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Jeskai Ring Primer and Sideboard Guide
Jeskai 戒指底漆和餐具柜指南

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TSPJendrek

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This is an update of the Jeskai Ring primer and sideboard guide that was first posted in August 2024. You’ll find more than just updated list for the deck after the Grief ban – I added a few sideboard options, three more matchups and updated matchup notes, so this article could be up-to-date. If you have any questions, I’m available on the Discord. 
这是对 2024 年 8 月首次发布的洁斯凯戒指入门和备牌指南的更新。在悲伤禁令之后,你会发现不只是更新的套牌列表——我添加了一些备牌选项、另外三个对局和更新的对局说明,所以这篇文章可能是最新的。如果你有任何问题,我可以在 Discord 上联系。

Introduction 介绍

After Nadu and Grief got banned, the metagame went through slight shifts, but it remained largely the same, sans  the menacing Bird. However, this doesn’t mean that we haven’t seen any real change in the format. Every day, a lot of people are trying to furtherly optimise top tier decks, and those efforts have made Energy into the decisively best deck in my eyes. Similarly, other archetypes are streamlined in the same way, even if not to the same degree. Because of that, I’ve decided to work on the Jeskai deck, as it felt somewhat outdated, even though PT Amsterdam happened less than three months ago. While the adoption of The One Ring by Energy makes that matchup significantly more troublesome, and I’m not as high on Jeskai as I was some time ago, I still think that it’s a decent deck with a lot of raw power, even if its manabase gives me headaches every time I look at it.
在 Nadu 和 Grief 被禁用后,赛场主流经历了些许变化,但基本上保持不变,除了来势汹汹的鸟。然而,这并不意味着我们没有看到赛制有任何真正的变化。每天,很多人都在尝试进一步优化顶级套牌,而这些努力使 Energy 成为我眼中绝对最好的套牌。同样,其他原型也以相同的方式进行简化,即使程度不同。正因为如此,我决定在 Jeskai 套牌上工作,因为它感觉有点过时了,即使 PT Amsterdam 发生在不到三个月前。虽然 Energy 采用至尊魔戒使那场比赛变得更加麻烦,而且我对洁斯凯的评价也不像前段时间那么高,但我仍然认为它是一副不错的套牌,拥有很多原始力量,即使它的法力基础每次看到它都让我头疼。

This is my current decklist:
这是我目前的套牌列表:

You can download the decklist in the text form here.
您可以在此处下载文本形式的套牌列表

If you can’t see decklists and links, it’s probably because you didn’t accept cookies. Doing so is mandatory for the website to work correctly.
如果您看不到 decklist 和链接,可能是因为您不接受 cookie。这样做是网站正常运行的必要条件。

What are Jeskai’s biggest strengths?
洁斯开最大的优势是什么?

I’ve already outlined what I believe to be the deck’s greatest asset in the previous paragraph – it just plays the best cards in the format, or at least a significant subset of such. Because of how much raw power the deck offers, especially against fair strategies, it barely needs any help in those matchups, so it can dedicate a substantial part of the sideboard to fight against more linear strategies, which makes it very customisable and able to beat anything if built correctly. Some good examples of such power cards would be Wrath of the Skies, which basically single handedly makes Energy into a favourable matchup, even if the addition of The One Ring shifted it towards being close, or the core of stack interaction in Counterspell, Force of Negation and Subtlety, which makes the deck extremely versatile when it comes to answering various archetypes.
我已经在上一段中概述了我认为这副套牌最大的资产——它只是使用赛制中最好的牌,或者至少是其中的一个重要子集。由于这副套牌提供了多少原始力量,尤其是面对公平策略时,它在那些对局中几乎不需要任何帮助,因此它可以将备牌的很大一部分用于对抗更线性的策略,这使得它非常可定制,并且如果构建正确,能够击败任何东西。这种力量卡的一些好例子是 Wrath of the Skies,它基本上单枪匹马地将能量变成了一个有利的对决,即使 The One Ring 的加入使其转向接近,或者是 Counterspell、Force of Negation 和 Subtlety 中堆叠互动的核心,这使得这副牌在回答各种原型时非常通用。

What are Jeskai’s biggest weaknesses?
洁斯凯最大的弱点是什么?

While it can be tuned to beat anything, the deck certainly is not without its share of poor matchups. The best criteria for whether an archetype is a bad matchup for Jeskai is by trying to find out who has inevitability in the matchup. Because of how it’s constructed, Jeskai always tries to establish itself in the defensive role, and plays significantly better if it has the inevitability, so it’s only natural that decks that take it away can be somewhat problematic. By far the worst one is Mill, and I don’t think it’s fixable in any way that’s worth it. Aside from that, Jeskai can struggle against decks and cards that attack its manabase, as it banks on deploying its powerful spells and using the mana basically every turn of the game. This issue is further compounded by the addition of Leyline Binding, to the point where the manabase is just a weakness of this deck, even if it’s not under any attack from your opponent. I think it was Dave Shiels who said on his and GerryT’s podcast that Jeskai is akin to Creativity in this matter: a very powerful control shell with a very awkward manabase, and I think this statement makes a lot of sense. Going back to the ways of disrupting your mana, the most common example of such a card would be Blood Moon out of the RW Energy deck. While you can certainly play around it, it’s undoubtedly costly to do so, and there’s still a possibility for them to get you with it, which adds another troublesome layer to the matchup. More problematic ways of disrupting the mana would be the Eldrazi decks with Sowing Mycospawn and especially World Breaker, as well as the Fulminator Mage loops out of various Chthonian Nightmare decks, most notably different builds of Warren Soultrader combo. 
虽然它可以调整以击败任何东西,但这副牌肯定不是没有糟糕的对决。判断某个原型对洁斯凯来说是否是一场糟糕的对决,最好的标准是试着找出谁在这场对决中是必然的。由于它的构造方式,洁斯凯总是试图在防御角色上站稳脚跟,如果它有必然性的话,它的表现会明显更好,所以拿走它的套牌会有些问题。到目前为止,最糟糕的是 Mill,我认为它在任何值得的方式上都无法修复。除此之外,洁斯凯可以对抗攻击其法术力基础的套牌和卡牌,因为它依赖于部署其强大的法术并基本上在游戏的每个回合都使用法术力。这个问题因地脉绑定的加入而进一步复杂化,以至于法力基础只是这副套牌的一个弱点,即使它没有受到对手的任何攻击。我想是 Dave Shiels 在他和 GerryT 的播客上说过 Jeskai 在这件事上很像创意:一个非常强大的控制壳,有着非常尴尬的法术力基础,我认为这句话很有道理。回到扰乱你的法术力的方法,这种卡牌最常见的例子是 RW 能量套牌中的 Blood Moon。虽然你当然可以绕过它,但这样做无疑是昂贵的,而且他们仍然有可能让你得到它,这为比赛增加了另一个麻烦的层面。更有问题的破坏法术力的方法将是带有 Sowing Mycospawn 的 Eldrazi 套牌,尤其是 World Breaker,以及各种 Chthonian Nightmare 套牌的 Fulminator Mage 循环,最明显的是 Warren Soultrader 组合的不同构建。

What has changed in the deck?

Tamiyo, Inquisitive Student

The addition of Tamiyo is by far the most significant change for the deck, and one that I perceive to be of such importance that I devoted an entire article to it. If you want an in-depth explanation for why I like her in Jeskai, check it out here. If you’re fine with the TL;DR, Tamiyo both adds another card advantage engine and makes the deck less linear, among other advantages. Of course, she has her downsides, most importantly being poor against Energy, but overall I think her strengths outweigh her weaknesses in Jeskai in particular, and I’d recommend running her for now.

Leyline Binding

With the adoption of The One Ring by Energy, I feel like Jeskai needs an efficient tool that can deal with it once it resolves, as just overloading on removal doesn’t cut it anymore. Binding is great at handling Rings and other troublesome permanents like Necrodominance, Phlage or Murktide, but it comes at a steep price when it comes to the manabase. I’m currently running two triomes and two surveil lands for the total of four taplands, which is more than I’m comfortable with, but the alternatives, like running Indatha or Zagoth Triome or pairing a blue-red triome like Ketria with a corresponding white shockland (in this case Godless Shrine) both seem even worse to me. As a result, the deck got even less stable on mana, which already was questionable, but it’s hard for me to imagine playing Jeskai without Binding at the moment, with Ring Energy at the top of the format.

Pitch spells

I was a proponent of maxing out on both Subtlety and Force of Negation in the maindeck ever since the PT, but right now I think that Subtlety is pretty bad, so I’m shaving my numbers on both it and Force, mostly because something needed to be cut for Tamiyos. Conversely, I’m liking Solitude a fair bit more than I did with Nadu in the format, and would recommend running some copies in the current metagame.

Primer 底漆

The main gameplan 主要游戏计划

I’ve already highlighted the main gameplan of the deck – your goal is to find and resolve The One Ring, and then stay alive for long enough so it can run away with the game. The cards you’re looking for in your starting hand are mostly Ring, some lands and appropriate interaction. The last part is obviously quite tricky, especially when you don’t know what you’re playing against, but I would say the ideal spread against the unknown opponent would be something to affect the stack (countermagic) and something to affect the board (point removal, Phlage, Wrath of the Skies). It’s also important to pay attention to how your mana situation is, as between Phlage and Counterspell, the deck is fairly colour intense.
我已经强调了这副套牌的主要游戏计划——你的目标是找到并解决 The One Ring,然后存活足够长的时间,这样它就可以随着游戏逃跑。你在起手牌中寻找的牌大多是 Ring、一些地和适当的互动。最后一部分显然相当棘手,尤其是当你不知道自己在玩什么时,但我想说对未知对手的理想传播是影响堆栈的东西(反魔法)和影响棋盘的东西(点移除、Phlage、天空之怒)。注意你的法术力情况也很重要,因为在 Phlage 和 Counterspell 之间,这副套牌的颜色相当强烈。

Major deckbuilding decisions
主要的套牌构建决策

Because of how deep Modern’s card pool is, you can build basically every deck in a couple distinct ways, and Jeskai isn’t an exception. Even though the vast majority of builds can’t resist the power of The One Ring (although we’ve seen different approaches as recent as PT Amsterdam, such as this list played by a bunch of Japanese Pros, centred around Memory Deluge), there’s still some variety among Ring decks. I’m going to highlight the most important choices I’ve made and explain why I’ve made them.
由于近代赛的牌池很深,你基本上可以用几种不同的方式构组每副套牌,洁斯凯也不例外。尽管绝大多数构建都无法抗拒 The One Ring 的力量(尽管我们最近在 PT Amsterdam 看到了不同的方法,例如这个由一群日本职业选手玩的名单,以 Memory Deluge 为中心),但 Ring 套牌之间仍然存在一些变化。我将重点介绍我所做的最重要的选择,并解释我做出这些选择的原因。

