附加傷害效果(原為 150-270%),且現在在寶石等級 1-20 時有 0-19%增加最大移動距離。現在在寶石等級 1 時造成 17 至 25 點火焰傷害(原為 14 至 20),在寶石等級 20 時提升至 1501 至 2252(原為 1201 至 1802)。同時現在在寶石等級 1-20 時每秒造成 10.6-938.3 基礎火焰傷害(原為 9.4-834.1)。品質現在提供 0-20%機率灼燒敵人(原為 0-40%增加最大移動距離)。
  • Flame Surge of Combusting: Now has 310% Effectiveness of Added Damage at all gem levels (previously 280%), and Burning Ground now deals 50% of Fire Damage per second of inflicted Ignite (previously 35%). Now deals 44 to 65 Fire Damage at gem level 1 (previously 40 to 59), scaling up to 1374 to 2062 at gem level 20 (previously 1249 to 1874). Quality now provides Burning ground deals 0-15% of Fire Damage per second of inflicted Ignite (previously 0-10%).
    燃燒之焰浪:現在所有寶石等級下附加傷害效益為 310%(原為 280%),且燃燒地面現在每秒造成所施加點燃效果的 50%火焰傷害(原為 35%)。1 級寶石時造成 44 至 65 點火焰傷害(原為 40 至 59),隨等級提升至 20 級時造成 1374 至 2062 點火焰傷害(原為 1249 至 1874)。品質效果現在使燃燒地面每秒造成所施加點燃效果的 0-15%火焰傷害(原為 0-10%)。
  • Firestorm of Meteors: Now has 310-410% Effectiveness of Added Damage at gem levels 1-20 (previously 280-370%), and deals 117 to 176 Fire Damage at gem level 1 (previously 107 to 160), scaling up to 1824 to 2735 at gem level 20 (previously 1658 to 2487).
    隕石風暴:現在在寶石等級 1-20 時有 310-410%的附加傷害效果(原為 280-370%),並在寶石等級 1 時造成 117 至 176 點火焰傷害(原為 107 至 160),隨等級提升至等級 20 時可達 1824 至 2735 點(原為 1658 至 2487)。
  • Frost Blades: Projectiles now deal 30% less Damage with Hits and Ailments.
    寒冰之刃:投射物現在對擊中和異常狀態造成的傷害減少 30%。
  • Frost Blades of Katabasis: Now has 86% Effectiveness of Base and Added Damage at gem level 1 (previously 143%), scaling up to 240% at gem level 20 (previously 409%).
    寒冰之刃·卡塔巴西斯:現在在寶石等級 1 時有 86%的基礎與附加傷害效益(原為 143%),隨寶石等級提升至 20 級時達到 240%(原為 409%)。
  • Forbidden Rite of Soul Sacrifice: Now deals 20% of your maximum Energy Shield as base Chaos Damage (previously 15%), and has take 50% of maximum Energy Shield as Chaos Damage (previously 40%).
    靈魂獻祭的禁斷儀式:現在造成你最大能量護盾的 20%作為基礎混沌傷害(原為 15%),並承受最大能量護盾的 50%作為混沌傷害(原為 40%)。
  • Frost Bomb of Forthcoming: Now has 200-370% Effectiveness of Added Damage at gem levels 1-20 (previously 170-310%), and deals 9 to 14 Cold Damage at gem level 1 (previously 9 to 13), scaling up to 1668 to 2502 at gem level 20 (previously 1391 to 2086).
    即將來臨的寒霜炸彈:現在在寶石等級 1-20 時有 200-370%的附加傷害效益(原為 170-310%),並在寶石等級 1 時造成 9 至 14 點冰霜傷害(原為 9 至 13),隨寶石等級提升至 20 級時達到 1668 至 2502 點(原為 1391 至 2086 點)。
  • Galvanic Field of Intensity: Now has 210-350% Effectiveness of Added Damage at gem levels 1-20 (previously 190-320%), and deals 4 to 79 Lightning Damage at gem level 1 (previously 4 to 72), scaling up to 203 to 3858 at gem level 20 (previously 176 to 3350). It now fires a beam every 0.2 seconds (previously 0.3), and can target each enemy only once every 0.7 seconds (previously 0.8).
    強度之電場:現在在寶石等級 1-20 時有 210-350%的附加傷害效果(原為 190-320%),並且在寶石等級 1 時造成 4 到 79 點閃電傷害(原為 4 到 72),在寶石等級 20 時提升至 203 到 3858(原為 176 到 3350)。現在每 0.2 秒發射一次光束(原為 0.3 秒),並且對每個敵人的攻擊間隔為 0.7 秒(原為 0.8 秒)。
  • Glacial Cascade of the Fissure: Now has a Base Critical Strike Chance of 6% (previously 5%), and now has 140-160% Effectiveness of Added Damage at gem levels 1-20 (previously 110-130%).
    裂縫之冰川瀑布:現在基礎暴擊率為 6%(原為 5%),並且在寶石等級 1-20 時有 140-160%的附加傷害效果(原為 110-130%)。
  • Hexblast: Now has a 2 second Cooldown Time, with 3 Uses. Now has a base radius of 3.2 metres (previously 2.8), and the Spell's Cast Time is no longer added to its Cooldown if Triggered. Now has 150% more Damage with Hits if Enemy is Hexed (previously 100%), and 60% more Damage with Ailments if Enemy is Hexed (previously 40%).
    咒怨爆破:現在有 2 秒冷卻時間,可使用 3 次。基礎範圍現在為 3.2 公尺(原為 2.8),且若被觸發時,法術的施放時間不再增加其冷卻時間。若敵人被詛咒,現在對擊中有 150% 更多傷害(原為 100%),對異常狀態有 60% 更多傷害(原為 40%)。
  • Hexblast of Contradiction: Now has a 2 second Cooldown Time, with 3 Uses. Now has a base radius of 3.2 metres (previously 2.8), and the Spell's Cast Time is no longer added to its Cooldown if Triggered. Now has 240% more Damage with Hits if Enemy is Hexed (previously 150%), and 90% more Damage with Ailments if Enemy is Hexed (previously 40%).
    矛盾咒怨爆破:現在有 2 秒冷卻時間,可使用 3 次。基礎範圍現在為 3.2 公尺(原為 2.8),且若被觸發時,法術的施放時間不再增加其冷卻時間。若敵人被詛咒,現在對擊中有 240% 更多傷害(原為 150%),對異常狀態有 90% 更多傷害(原為 40%)。
  • Hexblast of Havoc: Now has a Base radius of 2.5 metres (previously 2.8), and 370% Effectiveness of Added Damage at all gem levels (previously 310%).
    浩劫之詛咒爆破:現在基礎半徑為 2.5 公尺(原為 2.8 公尺),並且在所有寶石等級下有 370%的附加傷害效果(原為 310%)。
  • Holy Flame Totem: Can now target enemies 33% further away (to match Spell Totems).
    聖火圖騰:現在可以瞄準距離增加 33%的敵人(與法術圖騰一致)。
  • Holy Flame Totem of Ire: Can now target enemies 33% further away (to match Spell Totems). Now has 90-128% more Projectile Speed at gem levels 1-20 (previously 50-88%). Quality now provides 0-40% increased Consecrated Ground Area (previously 0-40% more Projectile Speed).
    聖怒之聖炎圖騰:現在可瞄準距離增加 33%的敵人(與法術圖騰一致)。在寶石等級 1-20 時,現在獲得 90-128%更多投射物速度(原為 50-88%)。品質現在提供 0-40%增加聖潔地面範圍(原為 0-40%更多投射物速度)。
  • Ice Crash of Cadence: Now has 100% Attack Speed of Base (previously 90%), and a Mana cost of 7-10 at gem levels 1-20 (previously 8-11). Quality now provides gain 0-20% of Physical Damage as Extra Cold Damage (previously 0-15%).
    節奏之冰墜:現在擁有 100%基礎攻擊速度(先前為 90%),並且在寶石等級 1-20 時魔力消耗為 7-10(先前為 8-11)。品質現在提供獲得 0-20%物理傷害的額外冰冷傷害(先前為 0-15%)。
  • Ice Nova of Deep Freeze: Now has a base radius of 2.8-3.2 metres at gem levels 1-20 (previously 2.6-3), and now Freezes Enemies as though dealing 300-490% more Damage at gem levels 1-20 (previously 200-390%). Quality now provides Freeze Enemies as though dealing 0-80% more Damage (previously +0-0.3 metres to base radius).
    極凍冰霜新星:現在在寶石等級 1-20 時具有 2.8-3.2 公尺的基礎半徑(原為 2.6-3),並且在寶石等級 1-20 時凍結敵人的效果相當於造成 300-490%更多傷害(原為 200-390%)。品質現在提供凍結敵人的效果相當於造成 0-80%更多傷害(原為基礎半徑增加 0-0.3 公尺)。
  • Ice Nova of Frostbolts: Can now expand from up to 2 Frostbolt Projectiles (previously 4), and no longer has 25% less Area of Effect when Cast on Frostbolt. It now has a base radius of 1.8-2.2 metres at Gem levels 1-20 (previously 2.6-3 metres).
    冰霜新星之霜珠:現在最多可從 2 個霜珠投射物擴散(原先為 4 個),且當施放於霜珠上時不再有 25%範圍效果減益。現在在寶石等級 1-20 時基礎半徑為 1.8-2.2 公尺(原先為 2.6-3 公尺)。
  • Incinerate of Expanse: Now has a Base Cast time of 0.25 seconds (previously 0.3), and a Mana cost of 3-5 at gem levels 1-20 (previously 1-6). Quality now causes Final Wave to deal 0-150% more Damage with Hits (previously 0-100%), and 0-80% more Damage with Ignite (previously 0-50%).