  • The manabase: first and foremost, I’m an outspoken proponent of casting your spells on curve, and might as well have Frank Karsten’s mana tables hung over my bed. That’s why you’ll often find me making decisions like ditching utility lands for more reliable sources of mana. In this case, I decided to swap Elegant Parlor and Monumental Henge for Sacred Foundry and Plains respectively, just to make casting one mana spells more reliable. Don’t get me wrong though, there’s still a good number of utility lands in my list. The most important one by far is Minamo, which I wouldn’t leave my home without. Aside from that, I’m running a pair of surveil lands and an Arena of Glory, both of which I find almost as important as Minamo. I’ve definitely grown on Arena of Glory since I started playing Jeskai, and would go as far as trying to squeeze the second copy. Last addition to the deck that’s not widely adopted is a pair of Triomes. Even though it’s a significant strain on the manabase, as I already mentioned, I think that Leyline Binding is necessary in Jeskai for as long as Energy is running rings, and this is the price you have to pay for it.
    法力基础:首先,我直言不讳地支持在曲线上施放你的法术,还不如把 Frank Karsten 的法术力表挂在我的床上。所以你经常会发现我做决定,比如放弃实用地来获得更可靠的法术力来源。在这个例子中,我决定将优雅客厅和不朽的亨格分别换成神圣铸造厂和平原,只是为了让施放一点法术力的咒语更可靠。不过不要误会我的意思,我的列表中仍然有很多实用地。到目前为止,最重要的一个是 Minamo,我不会离开它。除此之外,我还在经营一对 surveil 地和一个 Arena of Glory,我觉得这两个几乎和 Minamo 一样重要。自从我开始玩洁斯凯以来,我肯定在 Arena of Glory 上成长了,并且会尝试挤压第二个副本。套牌中最后一个未被广泛采用的是一对三联体。尽管这对法术力基础造成了很大的压力,但正如我已经提到的,我认为只要能量正在运行戒指,地脉绑定在 Jeskai 中是必要的,这就是你必须为此付出的代价。
  • Tamiyo: I already covered Tamiyo in-depth in the aforementioned article, so consult it should any questions arise.
    Tamiyo:我已经在上述文章中深入介绍了 Tamiyo,因此如果出现任何问题,请咨询它。
  • Blue pitch cards: With this free stack interaction, deploying Ring on turn four is much safer, and they’re the best way of converting extra cards from the Ring into tempo. I’m not as high as I was on them before, especially on Subtlety, but Force is still a crucial part of the deck in my opinion and I wouldn’t play less than three copies.
    蓝色音高牌:通过这种免费堆叠的互动,在第四回合部署 Ring 会更安全,而且它们是将 Ring 中的额外牌转换为节奏的最佳方式。我没有以前那么高,尤其是在 Subtlety 上,但在我看来,Force 仍然是套牌的重要组成部分,我不会玩少于三个副本。
  • Removal and Energy cards: because of how many cards The One Ring represents once it resolves, it’s important in my opinion to run enough early interaction to get to that point. That’s why I’ve been pleased with four Discharges and three Bindings. Conversely, I’ve been lower and lower on Tune the Narrative, and have cut it down to two copies – it’s just a pretty bad card to run in your Modern deck. Granted, it makes early Wrath of the Skies much better, so having some copies is valuable, but I rarely want to draw it in multiples. Last card that’s worth mentioning is Solitude – I’m running one copy mostly as a way to hedge against Suncleanser, in tandem with Leyline Binding and sideboarded Supreme Verdict. That’s possibly the most significant change from the pre-MH3 builds of UWx Ring, where Solitude was one of the most important cards in the deck. There are multiple factors that caused this shift, such as lower density of white cards to pitch, with the most important one being Phlage has now substituted Solitude as the main source of lifegain for the archetype. 
    移除和能量卡:因为 The One Ring 结算后代表多少张牌,所以在我看来,进行足够的早期互动来达到这一点很重要。这就是为什么我对四次放电和三次绑定感到满意。相反地,我在 Tune the Narrative 上越来越低,并把它削减到两张—这张牌在你的近代套牌里是一张相当糟糕的牌。诚然,它使早期的 Wrath of the Skies 变得更好,因此拥有一些副本很有价值,但我很少想多次绘制它。最后一张值得一提的牌是孤独 – 我主要使用一张来对冲Suncleanser,配合地脉绑定和侧牌至尊裁决。这可能是 UWx Ring 的 MH3 之前版本最显着的变化,其中 Solitude 是套牌中最重要的卡牌之一。造成这种转变的因素有很多,例如投球的白牌密度较低,其中最重要的一个是 Phlage 现在已经取代了孤独作为原型获得生命的主要来源。
  • Expressive Iteration: even though I’m not currently playing Iteration, it’s a card I’d seriously consider for this deck, just on the merit of how powerful it is and how it helps spending your mana every turn. I think with the addition of Phlage, the necessity of bouncing your own Ring with Teferi is lessened, even if it’s still handy at times, so I can see looking for cuts there. Even if I won’t try Iteration before Nadu gets banned, there’s a good chance I’ll do so after it happens, since it seems like a good card to fight through disruption of decks like Necro, and tapping out for a “minor” card advantage spell like Iteration will be less punishing without the Bird in the format.
    富有表现力的迭代:即使我目前没有玩迭代,但这是我会认真考虑这副套牌的一张牌,只是因为它的强大程度以及它如何帮助你每回合花费法力。我认为随着 Phlage 的加入,用泰菲力弹跳你自己的戒指的必要性就减少了,即使它有时仍然很方便,所以我可以看到在那里寻找切口。即使我不会在 Nadu 被禁用之前尝试 Iteration,我也很有可能在它发生之后这样做,因为它似乎是一张很好的卡牌,可以对抗像 Necro 这样的套牌干扰,而横置获得像 Iteration 这样的“次要”卡牌优势咒语如果没有 Bird 在赛制中会受到较少的惩罚。
  • Sideboard: some less orthodox sideboard choices include Narset, Teferi, and second Solitude. I like having access to Narset in the board, as it plays well against Ring out of various decks and digs well for your own copies. Second Solitude is good in most creature matchups, but there’s not enough space for it in the maindeck and this was the only way I could find of running the second one. Lastly, Teferi just has a really high floor, and I like having a card like that in my sideboard if I’m playing control, as a lot of my cards are very polarising and having something that’s always at least decent helps a lot with sideboard mapping.
    备牌:一些不太正统的备牌选择包括 Narset、Teferi 和 second Solitude。我喜欢在棋盘中使用 Narset,因为它在各种套牌中与 Ring 对抗效果很好,并且可以很好地挖掘您自己的副本。第二个孤独在大多数生物对局中都很好,但在主套牌中没有足够的空间容纳它,而这是我能找到的运行第二个的唯一方法。最后,泰菲力的底线非常高,如果我在玩控制的话,我喜欢在我的备牌里放一张这样的牌,因为我的很多牌都非常两极分化,而拥有至少还不错的东西对备牌映射有很大帮助。

Tips and tricks 提示和技巧

  • NEW: With Ring in play, you can pick and choose your moments to flip Tamiyo. Usually, I just do it on my turn to plus her immediately, but sometimes I like to wait on my Ring activation to block with her and transform her before damage to save a couple of life points if I don’t have removal in hand. Remember that her transformation is mandatory, unlike Ral or Ajani, and she’s quite vulnerable if you can’t plus her, so avoid flipping her in your end step or during your opponent’s turn before they declare attackers.
    新增功能: 有了 Ring 在游戏中,您可以选择翻转 Tamiyo 的时刻。通常,我只是在轮到我的时候立即加她,但有时我喜欢等我的戒指激活来阻挡她并在伤害之前改变她,以节省几个生命值,如果我手头没有移除。请记住,与 Ral 或 Ajani 不同,她的变形是强制性的,如果你不能加上她,她就会非常脆弱,所以要避免在你的结束步骤或对手的回合中翻转她,以免他们宣布攻击者。
  • NEW: Remember that Teferi can reset Bindings, which is most relevant with Wrath of the Skies or if you have a Ring under it and your opponent plays another copy.
    新增功能: 请记住,泰菲力可以重置束缚,这与天空之怒最相关,或者如果你在它下面有一个戒指,而你的对手又玩了另一个副本。
  • As I already mentioned, the main goal of the game is to survive for long enough so that Ring can take over. Because of that, don’t be afraid to spew cards early on to stay afloat. If you think their one drop needs to be hit with Subtlety, go for it. Of course, it’s not always the right thing to do, and sometimes you want to extract as much value from your cards as possible, but in this deck I’d usually err on the side of preserving your life total at the expense of cards, as long as it doesn’t cost you too much and you have either Ring or Phlage (in the matchup where escaping it dominates the board, like Energy) in hand.
    正如我已经提到的,游戏的主要目标是生存足够长的时间,以便 Ring 可以接管。正因为如此,不要害怕尽早喷出卡片以保持漂浮。如果您认为他们的一滴水需要用 Subtlety 来打击,那就去做吧。当然,这并不总是正确的做法,有时你想从你的卡牌中提取尽可能多的价值,但在这副牌中,我通常会以牺牲卡牌为代价来保留你的总生命,只要它不会花费你太多,并且你有 Ring 或 Phlage(在逃脱它主导棋盘的对决中, 就像 Energy 一样)。
  • If you have Tune (or any other cantrip) in hand and want to both cast it and fetch a surveil land, what I’d usually do is find a land and then cast the cantrip with the surveil trigger on the stack. This way you’re getting more information prior to surveilling without the risk of drawing the land you wanted to fetch. The most common instance of doing it the other way around is either if you’re looking for a particular card to cast as soon as possible, or if you’re digging for more lands (in which case I wouldn’t fetch before cantripping).
    如果你手头有调(或任何其他咒语)并且想要施放它并取得一个探长地,我通常会做的是找到一个地,然后在堆叠上施放带有探长触发的咒语。这样,您就可以在监视之前获得更多信息,而不会冒着绘制您想要获得的土地的风险。最常见的反其道而行之的例子是,如果你正在寻找一张可以尽快施放的特定牌,或者你正在挖掘更多的地(在这种情况下,我不会在绊倒之前找)。
  • Casting Prismatic Ending on your own Ring is not a terribly uncommon way of staying alive.
    在你自己的戒指上施放 Prismatic Ending 并不是一种非常罕见的活着方式。
  • If you resolve a Ring with Minamo in play and suspect that your opponent has an instant speed answer for it, wait with the Ring activation until you can untap it in response. This way you’re guaranteed to draw two cards even if they have a single removal spell for it.
    如果你在场上结算一个有 Minamo 的戒指,并怀疑你的对手有即时的速度答案,请等待起动 Ring,直到你能重置它作为回应。这样你就可以保证抓到两张牌,即使它们只有一个去除咒语。
  • Always remember to stack your Phlage triggers correctly, i.e. letting the damage trigger resolve first and then the sacrifice trigger. This way you can escape it in the face of graveyard hate if you have enough mana. It’s a tactic that I often employ against aggressive decks with graveyard hate, as this way they can’t get both my cards in the graveyard and my Phlage.
    永远记得要正确地堆叠你的 Phlage 触发,即先让伤害触发结算,然后再牺牲触发。这样,如果你有足够的法术力,你可以在面对坟墓场仇恨时逃脱它。这是我经常用来对付憎恨坟墓场的激进套牌的策略,因为这样他们就无法同时拿到我在坟墓场的牌和我的 Phlage。
  • You can haste two creatures with Arena of Glory, which can come in handy from time to time. If your only play is to cast and escape Phlage on the same turn with Arena in play, you can add two mana with it and use one to haste the front half and one to haste the back half. It’s free to do so if you want to haste it on its way from the graveyard anyways, and sometimes people can try to stifle the sacrifice trigger with Consign if you have Arena in play and can escape it anyways to buy themselves one more turn. It’s incredibly rare, and I think it happened to me exactly once, but there’s no reason to not do it this way if casting and escaping Phlage is a forced play anyways.
    你可以用 Arena of Glory 来加速两个生物,这有时会派上用场。如果你唯一的玩法是在竞技场在场的同一回合中施放并逃脱 Phlage,你可以用它加上两点法术力,并使用一点来加速前半部分,用一点来加速后半部分。如果你想在它离开坟墓场的路上加速它,那么这样做是免费的,如果你有竞技场,有时人们可以尝试用 Confallow 来扼杀牺牲触发器,并且无论如何都可以逃脱它来为自己多买一个回合。这种情况非常罕见,我认为它只发生在我身上一次,但如果无论如何施放和逃脱 Phlage 都是被迫的,那么没有理由不这样做。
  • Be wary of all the weird things that Consign to Memory can target. Aside from the obvious uses of the card (countering Ring/Eldrazi/cast triggers/Ruby Medallion), the most common plays include targeting the sacrifice trigger of your own Phlage (if you’re doing that, remember that you can haste it with Arena of Glory), stifling the life loss from The One Ring, countering opposing Subtlety/Solitude triggers, protecting your Drannith Magistrate against Phlage/Static Prison versus Storm, countering a Storm trigger (mostly on Galvanic Relay) and countering the delayed trigger of Glimpse the Impossible if they exile Past in Flames with it.
    警惕 Consign to Memory 可能针对的所有奇怪事物。除了这张牌的明显用途(反击法环/奥札奇/施放触发/红宝石勋章)之外,最常见的玩法包括以你自己的腈兽的牺牲触发为目标(如果你正在这么做,请记住你可以用荣耀竞技场来加速它)、扼杀至尊魔戒的生命损失、反击敌方的微妙/孤独触发、保护你的卓尼斯裁判官对抗蚯蚓/静电监狱对抗风暴、 反制风暴触发器(主要在 Galvanic Relay 上)和反击 Glimpse the Impossible 的延迟触发器,如果他们用它放逐 Past in Flames。
  • Learn which decks play Blood Moon and whether they’re maindecking it, and fetch accordingly. The most important land to get against them is usually the first Plains, as it allows you to cast Celestial Purge. The next one is either the second Plains if you have Wrath of the Skies in hand, or an Island if you’re holding Teferi or Prismatic Ending.
    了解哪些套牌会玩血月,以及他们是否是主套牌,并相应地取用。对付他们最重要的地通常是第一张平原,因为它让你可以施放天界净化。如果你手里有天空之怒,下一个是第二个平原,或者如果你持有泰菲力或七彩结局,则是一个岛屿。
  • Speaking of Blood Moon, it’s important to save the proper interaction so you can deal with it. It’s a broader lesson in general, especially in matchups that are favourable and have often resort to hate cards as a way of beating you. Saving the right interaction is usually worth the tempo loss if it means you can cover a truly problematic card with it. A good example would be not using Celestial Purge on Monastery Swiftspear, taking a couple points of damage and using Prismatic Ending on your turn, so you’re covered against Slickshot Show-Off, Underworld Breach and Blood Moon later on, or taking a couple hits from Energy to save Prismatic Ending for Suncleanser etc.
    说到血月,保存适当的交互很重要,这样您就可以处理它。一般来说,这是一个更广泛的教训,尤其是在有利的比赛中,并且经常诉诸仇恨卡作为击败你的方式。如果这意味着你可以用它来覆盖一张真正有问题的牌,那么保存正确的互动通常是值得的。一个很好的例子是不要对修道院迅矛使用天界净化,受到几点伤害并在你的回合使用棱镜结局,这样你就可以在以后面对 Slickshot Show-Off、Underworld Breach 和 Blood Moon,或者从能量中受到几次打击以节省 Prismatic Ending for Suncleanser 等。
  • If you have Mystic Gate and Wrath of the Skies in hand, you can try to conceal it by deploying only non-white sources prior to the turn on which you want to cast Wrath. This won’t fool wary opponents, but will at the very least keep them guessing, and might cause some players to overextend from time to time.
    如果你手上有神秘之门和苍穹之怒,你可以试着在你想施放怒气的回合之前只部署非白色的来源来隐藏它。这不会愚弄谨慎的对手,但至少会让他们猜测,并且可能会导致一些玩家不时过度扩张。
  • It’s fairly common to use Galvanic Discharge as a sort of Dark Ritual for Wrath the Skies.
    使用 Galvanic Discharge 作为 Wrath the Skies 的一种黑暗仪式是相当普遍的。
  • Always be wary of Orcish Bowmasters while activating Ring against black decks, and think about how you can lessen their impact. Common ways of doing so involve deploying Teferi prior to the activation, casting Tune the Narrative to bait Bowmasters or waiting until you can use Minamo in response to their two drop.
    在对黑色套牌激活 Ring 时,请始终警惕 Orcish Bowmasters,并考虑如何减少他们的影响。常见的方法包括在起动式之前部署泰菲力,施放 Tune the Narrative 来诱饵弓箭手,或者等到你可以使用 Minamo 来回应他们的两个掉落物。
  • Oftentimes, Narset acts more as a hate piece rather than a card advantage engine. In these spots, it’s fairly common to not activate her, so she can survive Phlage or Soul Spike.
    通常,Narset 更像是一个仇恨棋子,而不是卡牌优势引擎。在这些地方,不激活她是相当常见的,这样她就可以在 Phlage 或 Soul Spike 中幸存下来。
  • A resolved Ring from the other side of the board is fairly difficult to beat, and sometimes the best way of doing so is getting them dead. It won’t often work against interactive Ring decks, like Jeskai or Necro, but it can be effective against more linear strategies, such as Nadu or Tron. Just last week, I played a game against kanister on Nadu where he deployed a Ring on fifteen life I couldn’t counter, and I just flashed in Subtlety in his end step, another one next turn and killed him with them the turn after.
    从棋盘另一侧结算的 Ring 相当难以击败,有时最好的方法是让它们死去。它通常不会对交互式 Ring 套牌(如 Jeskai 或 Necro)有效,但对更线性的策略(如 Nadu 或 Tron)可能有效。就在上周,我在 Nadu 对阵 kanister 玩了一盘游戏,他在 15 点生命上部署了一个我无法反击的戒指,我只是在他的结束步骤中闪现了 Subtlety,下一回合又闪了一次,并在下一回合用它们杀死了他。
  • Remember that Narset can deny your opponent a card off of Vendilion Clique, as long as they have already drawn this turn.
    请记住,Narset 可以阻止你的对手从 Vendilion Clique 中获得一张牌,只要他们已经抽到了本回合。