    擴域之焚焰:現在基礎施放時間為 0.25 秒(原為 0.3 秒),寶石等級 1-20 時魔力消耗為 3-5(原為 1-6)。品質效果現在使最終波次造成 0-150% 更多擊中傷害(原為 0-100%),以及 0-80% 更多點燃傷害(原為 0-50%)。
  • Incinerate of Venting: Now has 55% Effectiveness of Added Damage at all gem levels (previously 50%), and a maximum of 15 Stages (previously 12). Now deals 3 to 5 Fire Damage at gem level 1 (unchanged) scaling up to 228 to 342 at gem level 20 (previously 207 to 311). Quality now provides +0-3 to maximum Stages (previously +0-2).
    《排焰之灼燒》調整說明:所有寶石等級下,附加傷害效益提升至 55%(原為 50%),最大階段數增加至 15 層(原為 12 層)。1 級寶石傷害維持 3 至 5 點火焰傷害不變,20 級寶石傷害提升至 228 至 342 點(原為 207 至 311 點)。品質加成改為提供+0-3 最大階段數(原為+0-2)。
  • Infernal Cry: Now has a Mana Cost of 15-19 at Gem levels 1-20 (previously 7-10).
    地獄之嚎:現在在寶石等級 1-20 時魔力消耗為 15-19(原先為 7-10)。
  • Lightning Conduit of the Heavens: Now Shocks Enemies as though dealing 20-39% more Damage at gem levels 1-20.
    天啟之雷電導體:現在使敵人感電的效果如同造成 20-39% 更多傷害(寶石等級 1-20 時)。
  • Lightning Strike: Projectiles now deal 50% less Damage with Hits and Ailments.
    閃電打擊:投射物現在對擊中和異常狀態造成 50% 更少傷害。
  • Lightning Strike of Arcing: Projectiles now deal 50% less Damage with Hits and Ailments.
    閃電打擊之弧:投射物現在對擊中和異常狀態造成的傷害降低 50%。
  • Lightning Tendrils of Eccentricity: Now Releases a Stronger Pulse every 5 Pulses (previously 6).
    異常閃電新星:現在每 5 次脈衝釋放一次更強的脈衝(原為 6 次)。
  • Lightning Tendrils of Escalation: Now has a Base Cast time of 0.35 seconds (previously 0.23), and a Mana cost of 1-7 at gem levels 1-20 (previously 1-5). Now has 150-290% Effectiveness of Added Damage at gem levels 1-20 (previously 80-150%), and deals 1 to 11 Lighting Damage at gem level 1 (previously 1 to 6), scaling up to 150 to 2858 at gem level 20 (previously 86 to 1633).
    升級閃電新星:現在基礎施法時間為 0.35 秒(原為 0.23 秒),魔力消耗在寶石等級 1-20 時為 1-7(原為 1-5)。現在在寶石等級 1-20 時有 150-290%的附加傷害效果(原為 80-150%),並在寶石等級 1 時造成 1 至 11 點閃電傷害(原為 1 至 6 點),在寶石等級 20 時提升至 150 至 2858 點(原為 86 至 1633 點)。
  • Molten Strike: Projectiles now deal 60% less Damage with Hits and Ailments (previously 50%).
    熔岩打擊:投射物現在對擊中和異常狀態造成 60%更少傷害(原為 50%)。
  • Molten Strike of the Zenith: Projectiles now deal 60% less Damage with Hits and Ailments (previously 50%). Every fifth Attack, Projectiles now deal 600% more Damage with Hits and Ailments (previously 800%).
    巔峰熔岩打擊:投射物現在對擊中和異常狀態造成 60%更少傷害(原為 50%)。每第五次攻擊,投射物現在對擊中和異常狀態造成 600%更多傷害(原為 800%)。
  • Perforate of Bloodshed: Now creates 6 Spikes (previously 5), and deals 99.2-282% Attack Damage of Base at gem levels 1-20 (previously 86.3-245%). Quality now provides 0-20% more Damage with Bleeding (previously creates +0-1 Spikes).
    血濺穿孔:現在創造 6 根尖刺(原為 5 根),在寶石等級 1-20 時造成基礎攻擊傷害的 99.2-282%(原為 86.3-245%)。品質現在提供 0-20%更多流血傷害(原為創造+0-1 根尖刺)。
  • Perforate of Duality: Now creates 5 Spikes (previously 3). Quality now provides 0-5% more Damage while in Blood Stance and 0-20% more Area of Effect while in Sand Stance (previously creates +0-2 Spikes).
    雙重穿孔:現在創造 5 根尖刺(原為 3 根)。品質現在在血姿態時提供 0-5%更多傷害,在沙姿態時提供 0-20%更多範圍效果(原為創造+0-2 根尖刺)。
  • Power Siphon: Now has 90-105% Effectiveness of Added Damage at gem levels 1-20 (previously 140-159%), and now has an Attack Speed of 150% of Base (previously 115%).
    能量虹吸:現在在寶石等級 1-20 時有 90-105%的附加傷害效果(原為 140-159%),攻擊速度現在為基礎的 150%(原為 115%)。
  • Power Siphon of the Archmage: Now has 60% Effectiveness of Added Damage (previously 100%), and now has an Attack Speed of 150% of Base (previously 115%).
    大法師的能量虹吸:現在有 60%的附加傷害效果(原為 100%),攻擊速度現在為基礎的 150%(原為 115%)。
  • Purifying Flame of Revelations: No longer has +0-0.2 metres to radius. It now has +0.5-1.1 metres to radius of Consecrated Ground at gem levels 1-20 (previously +0-0.6). Shockwave now deals 110% more Damage (previously 90%). Quality now causes Shockwave to deal 0-30% more Damage (previously 0-20%).
    啟示淨化之焰:不再具有+0-0.2 公尺範圍半徑。現在在寶石等級 1-20 時,神聖地面的範圍半徑增加+0.5-1.1 公尺(原先為+0-0.6)。震波現在造成 110%更多傷害(原先為 90%)。品質現在使震波造成 0-30%更多傷害(原先為 0-20%)。
  • Raise Spectre of Transience: Now has a Base Cast time of 0.6 seconds (previously 0.7), and a Mana cost of 11-20 at gem levels 1-20 (previously 12-23). Minions now have 800-1180% increased Critical Strike Chance at gem levels 1-20 (previously 1000% at all gem levels).
    召喚幻影:基礎施法時間調整為 0.6 秒(原為 0.7 秒),魔力消耗調整為 1-20 級時需 11-20 點(原為 12-23 點)。召喚物現在於 1-20 級時擁有 800-1180%暴擊率加成(原為所有等級固定 1000%)。
  • Reap: Now deals 120.2-1741.3 Base Physical Damage per second at gem levels 1-20 (previously 120.2-1463.3).
    收割:現在 1-20 級時每秒造成 120.2-1741.3 基礎物理傷害(原為 120.2-1463.3)。
  • Righteous Fire of Arcane Devotion: Now grants 15-25% more Cast Speed at gem levels 1-20.
    奉獻之正義之火:現在 1-20 級時提供 15-25%更多施法速度。
  • Scorching Ray: Additional Debuff stages now add 80% of Damage (previously 60%). Quality now provides Fire Exposure applies 0 to -5% to Fire Resistance (previously Additional Debuff stages add +0-10% of Damage).
    灼熱光線:每層額外減益效果現在增加 80%傷害(原為 60%)。品質效果現在改為火炕暴露效果降低敵人 0 至-5%火抗(原為每層額外減益效果增加 0-10%傷害)。
  • Scorching Ray of Immolation: Now deals 40.1-2343.7 Base Fire Damage per second at gem levels 1-20 (previously 32.4-1893.9).
    灼燒光線(焚化):現在在寶石等級 1-20 時每秒造成 40.1-2343.7 基礎火焰傷害(原為 32.4-1893.9)。
  • Scourge Arrow: Now has 48.7-65% Effectiveness of Base and Added Damage at gem levels 1-20 (previously 39-52%). Thorn Arrows now deal 60-50% less Damage at gem levels 1-20 (previously 50% at all gem levels).
    災虐箭矢:現在在寶石等級 1-20 時具有 48.7-65%基礎與附加傷害效果(原為 39-52%)。荊棘箭矢現在在寶石等級 1-20 時造成 60-50%較少傷害(原為所有寶石等級固定 50%)。
  • Shield Crush of the Chieftain: Now has a Base Attack time of 0.9 seconds (previously 1 second), and a Mana cost of 7-12 at gem levels 1-20 (previously 9-15). Now deals 8 to 12 Added Fire Damage per 15 Armour on Shield at gem level 1 (previously 7 to 10), scaling up to 16 to 24 at gem level 20 (previously 13 to 20).
    酋長之盾衝擊:現在基礎攻擊時間為 0.9 秒(原為 1 秒),且寶石等級 1-20 時魔力消耗為 7-12(原為 9-15)。現在在寶石等級 1 時每 15 點護甲提供 8 至 12 點附加火焰傷害(原為 7 至 10),隨寶石等級提升至 20 級時為 16 至 24 點(原為 13 至 20)。
  • Siphoning Trap: Now deals 16.5-908.2 Base Cold Damage per second at gem levels 1-20 (previously 16.9-760.7).
    虹吸陷阱:現在在寶石等級 1-20 時每秒造成 16.5-908.2 基礎冰霜傷害(原為 16.9-760.7)。
  • Soulrend: Now deals 180.9-3149.4 Base Chaos Damage per second at gem levels 1-20 (previously 180.8-2642.5).
    靈魂撕裂:現在在寶石等級 1-20 時造成 180.9-3149.4 基礎混沌傷害每秒(原為 180.8-2642.5)。
  • Soulrend of the Spiral: Now deals 180.9-3149.4 Base Chaos Damage per second at gem levels 1-20 (previously 180.8-2642.5).
    螺旋之魂的靈魂撕裂:現在在寶石等級 1-20 時,基礎混沌傷害每秒為 180.9-3149.4(原為 180.8-2642.5)。
  • Spellslinger: Now has a base Mana reservation of 20% at all gem levels (previously 30-25% at gem levels 1-20).
    咒語奔騰:現在所有寶石等級的基礎魔力保留為 20%(原為寶石等級 1-20 時 30-25%)。
  • Splitting Steel: Projectiles can no longer return. Now has 120-387% Effectiveness of Base and Added Damage at gem levels 1-20 (previously 120-330%), and now has a base Radius of 0.8-1.2 metres at gem levels 1-20 (previously 0.6-1).
    分裂鋼鐵:投射物不再能返回。現在寶石等級 1-20 時有 120-387%的基礎與附加傷害效果(原為 120-330%),且現在寶石等級 1-20 時基礎半徑為 0.8-1.2 公尺(原為 0.6-1)。
  • Splitting Steel of Ammunition: Projectiles can no longer return. Now has 120-387% Effectiveness of Base and Added Damage at gem levels 1-20 (previously 120-330%), and now has a base Radius of 0.8-1.2 metres at gem levels 1-20 (previously 0.6-1).
    彈藥分裂鋼鐵:投射物不再能返回。現在寶石等級 1-20 時有 120-387%的基礎與附加傷害效果(原為 120-330%),且現在寶石等級 1-20 時基礎半徑為 0.8-1.2 公尺(原為 0.6-1)。
  • Storm Burst: Now has a Base Cast time of 0.2 seconds (previously 0.25 seconds), and a Mana cost of 2-4 at gem levels 1-20 (previously 2-5).
    風暴爆裂:現在基礎施法時間為 0.2 秒(原為 0.25 秒),且寶石等級 1-20 時的魔力消耗為 2-4(原為 2-5)。
  • Summon Chaos Golem: Golems now grant +17% to Chaos Damage Resistance at all gem levels, replacing the 3-5% additional Physical Damage Reduction Golems previously granted at gem levels 1-20. Golems also now grant +10-16% to Damage over Time Multiplier at gem levels 1-20.
    召喚混沌魔像:現在魔像在所有寶石等級下皆提供+17%混沌抗性,取代原先寶石等級 1-20 時魔像提供的 3-5%額外物理傷害減免。此外,魔像現在於寶石等級 1-20 時還會提供+10-16%持續傷害加成。
  • Summon Chaos Golem of the Maelström: Golem's Maelstrom Skill now inflicts significantly more Wither stacks to Enemies within the area. Quality now causes Minions to have 0-20% increased Effect of Withered (previously Minions have 0-20% chance to inflict Withered on Hit).
    召喚混沌漩渦魔像:魔像的漩渦技能現在對區域內敵人施加的凋零層數大幅增加。品質效果現在使召喚物獲得 0-20%凋零效果提升(原為召喚物有 0-20%機率在擊中時施加凋零)。
  • Summon Flame Golem: Golems now grant 20-29% increased Damage at gem levels 1-20 (previously 15-20%), and Golems now also grant 20% increased Area of Effect at all gem levels.
    召喚火燄魔像:魔像現在於寶石等級 1-20 時提供 20-29%更多傷害(原為 15-20%),並且魔像現在於所有寶石等級時額外提供 20%更多範圍效果。
  • Summon Flame Golem of the Meteor: Meteor Skill now deals approximately 30% more Damage.
    召喚隕石之火靈:隕石技能現在造成大約 30%更多傷害。
  • Summon Ice Golem: Golems now grant 40% increased Critical Strike at all gem levels (previously 20-30% at gem levels 1-20), and Golems now also grant +132-420 to Accuracy Rating at gem levels 1-20, replacing the 20-30% increased Accuracy they previously granted.
    召喚冰霜魔像:魔像現在於所有寶石等級皆提供 40%暴擊率加成(原為寶石等級 1-20 時提供 20-30%),並且魔像現在於寶石等級 1-20 時還會提供+132-420 命中值,取代原先給予的 20-30%命中率加成。
  • Summon Lightning Golem: Golems now grant 10% increased Attack and Cast Speed at all gem levels (previously 6-9% at gem levels 1-20), and Golems now also grant 7.3-18 Mana Regenerated per Second at gem levels 1-20.
    召喚閃電魔像:魔像現在於所有寶石等級下皆提供 10%攻擊與施法速度加成(原為寶石等級 1-20 時提供 6-9%),同時魔像現在還會在寶石等級 1-20 時提供每秒 7.3-18 點魔力回復。
  • Summon Raging Spirit of Enormity: Minions now have +40-78% to Critical Strike Multiplier at gem levels 1-20. Quality now provides 0-10% more Minion Movement Speed (previously Minions have +0-40% to Critical Strike Multiplier).
    召喚狂怒之靈(巨大化):現在 1-20 級寶石等級時,召喚物獲得+40-78%暴擊加成。品質現在提供 0-10%更多召喚物移動速度(原為召喚物獲得+0-40%暴擊加成)。
  • Summon Reaper of Eviscerating: Quality now causes Minions to have 0-20% chance to Aggravate Bleeding on targets they Hit with Attacks (previously 0-20% Minion's Attacks have 0-20% chance to inflict Bleeding).
    召喚撕裂收割者:品質效果現在使召喚物有 0-20% 機率對其攻擊命中的目標施加加劇流血(原為 0-20% 召喚物的攻擊有 0-20% 機率造成流血)。
  • Summon Reaper of Revenants: Now has a Maximum of 3-4 Summoned Reapers at gem levels 1-20 (previously 3 at all gem levels).
    召喚復仇收割者:現在在寶石等級 1-20 時可召喚最多 3-4 隻收割者(原先所有寶石等級皆為 3 隻)。
  • Summon Skeletons of Mages: Summoned Skeletal Mages now have 20% chance to inflict their respective Elemental Ailment.
    召喚法師骷髏:被召喚的骷髏法師現在有 20%機率造成各自對應的元素異常狀態。
  • Summon Stone Golem: Golems now also grant 20% increased Defences.
    召喚石魔像:魔像現在同時賦予 20%更多防禦
  • Void Sphere of Rending: Now has a base radius of 2.4 metres at all gem levels (previously 2.2 metres), and pulses every 0.25 seconds (previously 0.3 seconds). Quality now provides +0-0.5 seconds to base duration (previously +0-0.2 to base radius).
    虛空撕裂之球:現在所有寶石等級的基礎半徑為 2.4 公尺(原為 2.2 公尺),且每 0.25 秒脈動一次(原為 0.3 秒)。品質現在提供+0-0.5 秒基礎持續時間(原為+0-0.2 基礎半徑)。
  • Vortex: Now has 130-210% Effectiveness of Added Damage at gem levels 1-20 (previously 130-170%). Now deals 48 to 72 Cold Damage at gem level 1 (previously 49 to 73), scaling up to 933 to 1399 at gem level 20 (previously 779 to 1169). Now deals 115.6-2772.8 Base Cold Damage per second at gem levels 1-20 (previously 116.1-2316.1).
    漩渦:現在在寶石等級 1-20 時有 130-210%的附加傷害效果(先前為 130-170%)。在寶石等級 1 時造成 48 至 72 點冰冷傷害(先前為 49 至 73),隨等級提升至等級 20 時造成 933 至 1399 點(先前為 779 至 1169)。現在在寶石等級 1-20 時每秒造成 115.6-2772.8 點基礎冰冷傷害(先前為 116.1-2316.1)。
  • Vortex of Projection: Now has 130-210% Effectiveness of Added Damage (previously 130-170%). Now deals 48 to 72 Cold Damage at gem level 1 (previously 49 to 73), scaling up to 933 to 1399 at gem level 20 (previously 779 to 1169). Now deals 57.7-1386.4 Base Cold Damage per second at gem levels 1-20 (previously 57.9-1158.1).
    投射漩渦:現在擁有 130-210%的附加傷害效果(先前為 130-170%)。在寶石等級 1 時,現在造成 48 至 72 點冰冷傷害(先前為 49 至 73),在寶石等級 20 時提升至 933 至 1399(先前為 779 至 1169)。現在在寶石等級 1 至 20 時,每秒造成 57.7-1386.4 基礎冰冷傷害(先前為 57.9-1158.1)。
  • Winter Orb: Now has 80% Effectiveness of Added Damage at all gem levels (previously 60%). It now deals 39 to 49 Cold Damage at gem level 1 (previously 30 to 37), scaling up to 360 to 450 at gem level 20 (previously 270 to 337). It now has a Maximum of 8 Stages (previously 10), with 30% increased Duration per Stage (previously 25%). It also now has 125% more Projectile Frequency while Channelling (previously 150%), and 20% increased Projectile Frequency per Stage (previously 15%).
    寒冬寶珠:現在所有寶石等級下附加傷害效益為 80%(原為 60%)。1 級寶石時造成 39 至 49 點冰冷傷害(原為 30 至 37),隨寶石等級提升至 20 級時為 360 至 450 點(原為 270 至 337)。現在最多可累積 8 層階段(原為 10 層),每層階段增加 30%持續時間(原為 25%)。此外,引導時投射物頻率現在額外提高 125%(原為 150%),且每層階段增加 20%投射物頻率(原為 15%)。
  • Wintertide Brand: Now deals 12.9-298.5 Base Cold Damage per second at gem levels 1-20 (previously 13.7-261.2).
    寒冬烙印:現在在寶石等級 1-20 時,每秒造成 12.9-298.5 點基礎冰冷傷害(原為 13.7-261.2)。