Sideboarding 侧板

General sideboarding remarks
一般侧板备注

Truth be told, I’m not the biggest fan of card-for-card sideboard guides – you could even say that I actively dislike them. That’s mostly because I believe in teaching people how to fish rather than giving them one, as people like to say. That’s why I’m first giving you some more general advices on each card, and then a more detailed guide that should also be viewed more as a guideline than hard and fast set of rules – treat those in and out numbers more like advices which cards are good and which are bad and adjust accordingly, as well as read all the attached commentary carefully, since it’s often more important than the numbers itself. 
说实话,我并不是卡对牌备牌指南的忠实粉丝——你甚至可以说我非常不喜欢它们。这主要是因为我相信教人们如何钓鱼,而不是像人们喜欢说的那样让他们钓鱼。这就是为什么我首先给你一些关于每张牌的更一般性的建议,然后是一个更详细的指南,也应该更多地被视为一个指导方针,而不是一套硬性规定——把那些进出的数字更多地看作是建议哪些牌是好的,哪些是坏的,并相应地调整,并仔细阅读所有附带的评论, 因为它通常比数字本身更重要。

Cutting cards 切割卡片

  • Lands (including Lórien Revealed), The One Ring: I basically never cut any of these cards, as they’re crucial to how the deck operates. I used to trim rings in some matchups prior to MH3, but haven’t really come across any matchup with the current iteration of the deck in which I’d like to do so. The only exception from the land cutting rule is Xander’s Lounge – if you’re playing a matchup in which Ending for X=4 doesn’t have any targets aside from your own Rings, and drawing taplands can be punishing, you can consider boarding it out if you need space. A good example would be the Energy matchup.
    地(包括 Lórien Revealed)、至尊魔戒:我基本上从来没有删掉这些牌,因为它们对套牌的运作方式至关重要。我曾经在 MH3 之前的一些对局中修剪戒指,但还没有真正遇到过任何我想这样做的套牌的当前迭代的对局。切地规则的唯一例外是 Xander's Lounge – 如果你正在玩的对决中,除了你自己的戒指之外,X=4 的结局没有任何目标,并且抽到横地可能会很惩罚,如果你需要空间,你可以考虑将其登上。一个很好的例子是 Energy 对决。
  • Tamiyo: I tend to cut all of my Tamiyos against Energy and other aggressive Phlage decks like Zoo.
    多美代:我倾向于削减我所有的多美代来对抗能量和其他激进的 Phlage 套牌,比如动物园。
  • Phlage: I trim a single copy of Phlage fairly often when I don’t really want to cast it early, so against decks like Nadu, Storm, Goryo or Tron. Initially, I was cutting more than one copy in some of those matchups, but I quickly found out that you want to find it eventually, so keeping two copies against those decks seems like a good compromise to me.
    Phlage:当我真的不想提前施放它时,我会相当频繁地修剪 Phlage 的单一副本,所以对付像 Nadu、Storm、Goryo 或 Tron 这样的套牌。一开始,我在一些对局中删掉了不止一张,但我很快就发现你最终还是想找到它,所以保留两张来对抗这些套牌对我来说似乎是个不错的折衷方案。
  • Removal: boarding out removal is usually quite straightforward, but there are still some things to pay attention to. The most important one is that merely having targets for removal isn’t enough to justify keeping it in. For example, you can kill Karn, the Great Creator with Galvanic Discharge, but that alone doesn’t make Discharge worthwhile against Tron decks. With Phlage in the mix, I would err on the side of cutting point removal more aggressively in matchups where it’s not needed, unless there’s something very particular that demands an answer, such as Psychic Frog out of Goryo, or Phlage in the mirror. Binding usually comes out against decks heavy on Boseiju, unless it has important targets and you have worse cards to cut. A good example of such matchup would be Through the Breach
    搬家:登船出境搬家通常很简单,但仍有一些事项需要注意。最重要的一点是,仅仅有要删除的目标并不足以证明保留它是合理的。举例来说,你可以用电流放电杀死伟大的创造者卡恩,但仅凭这一点并不能让放电对阵家具组套牌就值得。有了 Phlage 在里面,我会在不需要的比赛中更积极地移除切点,除非有非常特殊的事情需要答案,比如 Goryo 的 Psychic Frog 或 Mirror 中的 Phlage。绑定通常出现在重 Boseiju 的套牌中,除非它有重要的目标并且你有更差的牌要切。这种对决的一个很好的例子是 Through the Breach
  • Countermagic: similarly to removal, just having targets is not enough to justify keeping them in. What matters is the quality of the target, which is oftentimes more important than the sheer volume of potential spells it can answer. A good example would be the Energy deck, or any aggressive Blood Moon deck for that matter: those archetypes don’t usually present multiple good targets for Force of Negation, but dealing with Blood Moon is important enough that keeping the Force in is warranted.
    反魔法:与移除类似,仅仅有目标并不足以证明保留它们的合理性。重要的是目标的质量,这通常比它能回答的潜在法术数量更重要。一个很好的例子是能量套牌,或任何激进的血月套牌:这些原型通常不会为否定之力提供多个好的目标,但对付血月已经足够重要了,因此保留原力是有道理的。
  • Tune the Narrative: it’s not a very good card on its own, so I tend to trim it if Wrath of the Skies isn’t important in the matchup and I need more slots.
    调整叙事:它本身并不是一张很好的牌,所以如果天空之怒在对局中不重要并且我需要更多位置,我倾向于删减它。

Adding cards 添加卡片

In the interest of this guide remaining viable for as long as possible, I’m going to include cards that aren’t my current configuration but might very well find their way into it should the metagame shift.
为了让这份指南尽可能长时间地保持可行,我将包括那些不是我当前配置的卡牌,但如果赛场主流发生变化,它们很可能会进入其中。

  • Consign to Memory: while its main use is to fight against Eldrazis with cast triggers, Consign handles other things, like The One Ring, quite well. It’s also pretty effective against Ruby Storm (mostly because it can counter Ruby Medallion), and Cascade decks like Living End (counters the Cascade trigger). If you’re feeling adventurous, you can try it out in small quantities against other decks, like Goryo or Necrodominance, but it’s very situational against those decks and you’re likely better off with it on the bench.
    Consign to Memory:虽然它的主要用途是用施法扳机对抗 Eldrazis,但 Consign 可以很好地处理其他事情,比如 The One Ring。它对 Ruby Storm 也很有效(主要是因为它可以对抗 Ruby Medallion),以及像 Living End 这样的 Cascade 套牌(对抗 Cascade 触发)。如果你喜欢冒险,你可以尝试少量对抗其他套牌,比如 Goryo 或 Necrodominance,但面对这些套牌时,情况非常复杂,你可能最好在替补席上使用它。
  • Obsidian Charmaw: similarly to Consign, its main function is to fight against the Eldrazi menace. Unlike Consign, I wouldn’t really bring it in against many other decks. I think a good threshold for it is regularly costing three or less mana. So, for example, I wouldn’t recommend boarding it against Jund Saga, just to answer their land for four mana. The one exception would be a deck like Coffers, where both destroying their hallmark land and increasing the threat density are welcome qualities.
    黑曜石 Charmaw:与 Consign 类似,它的主要功能是对抗奥札奇的威胁。和寄售不同,我不会真的把它放在其他套牌上。我认为一个好的门槛通常是三点或更少的法术力。所以,举例来说,我不建议用它来对抗 Jund Saga,只是为了回答他们的地要四点法术力。像 Cboxes 这样的套牌是个例外,摧毁他们的标志地和增加威胁密度都是受欢迎的品质。
  • Supreme Verdict, Wrath of the Skies: sweepers are fairly straightforward – if they will regularly trade for at least two or three cards, or hit something particularly important, like Urza’s Saga or Amulet of Vigor, they’re likely good enough. However, you shouldn’t overload on them – there’s a chance that the fourth Wrath is worse than some other marginally useful card against decks like Amulet.
    至高判决,天空之怒:扫荡者相当简单——如果他们经常交易至少两到三张牌,或者击中特别重要的东西,比如克撒传或活力护身符,他们可能就足够好了。但是,你不应该对它们超负荷——第四次愤怒有可能比其他一些对 Amulet 等套牌不太有用的卡牌更糟糕。
  • Surgical Extraction, and gravehate in general: graveyard hate at large is somewhat self-explanatory – if your opponent is actively using the graveyard, chances are that disrupting it will be beneficial. A good rule of thumb is that the more reliant on this zone the opponent is, the harder graveyard hate can be brought against them. For example, I wouldn’t bring in Leyline of the Void or Rest in Peace against RW Energy, but having a couple copies of Soul-Guide Lantern to stop Phlage wouldn’t be the worst idea in the world, even if sometimes it won’t make the cut. Surgical is a bit more complicated in that matter than more traditional graveyard hate, as it can completely strip your opponent from accessing a certain card. This type of Extraction effects have a long history of being overboarded, especially by newer players, and are usually looked down upon by more seasoned competitors. While I generally agree with this stance, there’s time and place for those cards, and the current Modern landscape is one of those in my opinion. Surgical’s main job is to fight against Goryo’s Vengeance, but it can also disrupt powerful finishers with the graveyard recursion component, like Phlage or World Breaker. I wouldn’t bring it in against every Phlage deck, but against decks like Jeskai Control, that largely depend on the fiery Titan to finish the game, having a couple of copies is worthwhile in my opinion.
    手术式撤离,以及一般的坟墓仇恨:坟墓场的仇恨在某种程度上是不言自明的——如果你的对手正在积极使用坟墓场,那么破坏它很可能会有好处。一个好的经验法则是,对手越依赖这个区域,他们就越容易受到坟墓场的仇恨。例如,我不会引入虚空地脉或安息来对抗 RW Energy,但拥有几份 Soul-Guide Lantern 来阻止 Phlage 并不是世界上最糟糕的主意,即使有时它不会晋级。在这个问题上,外科手术比更传统的坟墓场仇恨要复杂一些,因为它可以完全剥夺对手使用特定卡牌的权限。这种类型的 Extraction 效果由来已久,尤其是被新玩家所忽视,并且通常被更老练的竞争对手所看不起。虽然我总体上同意这个立场,但这些牌是有时间和地点的,而目前的近代赛格局就是我看来的其中之一。Surgical 的主要工作是对抗 Goryo 的复仇,但它也可以用 Graveyard Recursion 组件来扰乱强大的终结者,比如 Phlage 或 World Breaker。我不会对每一副 Phlage 套牌都使用它,但面对像 Jeskai Control 这样的套牌,它们在很大程度上依赖于炽热的泰坦来完成游戏,在我看来拥有几张是值得的。
  • Invert Polarity: three mana for a counterspell is a pretty steep cost even for Pioneer, let alone Modern. Because of that, reach for Invert only if a) your opponent plays powerful spells that will likely win the game if stolen, or b) just having more counterspells is all you want, and there are enough bad cards to take out that even a three mana one is still good enough. It’s worth noting that there are some spells that you actively don’t want to win the flip against, such as Living End, so think twice before deciding whether to run Invert against those decks.
    反转极性:即使对先驱来说,一个反击咒语的三点法术力也是相当高的费用,更不用说近代赛了。因此,只有在 a) 你的对手施展强大的咒语,如果被偷走很可能会赢得比赛,或者 b) 你只需要有更多的反击咒语,并且有足够多的坏牌可以干掉,即使是三点法术力的 1 也仍然足够好。值得注意的是,有些咒语你真的不想赢,比如 Living End,所以在决定是否对这些套牌使用 Invert 之前,请三思而后行。
  • Situational countermagic: this category includes cards like Spell Snare, Mystical Dispute, Stern Scolding and Dovin’s Veto, as well as Spell Pierce and Flusterstorm to a lesser degree. I think the “just having targets isn’t enough” rule is quite important here, as I often would leave those cards on the sidelines if they don’t have enough targets. A good example would be Spell Snare against Jeskai at the moment – it counters some spells, most notably Counterspell, and there’s enough removal to cut that the maindeck copy clears the bar, but I’d rather have Solitude over the second one. Oftentimes, it’s more important to maintain the balance of counterspells to other cards than to bring in every marginal piece of countermagic that tags something in the matchup. An exception would be a pure spell-based combo like Twiddle Storm, where removal literally doesn’t do anything and you’re just happy jamming every counterspell that can deal with at least a single spell they can play.
    情境反魔法:此类别包括 Spell Snare、Mystical Dispute、Stern Scolding 和 Dovin's Veto 等卡牌,以及较小程度的 Spell Pierce 和 Flusterstorm。我认为“仅仅有目标还不够”的规则在这里非常重要,因为如果它们没有足够的目标,我通常会把这些牌放在一边。一个很好的例子是目前对洁斯凯的法术圈套——它反击了一些咒语,尤其是反击咒语,而且有足够的去除来削减主套牌副本的横杠,但我宁愿有孤独而不是第二个。通常来说,保持其他牌的反击咒语的平衡,比把对局中标记某物的每一个边缘反魔法都引入进来更重要。一个例外是像 Twiddle Storm 这样纯粹基于法术的组合,其中去除实际上没有任何作用,你只是很高兴干扰每个可以对付至少一个他们可以使用的法术的反击咒语。
  • Teferi: I like having cards with a very high floor in the sideboard, as you can board it in against basically any matchup for your worst card. It’s especially useful in control decks, as they tend to have very polarising card groups, like removal or countermagic.
    泰菲力:我喜欢在备牌里有非常高的底线牌,因为你基本上可以用它来对抗任何你最差的牌的对局。这在控制套牌中特别有用,因为它们往往有非常两极分化的卡牌组,像是去除或反击魔法。
  • Narset, Parter of Veils: Narset comes in against any Ring deck, as well as Goryo or any other archetype/engine that’s looking to draw a bunch of cards to pull ahead in the game. It gets worse the faster the opponent is, so for example I’m not thrilled to have Narset against the UB Murktide deck, even though they’re usually drawing a bunch of cards. It’s still not terrible against that deck, but I only wouldn’t try to bring her in if I had enough good cards already.
    Narset, Parter of Veils:Narset 可以对抗任何 Ring 套牌,以及 Goryo 或任何其他希望抽到一堆牌以在游戏中取得领先的原型/引擎。对手的速度越快,情况就越糟,所以举例来说,我对 Narset 对抗 UB Murktide 套牌并不感到兴奋,即使他们通常会抽一堆牌。面对那副套牌来说仍然不是很糟糕,但如果我已经有足够多的好牌,我就不会尝试让她进来。
  • Vendilion Clique: often mocked by people who stumble across my decklists, this card is a powerhouse against any control, combo or big mana deck, and you shouldn’t underestimate it. It’s great if you’re looking to be the aggressor, get some information about your opponent’s hand or need to force through Ring against other counterspell decks.
    Vendilion Clique:经常被偶然发现我的套牌列表的人嘲笑,这张牌是对抗任何控制、组合技或大法术力套牌的强力,你不应该低估它。如果你想成为侵略者,获得一些关于对手手牌的信息,或者需要强行通过 Ring 对抗其他反击法术套牌,那就太好了。
  • Storm hate: most common hate for Storm is Drannith Magistrate and to some extent Damping Sphere. I’m not the biggest fan of Sphere myself, unless both Storm and Tron are heavily represented, so you can get some crossover value. I’d also avoid boarding in anti-combo cards against decks that aren’t shut down by those cards. For example, Damping Sphere makes Living End cost one more mana, and slightly slows down Prowess, but it’s definitely not worth the slot in those matchups. On the other hand, Magistrate completely stops Living End from being cast, so it’s definitely a tool you want against them.
    风暴之恨:对风暴最常见的仇恨是卓尼斯治安官,在某种程度上还有阻尼球。我自己不是 Sphere 的最大粉丝,除非 Storm 和 Tron 都有大量代表,所以你可以获得一些交叉价值。我也会避免使用反组合卡来对抗没有被这些卡关闭的套牌。举例来说,阻尼球会让 Living End 多花一点法术力,并稍微减慢 Prowess,但绝对不值得在这些对决中放置。另一方面,Magistrate 完全阻止了 Living End 的施放,所以这绝对是你想要对付他们的工具。
  • Dress Down: it’s obviously good against Urza’s Saga, even if Wrath of the Skies already covers it well, so any deck sporting those is a good opportunity for Dress Down to shine. Other matchups where the card is desirable are those when there’s a certain creature, or creatures, that Dress Down interacts very profitably with. Good examples of those are Zoo, where it instantly kills Territorial Kavu while drawing a card, and Yawgmoth, where you can pair it with a removal spell to cleanly deal with their namesake creature that otherwise poses a good deal of trouble even in the face of removal.
    Dress Down:它显然对 Urza 的传纪很不错,即使 Wrath of the Skies 已经很好地涵盖了它,所以任何采用这些的套牌都是 Dress Down 大放异彩的好机会。其他需要这张牌的对局是那些当有一个或多个特定生物与 Dress Down 互动非常有利可图的对局。这方面的好例子是动物园,它会在抓牌时立即杀死 Territorial Kavu,以及 Yawgmoth,你可以将它与去除咒语配对,以干净利落地处理与它们同名的生物,否则即使面对移除也会造成很多麻烦。
  • Sideboarded lands: even though it’s extremely unpopular, I could see playing utility lands, like Monumental Henge, in the right metagames. If you choose to do that, remember that you can board it in against any deck, and I would often do that if I have some unexciting spells in my postboard configuration, just to lessen the chances of getting mana screwed.
    备牌地:虽然它非常不受欢迎,但我还是能看到在正确的赛场主流中使用像 Monumental Henge 这样的实用地。如果你选择这么做,请记住你可以用它来对抗任何套牌,如果我的贴板配置里有一些平淡无奇的咒语,我经常会这么做,只是为了减少被搞砸法术力的机会。