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Vaal Skill Changes  瓦爾技能變更

  • Vaal Blight: Now deals 6.5-778.8 Base Chaos Damage per second at gem levels 1-20 (previously 6.5-651.1).
    瓦爾枯萎:現在在寶石等級 1-20 時每秒造成 6.5-778.8 基礎混沌傷害(原為 6.5-651.1)。
  • Vaal Cold Snap: Now has 290-420% Effectiveness of Added Damage at gem levels 1-20 (previously 350% at all gem levels). Now deals 45 to 68 Cold Damage at gem level 1 (previously 46 to 69), scaling up to 1872 to 2807 at gem level 20 (previously 1571 to 2356). Now deals 37.6-2924.2 Base Cold Damage per second at gem levels 1-20 (previously 37.8-2454.5).
    瓦爾冰霜新星:現在在寶石等級 1-20 時具有 290-420%的附加傷害效果(先前所有寶石等級均為 350%)。現在在寶石等級 1 時造成 45 到 68 點冰冷傷害(先前為 46 到 69),隨等級提升至寶石等級 20 時造成 1872 到 2807 點傷害(先前為 1571 到 2356)。現在在寶石等級 1-20 時每秒造成 37.6-2924.2 點基礎冰冷傷害(先前為 37.8-2454.5)。
  • Vaal Cyclone: Now has 15% increased Area of Effect per 0.1 metre additional Melee Strike Range (previously 10% increased). Quality now provides 0-5% increased Area of Effect per 0.1 metre additional Melee Strike Range (previously 0-10% increased Area of Effect).
    瓦爾旋風斬:現在每增加 0.1 公尺近戰打擊範圍會獲得 15%範圍效果增幅(原為 10%增幅)。品質現在提供每 0.1 公尺近戰打擊範圍 0-5%範圍效果增幅(原為 0-10%範圍效果增幅)。
  • Vaal Lightning Strike: Now has 75% Effectiveness of Base and Added Damage at gem level 1 (previously 114%), scaling up to 177% at gem level 20 (previously 237%).
    瓦爾閃電打擊:現在在寶石等級 1 時有 75%基礎與附加傷害效果(原為 114%),隨寶石等級提升至 20 級時效果增至 177%(原為 237%)。
  • Vaal Reap: Now has 300-480% Effectiveness of Added Damage at gem levels 1-20 (previously 310-420%). Now deals 114 to 171 Physical Damage at gem level 1 (previously 115 to 172), scaling up to 2160 to 3240 at gem level 20 (previously 1186 to 2828). Now deals 178.4-3375.2 Base Physical Damage per second at gem levels 1-20 (previously 179.1-2946.2).
    瓦爾收割:現在在寶石等級 1-20 時有 300-480%的附加傷害效果(原為 310-420%)。現在在寶石等級 1 時造成 114 至 171 物理傷害(原為 115 至 172),在寶石等級 20 時提升至 2160 至 3240(原為 1186 至 2828)。現在在寶石等級 1-20 時每秒造成 178.4-3375.2 基礎物理傷害(原為 179.1-2946.2)。

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Support Gem Changes  支援寶石變更

  • Arcane Surge: Supported Skills now deal 14-35% more Spell Damage while you have Arcane Surge at gem levels 1-20 (previously 10-25%). Arcane Surge now grants 30% increased Mana Regeneration rate and 20% increased Cast Speed at all gem levels (previously 30-58% and 10-20% at gem levels 1-20 respectively).
    秘能波動:當你擁有秘能波動時,輔助技能在寶石等級 1-20 時將造成 14-35%更多法術傷害(原為 10-25%)。秘能波動現在在所有寶石等級下皆提供 30%增加魔力回復速率與 20%增加施法速度(原先在寶石等級 1-20 時分別為 30-58%與 10-20%)。
  • Archmage: Supported Skills now gain Added Lightning Damage equal to 10-16% of Unreserved Maximum Mana (previously 10-19%).
    奧術大師:輔助技能現在獲得等同於未保留最大魔力 10-16%的附加閃電傷害(原為 10-19%)。
  • Awakened Spell Echo: Now has a Cost and Reservation multiplier of 140% (previously 150%). No longer causes Supported Skills to deal 10% less Damage.
    覺醒法術迴響:現在擁有 140% 的消耗與保留倍率(原先為 150%)。不再使輔助技能造成 10% 較少傷害。
  • Awakened Unleash: Now has a Cost and Reservation multiplier of 140% (previously 150%). Supported Skills now deal 35-33% less Damage when Reoccurring at gem levels 1-5 (previously 40-38%).
    覺醒釋放:現在擁有 140% 的消耗與保留倍率(原為 150%)。在寶石等級 1-5 時,輔助技能在重複發生時造成 35-33% 較少傷害(原為 40-38%)。
  • Decay Support: Supported Skills now inflict Decay on Hit, dealing 162-1230 Chaos Damage per second for 8 seconds (previously 163-1034).
    衰敗輔助:被輔助的技能現在擊中時會施加衰敗,在 8 秒內每秒造成 162-1230 點混沌傷害(原為 163-1034)。
  • Greater Spell Echo: Now has a Cost and Reservation multiplier of 140% (previously 150%).
    高等法術回響:現在有 140%的消耗與保留倍率(原為 150%)。
  • Infused Channelling: While Channelling a Supported Skill, you now take 12% less Damage from Hits (previously 8%).
    灌注引導:當引導被輔助的技能時,現在承受的擊中傷害減少 12%(原為 8%)。
  • Intensify: Now has a Cost and Reservation multiplier of 130% (previously 140%). Supported Skills now deal 12-16% more Area Damage with Hits per Intensity at gem levels 1-20 (previously 10-14%).
    強化:現在有 130%的消耗與保留倍率(原為 140%)。被輔助的技能現在在寶石等級 1-20 時,每層強化使擊中造成的範圍傷害增加 12-16%(原為 10-14%)。
  • Pinpoint: Now has a Cost and Reservation multiplier of 130% (previously 140%). Supported Skills now deal 19-10% less Projectile Damage at gem levels 1-20 (previously 25-16%).
    精準投射:現在有 130% 的消耗和保留倍率(先前為 140%)。輔助技能在寶石等級 1-20 時,現在造成 19-10% 更少投射物傷害(先前為 25-16%)。
  • Returning Projectiles: Now has Projectiles from Supported Skills deal 70-66% less Damage with Hits and Ailments while Returning at gem levels 1-20 (previously 70-61%).
    返回投射物:在寶石等級 1-20 時,輔助技能的投射物返回時對擊中和異常狀態造成 70-66% 更少傷害(先前為 70-61%)。
  • Sacrifice: Supported Spells now Sacrifice 20% of your current Life when Cast to gain added Chaos Damage equal to 35-54% of Sacrified Life at gem levels 1-20 (previously 25-44% of Sacrificed Life).
    犧牲:輔助法術現在施放時犧牲你當前生命的 20%,以獲得等同於犧牲生命 35-54% 的附加混沌傷害,寶石等級 1-20 時(先前為犧牲生命的 25-44%)。
  • Spell Echo: Now has a Cost and Reservation multiplier of 140% (previously 150%). No longer causes Supported Skills to deal 10% less Damage.
    法術迴響:現在擁有 140% 的消耗與保留倍率(原先為 150%)。不再使輔助技能造成 10% 更少傷害。
  • Unleash: Now has a Cost and Reservation multiplier of 140% (previously 150%). Supported Skills now deal 45-36% less Damage when Reoccurring at gem levels 1-20 (previously 50-41%).
    解放:現在擁有 140%的消耗與保留倍率(原本為 150%)。在寶石等級 1-20 時,被輔助技能於重現時造成 45-36%更少傷害(原本為 50-41%)。

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Ascendancy Changes  昇華天賦變動


Berserker  狂戰士
  • The Defy Pain Ascendancy Passive Skill has been reworked. It now causes you to Gain Defiance for 10 seconds on losing Life to an Enemy Hit, no more than once every 0.3 seconds. It also causes you to Gain 3% of Missing Unreserved Life before being Hit by an Enemy per Defiance, and causes you to Lose all Defiance when you reach 10 Defiance.
    「蔑視痛苦」昇華天賦已被重製。現在當你因敵人擊中而失去生命時(每 0.3 秒最多觸發一次),將獲得持續 10 秒的「反抗」狀態。同時每層「反抗」會讓你在被敵人擊中前,獲得 3%未保留的缺失生命值。當「反抗」層數達到 10 層時,將失去所有「反抗」狀態。
  • The Blitz Ascendancy Passive Skill has been replaced with a new Notable, Gore Dancer, which grants 30% of your Life Leech is Instant. Requires Aspect of Carnage.
    「閃擊昇華天賦」已被替換為新的顯著天賦「血舞者」,該天賦可讓你的生命偷取有 30%立即生效。需搭配「屠戮之態」。
  • The Flawless Savagery Ascendancy Passive Skill has been replaced with a new Notable, Ancestral Fury, which causes your Strike Skills to also target the previous location they were used.
    《完美野性》昇華天賦被替換為新的顯著天賦《先祖之怒》,使你的打擊技能同時會攻擊上次使用時的位置。
Champion  冠軍
  • The Fortitude Ascendancy Passive Skill now causes you to have your Maximum Fortification (previously 15 Fortification), and Nearby Allies count as having Fortification equal to yours.
    《堅毅》昇華天賦現在會讓你擁有最大堅毅值(原為 15 點堅毅值),且附近友方視為擁有與你相同的堅毅值。
  • The Unstoppable Hero Ascendancy Passive Skill no longer causes Nearby Allies to count as having Fortification equal to yours. It now grants 3% more Armour and Evasion Rating per Fortification above 20, and 3% increased Attack Speed per Fortification above 20.
    「無敵英雄」昇華天賦被動技能不再使附近盟友視為擁有與你相同的堡壘值。現在改為當堡壘值超過 20 時,每點堡壘值提供 3%更多護甲與閃避值,以及 3%攻擊速度增加。
  • The Worthy Foe Ascendancy Passive Skill no longer requires Conqueror, and now has You Taunt on Hit.
    「勇武之敵」昇華天賦不再需要征服者即可獲得,現在改為「擊中時嘲諷敵人」。
  • The Conqueror Ascendancy Passive Skill has been replaced with the new Worthy Causes Notable, that grants Having a placed Banner does not prevent you gaining Valour, and Banner Skills have 50% increased Duration. Requires Inspirational.
    征服者昇華天賦已被替換為新的「崇高使命」顯著天賦,其效果為「已放置的旗幟不會阻止你獲得勇氣值,且旗幟技能持續時間增加 50%」。需先取得「激勵人心」天賦。
Guardian  守護者
  • The Harmony of Purpose Ascendancy Passive Skill has been reworked. It now causes you to gain a random shrine buff every 10 seconds.
    「意志和諧」昇華天賦被動技能已重新設計。現在每 10 秒會讓你獲得一個隨機神壇增益效果。
  • The Unwavering Faith Ascendancy Passive Skill has been reworked. It now grants 50% increased Reservation Efficiency of Skills.
    堅定信仰昇華天賦已被重新設計。現在改為提供技能 50%保留效用提升。
Hierophant  聖宗
  • The Sanctuary of Thought Ascendancy Passive Skill no longer provides 25% increased Mana Reservation Efficiency of Skills, or 50% less Mana Cost of Skills. It now provides Regenerate 1% of Mana per second.
    「思緒聖所」昇華天賦被動技能不再提供「技能魔力保留效率提高 25%」或「技能魔力消耗減少 50%」,現在改為提供「每秒回復 1% 魔力」。
Saboteur  破壞者
  • Added a new Shrapnel Specialist Ascendancy Passive Skill, which causes projectiles to have a 50% chance to Return to you, and projectiles to be fired in random directions.
    新增一個新的「破片專家」昇華天賦被動技能,使投射物有 50%機率返回你身邊,且投射物會以隨機方向發射。
  • The Explosives Expert Ascendancy Passive Skill has been replaced with a new Notable, Calculated Risk, which causes your Critical Strike Chance to be Lucky, and Damage with Hits to be Unlucky. Requires Bomb Specialist or Shrapnel Specialist.
    「爆破專家」昇華天賦被動技能已被替換為新的顯著天賦「精算風險」,使你的暴擊率為幸運,而擊中傷害為不幸運。需要「炸彈專家」或「破片專家」。
  • The Bomb Specialist Ascendancy Passive Skill now has Hits have 30% chance to deal 50% more Area Damage (previously 20% chance), and 30% chance to take 50% less Area Damage from Hits (previously 20% chance).
    「炸彈專家」昇華天賦被動技能現在使擊中有 30%機率造成 50%更多範圍傷害(原為 20%機率),且有 30%機率從擊中承受 50%較少範圍傷害(原為 20%機率)。
Trickster  詐欺師
  • The Polymath Ascendancy Passive Skill now provides 2% more Damage for each different type of Mastery you have Allocated (previously 3%).
    「博學家」昇華天賦被動技能現在每分配一種不同類型的精通時提供 2% 更多傷害(原為 3%)。
  • The Escape Artist Ascendancy Passive Skill now provides +4 to Evasion Rating per 1 Maximum Energy Shield on Equipped Helmet (previously +5), and +1 to Maximum Energy Shield per 8 Evasion Rating on Equipped Body Armour (previously per 6).
    「逃逸大師」昇華天賦被動技能現在提供裝備頭盔上每 1 點最大能量護盾 +4 點閃避值(原為 +5),以及裝備護甲上每 8 點閃避值 +1 點最大能量護盾(原為每 6 點)。
Elementalist  元素使
  • The Shaper of Storms Ascendancy Passive Skill no longer has 25% more Effect of Lightning Ailments you inflict with Hits if the highest Damage Type is Lightning. It now has Shocks from your Hits always increase Damage taken by at least 25% (previously 15%).
    「風暴塑形者」昇華天賦被動技能不再擁有「若最高傷害類型為閃電,則你以擊中施加的閃電異常狀態效果提高 25%」。現在改為「你的擊中造成的感電效果至少使承受傷害提高 25%」(原為 15%)。
  • The Shaper of Winter Ascendancy Passive Skill no longer has 50% more Effect of Cold Ailments you inflict with Hits for which the highest Damage Type is Cold, Chills from your Hits always reduce Action Speed by at least 15%, or Your Chills can reduce Action Speed by up to a maximum of 40%. Instead, it now causes Enemies Chilled by your Hits lessen their Damage dealt by half of Chill Effect, and Enemies Chilled by your Hits have Damage taken increased by Chill Effect.
    「寒冬塑者」昇華天賦被動技能不再擁有「當最高傷害類型為冰冷時,你施加的冰冷異常狀態效果提高 50%」、「你的擊中造成的冰緩至少降低行動速度 15%」或「你的冰緩最多可降低行動速度 40%」的效果。現在改為「被你擊中冰緩的敵人造成的傷害降低冰緩效果的一半」,以及「被你擊中冰緩的敵人所受傷害提高等同冰緩效果」。
  • The Shaper of Flames Ascendancy Passive Skill no longer has 25% more Damage with Ignites you inflict with Hits for which the highest Damage Type is Fire. Instead, it now causes Enemies Ignited by you to convert 40% of their Physical Damage to Fire.
    「烈焰塑者」昇華天賦被動技能不再擁有「當最高傷害類型為火焰時,你施加的點燃傷害提高 25%」的效果。現在改為「被你點燃的敵人會將其 40% 的物理傷害轉化為火焰傷害」。
  • The Liege of the Primordial Ascendancy Passive Skill now grants +2 to Maximum number of Summoned Golems (previously +1), and grants Summoned Golems are Immune to Elemental Damage.
    「原始統御者」昇華天賦被動技能現在改為「+2 召喚魔像最大數量」(原為 +1),並新增「召喚的魔像免疫元素傷害」的效果。
  • The Elemancer Ascendancy Passive Skill has been replaced with a new Notable, Bringer of Ruin, which grants 66% increased Mana Reservation Efficiency of Herald Skills, and 66% increased Herald Skill Buff Effect. No longer requires Liege of the Primordial.
    「元素宗師」昇華天賦被動技能已被替換為新的顯著天賦「毀滅使者」,其效果為「光環技能魔力保留效用提高 66%」和「光環技能增益效果提高 66%」。不再需要「原始統御者」作為前置。

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Passive Skill Tree Changes
被動技能樹改動

  • The Elemental Mastery that caused Hits to have a chance to treat Enemy Monster Elemental Resistance values as inverted now has a chance of 15% (previously 25%).
    元素精通中被擊中有機會將敵方怪物元素抗性值視為反轉的效果,觸發機率調整為 15%(原為 25%)。
  • The Leech Passive Mastery that previously provided 10% of Leech is Instant now has a value of 5%.
    原先提供 10%吸血為瞬時效果的吸血被動精通,數值下調至 5%。
  • The Link Passive Mastery that granted Elemental Ailments are inflicted on you instead of Linked targets has been replaced with a new Mastery that causes Enemies in your Link Beams to be unable to apply Elemental Ailments.
    連結被動精通中「元素異常狀態改由你承受而非連結目標」的效果已被移除,替換為新效果「連結光束中的敵人無法施加元素異常狀態」。
  • The Wand Passive Mastery that granted Unnerve Enemies on Hit with Wands has been replaced with a new Mastery that provides 25% increased Mana Reservation Efficiency of Skills Supported by Spellslinger.
    原本提供「使用魔杖擊中時使敵人膽怯」的魔杖被動天賦專精,已被替換為新的專精效果:提供「由咒語射手輔助的技能魔力保留效率提高 25%」。
  • There are additional Passive Skill Tree changes related to both Casters and Cold Damage that we're still finalising - check back soon!
    關於施法者與冰霜傷害的額外被動技能樹調整仍在最終確認中——請密切關注後續公告!

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Unique Item Changes  傳奇物品改動

  • The Balance of Terror Unique Jewel's "You are Unaffected by Freeze if you've cast Frostbite in the past 10 seconds" now correctly grants Unaffected by Freeze, instead of Immunity to Freeze.
    恐怖平衡珠寶的「若過去 10 秒內施放過霜寒之咬,則免疫冰凍」詞綴已修正為正確提供「不受冰凍影響」效果,而非「免疫冰凍」。
  • The Bitterbind Point Unique Shield now has 50-100% increased Spell Critical Strike Chance per Raised Spectre (previously 40-50%). It no longer has 30-50% increased Spell Damage.
    「苦痛束縛點」傳奇盾牌現在每隻召喚的幽魂提供 50-100%法術暴擊率加成(原本為 40-50%)。不再擁有 30-50%法術傷害加成。
  • The Cane of Kulemak Unique Staff can now rarely be found with 4 Veiled Modifiers.
    「庫勒馬克之杖」傳奇法杖現在有極低機率生成時帶有 4 條隱匿詞綴。
  • The Devouring Diadem Unique Helmet no longer provides +1 to Level of Socketed Gems.
    「吞噬之冠」傳奇頭盔不再提供「插槽中寶石等級+1」效果。
  • The Ephemeral Edge Unique Sword now has Attacks with this Weapon have Added Maximum Lightning Damage equal to 10-15% of Player's Maximum Energy Shield (previously 20%). Existing versions of this item can be made worse using a Divine Orb.
    「瞬息之刃」傳奇單手劍現在附加等同玩家最大能量護盾 10-15%的最大閃電傷害(原本為 20%)。現有物品可透過神聖石使其數值變差。
  • The Mercenary's Lot Unique Gloves are no longer part of the core drop pool, and can instead be found equipped to certain Mercenaries. This Unique now also has 8% of Damage from Hits is taken from Marked Target's Life before you.
    「僱傭兵的命運」獨特手套不再屬於核心掉落池,現在只能在特定僱傭兵身上找到。此獨特裝備現在還具有「8%的擊中傷害會優先從標記目標的生命值中扣除」的效果。
  • The Nadir Mode Unique Jewel now causes Spells to have 30-50% increased Critical Strike Chance per Intensity (previously 30%). Existing versions of this Unique can be updated to the new values using a Divine Orb.
    「暗影模式」獨特珠寶現在使法術每層強度獲得 30-50%暴擊率加成(原為 30%)。現有的此獨特裝備可使用神聖石更新至新數值。
  • The Queen's Hunger Unique Body Armour's triggered Offering Skills are now triggered in a set order, rather than random every time. The Unique no longer provides 5-10% increased Cast Speed.
    「女王的饑渴」獨特胸甲觸發的奉獻技能現在會按照固定順序觸發,而非每次隨機觸發。此獨特裝備不再提供 5-10%施法速度加成。
  • The Ralakesh's Impatience Unique Boots now have one of either: Count as having maximum number of Endurance Charges, Count as having maximum number of Frenzy Charges, or Count as having maximum number of Power Charges. They now also have 15-25% increased Movement Speed, and Immune to Corrupted Blood. Existing versions of this Unique are unaffected by these changes.
    「拉拉克什的不耐」獨特靴子現在會隨機擁有以下三種效果之一:視為擁有最大耐力球數量、視為擁有最大狂怒球數量,或視為擁有最大能量球數量。現在還具有 15-25%移動速度加成,並且免疫腐化之血。現有的此獨特裝備不受這些變更影響。