Sideboarding Cheat Sheet 边牌作弊表

As we’re trying to further evolve our content to be more convenient and useful for you, we’re going to implement some changes to how our sideboard guides are presented. You can still find the Cheat Sheet with the exact numbers I settled on for today above, and below you can find more evergreen guidelines as to which cards work and which don’t in each matchup. This way, you can take more from these plans even if your list isn’t exactly the same as mine.
随着我们努力进一步改进我们的内容,使其对您来说更加方便和有用,我们将对备牌指南的呈现方式进行一些更改。您仍然可以在上面找到包含我今天确定的确切数字的作弊表,下面您可以找到更多关于每场比赛中哪些卡有效和哪些无效的常青指南。这样,即使您的列表与我的列表不完全相同,您也可以从这些计划中获得更多。

Sideboard Guide 备牌指南

Amulet 护身符

Cards that are bad: Galvanic Discharge
坏牌: 电流放电

Cards that aren’t great: Leyline Binding
不是很好的卡牌: 地脉束缚

S-Tier sideboard cards: Ashiok, Dream Render, Harbinger of the Seas, Dress Down
S 级备牌: Ashiok, Dream Render, 海洋先驱, Dress Down

Good sideboard cards: Consign to Memory
好的备牌: 委托给内存

Marginal sideboard cards: Narset, Teferi, Solitude, graveyard hate
边注备牌: 娜尔施、泰菲力、孤独、坟场仇恨

Trap cards: Damping Sphere, Alpine Moon
陷阱卡: 阻尼球,Alpine Moon

Amulet underwent numerous reinventions throughout the years, with the current version taking inspiration from the recent Standard combo deck based around Aftermath Analyst. Thanks to the innocuous 1/3 and a powerful MH3 addition in Shifting Woodlands, Amulet’s repertoire of plays got extended with another explosive combo that’s quite hard to interact with. Basically, your opponent’s goal is to assemble either Mirrorpool with Aftermath Analyst in play or Shifting Woodlands with delirium and Analyst in either graveyard or on the battlefield, and couple it with Lotus Field and Amulet or Spelunking. This combination allows them to keep copying Analyst and bringing back more and more lands thanks to it milling them and Lotus Field allowing them to get crucial lands into the yard. They’ll also generate mana on every iteration, and eventually kill their opponent with either Kessig Wolf Run and a hasty creature or the more traditional Dryad and Valakut setup that still sees some play, although not every list opts to include this particular engine. Due to the nature of the combo, mostly thanks to Shifting Woodlands, it’s basically resistant to traditional means of interaction, which makes playing against it somewhat tough. The best way I found to compete with it is running a sprinkle of graveyard hate (not too much though, as they still can just Titan you), and contesting their untappers even more than before, as the Analyst loop doesn’t work without either Amulet or Spelunking in play. Other than that, it’s still the same old Amulet – disrupt their cheap permanents and Saga with Wrath of the Skies, deal with their payoffs via stack interaction and establish The One Ring to amass a critical mass of cards to wear them down eventually.
多年来,Amulet 经历了多次改造,当前版本的灵感来自最近基于 Aftermath Analyst 的标准组合套牌。多亏了 Shifting Woodlands 中无害的 1/3 和强大的 MH3 添加,Amulet 的剧目得到了另一个很难互动的爆炸性组合的扩展。基本上,你的对手的目标是在坟墓场或战场上组装带有 Aftermath Analyst 的 Mirrorpool,或者在坟墓场或战场上组装带有 Delirium 和 Analyst 的 Shifting Woodlands,并将其与 Lotus Field 和 Amulet 或 Spelunking 耦合。这种组合让他们可以继续复制 Analyst 并带回越来越多的地,这要归功于它铣削他们和 Lotus Field 让他们能够将关键的地放进院子里。他们还会在每次迭代中产生法力值,并最终使用 Kessig Wolf Run 和匆忙的生物或更传统的 Dryad 和 Valakut 设置杀死他们的对手,尽管并非每个列表都选择包含这个特定的引擎。由于组合的性质,主要归功于 Shifting Woodlands,它基本上抵抗传统的互动方式,这使得与它对抗有些困难。我发现与它竞争的最好方法是运行一点 grave yard hate(不过不要太多,因为他们仍然可以只使用 Titan 你),并且比以前更多地对抗他们的重置者,因为如果没有 Amulet 或 Spelunking 在场,Analyst 循环就无法工作。除此之外,它还是一样的护身符——用苍穹之怒打乱他们的廉价永久物和传纪,通过堆叠互动来处理他们的回报,并建立至尊魔戒来积累大量卡牌,最终让他们疲惫不堪。

Eldrazi Breach 奥札奇裂隙

Cards that are bad: Wrath of the Skies, Prismatic Ending, Spell Snare
坏牌:天空之怒, 七彩结局, 法术圈套

Cards that aren’t great: Galvanic Discharge, Phlage
不是很好的卡牌:电流放电,Phlage

S-Tier sideboard cards: Obsidian Charmaw, Consign to Memory
S 级备牌: 黑曜石 Charmaw,寄托于记忆

Good sideboard cards: Invert Polarity, Dovin’s Veto, Vendilion Clique, any counterspell that can tag both Through the Breach and The One Ring
好的备牌: 反转极性、Dovin's Veto、Vendilion Clique,以及任何可以同时标记 Through the Breach 和 The One Ring 的反击法术

Marginal sideboard cards: Narset, Dress Down, Surgical Extraction
边注备牌: Narset, Dress Down, 手术提取

Trap cards: Damping Sphere, Alpine Moon, any similar mana disruption that doesn’t actually destroy a land
陷阱卡: Damping Sphere、Alpine Moon、任何不会实际摧毁地的类似法术力干扰

Even though Eldrazi Breach bears some resemblance to a Tron deck, it functions significantly differently, and shouldn’t be approached as such. Its goal is either Through the Breach an enormous Eldrazi, or establish The One Ring that’ll eventually result in said Eldrazi appearing on the board. Because of that, these are the two main cards you need to stop from resolving. While they do have a relatively reasonable midrange plan with Sowing Mycospawn that gets furtherly improved postboard with World Breaker and Thought-Knot Seer, the lack of Tron lands and the sheer volume of mana they can produce makes World Breaker much less problematic compared to when it’s paired with Urza lands. Still, some respect ought to be given to that angle, but it’s a second order of importance compared to their main gameplan, even in games two and three. Because of that, I can see myself bringing in a single Surgical against them, but it’s not crucial, and most other cards you might want against them have higher priority in my opinion. I don’t think that attacking their mana is particularly effective, and even detrimental to your winrate if done with cards like Damping Sphere or Alpine Moon, with the exception of Obsidian Charmaw – getting both the mana denial and the clock from the same card is huge, and it’s a pretty good way of either slowing they World Breaker plan enough to take over just stopping theme from executing it altogether. Remember that Consign to Memory can counter the Annihilator trigger, so if you’re on high enough life total or have the Ring protection, you can let Through the Breach resolve and just use Consign. Dress Down can work in these spots as well, just don’t play it before their beginning of combat so that World Breaker or Devourer can’t exile it, and keep in mind that Boseiju can steal deals with it at instant speed. Vendilion Clique is another card that can work well against Through the Breach, effectively countering it by taking the payoff from their hand in response to their spell. This strategy is somewhat risky, as they can have multiple Eldrazis in hand, but you can always check first and then use countermagic if needed, so the only downside is when you don’t have enough mana to cast both Clique and hold up countermagic. In these spots, you have to judge whether it’s worth risking dying and keeping counterspell in hand, and your decision will vary from game to game.
尽管 Eldrazi Breach 与 Tron 套牌有些相似,但它的功能却截然不同,因此不应如此看待。它的目标是通过巨大的奥札奇 Through the Breach,或建立至尊魔戒,最终导致所述 Eldrazi 出现在棋盘上。因此,这是您需要停止解决的两张主要卡片。虽然他们确实有一个相对合理的中速计划,即播种菌种,在破世者和心结先知的后板上得到了进一步的改进,但缺少家具组地以及它们可以产生的大量法术力,使得破世者的问题比起与克撒地搭配时要小得多。尽管如此,这个角度还是应该给予一些尊重,但与他们的主要比赛计划相比,这是次要的,即使是在第二场和第三场比赛中。正因为如此,我可以看到自己会引入一个外科手术来对付他们,但这并不重要,而且在我看来,你可能想要对付他们的大多数其他卡牌都有更高的优先级。我不认为攻击他们的法术力特别有效,如果使用 Damping Sphere 或 Alpine Moon 这样的卡牌甚至会对你的胜率有害,除了 Obsidian Charmaw – 从同一张卡牌中同时获得法术力反制和时钟是巨大的,而且这是一个非常好的方法,可以减慢他们的 World Breaker 计划,足以接管只是阻止主题完全执行它。请记住,寄托于记忆可以对抗歼灭者触发,所以如果你的总生命足够高或有戒指保护,你可以让穿越裂隙结算,只使用寄托。 Dress Down 也可以在这些地方工作,只是不要在战斗开始前玩它,这样 World Breaker 或 Devourer 就无法放逐它,请记住 Boseiju 可以瞬间偷走它。Vendilion Clique 是另一张可以很好地对抗 Through the Breach 的卡牌,通过从他们的手上获取回报来回应他们的法术来有效地对抗它。这个策略有点冒险,因为他们手头可以有多个 Eldrazis,但你总是可以先检查,然后在需要时使用反魔法,所以唯一的缺点是当你没有足够的法力来施放 Clique 和保持反魔法时。在这些位置上,你必须判断是否值得冒着死亡的风险并保持反击法术在手,你的决定会因游戏而异。