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Item Changes  物品改動

  • The Divination Scarab of Plenty now causes an area to contain 3 additional Packs of Divination Touched Magic Monsters that have 1000% increased chance to drop Divination Cards (previously 800%). These additional packs now display "Divination Touched" underneath their health bar, to distinguish them from other Monsters.
    豐裕神諭聖甲蟲現在會使區域內額外出現 3 群「神諭之觸」魔法怪物群,這些怪物掉落天命卡的機率提升 1000%(原為 800%)。這些額外怪物群現在會在其生命條下方顯示「神諭之觸」標記,以區別於其他怪物。
  • The Titanic Scarab of Legend now has a limit of 1 (previously 2, though only one would have applied).
    傳說巨力聖甲蟲現在有使用上限 1 個(原為 2 個,但實際僅會生效 1 個)。
  • There are additional changes to Scarabs that we're still finalising - check back soon!
    還有其他關於聖甲蟲的改動我們仍在最終確認中——請密切關注後續更新!
  • The drop chance of Orbs of Regret has been lowered. This chance has been distributed across the other Currency Items that can drop.
    後悔石的掉落機率已被降低。這部分機率已分配至其他可掉落的通貨物品上。
  • Weapons and Armour with multiple Attribute Requirements now have a lower chance to roll Attribute modifiers.
    擁有多重屬性需求的武器和護甲現在有較低的機率會出現屬性修正詞綴。
  • Life and Mana Leech Modifiers on Equipment Items and Jewels now roll as Suffixes instead of Prefixes. This does not affect items with existing Prefix Leech Modifiers.
    裝備物品和珠寶上的生命與魔力偷取修正詞綴現在會作為後綴而非前綴出現。此變更不影響已擁有前綴偷取詞綴的現有物品。
  • Sceptres, Staves, Rune Daggers and Wands now roll Attack Modifiers less often (Warstaves and Attack Daggers are unaffected by this change).
    權杖、長杖、符文匕首和法杖現在較少出現攻擊修正詞綴(戰爭長杖和攻擊匕首不受此變更影響)。
  • Staves now roll a higher tier of increased Mana Regeneration Rate, scaling up to 105% at the highest tier.
    法杖現在可以獲得更高階的「增加魔力回復率」詞綴,最高階可達 105%。
  • Crafting Bench modifiers for increased Mana Regeneration Rate have also been updated to be higher on Two Hand Weapons.
    雙手武器的製作台「增加魔力回復率」詞綴數值也已同步提高。
  • Resistance Modifiers can no longer roll or be crafted on Weapons.
    武器上不再能隨機獲得或製作抗性相關詞綴。
  • Synthesised Implicit Resistance Modifiers no longer roll on Weapons.
    武器上不再會出現合成基底隱含的抗性詞綴。
  • Increased the values on Life granted per Enemy Hit Weapon Modifiers, and added 4 more tiers which scale into Endgame. Reduced weightings of these Modifiers so the chance to see a Modifier of that type is unchanged. The highest tier Modifier grants up to 30 Life per Enemy Hit.
    提高了武器上「每次擊中敵人獲得生命」詞綴的數值,並新增 4 個更高階的詞綴以適應終局遊戲。降低了這些詞綴的權重,使出現該類詞綴的機率保持不變。最高階詞綴可提供每次擊中敵人獲得最多 30 點生命值。
  • Increased the values on Life granted per Enemy Killed Weapon, Jewellery, Gloves and Quivers Modifiers, and added 3 more tiers which scale into Endgame. Reduced weightings of these Modifiers so the chance to see a Modifier of that type is unchanged. The highest tier Modifier grants up to 110 Life per Enemy Killed.
    提高了武器、飾品、手套和箭袋上「擊殺敵人獲得生命」詞綴的數值,並新增 3 個更高階的詞綴以適應終局遊戲。降低了這些詞綴的權重,使出現該類詞綴的機率保持不變。最高階詞綴可提供每次擊殺敵人獲得最多 110 點生命值。
  • Increased the values on Mana granted per Enemy Killed Weapon, Jewellery, Gloves and Quiver Modifiers, and added 3 more tiers which scale into Endgame. Reduced weightings of these Modifiers so the chance to see a Modifier of that type is unchanged. The highest tier Modifier grants up to 50 Mana per Enemy Killed.
    提高了武器、飾品、手套和箭袋上「擊殺敵人獲得魔力」詞綴的數值,並新增 3 個更高階的詞綴以適應終局遊戲。降低了這些詞綴的權重,使出現該類詞綴的機率保持不變。最高階詞綴可提供每次擊殺敵人獲得最多 50 點魔力值。
  • The chance to Ignite, chance to Freeze, and chance to Shock Modifiers on Staves, Sceptres, and Wands have had the values they provide increased. They now have up to 55% chance on Staves, and 40% chance on Sceptres and Wands.
    長杖、權杖和魔杖上的「點燃機率」、「冰凍機率」和「感電機率」詞綴所提供的數值已提高。現在長杖最高可提供 55%機率,權杖和魔杖最高可提供 40%機率。
  • The Redeemer's prefix modifier on Influenced Helmets for Physical Damage Taken as Cold Damage no longer has higher than expected values (compared to the Fire and Lightning equivalents on other Helmet Base Types), which also resulted in the Elevated version having lower than expected values.
    救贖者勢力頭盔上的「物理傷害視為冰冷傷害」前綴詞綴數值不再高於預期(相較於其他頭盔基底類型上的火焰與閃電等效詞綴),這也導致崇高版本數值低於預期的情況已修正。
  • The Veiled and Crafting Bench Modifiers that granted Area of Effect and Area Damage, Projectile Speed and Projectile Damage, and Melee Damage and Melee Strike Range can now roll on Gloves instead of Amulets. Existing items are unaffected.
    提供「範圍效果與範圍傷害」、「投射物速度與投射物傷害」及「近戰傷害與近戰打擊範圍」的隱匿與工藝台詞綴,現可出現在手套部位(原為護身符)。既有物品不受影響。
  • The Veiled and Crafting Bench Modifiers that granted Area of Effect and Level of Socketed Area Gems, Projectile Pierce and Level of Socketed Projectile Gems, and Melee Strike Range and Level of Socketed Melee Gems can no longer roll on Gloves (though are still able to roll on Helmets). Existing items are unaffected.
    提供「範圍效果與插槽內範圍技能寶石等級」、「投射物穿透與插槽內投射物技能寶石等級」及「近戰打擊範圍與插槽內近戰技能寶石等級」的隱匿與工藝台詞綴,現無法再於手套上出現(但仍可出現在頭盔)。既有物品不受影響。
  • The Hybrid Added Elemental Damage Veiled and Crafting Bench Modifiers can now roll on Amulets (in addition to Rings, Shields and Quivers).
    混合附加元素傷害的隱匿與工藝台詞綴,現可出現在護身符上(除戒指、盾牌與箭袋外新增此部位)。

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Divination Card Changes  預言卡變更

  • The following Divination Card has been temporarily disabled: Avian Pursuit. Existing Divination Cards cannot be turned in currently.
    以下預言卡已暫時停用:獵鳥行動。現有的預言卡目前無法兌換。
  • The Bargain Divination Card has been re-enabled and now awards a Flawless Breachstone.
    交易預言卡已重新啟用,現在將獎勵無瑕裂隙石。
  • The Mayor Divination Card has been re-enabled and now awards The Light of Meaning Unique Jewel.
    市長預言卡已重新啟用,現在將獎勵「意義之光」傳奇珠寶。
  • The Monochrome Divination Card has been re-enabled and now awards a Valdo's Puzzle Box.
    「單色」預言卡已重新啟用,現在將獎勵一個瓦爾多的謎題盒。
  • The Sambodhi's Wisdom Divination Card has been re-enabled and now awards a corrupted Tabula Rasa with 2 implicit modifiers.
    「桑博迪的智慧」預言卡已重新啟用,現在將獎勵一件帶有 2 條隱性詞綴的腐化簡易之袍。
  • The Squandered Prosperity Divination Card has been re-enabled and now awards a Corrupted The Light of Meaning Unique Jewel.
    「揮霍的繁榮」預言卡已重新啟用,現在將獎勵一顆腐化的「意義之光」傳奇珠寶。
  • The Underground Forest Divination Card has been re-enabled and now awards 10 Grand Eldritch Ichors.
    「地下森林」預言卡已重新啟用,現在將獎勵 10 個宏偉異域之油。

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Ruthless-specific Changes
殘酷模式專屬改動

The following notes only apply to Ruthless Leagues
以下更新僅適用於無情聯盟
  • The Syncretism Notable Atlas Passive now provides 50% increased Effect of Shrine Buffs on Players granted by Shrines in your Maps, rather than all Shrine Buffs on Players in your Maps.
    神龕融合天賦被動現在提供「你的地圖中神龕賦予玩家的神龕增益效果提高 50%」,而非原本的「你的地圖中玩家獲得的所有神龕增益效果提高 50%」。
  • The small Domination Shrine Duration Atlas Passives now provide 25% increased Duration of Shrine Effects on Players granted by Shrines in your Maps, rather than all Shrine Effects on Players in your Maps.
    小型主宰神龛持續時間天賦被動現在改為提供 25%你地圖中神龛賦予玩家的神龛效果持續時間加成,而非地圖中玩家所有神龛效果的持續時間加成。
  • The Champion's Fortitude Ascendancy Passive Skill now grants "Nearby Allies count as having Fortification equal to yours".
    「冠軍」的「堅韌」昇華天賦被動技能現在改為賦予「附近友方獲得與你相等的堡壘值」。
  • The Champion's Conqueror Ascendancy Passive Skill has been replaced with the new Worthy Causes Notable that grants Having a placed Banner does not prevent you gaining Valour.
    「冠軍」的「征服者」昇華天賦被動技能已被替換為新的「崇高使命」顯著天賦,效果為「放置戰旗不會阻止你獲得英勇值」。
  • The Guardian's Unwavering Faith Ascendancy Passive Skill has been reworked. It now grants 30% increased Reservation Efficiency of Skills.
    「守護者」的「堅定信仰」昇華天賦被動技能已重新設計,現在改為賦予技能 30%保留效能提升。
  • Added a new Shrapnel Specialist Ascendancy Passive Skill for the Saboteur, which causes projectiles to have a 30% chance to Return to you, and projectiles to be fired in random directions.
    為「破壞者」新增了一個名為「破片專家」的昇華天賦被動技能,效果為「投射物有 30%機率返回你身邊,且投射物會向隨機方向發射」。
  • The Elementalist's Shaper of Flames Ascendancy Passive Skill no longer has 8% more Damage with Ignites you inflict with Hits for which the highest Damage Type is Fire. Instead, it now causes Enemies Ignited by you to convert 30% of their Physical Damage to Fire.
    元素使的「火焰塑形者」昇華天賦被動技能不再提供「以火屬性為最高傷害類型的擊中造成點燃時,點燃傷害增加 8%」效果。現在改為「被你點燃的敵人會將 30%物理傷害轉化為火屬性傷害」。
  • The Elementalist's Elemancer Ascendancy Passive Skill has been replaced with a new Notable, Bringer of Ruin, which grants 33% increased Mana Reservation Efficiency of Herald Skills, and 33% increased Herald Skill Buff Effect.
    元素使的「元素統御者」昇華天賦被動技能已被替換為新天賦「毀滅使者」,該天賦提供「光環技能魔力保留效率提高 33%」與「光環技能效果提高 33%」。

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Monster Balance  怪物平衡調整

  • Azmeri Monsters located around Ritual Altars can no longer drop Omens.
    儀祭祭壇周圍的阿茲莫里怪物不再會掉落預兆物品。
  • The Executioner Monster modifier's Aura once again does not prevent minions from recovering life.
    處刑者怪物詞綴的光環現在再次不會阻止召喚物恢復生命值。

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Kirac League Mods  Kirac 聯盟模式

  • Map Crafting Options now also grant 50% increased chance for Scarabs found in the Area to be of that type of content.
    地圖工藝選項現在也會使區域內掉落的聖甲蟲有 50%更高機率屬於該類型內容。
  • Added the Settlers Map Device Crafting Option which costs 3 Chaos Orbs and causes the area to contain Ore Deposits.
    新增了「定居者地圖裝置工藝選項」,消耗 3 個混沌石可使區域內包含礦脈沉積物。
  • Abyss now costs 5 Chaos Orbs (previously 4) and causes the area to contain 3 additional Abysses (previously 2).
    「深淵」現在消耗 5 個混沌石(原為 4 個),並使區域內額外包含 3 個深淵(原為 2 個)。
  • Ambush now costs 3 Chaos Orbs (previously 4).
    「伏擊」現在消耗 3 個混沌石(原為 4 個)。
  • Anarchy now costs 6 Chaos Orbs (previously 2) and causes the area to contain 7 additional Rogue Exiles (previously 3).
    「無政府狀態」現在消耗 6 個混沌石(原為 2 個),並使區域內額外包含 7 個流亡者(原為 3 個)。
  • Beyond now costs 4 Chaos Orbs (previously 5).
    超越現在花費 4 混沌石(原為 5)。
  • Blight now costs 3 Chaos Orbs (previously 4).
    疫病現在花費 3 混沌石(原為 4)。
  • Breach now costs 4 Chaos Orbs (previously 6).
    裂痕現在花費 4 混沌石(原為 6)。
  • Delirium now costs 6 Chaos Orbs (previously 7).
    譫妄現在花費 6 混沌石(原為 7)。
  • Essence now costs 4 Chaos Orbs (previously 6) and causes the area to contain 3 additional Imprisoned Monsters (previously 4).
    精髓現在花費 4 混沌石(原為 6),並使區域增加 3 個被囚禁的怪物(原為 4)。
  • Expedition now costs 5 Chaos Orbs (previously 6).
    遠征現在花費 5 混沌石(原為 6)。
  • Harbinger now costs 3 Chaos Orbs (previously 4) and causes the area to contain 3 additional Harbingers (previously 2).
    現在「傳令使」花費 3 顆混沌石(原為 4 顆),並使區域內額外出現 3 名傳令使(原為 2 名)。
  • Heist now costs 6 Chaos Orbs (previously 5) and causes the area to contain 3 additional Smuggler's Caches (previously 2).
    劫盜現在花費 6 個混沌石(原為 5 個),並使區域內額外出現 3 個走私者藏匿處(原為 2 個)。
  • Legion now costs 7 Chaos Orbs (previously 5) now causes the area to contain 2 additional Legion Encounters (previously 1).
    軍團現在花費 7 個混沌石(原為 5 個),並使區域內額外出現 2 個軍團遭遇(原為 1 個)。
  • Ritual now costs 5 Chaos Orbs (previously 4).
    儀式現在花費 5 個混沌石(原為 4 個)。
  • Torment now costs 4 Chaos Orbs (previously 2) and causes the area to contain 8 additional Tormented Spirits (previously 3).
    折磨現在花費 4 個混沌石(原為 2 個),並使區域內額外出現 8 個受折磨的幽魂(原為 3 個)。
  • Ultimatum now costs 4 Chaos Orbs (previously 5).
    終極試煉現在花費 4 個混沌石(原為 5 個)。

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Quest Reward Changes  任務獎勵變更

  • Focused Channelling Support is now offered to the Witch and Shadow for completing A Fixture of Fate, and can be purchased from Clarissa by the Templar and Scion.
    「專注引導輔助」現在會作為女巫和暗影刺客完成「命運之錨」任務的獎勵,聖堂武士和貴族則可以向克拉里莎購買該技能。

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User Interface Changes  使用者介面變更

  • Your Map Device now has a small 4 by 5 Rucksack that can be used to store Maps, Map Fragments and Currency Items.
    你的地圖裝置現在配有一個 4x5 的小型背包,可用於存放地圖、地圖碎片和貨幣物品。
  • You can now use Ctrl + Click on options in the Crafting Bench interface to apply the craft without having to click the 'Craft' button.
    現在你可以在工藝台介面中使用 Ctrl+點擊選項來直接應用工藝,而無需點擊「製作」按鈕。
  • Added quick-use Currency buttons to Strongboxes and monsters imprisoned in Essences. These buttons will only be visible if you have the currency items in your inventory.
    新增快速使用通貨按鈕至保險箱與被精華禁錮的怪物。僅當你的背包內有對應通貨時才會顯示這些按鈕。
  • Vendor interfaces will now remember any search text you've entered on a per NPC basis, until you exit to character selection.
    商人介面現在會記住你在每個 NPC 處輸入的搜尋文字,直到你返回角色選擇畫面為止。
  • Attempting to build or upgrade a Blight Tower now pauses the game when using a Controller. While paused you are able to navigate between Blight Towers and perform any build or upgrade actions.
    使用控制器時,嘗試建造或升級魔爆之塔現在會暫停遊戲。暫停期間你可以導航選擇不同魔爆之塔並執行建造或升級操作。
  • When multiple league actions are bound to the same input, the game will now attempt to trigger each action in order, until one succeeds, rather than only attempting the first action bound to the input.
    當多個聯盟動作被綁定到同一個輸入時,遊戲現在會嘗試依序觸發每個動作,直到其中一個成功為止,而非僅嘗試綁定到該輸入的第一個動作。
  • Enemy and interactable targeting is now separate when using a Controller. Items are able to be picked up while enemies are present and targeted.
    使用控制器時,敵人和可互動目標的選取現已分開。即使有敵人在場並被選中,也能拾取物品。
  • Updated various NPC dialogue interfaces to use the same layout as more recently-added NPCs.
    更新了多個 NPC 對話介面,使其與近期新增 NPC 使用相同的版面配置。
  • Added an option to hide offline guild members in the Guild page of the Social panel.
    在社交面板的公會頁面中,新增了隱藏離線公會成員的選項。
  • Increased the maximum character limit of search textboxes to 250 characters.
    將搜尋文字框的最大字元限制增加至 250 個字元。
  • Reduced the text size of the Quest Tracker HUD.
    縮小了任務追蹤 HUD 的文字大小。

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Microtransaction Changes
微交易改動

  • The microtransaction contents of the Dawn of the Hunt Mystery Box have been enabled for use in Path of Exile. Some microtransactions have had their functionality adjusted for Path of Exile where their Path of Exile 2 functionality was not possible. The dodge roll effects are instead Quicksilver Flask effects, while the Witchhunter and Ghoulhunter Crossbow Skins are instead Back Attachments.
    《狩獵黎明》神祕寶箱的微交易內容現已可在《流亡黯道》中使用。部分微交易功能因無法實現《流亡黯道 2》的效果而進行調整。閃避翻滾效果改為水銀藥劑效果,而女巫獵人與食屍鬼獵人十字弓造型則改為背部裝飾。
  • Added a 1 second cooldown to the Azurite Alteration, Elder Scouring, and Perandus Alchemy Microtransaction Currency Extra Effects.
    為藍晶點金、尊師重鑄與佩蘭德斯的鍊金微交易通貨特效新增 1 秒冷卻時間。
  • Enabled the existing Executioner's Guillotine Unique Finisher Effect microtransaction for use in Path of Exile.
    已啟用現有的「劊子手斷頭臺」傳奇終結技特效微交易,供《流亡黯道》使用。
  • Enabled the existing Honour Guard Spear Skin microtransaction for use in Path of Exile, which can be applied to Staves.
    啟用現有的榮譽守衛長矛外觀微交易,可用於《流亡黯道》,可應用於長杖類武器。
  • Enabled the existing Honour Guard Shield Skin microtransaction for use in Path of Exile.
    啟用現有的榮譽守衛盾牌外觀微交易,可用於《流亡黯道》。