Eldrazi Ramp 奥札奇加速

Cards that are bad: Spell Snare, Wrath of the Skies, Subtlety
坏牌: 法术圈套, 天空之怒, 微妙

Cards that aren’t great: Galvanic Discharge, Leyline Binding
不是很好的卡牌: 电流放电, 地脉束缚

S-Tier sideboard cards: Consign to Memory, Obsidian Charmaw
S 级备牌: 寄托给记忆,黑曜石 Charmaw

Good sideboard cards: Invert Polarity, Vendilion Clique
好的备牌: 反转极性(Invert Polarity),Vendilion Clique

Marginal sideboard cards: Narset, graveyard hate
边注备牌: Narset,墓地仇恨

Trap cards: Damping Sphere, Alpine Moon, any similar mana disruption that doesn’t actually destroy a land
陷阱卡: Damping Sphere、Alpine Moon、任何不会实际摧毁地的类似法术力干扰

I haven’t faced Eldrazi Ramp almost at all, as both Breach and Tron flavours of Eldrazi are more popular online. Because of that, I don’t have experience to tell you what subtle differences in play pattern occur between versing this build and Tron, other than that Charmaw is usually worse against their manabase and that they usually don’t run Karn, which makes Subtlety actively bad. Your goal, as always against big mana decks, should be escaping the early game relatively unscathed and then taking over with Ring and Counterspells. Because they have a higher count of cast triggers Eldrazis than Tron, with basically all lists sporting at least three copies of Emrakul, the Promised End, it’s important to save your Consign to Memory for these threats. I’d consider bringing Soul-Guide Lantern against them, as they’re not great at refuelling their graveyard after casting their Malevolent Rumble until they find another copy.
我几乎从来没有面对过奥札奇加速,因为奥札奇的 Breach 和 Tron 风味在网上更受欢迎。正因为如此,我没有经验告诉你这个版本和家具组之间在对局模式上有什么细微的差异,除了 Charmaw 通常对他们的法术力基础更差,而且他们通常不会使用 Karn,这使得 Subtlety 非常糟糕。一如既往,面对大型法术力套牌,你的目标应该是相对毫发无损地逃离游戏早期,然后用戒指和反击咒语接管。由于它们的施放触发数量比家具组高,而且基本上所有列表都至少有三张应许终结伊莫库,所以把你的寄托记在记忆中以应对这些威胁是很重要的。我会考虑用 Soul-Guide Lantern 来对付他们,因为他们在施放 Malevolent Rumble 后不擅长为他们的坟墓场加油,直到他们找到另一个副本。

Energy 能源

Cards that are bad: Tamiyo
坏牌:多美代

Cards that aren’t great: Subtlety, Force of Negation
不是很好的卡牌:微妙,否定之力

S-Tier sideboard cards: Celestial Purge, Spell Snare, Pyroclasm
S 级备牌: 天界净化, 法术圈套, 烈焰劫匣

Good sideboard cards: Supreme Verdict, Brotherhood’s End (against Mardu)
好的备牌: 至高判决,兄弟会的终结(对玛尔杜)

Marginal sideboard cards: point removal that deals with Suncleanser, Wear/Tear, Narset
边际备牌:处理 Suncleanser、Wear/Tear、Narset 的点移除

Trap cards: 陷阱卡牌:

A lot has changed since I recommended Jeskai as a way to beat up on Energy in my last instalment of this guide. With the adoption of The One Ring by mostly RW, but also some Mardu builds, the matchup became much more challenging, and while I still feel that Jeskai is slightly ahead, it’s by no means the dream pairing it was in my opinion a month or so ago. Just loading up on sweepers and creature removal in general won’t cut it anymore, and you need some way of dealing with a resolved Ring on the other side of the board. I think Leyline Binding is sadly your best bet, but it puts additional strain on an already taxed manabase. You still need to dodge Moon out of Boros, and there are some additional troublesome permanents that both variants started to run more often, like Goblin Bombardment. Other than that, most tips I gave in my initial guide remain true – have a plan for an escaped Phlage, try and fetch basics to combat Moon and you should be at least somewhat okay.
自从我在本指南的最后一部分推荐洁斯凯作为击败能量的一种方式以来,发生了很多变化。随着大多数 RW 采用至尊魔戒,但也有一些 Mardu 构建,对决变得更具挑战性,虽然我仍然觉得洁斯凯略微领先,但这绝不是我在一个月前看来的梦幻配对。一般来说,仅仅加载清道夫和生物移除已经不再有效,你需要某种方法来处理棋盘另一侧已结算的 Ring。很遗憾,我认为地脉绑定是你最好的选择,但它给已经被征税的法术力基础带来了额外的压力。你还是需要从波洛斯中躲避月亮,还有一些额外的麻烦永久物,两种变体都开始更频繁地使用,像是哥布林轰炸。除此之外,我在初始指南中给出的大多数提示仍然是正确的——为逃脱的 Phlage 制定一个计划,尝试获取基本知识来对抗 Moon,你至少应该有点问题。

Goryo 高丽

Cards that are bad: Wrath of the Skies
坏牌:天空之怒

Cards that aren’t great: Phlage
不是很好的卡牌:Phlage

S-Tier sideboard cards: Spell Snare
S 级备牌: 法术圈套

Good sideboard cards: Celestial Purge (against Frog builds), Vendilion Clique, cheap countermagic, graveyard hate
好的备牌: Celestial Purge (对抗 Frog 构建), Vendilion Clique, 低费的反魔法, 墓地仇恨

Marginal sideboard cards: Narset, Consign to Memory
边注备牌: Narset,寄托于记忆

Trap cards: Vexing Bauble, Void Mirror, other cards that only stop Elementals/Ephemerate
陷阱卡: 烦恼的彩球、虚空镜、其他只能阻止元素/幻纹的卡牌

Goryo is an immensely powerful deck and potentially a troublesome matchup. It often seems that they’re getting exceedingly lucky with their surveil lands binning Atraxas and Griselbrands, it’s not that unlikely, and their deck is constructed to maximise these lucky outcomes. Most builds play Psychic Frog somewhere in the seventy five, which adds another angle of attack that you need to prepare for. If you’re positive that they’re not running Frogs, you can comfortably cut Prismatic Endings and consider leaving Purges on the sidelines. I would usually aggressively counter Fallaji Archaeologist, as it’s both an enabler and a way to turn on their Ephemerates, even if I only have one piece of countermagic in my hand. I’m not as strict when it comes to Tainted Indulgence, but I would still counter it if I have a spare piece of interaction. You don’t want to let the game go on for too long without a Ring in play, unless you have Surgical in hand and are ready to snipe their monster or, even better, Goryo’s Vengeance. Once they don’t have Goryo’s in their deck, they can barely function, especially if they opted for no backup threats. However, if you don’t have Extraction, or other graveyard piece ready to disrupt them, they’ll eventually assemble enough discard, countermagic, Orim’s Chants and Vengeances to force through their combo. It’ll take some time to set up, so you don’t have to rush, just know that you can’t wait forever with deploying your Ring. Most lists only have a single Force of Negation in the maindeck, so you can often jam game one without fear of countermagic. Postboard, they usually have more copies of Force and some Consigns, so it’s more likely that your Ring won’t resolve, but between Clique and just jamming enough threatening cards, you can weaken their defences enough to force through a game-winning Ring. Consign can counter some triggers, most notably Atraxa’s, but it’s very narrow, and I would consider having a copy in my deck against Frogless builds, where removal is worse, and even then, the other options are likely better. If your plan is to Surgical their monster, it’s usually good to wait, as just extracting one of their two payoffs without even getting one of their Vengeances in the process isn’t the strongest play. You can just fire it off on Atraxa in a couple of situations. First would be if you’re positive they boarded out all of their Griselbrands, and Atraxa is their sole reanimation target. Second is when you can’t protect your Surgical from discard, countermagic, or second Goryo’s in response, and you want to just get their only threat currently in the graveyard, and take a peek at their hand to see if you can resolve a Ring. I would generally refrain from casting Surgical in such a nonchalant way, but it’s important to consider it, even if ultimately this option will be often discarded. Without Grief in the mix, Subtlety loses a good amount of its value, but it’s still decent enough to earn its spot in the deck postboard. On the other hand, Galvanic Discharge got a fair bit better with most lists adopting some number of Emperor of Bones.
Goryo 是一副非常强大的套牌,可能是一场麻烦的对决。他们似乎经常非常幸运地将 Atraxas 和 Griselbrands 分箱,这并非不可能,而且他们的套牌就是为了最大化这些幸运结果而构建的。大多数构建都在 75 的某个地方玩 Psychic Frog,这增加了您需要准备的另一个攻击角度。如果你确定他们没有运行 Frogs,你可以轻松地删掉 Prismatic Endings 并考虑将 Purges 留在一边。我通常会积极地对抗法拉吉考古学家,因为这既是推动者,也是开启他们的幻纹者的一种方式,即使我手里只有一个反魔法。我对 Tainted Indulgence 没有那么严格,但如果我有空闲的互动,我仍然会反驳它。你不想让游戏在没有戒指的情况下进行太久,除非你手头有 Surgical 并准备好狙击他们的怪物,或者更好的是,Goryo's Vengeance。一旦他们的套牌中没有 Goryo,他们就几乎无法运作,尤其是如果他们选择没有备份威胁。不过,如果你没有准备好提取或其他坟墓场来打扰他们,他们最终会组装出足够的弃牌、反击魔法、奥林的吟唱和复仇来强行完成他们的组合。设置需要一些时间,因此您不必着急,只需知道您不能永远等待部署 Ring。大多数列表在主套牌中只有一个 Force of Negation,因此您通常可以干扰第一场比赛而不必担心反魔法。 Postboard 中,他们通常有更多的 Force 和一些 Consigns,所以你的 Ring 很有可能不会结算,但在 Clique 和仅仅卡住足够多的威胁卡之间,你可以削弱他们的防御,以强行穿过赢得比赛的 Ring。寄售可以对抗一些触发,尤其是 Atraxa 的,但它非常狭窄,我会考虑在我的套牌中有一个副本来对抗无蛙构建,因为移除会更糟糕,即使那样,其他选项也可能更好。如果你的计划是手术他们的怪物,那么等待通常是好的,因为在这个过程中,仅仅提取他们的两个回报中的一个,甚至没有得到他们的一个复仇,这并不是最强的玩法。在几种情况下,您可以在 Atraxa 上启动它。首先是如果你确定他们登上了所有的 Griselbrands,而 Atraxa 是他们唯一的复活目标。第二种是当你无法保护你的外科手术师免受弃牌、反击魔法或第二个五凉的回应时,你只想得到他们目前在坟墓场中的唯一威胁,然后看看他们的手牌,看看你是否能解决一个戒指。我通常不会以这种漫不经心的方式选角 Surgical,但重要的是要考虑它,即使最终这个选项通常会被丢弃。如果没有 Grief 的参与,Subtlety 会失去很大一部分价值,但它仍然足够体面,可以在套牌的邮局中赢得一席之地。另一方面,Galvanic Discharge 变得相当好,大多数列表都采用了一定数量的 Emperor of Bones。

Jeskai Control 洁斯开控制

Cards that are bad: Creature removal
坏牌:生物移除

Cards that aren’t great: Versatile removal that can deal with Ring, exile-based removal
不是很好的卡牌:可以处理 Ring 的多功能移除,基于流放的移除

S-Tier sideboard cards: Vendilion Clique, Narset, flash threats in general
S 级备牌: Vendilion Clique、Narset、一般的 flash 威胁

Good sideboard cards: Consign to Memory, Surgical Extraction, broad-ish counterspells (Invert, Veto, Dispute, etc.)
好的备牌: 寄托于记忆、手术提取、宽泛的反击咒语(反转、否决、争议等)

Marginal sideboard cards: Celestial Purge, Spell Snare, non-Extraction graveyard hate
边注备牌: Celestial Purge, 法术圈套, 非 Extraction 墓地仇恨

Trap cards: 
陷阱卡牌: 

Jeskai matchup is a pretty classic control mirror: there’s a big spell (Ring) that, if resolved, drastically improves one’s chances of winning the game, but pushing it through is easier said than done. In this particular mirror, there’s an additional curveball in the form of Phlage being recurred over and over again, which has to be addressed at some point, but it’s not terribly urgent, at least without Arena of Glory involved. Your main focus should be hitting your land drops, and being as patient as possible. I used to jam fairly aggressively in the last iteration of mirrors with UW Narset, especially game one, but contemporary control lists run more maindeck permission, and have significantly more answers for resolved planeswalkers. Because of that, I tend to go as long as possible in game one, even discarding to hand size if I have mostly useless cards like Wrath of the Skies, but you should always assess your position each turn, and look for the places to jam. For example, if your opponent taps low for something like a front half of Phlage, and has only two mana, I would definitely try to jam Ring with Spell Snare backup, especially if I have Force in hand. A general rule of thumb I follow is that I’m trying to play around Ring in the midgame, but not Ring backed up by countermagic. Given that, and the fact that the first person to untap with Ring is usually advantaged (unless there’s Minamo on one side), I will usually play my Ring in the midgame with one Counterspell backup if I need to discard a decent card to hand size otherwise. Similarly, I’m pretty liberal when it comes to flashing in Subtleties in my opponent’s end step if there’s a high chance of me having to discard on the subsequent turn. Keep in mind that fairly often they can respond with their own Subtlety for some bit of value, and look for those lines yourself, as they’re surprisingly hard to punish with four Forces in most lists, especially at the six-seven mana mark. As far as sideboard cards go, Clique and Narset are both phenomenal, especially the fairy, and another copy of Clique is probably the best card you can add for the mirror. It’s just so easy to get a profitable trade with it in your opponent’s end step, and getting the information about their hand is extremely viable, as you can sculpt your plan exactly around their hand. Another card that’s worth mentioning is Surgical Extraction, which is surprisingly good in the mirror. Back in Uro days, extracting each other’s Titans was pretty effective, and it’s no different with Phlage. While the fiery giant is your primary target, sniping opposing Rings is a pretty big deal as well, as it allows you to tap out with impunity for the most part, and strips them of their best card advantage engine. Last card worth mentioning is Consign to Memory, which has a bunch of applications aside from countering The One Ring. You can stifle opposing Elementals triggers, as well as your own Phlages, and sometimes you can even get two birds with one stone if they Solitude the front side of your Phlage (which can often be a pretty decent play). Remember that Phlage can be hasted on the front half if you use Consign to keep it in play.
洁斯凯对决是一个非常经典的控制镜子:有一个大咒语(戒指),如果解决,会大大提高一个人赢得比赛的机会,但推动它完成说起来容易做起来难。在这个特定的镜子中,还有一个额外的曲线球,即 Phlage 一遍又一遍地重复出现,这必须在某个时候解决,但这并不是非常紧急,至少没有 Arena of Glory 参与。你的主要关注点应该是击中你的地掉落物,并尽可能地保持耐心。我曾经在上一次使用 UW Narset 的镜像迭代中相当激进地干扰,尤其是第一盘,但现代的控制列表使用更多的主套牌权限,并且对于已解决的鹏洛客有更多答案。正因为如此,我倾向于在第一场比赛中尽可能长时间地使用,如果我有像 Wrath of the Skies 这样几乎没用的牌,我甚至会丢弃手牌大小,但你应该始终评估每回合的位置,并寻找可以卡住的地方。举例来说,如果你的对手横置低位来攻击像 Phlage 的前半部分,并且只有两点法术力,我肯定会尝试用 Spell Snare 备份来干扰 Ring,尤其是如果我手头有 Force 的话。我遵循的一般经验法则是,我试图在游戏中期围绕 Ring 进行游戏,而不是在反魔法的支持下使用 Ring。鉴于这一点,以及第一个重置有 Ring 的人通常占优势(除非一侧有 Minamo),如果我需要丢弃一张像样的牌来换取手牌大小,我通常会在游戏中期使用我的 Ring,并有一个 Counter spell 备份。同样地,如果我在下一回合很有几率不得不弃牌,那么在对手的结束步骤中闪现微妙时,我也是相当自由的。 请记住,他们经常可以用自己的微妙来回应以获得一些价值,然后自己寻找这些线条,因为在大多数列表中,它们很难用四种力量来惩罚,尤其是在 6-7 法力标记处。就备牌而言,Clique 和 Narset 都是非凡的,尤其是仙灵,而另一个 Clique 副本可能是你可以为镜子添加的最好的牌。在对手的结束步骤中,用它进行有利可图的交易非常容易,并且获取有关他们手牌的信息非常可行,因为您可以完全围绕他们的手牌制定您的计划。另一张值得一提的牌是 Surgical Extraction,它在镜子里出奇的好。回到 Uro 时代,提取彼此的泰坦非常有效,Phlage 也不例外。虽然炽热的巨人是你的主要目标,但狙击对方的戒指也是一件相当大的事情,因为它可以让你在很大程度上不受惩罚地点击,并剥夺他们最好的卡牌优势引擎。最后一张值得一提的牌是 Consign to Memory,除了对抗 The One Ring 之外,它还有很多应用。你可以扼杀对方的 Elementals 触发器,以及你自己的 Phlages,有时你甚至可以用一块石头得到两只鸟,如果它们孤独地 你的 Phlage 的正面(这通常是一个相当不错的游戏)。请记住,如果您使用 Consign 来保持 Phlage 在前半部分,则可以在前半部分加速。

Living End 生活端

Cards that are bad: Spell Snare, Prismatic Ending, Galvanic Discharge
坏牌:法术圈套、棱镜结局、电流放电

Cards that aren’t great: Wrath of the Skies
不是很好的卡牌:天空之怒

S-Tier sideboard cards: Chalice of the Void, Dovin’s Veto, Rest in Peace, Flusterstorm
S 级备牌: 虚空圣杯, 鸽子的否决, 安息, 慌乱风暴

Good sideboard cards: Consign to Memory, cheap countermagic that can get Living End, Vendilion Clique, Drannith Magistrate, Supreme Verdict, Soul-Guide Lantern and other similar graveyard hate
好的备牌: 寄托给记忆,可以得到 Living End 的廉价反魔法、Vendilion Clei、Drannith Magistrate、Supreme Verdict、Soul-Guide Lantern 和其他类似的墓地仇恨

Marginal sideboard cards: Mystical Dispute, Invert Polarity
边注备牌: 神秘之争,反转极性

Trap cards: Damping Sphere, Grafdigger’s Cage
陷阱卡: 阻尼球,Grafdigger's Cage

Living End remains as powerful and straightforward as it’s always been, or maybe even more so with the departure of Violent Outburst. Your goal is to weather their early onslaught of Griefs and cascade spells, and then pull ahead with Ring. Now that they can only cascade on their own turn, Force of Negation gets significantly worse for them and much better for you, especially in game one, and I’d be much more inclined to jam my payoffs now if I have a Force as a backup. Similarly, having Phlage, or even better a couple copies, in the bin makes it significantly harder for them to combo, especially if they’re low on life from all the shocking and whatnot. This angle is definitely less reliable with their current configuration, as most lists sport a playset of maindeck Endurances. Speaking of Endurance, without Grief in the mix their best bet is to win with a tempo-ish flash plan, just casting Endurances and Subtleties in your end step and threatening to combo on their turn if you tap too low. This plan can prove to be a bit troublesome, but with a good draw and smart decisions, like not attacking with your Magistrate into their open mana, you have a fair chance of beating them. Remember that Consign to Memory can counter their cascade trigger, and that you can, and should, replicate it if you have some spare mana to play around their interaction. Invert Polarity is pretty awkward against the card Living End, as stealing it accomplishes nothing, but countering it half the time is better than not countering it all and having something like Prismatic Ending rotting in hand, and you can use it more effectively if they have countermagic of their own. It’s also a blue card to pitch to Force and Subtlety, and you can never have too many of those. Last, but not least, Commandeer is seeing a bit more play again as a free way to protect your combo, so don’t run out Ring or Teferi without protection if you can afford to do so.
Living End 仍然一如既往地强大和直接,或者随着 Violent Outburst 的离开,甚至可能更加强大。你的目标是经受住他们早期的 Griefs 和 Cascade 咒语的猛攻,然后与 Ring 一起前进。现在他们只能在自己的回合级联,否定之力对他们来说明显变得更糟,对你来说要好得多,尤其是在第一场比赛中,如果我有原力作为备用,我现在更倾向于堵塞我的回报。同样,在垃圾桶里有 Phlage,或者更好的是几份副本,会使他们更难组合,尤其是当他们因所有令人震惊之类的事情而生命不足时。这个角度在他们目前的配置下肯定不太可靠,因为大多数列表都带有主套牌 Endurances 的游戏套装。说到 Endurance,如果没有 Grief,他们最好的选择是用一个有节奏的闪光计划来获胜,只是在你的结束步骤中施放 Endurances 和 Subtleties,如果你点击太低,就威胁在轮到他们时进行连击。这个计划可能有点麻烦,但只要有好的听牌和明智的决定,比如不用你的裁判官攻击他们的公开法术力,你就有相当大的机会击败他们。请记住,寄托于记忆可以对抗他们的倾曳触发,如果你有一些多余的法术力可以处理他们的互动,你可以也应该复制它。反转极性对付 Living End 这张牌相当尴尬,因为偷它什么也做不了,但反击它一半的时间总比不反击它并且手上有像 Prismatic Ending 这样的东西腐烂要好,如果他们有自己的反魔法,你可以更有效地使用它。这也是一张可以投向 Force 和 Subtlety 的蓝色卡片,而你永远不能有太多这样的牌。 最后但并非最不重要的一点是,Commandeer 再次看到更多的游戏作为保护您的组合的免费方式,因此如果您负担得起,请不要在没有保护的情况下用完 Ring 或 Teferi。

Necrodominance 死灵支配

Cards that are bad: —
坏牌:

Cards that aren’t great: Wrath of the Skies, Spell Snare, Solitude
不是很好的卡牌:天空之怒, 咒语圈套, 孤独

S-Tier sideboard cards: Celestial Purge, Narset
S 级备牌: Celestial Purge (天界净化),Narset

Good sideboard cards: Dovin’s Veto, Spell Pierce
好的备牌: Dovin's Veto, 法术穿刺

Marginal sideboard cards: Consign to Memory, Invert Polarity
边注备牌: 委托给内存,反转极性

Trap cards: 
陷阱卡牌: 

There are some obvious similarities between Necro and Scam, but both decks play out markedly differently. Scam is a much more aggressive deck, often winning with a good curve of proactive threats, while Necro has a hard time winning without one of its card-advantage engines in Necro and The One Ring. As their deck relies heavily on said engines, your goal is to strip them from the access to them, or to render them useless with Narset. If you don’t have countermagic at the ready, and don’t need to find something off of Narset immediately, it’s usually a good idea to keep her on five counters to play around Soul Spike. Leyline Binding is another important card, as it deals with all of their threats, and can exile Necro before they get to draw with it (just remember to cast it in their second main phase, especially on MTGO). While it’s a deck full of undoubtedly powerful, even broken cards, it’s also kinda shitty, just because of how feast-or-famine its draws are. With careful navigation, you should be able to win most games where they don’t have the very top of their draws, and even those can be beaten from time to time. If you manage to resolve a Ring on more than ten life, you should be good to go even in the face of Bowmasters, and sometimes Sheoldred. Always try to plan ahead for those cards, especially if you’re somewhat low on life, as they can throw a wrench into your plans. Sheoldred, while more deadly, is also easier to play around, as it’s a four mana, sorcery speed card. Bowmasters are a bit more tricky, but definitely manageable, and you should check out my thoughts on how to beat them in the Tips and tricks section, if you haven’t done that already. Phlage is another extremely problematic card for them to beat, just remember to not expose it to Boggart Trawler for no good reason. 
Necro 和 Scam 之间有一些明显的相似之处,但两副套牌的玩法却截然不同。Scam 是一个更具侵略性的套牌,通常以良好的主动威胁曲线获胜,而 Necro 如果没有 Necro 和 The One Ring 中的卡牌优势引擎之一,就很难获胜。由于他们的套牌严重依赖上述引擎,因此您的目标是剥夺它们的访问权限,或者使它们与 Narset 毫无用处。如果你没有准备好反魔法,也不需要立即从 Narset 身上找到东西,那么将她放在五个指示物上来玩 Soul Spike 通常是个好主意。地脉绑定是另一张重要的牌,因为它可以处理他们所有的威胁,并且可以在他们抽牌之前放逐死灵(只要记得在他们的第二个行动阶段施放它,尤其是在 MTGO 上)。虽然这副套牌无疑充满了强大的卡牌,甚至是破损的卡牌,但它也有点糟糕,只是因为它的抽牌是多么的盛宴或饥荒。通过仔细导航,您应该能够赢得大多数他们没有最高抽签的比赛,甚至那些可以不时被击败的比赛。如果你设法在超过十条生命上结算一个戒指,那么即使面对弓箭大师,有时还有希欧蕊,你也应该可以胜任。始终尝试提前计划这些卡片,尤其是当您的生活有些低落时,因为它们可能会破坏您的计划。希欧蕊虽然更致命,但也更容易使用,因为它是一张四点法术力的法术速度卡。Bowmasters 有点棘手,但绝对易于管理,如果您还没有这样做,您应该在提示和技巧部分查看我关于如何击败他们的想法。 Phlage 是他们要击败的另一张非常有问题的牌,请记住不要无缘无故地将其暴露给 Boggart Trawler。

Prowess 勇气

Cards that are bad: Teferi, Xander’s Lounge
坏牌:泰菲力,尚夺尔的休息室

Cards that aren’t great: Subtlety
不是很好的卡牌:微妙

S-Tier sideboard cards: Spell Snare
S 级备牌: 法术圈套

Good sideboard cards: Celestial Purge, Path to Exile, Stern Scolding
好的备牌: 天界净化, 流放之路, 严厉的责骂