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Bug Fixes  錯誤修正

  • Fixed a bug where Instilled Flasks were not being used when their conditions were met when fighting The Trialmaster.
    修正了一個錯誤,即在與試煉大師戰鬥時,當條件滿足時,灌注藥水未被使用的問題。
  • Fixed a bug where Absolution Minions were unable to use Skills if the Gem was socketed into the Svalinn Unique Shield.
    修正了一個錯誤,即當「赦免召喚物」技能寶石被鑲嵌在「斯瓦林」獨特盾牌中時,召喚物無法使用技能的問題。
  • Fixed a bug where the Lioneye's Fall Unique Jewel was not transforming Gain Rage on Melee Hit Passive Skills.
    修正「獅眼的隕落」傳奇珠寶無法轉換「近戰擊中獲得狂怒」被動天賦的問題。
  • Fixed an issue where Chaining and Returning Projectiles starting positions could desync.
    修正連鎖與返還投射物的起始位置可能出現不同步的問題。
  • Fixed a bug where the Gladiator's More Than Skill Ascendancy Passive Skill was causing Lucky Blocks to be rolled an additional time.
    修正「角鬥士」昇華天賦「技藝超群」導致幸運格擋多計算一次的問題。
  • Fixed a bug where you would still receive the benefits from the Magmatic Strikes Notable Passive Skill even if the Notable had been transformed by a Timeless Jewel.
    修正了即使「熔岩打擊」顯著天賦被永恆珠寶轉化後仍能獲得其加成效果的錯誤。
  • Fixed a bug where the Corpsewalker Unique Boots "for each nearby corpse" modifiers did not have the appropriate modifier tags.
    修正了「屍步者」獨特靴子上「每個附近的屍體」詞綴未正確標記屬性標籤的錯誤。
  • Fixed a bug where Glacial Cascade would not react to changes to Area of Effect after starting the skill.
    修正了「冰川之階」在技能啟動後不會對範圍效果變更作出反應的錯誤。
  • Fixed a bug where the Attack Speed for Blade Flurry was only using the Attack Speed multiplier of your off-hand weapon, even when dual wielding or using your main-hand weapon.
    修正了「刀鋒亂舞」的攻擊速度僅計算副手武器攻速加成,即使在雙持或使用主手武器時也是如此的錯誤。
  • Fixed a bug where the Discharge Skill used by Monsters had no area of effect and as a result dealt no damage.
    修正了怪物使用放電技能時無效果範圍,導致無法造成傷害的錯誤。
  • Fixed a bug where the Twist of Fate Atlas Keystone Passive was not functioning correctly with Tier 17 Corrupted Maps.
    修正了「命運扭轉」輿圖天賦被動技能在階級 17 汙染地圖中無法正常運作的錯誤。
  • Fixed a bug where Divine Blessing supported Auras could be animation cancelled before the contact point had been reached.
    修正了「神聖祝福」輔助的光環技能在接觸點到達前可被動畫取消的錯誤。
  • Fixed a bug where some Skill-specific stats were not working correctly with the Transfigured version of the Skill.
    修正了部分技能專屬屬性在技能變異版本中無法正確運作的錯誤。
  • Fixed a bug where Tier 14+ Maps that had been converted to Blighted Maps were not being converted to Blight-Ravaged Maps when the area was affected by the Blight Scarab of Blooming.
    修正了當區域受「綻放之枯萎聖甲蟲」影響時,T14 以上地圖轉化的枯萎地圖未正確轉化為凋零侵蝕地圖的錯誤。
  • Fixed a bug where the Transfigured Poisonous and Explosive Concoction Skills were not displaying the Belt of Flasks on you.
    修正了變異版「劇毒釀造」與「爆炸釀造」技能未顯示角色腰帶上藥水的錯誤。
  • Fixed a bug with the Blackflame Unique Ring's Ignite visual effect.
    修正了「黑焰」傳奇戒指的燃燒視覺效果錯誤。
  • Fixed a bug where a modifier on the Relic of the Pact Unique Wand could be scaled, and thus have the value reduced to 0 with a Tempering Orb.
    修正了「聖約遺物」傳奇法杖上的某個詞綴可以被調整,導致使用調和寶珠時數值可能降至 0 的問題。
  • Fixed a bug where you could have inaccessible items in the 5th and 6th Map Device slots if you had left items in there when migrating your character and did not have access to the slots in the League you migrated to.
    修正了當角色遷移時,若在第五和第六個地圖裝置欄位中留有物品,且目標聯盟未開放該欄位,可能導致物品無法取出的錯誤。
  • Fixed a bug where Ritual deferral cost could display an astronomical number when the deferral cost was reduced too much.
    修正了當儀式延遲費用被過度降低時,可能顯示天文數字的問題。
  • Fixed a few cases where Corrupted Unique Items were dropping Identified instead of Unidentified.
    修正了某些情況下腐化後的傳奇物品會以已鑑定狀態掉落的問題。
  • Fixed a bug where some Monsters weren't always receiving the correct amount of damage reduction.
    修正了部分怪物未正確獲得應有傷害減免值的錯誤。
  • Fixed a bug where Monster packs were able to spawn too closely to Waypoints or certain NPCs in areas.
    修正了怪物群可能生成得過於靠近傳送點或區域內特定 NPC 的錯誤。
  • Fixed a bug where Uhtred, Covetous Traitor could drop a divination card in Ruthless.
    修正了在無情模式下,貪婪叛徒烏斯瑞德可能掉落預言卡的錯誤。
  • Fixed a bug where Kingsmarch Atlas Runner rescue portals were sometimes opened at Isla.
    修正了一個錯誤,該錯誤導致國王大道圖譜跑者的救援傳送門有時會在伊斯拉開啟。
  • Fixed a bug where Demigod's Beacon was missing its visual effects.
    修正了「半神信標」缺少視覺效果的錯誤。
  • Fixed a wonky visual interaction between the Ghoul Character Effects and some Skull Helmet microtransactions.
    修正了食屍鬼角色效果與某些骷髏頭盔商城道具之間不自然的視覺交互問題。
  • Fixed a bug where the Angelic Shield microtransaction was missing some of its effects.
    修正了天使之盾商城道具部分效果缺失的問題。
  • Fixed a wonky interaction between the Redemption Shield and Paladin Weapon Effect microtransactions.
    修正了救贖之盾與聖騎士武器效果商城道具之間不自然的交互問題。
  • Fixed a bug where the eyes of the Nethermancer Helmet microtransaction were visually popped out when equipped to the Shadow.
    修正了暗影術士頭盔商城道具在裝備至暗影角色時,眼部視覺效果異常突出的問題。
  • Fixed a rare client crash that could occur with the Flask and Gem Stash Tabs.
    修正了一個可能在使用藥水瓶與寶石倉庫頁時發生的罕見客戶端崩潰問題。
  • Fixed a client crash related to Vaal Arctic Armour.
    修正了與瓦爾霜漣相關的客戶端崩潰問題。
  • Fixed a client crash that could occur on macOS.
    修復了 macOS 上可能發生的客戶端崩潰問題。
  • Fixed two instance crashes.
    修復了兩個實例崩潰問題。

Updates for 2025-06-06  2025 年 6 月 6 日更新
Spoiler  劇透警告
New Patch Notes:  新更新公告:

  • Hexblast: Now has a 2 second Cooldown Time, with 3 Uses. Now has a base radius of 3.2 metres (previously 2.8), and the Spell's Cast Time is no longer added to its Cooldown if Triggered. Now has 150% more Damage with Hits if Enemy is Hexed (previously 100%), and 60% more Damage with Ailments if Enemy is Hexed (previously 40%).
    咒怨爆破:現在有 2 秒冷卻時間,可使用 3 次。基礎範圍現在為 3.2 公尺(原為 2.8),且若被觸發時,法術的施放時間不再增加其冷卻時間。若敵人被詛咒,現在對擊中有 150% 更多傷害(原為 100%),對異常狀態有 60% 更多傷害(原為 40%)。
  • Hexblast of Contradiction: Now has a 2 second Cooldown Time, with 3 Uses. Now has a base radius of 3.2 metres (previously 2.8), and the Spell's Cast Time is no longer added to its Cooldown if Triggered. Now has 240% more Damage with Hits if Enemy is Hexed (previously 150%), and 90% more Damage with Ailments if Enemy is Hexed (previously 40%).
    矛盾咒怨爆破:現在有 2 秒冷卻時間,可使用 3 次。基礎範圍現在為 3.2 公尺(原為 2.8),且若被觸發時,法術的施放時間不再增加其冷卻時間。若敵人被詛咒,現在對擊中有 240% 更多傷害(原為 150%),對異常狀態有 90% 更多傷害(原為 40%)。
  • The Executioner Monster modifier's Aura once again does not prevent minions from recovering life.
    處刑者怪物詞綴的光環現在再次不會阻止召喚物恢復生命值。



We really hope you enjoy Path of Exile: Secrets of the Atlas. Thanks for your support!
我們衷心希望您能享受《流亡黯道:輿圖秘辛》的遊戲內容。感謝您的支持!
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Grinding Gear Games

2025 年 6 月 6 日 上午 6:00:30 Grinding Gear Games
Chicken is better than steak
雞肉比牛排更好吃
Mark "Necromancer" Roberts and his team strike again. nice
馬克「死靈法師」羅伯茨和他的團隊再次出擊。漂亮
Last edited by mustia#0444 on Jun 6, 2025, 6:18:37 AM
最後編輯者:mustia#0444 於 2025 年 6 月 6 日 上午 6:18:37
W
(✿ =‿‿=)
Mercenaries W. Can we also get pause without big rectangle in middle and so I can inspect items in my inventory?
僱傭兵 W. 我們能不能也獲得一個暫停功能,不要中間有個大矩形,這樣我就能檢查背包裡的物品了?
"Is there such a thing as an absolute, timeless enemy? There is no such thing, and never has been. And the reason
"是否存在一種絕對、永恆的敵人?這種東西並不存在,也從未存在過。原因在於"

is that our enemies are human beings like us. They can only be our enemies in relative terms."
我們的敵人也是和我們一樣的人類。他們只能在相對意義上成為我們的敵人。
Last edited by kamil1210#5432 on Jun 6, 2025, 6:00:46 AM
最後由 kamil1210#5432 於 2025 年 6 月 6 日 上午 6:00:46 編輯
rue is a cat
rue 是隻貓
Where are the buffs?
增強改動在哪裡?
Last edited by Tboli0745#2546 on Jun 6, 2025, 6:57:34 AM
最後由 Tboli0745#2546 於 2025 年 6 月 6 日上午 6:57:34 編輯
we're back  我們回來了
Rue is Cat  露是貓

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