Marginal sideboard cards: Expensive (4+ mana) sweepers, Sunset Revelry
边注备牌: 昂贵 (4+ 法力) 清道夫、 余晖狂欢

Trap cards: 
陷阱卡牌: 

The most important thing to understand about Prowess is that it’s a creature deck in its essence. This statement might seem obvious, and I guess it is, but I’d rather “waste” a line or two this way and save some innocent soul from approaching it like a Burn deck in the process. Sure, Prowess offers some reach in form of Lightning Bolt and Lava Dart, and a combo-esque finish with Underworld Breach, but the vast majority of time, it’ll win with a creature or two enhanced by a flurry of spells. Because they present recurring sources of damage that come in large chunks, lifegain is significantly less effective against them than it is against Burn. Of course, it’s nice to have incidental lifegain stapled to some interaction, like Phlage or Solitude, but I wouldn’t bank on classic anti-Burn cards like Sunset Revelry to get the job done. Even though it’s a creature deck, I value Force of Negation high against it, simply because our wall of removal deals well with their main plan, and they often have to resort to winning with a potent noncreature permanent, like Underworld Breach or Blood Moon. It’s often worth taking some extra damage if it means saving an answer for those pesky enchantments. If you’re using a damage-based removal, try to use it on your turn, unless you’re positive that they can grow their creature outside of its range. The most popular build runs Unstable Amulet, Amped Raptor and Galvanic Discharge for a small Energy subtheme and some longevity. Against those builds, Wrath of the Skies gets even better, and I think it’s an easier matchup overall. The other branch of Prowess is much more akin to Infect, sporting cards like Assault Strobe, Scale Up and Blossoming Defense or Snakeskin Veil to protect their creatures. This build is much faster, and can punish you much more severely for tapping out, but at the same time it’s significantly more all-in, so if you manage to weather their initial onslaught, you should be good to go. While facing this version, I would usually cast any type of removal on my own turn, just to not get blown out by a well-timed protection spell, which isn’t really the case in the Energy version.
了解 Prowess 最重要的一点是它本质上是一副生物套牌。这句话似乎很明显,我想确实如此,但我宁愿以这种方式“浪费”一两句话,以免一些无辜的灵魂在这个过程中像 Burn 牌组一样接近它。当然,Prowess 以 Lightning Bolt 和 Lava Dart 的形式提供了一些影响力,并以 Underworld Breach 作为连击式的结局,但绝大多数时候,它会以一两个被一连串法术增强的生物获胜。因为它们会带来大块的重复伤害来源,所以对付它们的 lifegain 明显不如对付 Burn 有效。当然,将附带的生命增益与一些互动(像是 Phlage 或 Solitude)搭配在一起是件好事,但我不会指望像 Sunset Revelry 这样的经典反烧牌来完成这项工作。虽然它是一副生物套牌,但我还是非常重视否定之力来对抗它,因为我们的移除墙很好地处理了他们的主打计划,而他们经常得使用强力的非生物永久物来取胜,像是地底裂隙或血月。如果这意味着为那些讨厌的结界保留答案,那么承受一些额外的伤害通常是值得的。如果你使用的是基于伤害的去除,请尝试在你的回合使用它,除非你确定他们可以将生物生长到其范围之外。最受欢迎的版本运行 Unstable Amulet、Amped Raptor 和 Galvanic Discharge,以实现一个小的 Energy 子主题和一些长寿。面对这些构建,Wrath of the Skies 会变得更好,我认为总体来说这是一场更容易的对决。Prowess 的另一个分支更类似于 Infect,使用 Assault Strobe、Scale Up 和 Blossoming Defense 或 Snakeskin Veil 等卡牌来保护他们的生物。 这个版本要快得多,并且可以因为你点击而受到更严厉的惩罚,但与此同时,它明显更加全押,所以如果你设法经受住了他们最初的猛攻,你应该很高兴。面对这个版本时,我通常会在自己的回合施放任何类型的移除,只是为了不被适时的保护咒语吹走,这在能量版本中并非如此。

Storm 风暴

Cards that are bad: Wrath of the Skies, Solitude, Prismatic Ending
坏牌:天空之怒, 孤独, 棱镜结局

Cards that aren’t great: Galvanic Iteration
不是很好的卡牌:电流迭代

S-Tier sideboard cards: Drannith Magistrate, Deafening Silence, Magebane Lizard
S 级备牌: 卓尼斯治安官, 震耳欲聋的寂静, 玛格班蜥蜴

Good sideboard cards: Orim’s Chant, Rest in Peace, Damping Sphere, Consign to Memory, Spell Snare, Vendilion Clique, Surgical Extraction
好的备牌: 奥林的吟唱, 安息, 阻尼球, 寄托于记忆, 法术圈套, 文迪利奥派系, 外科手术撤离

Marginal sideboard cards: One shot graveyard hate, more expensive countermagic
边注备牌: 一发坟墓场仇恨,更昂贵的反击魔法

Trap cards: Leyline of Sanctity
陷阱卡: 圣洁地脉

Storm is back once again with the release of Ruby Medallion into Modern, and it’s the same it’s always been and markedly different at the same time. Same in the sense of its overall strategy, different in how it plays against interaction and hate. Because all the red draw spells are at least Divinations, it’s hard to wear them down with countermagic at one crucial spell, like it used to be with the Gifts version. You can still do so to some degree, especially if you manage to tag Past in Flames with Force of Negation, but it’s not as safe of a bet as it used to be. Similarly, one shot graveyard hate isn’t as effective against them, as they can accumulate enough resources to go again with Past in Flames, and they can ultimate Ral to circumvent graveyard hate altogether. The best way of combating them is to go after their ability to cast multiple spells per turn. Because of how they draw spells work, Drannith Magistrate stops the vast majority of their card advantage, leaving basically only Manamorphose as a way to churn through their library. It even stops Wish from fetching an answer to it! The only downside of Magistrate is dying to the front side of Phlage, which is a somewhat common sideboard card in Storm, but you only need to protect your Magistrate from it once, as Phlage can’t escape with Drannith on the board. Static Prison can answer it, as well as any other onboard hate, but it can be dealt with via countermagic. Keep in mind that Consign to Memory can counter Prison’s trigger, rendering it useless. It can also keep the Magistrate alive versus Phlage, so it’s generally a good way for protecting your hate pieces. Consign in general has a multitude of applications against Storm, least important of which is countering Storm triggers. Its primary utility is countering Ruby Medallion, and the secondary is the aforementioned protection of your hate cards. Tertiary and lesser functions include countering Glimpse the Impossible delayed trigger, so they don’t get Spawns or put the exiled cards into the graveyard (which might be relevant if they exile Past in Flames) and stifling Storm triggers, especially on Galvanic Relay and Empty the Warrens. As a rule of thumb, I’m either looking to untap with Ring in play, as at that point you should have enough interaction to deal with anything they cast, or to establish some sort of clock to kill them before I run out of countermagic. Arena of Glory is a pretty big deal in this matchup, as it represents twelve damage without any real counterplay on their part. Some lists run Reprieve, and even though it’s not very popular, it’s important to keep it in mind and potentially play around it if you can afford to do so. Because the vast majority of their spells cost two mana, I would often counter their Rituals aggressively, as they fairly often are bottlenecked on mana. That is especially true if you have already established some sort of clock, and you know that countering the first two spells when they’re on four or five mana (or three when they’re on six, etc.) will result in you killing them next turn. 
随着 Ruby Medallion 在近代赛中发布,Storm 再次回归,它一如既往,同时又明显不同。在整体策略的意义上是相同的,但在反对互动和仇恨的方式上有所不同。因为所有的红抽法术至少都是占卜,所以很难在一个关键的法术上用反魔法来消耗它们,就像过去的礼物版本一样。您仍然可以在某种程度上这样做,特别是如果您设法用 Force of Negation 标记 Past in Flames,但这并不像以前那样安全。同样,一枪的墓地仇恨对他们也没有那么有效,因为他们可以积累足够的资源来再次使用 Past in Flames,而且他们可以最终 Ral 完全规避墓地仇恨。对付他们最好的方法是追求他们每回合施放多个法术的能力。由于他们抽牌咒语的运作方式,卓尼斯裁判官会停止他们绝大部分的卡牌优势,基本上只剩下马纳莫霍斯作为在他们的牌库中搅动的方式。它甚至阻止了 Wish 获取答案!裁判官唯一的缺点是死在 Phlage 的正面,这在 Storm 中是一张比较常见的备牌,但你只需要保护你的裁判官一次,因为 Phlage 无法在盘上有 Drannith 的情况下逃脱。Static Prison 可以回答它,以及任何其他机上的仇恨,但它可以通过反魔法来解决。请记住,Consign to Memory 可以反击 Prison 的触发,使其变得毫无用处。它还可以让 Magistrate 活着对抗 Phlage,所以这通常是保护你的仇恨作品的好方法。一般来说,Consign 有很多针对 Storm 的应用程序,其中最不重要的就是对抗 Storm 触发器。 它的主要用途是对抗 Ruby Medallion,次要是上述保护你的仇恨卡。第三级和次要的功能包括反击 Glimpse the Impossible 延迟触发,这样他们就不会获得生成或将放逐的牌放进坟墓场(如果他们将 Past 放逐在火焰中,这可能相关)和扼杀 Storm 触发,尤其是在 Galvanic Relay 和 Empty the Warrens 上。根据经验,我要么想在法环在场时重置,因为那时你应该有足够的互动来对付他们施放的任何东西,或者建立某种时钟在我用完反魔法之前杀掉他们。Arena of Glory 在这场对决中是一件相当大的事情,因为它代表了 12 点伤害,而他们没有任何真正的反击。一些列表运行 Reprieve,即使它不是很受欢迎,但重要的是要记住它,并在您负担得起的情况下可能会绕过它。因为他们的绝大多数法术都需要两点法术力,所以我经常会积极地对抗他们的仪式,因为他们经常在法术力上遇到瓶颈。如果你已经建立了某种时钟,并且你知道当前两个法术的法术值为 4 或 5 法力值时(或当它们为 6 法力时为 3 法力值,以此类推)时反击前两个法术将导致你在下一回合杀死它们。

Tron 波场

Cards that are bad: Galvanic Discharge, Prismatic Ending, Spell Snare
坏牌:电流放电、棱镜结局、法术圈套

Cards that aren’t great: Phlage, Wrath of the Skies (better vs Saga builds)
不是很好的卡牌:Phlage, 天空之怒 (Better vs Saga builds)

S-Tier sideboard cards: Consign to Memory, Obsidian Charmaw
S 级备牌: 寄托给记忆,黑曜石 Charmaw

Good sideboard cards: Vendilion Clique, Invert Polarity, Damping Sphere, Narset, countermagic
好的备牌: Vendilion Clique, 反转极性, 阻尼球, 娜尔施, 反魔法

Marginal sideboard cards: Surgical Extraction (against World Breaker builds)
边注备牌: 外科手术撤离(对抗 World Breaker 构建)

Trap cards: Permanent-based land hate than doesn’t destroy lands
陷阱卡: 永久物基地的憎恨比不消灭地要好

For some reason unbeknownst to me, control players at large still fear Tron like it’s 2015 and every Expedition Map represents Eye of Ugin for Emrakul. For almost a decade at this point, Tron has been at least close, and often favourable, matchup for control in my opinion. Currently, there are two popular builds of Tron: Colourless/Eldrazi/Prison, however you want to call it, which is a pretty good matchup in my opinion (still close nonetheless), and the Green Tron variant centred around Sowing Mycospawn and World Breaker. This latter version poses a significantly harder task for us, as attacking Jeskai’s manabase is one of the best ways to succeed against it, and Green Tron can do so both ahead of schedule and repeatedly. Right now, Tron is held back a bit by Nadu still being legal, but once the Bird’s gone, I expect Urza lands to return in full force, and with it even more dedication to these strategies in Jeskai’s sideboard. The Colourless Tron matchup doesn’t need much help, and it’s pretty straightforward: counter payoffs that matter (mostly Karn and Ring), establish your own source of card advantage and snowball from that. There are of course some nuances in the matchup, like not exposing Phlage to Kozilek’s Command if you don’t have to, or remembering that Narset isn’t super safe in the face of Devourer of Destiny and figuring out how to protect her if you rely on her as your solution against opposing Rings, but for the most part, those games will be somewhat straightforward. As far as the Green Tron go, those games also won’t be terribly complicated, but definitely harder. Your goal is to stop their World Breaker recursion, and the best way to do so is by blowing up their lands with Obsidian Charmaws. Remember that you can reset them with Teferi! The other way of getting rid of the pesky Eldrazi is with Surgical Extraction. This plan has some flaws, mostly Surgical being kinda sucky aside from dealing with World Breakers, but the more Charmaws you add (and I can see going up to full four in the post Nadu world), the more reliable Extracting their Tron lands will be. In general, I’d refrain from using Surgical on anything other than World Breaker, Ring and Tron lands, unless the situation really calls for it. SImilarly, I’d try and save my Consigns for World Breakers and to some extent kicked Mycospawns, especially if you have Ring in play. This dynamic of World Breaker exiling The One Ring might be the biggest reason why this matchup can be so challenging, as it flips the script on the usual outcome of Jeskai resolving Ring against Tron: Tron can’t do anything about it once it’s in play, other than cast Karn or Disruptor Flute/Pithing Needle, which are all relatively easy to deal with, Jeskai draws a ton of cards and win a few turn turns later. There isn’t really much else to it – if there’s one takeaway from this matchup I want you to have, is that you can go long against Colourless Tron and succeed, but it’s significantly harder against World Breakers.
出于某种我不知道的原因,大多数的控制玩家仍然像 2015 年一样害怕家具组,而每张远征地图都代表着伊莫库的乌金之眼。在这一点上,近十年来,在我看来,Tron 至少一直是接近的,而且通常是有利的控制权对决。目前,Tron 有两种流行的构建:Colourless/Eldrazi/Prison,无论你想怎么称呼它,在我看来这是一个相当不错的对决(尽管如此仍然很接近),以及以 Sowing Mycospawn 和 World Breaker 为中心的 Green Tron 变体。后一个版本对我们来说是一项非常艰巨的任务,因为攻击洁斯凯的法术力基地是成功对抗它的最佳方法之一,而绿创既可以提前这样做,也可以反复这样做。目前,家具组因为纳德邦仍然合法而受到一些阻碍,但一旦鸟消失,我预期克撒地会全力回归,同时在洁斯凯的备牌中也会更加专注地使用这些策略。无色家具组对决不需要太多帮助,而且非常简单:重要的反击回报(主要是卡恩和戒指),建立你自己的卡牌优势来源,并从中滚雪球。当然,对决中也有一些细微差别,比如如果没有必要,不要让 Phlage 暴露在 Kozilek 的命令下,或者记住 Narset 在面对 Devourer of Destiny 时并不是超级安全,如果你依靠她作为对抗对手 Rings 的解决方案,就会想办法保护她,但在大多数情况下, 这些游戏会有些简单。就 Green Tron 而言,这些游戏也不会非常复杂,但肯定会更难。你的目标是阻止他们的 World Breaker 递归,而最好的方法是用 Obsidian Charmaws 炸毁他们的土地。请记住,你可以用泰菲力来重置它们! 摆脱讨厌的 Eldrazi 的另一种方法是使用手术提取。这个计划有一些缺陷,主要是除了对付 World Breakers 之外,Surgical 有点糟糕,但你添加的 Charmaws 越多(我可以看到在后 Nadu 世界中增加到满四个),提取他们的 Tron 土地就越可靠。一般来说,我不会在World Breaker、Ring和Tron地以外的任何地上使用Surgical,除非情况真的需要。同样,我会尝试将我的 Consigns 留给 World Breakers 并在某种程度上踢出 Mycospawns,特别是如果你有 Ring 在玩。World Breaker 放逐至尊魔戒的这种动态可能是这场对决如此具有挑战性的最大原因,因为它颠覆了洁斯凯结算法环对阵 Tron 的通常结果:Tron 一旦上场就无能为力,除了施放 Karn 或 Disruptor Flute/Pithing Needle,这些都相对容易对付, 洁斯凯抓了大量的牌,并在几个回合后赢得了胜利。其实没有太多其他的东西——如果我想让你从这场对决中得到一个收获,那就是你可以对阵 Colourless Tron 并取得成功,但对阵 World Breakers 要困难得多。

UB Murktide

Cards that are bad: —
坏牌:

Cards that aren’t great: Force of Negation, Subtlety
不是很好的卡牌:否定的力量,微妙

S-Tier sideboard cards: Mystical Dispute, Spell Snare
S 级备牌: 神秘之争, 咒语圈套

Good sideboard cards: Supreme Verdict, Vendilion Clique
好的备牌: 至高判决,文迪利昂集团

Marginal sideboard cards: Narset, other countermagic
边注备牌: Narset,其他反魔法

Trap cards: 
陷阱卡牌: 

I’d say that this matchup plays fairly similarly to the UW Narset – UR Murktide matchup prior to MH3. I repeatedly stated that in the said matchup, you can run your opponent out of threats fairly often, and while I haven’t done it against UB, I think the reason it won’t happen as often isn’t that Jeskai isn’t capable of this, but rather that Phlage will kill your opponent before it comes to that. The biggest difference between current builds of Murktide and ones that were seeing play before MH3 is that UB Murktide has no one drops, but their two drops hit harder, especially Psychic Frog. Because of that, it’s not as important to have a piece of removal in your opening hand, but rather any card that deals with Frog, including countermagic. It’s worth mentioning that while it’s still not a very exciting trade, casting Subtlety on their two drop is markedly better than targeting Ragavan or Channeler with it, so I’d often do so if I lack answers to it otherwise. Another important thing you should pay attention to is that they’re usually much heavier on Force of Negation than UR used to be, with two maindeck copies on average and at least one more in the sideboard. That plus multiple copies of both Spell Pierce and Consign to Memory in most lists means that you rarely can safely resolve the Ring, so I think your best bet is to play around the most punishing outcomes (which are getting hit with Pierce or hardcast Force), and hope something you throw at them sticks. Luckily for you, Phlage is incredibly hard for them to beat, so as long as they don’t hit it with Surgical Extraction (that you can play around to some extent, which I covered in the Tips and tricks section), you should be able to wear down their defences by repeatedly escaping your Titan until they finally yield. Phlage doesn’t really care about being answer, with the exception of Subtlety in some spots, which brings me to the most important point about this matchup: you are quite favoured, as you can easily answer any threat they play on multiple levels, but they can beat you on tempo, so your main job is to make sure they can’t get good tempo trades (like hardcasting Subtlety, Piercing the Ring with some sort of clock on the board, etc.). The other way to lose this matchup is getting steamrolled by Psychic Frog, but you have a bunch of tools to prevent that from happening. Overall, it’s a pretty skill intensive matchup, and if you play tight and use your cards well, you should come out victorious more often than not. Tamiyo is an excellent pickup against them, as their plan is often to act in your end step or react to your more expensive cards to trade up on mana. Tamiyo flips this script against them, as a turn one Moonfolk will just keep on generating advantage without the need to cast anything else until she’s dealt with.
我想说这场比赛与 MH3 之前的 UW Narset – UR Murktide 对决非常相似。我一再说过,在上述对决中,你可以相当频繁地让你的对手失去威胁,虽然我还没有对 UB 这样做,但我认为它不会经常发生的原因不是 Jeskai 没有这个能力,而是 Phlage 会在那之前杀死你的对手。当前版本的 Murktide 与 MH3 之前出现的版本之间的最大区别在于 UB Murktide 没有一个掉落物,但他们的两个掉落物打击更大,尤其是 Psychic Frog。因此,在你的起手牌中有一个移除部分并不那么重要,而是任何处理青蛙的牌,包括反击魔法。值得一提的是,虽然这仍然不是一项非常令人兴奋的交易,但在他们的两个掉落物上施放 Subtlety 明显比以 Ragavan 或 Channeler 为目标要好,所以如果我没有其他答案,我通常会这样做。另一个需要注意的重要事情是,它们在否定之力上通常比以前重得多,平均有两个主套牌副本,而备牌中至少还有一个。再加上大多数列表中 Spell Pierce 和 Consign to Memory 的多个副本意味着你很少能安全地解决戒指,所以我认为你最好的办法是玩弄最惩罚性的结果(被 Pierce 或 hardcast Force 击中),并希望你扔给他们的东西能坚持下去。幸运的是,Phlage 对他们来说非常难以击败,所以只要他们不用手术提取来打击它(你可以在一定程度上玩弄,我在提示和技巧部分介绍过),你应该能够通过反复逃离你的泰坦来消耗他们的防御,直到他们最终屈服。 Phlage 并不真正在乎被回应,除了在某些地方的 Subtlety,这让我想到了这场比赛最重要的一点:你很受青睐,因为你可以轻松应对他们在多个级别上玩的任何威胁,但他们可以在节奏上击败你,所以你的主要工作是确保他们无法获得好的节奏交易(比如硬施 Subtlety, 在棋盘上用某种时钟刺穿 Ring,等等)。输掉这场比赛的另一种方式是被 Psychic Frog 碾压,但你有一堆工具可以防止这种情况发生。总的来说,这是一场非常技巧密集的对决,如果你打得紧并很好地使用你的牌,你应该经常取得胜利。Tamiyo 是对抗他们的出色选择,因为他们的计划通常是在你的结束步骤中采取行动或对你更昂贵的卡做出反应以换取法力。Tamiyo 将这个剧本翻转过来对他们不利,因为第一回合 Moonfolk 只会继续产生优势,而无需施放任何其他东西,直到她被处理掉。

Yawgmoth 约格莫夫

Cards that are bad:
坏牌:

Cards that aren’t great: Force, Tamiyo
不是很好的卡牌: 力量,多美代

S-Tier sideboard cards: Cursed Totem
S 级备牌: 被诅咒的图腾

Good sideboard cards: Spell Snare, Supreme Verdict
好的备牌: Spell Snare – 至高无上的判决

Marginal sideboard cards: graveyard hate
边际备牌:坟墓场仇恨

Trap cards: 陷阱卡牌:

I don’t think I’ve played a single match against Yawgmoth with Jeskai, so I’ll allow myself to cite my thoughts on the matchup from my UW Narset guide, as they instinctively hold true for Jeskai: 
我不认为我和洁斯凯一起与约格莫夫打过一场比赛,所以我允许自己引用我的 UW Narset 指南中我对这场比赛的看法,因为它们本能地适用于洁斯凯:

“Seeing as Yawgmoth is one of the most popular and, more importantly, highest win rate decks in the format right now, I’ve decided to respect Yawgmoth a bit more with the second copy of Stern Scolding, and spent some time with Yawgmaster Xerk talking about how to sideboard in the matchup. His advice was obviously great – most importantly he pointed out that Binding is actually a fine card if you don’t have better cards to bring in, as long as you exile lower value targets, like mana dorks, Undying creatures or Cauldron that will come back empty even if the Binding is dealt with. Watch out for Fulminator Mages, as even a single copy can make short work of your manabase when coupled with Cauldron. Because of that, I’d prioritise fetching basics, unless you need to cast Binding on a cheap early on. (…) Speaking of planeswalkers, Teferi’s stock plummeted against Yawg with addition of Bowmasters – it’s still not a terrible card, but more often than not you’ll end up plusing and hoping that they won’t kill it with Grist rather than getting a profitable bounce. Other than that, the matchup remains largely the same it’s always been with an interactive deck – stopping their Yawgmoth is of an utmost importance, then their secondary haymaker card mentioned above (if they run it), then Grist, and then finally their aggro plan (which gets quite a bit better with Bowmaster). Be wary of Chords when you’re about to Verdict while being low on life, as a Blood Artist or Zulaport Cutthroat (or more likely Marionette Apprentice after MH3)  in response might prove lethal.”
「鉴于约格莫夫是目前赛制中最受欢迎,更重要的是,胜率最高的套牌之一,我决定在第二张 Stern Scolding 中更加尊重约格莫夫,并花了一些时间与 Yawgmaster Xerk 讨论如何在对决中使用备牌。他的建议显然很棒——最重要的是,他指出如果你没有更好的牌可以带进来,只要你放逐较低价值的目标,比如法术力白痴、不朽生物或坩埚,即使处理了 Binding 也会空着回来。当心 Fulminator Mages,因为当与 Cauldron 结合使用时,即使是单个副本也可以短暂地消耗你的法力基础。因此,我会优先获取基本的东西,除非你需要在早期以便宜的价格施放 Binding。(…)说到鹏洛客,泰菲力的存量在加入弓箭大师后对阵Yawg时暴跌——这仍然不是一张糟糕的牌,但更多时候你最终会犹豫不决,希望他们不会用格里斯特来杀掉它,而不是获得有利可图的反弹。除此之外,这场比赛基本上和互动套牌一样——阻止他们的 Yawgmoth 是最重要的,然后是他们上面提到的第二张 haymaker 卡(如果他们运行它),然后是 Grist,最后是他们的快攻计划(使用 Bowmaster 会变得更好)。当你在生命低落的情况下要做出判决时,要小心 Chords,因为 Blood Artist 或 Zulaport Cutthroat(或者更有可能是 MH3 之后的 Marionette Apprentice)的回应可能会被证明是致命的。

With the addition of MH3 and Birthing Ritual/Chthonian Nightmare, I think that Spell Snare’s stock goes way up in this matchup. Both of those enchantments, but especially Ritual, are quite powerful, and you should have a plan for them when deciding whether your starting hand is good enough.
随着 MH3 和 Birthing Ritual/Chthonian Nightmare 的加入,我认为 Spell Snare 的股票在这场对决中会大幅上涨。这两个结界,尤其是仪式,都非常强大,在决定你的起手牌是否足够好时,你应该为它们制定一个计划。

Zoo 动物园

Cards that are bad: Tamiyo, Force
坏牌: Tamiyo, 原力

Cards that aren’t great:
不是很好的卡牌:

S-Tier sideboard cards: Supreme Verdict
S 级备牌: 最高判决

Good sideboard cards: Consign to Memory, Spell Snare, efficient removal
好的备牌: 委托给记忆, 法术圈套, 高效去除

Marginal sideboard cards: Teferi
边注备牌: 泰菲力

Trap cards: 陷阱卡牌:

Similarly to Yawg, I have close to zero experience with Zoo post MH3, but I suspect that the matchup got markedly worse with Wrath of the Skies over Verdict and Jeskai’s manabase being significantly more painful than UW’s. Nevertheless, your plan remains the same – deal with their early pressure and stabilise with Ring backed up by Phlage. It’s important to note that Consign to Memory counters both Scion and Binding (or rather its trigger), so I would recommend having some copies, especially on the draw.
与 Yawg 类似,我在 MH3 之后对 Zoo 的经验几乎为零,但我怀疑这场对决明显变得更糟,因为天空之怒对判决和 Jeskai 的法力基础明显比 UW 的更痛苦。尽管如此,您的计划保持不变 - 应对他们的早期压力,并在 Phlage 的支持下稳定下来。需要注意的是,Consign to Memory 会同时对抗 Scion 和 Binding(或者更确切地说是它的触发器),所以我建议有一些副本,尤其是在绘制时。